Difference between revisions of "Michihiko Hatoyama"
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− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' (鳩山 路彦) is a background artist at [[Sega of Japan]]. He joined Sega, specifically the subsidiary developer [[Amusement Vision]], in 2002. Notable works include ''[[Super Monkey Ball 2]]'', ''[[Virtua Striker 4 Ver. 2006]]'', ''[[Binary Domain]]'', and over 10 games in the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise{{ref|https://web.archive.org/web/20210125051009/http://cedec-kyushu.jp/2020/session/02.html}}. |
==Production history== | ==Production history== | ||
− | {{ProductionHistory| | + | {{ProductionHistory|{{PAGENAME}}|鳩山 路彦|はとやま みちひこ}} |
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 07:27, 13 January 2024
Michihiko Hatoyama |
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Place of birth: Nagasaki Prefecture, Japan[1] |
Date of birth: 1977[1] (age 46-47) |
Employment history: Amusement Vision (2002[1] – )
Divisions:
|
Role(s): Designer |
Education: Musashino Art University (Department of Painting, 2002)[1] |
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Michihiko Hatoyama (鳩山 路彦) is a background artist at Sega of Japan. He joined Sega, specifically the subsidiary developer Amusement Vision, in 2002. Notable works include Super Monkey Ball 2, Virtua Striker 4 Ver. 2006, Binary Domain, and over 10 games in the Yakuza franchise[1].
Production history
- Super Monkey Ball 2 (GameCube; 2002) — Assistant Designers
- F-Zero AX (Triforce; 2003) — Character & Machine Designers
- F-Zero GX (GameCube; 2003) — Character & Machine Designers
- Yakuza (PlayStation 2; 2005) — Stage Design
- Virtua Striker 4 Ver. 2006 (Triforce; 2006) — Stadium Designers
- Yakuza 2 (PlayStation 2; 2006) — Background Production
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — ステージ制作 (as 鳩山 路彦)
- Yakuza 3 (PlayStation 3; 2009)
- Yakuza 4 (PlayStation 3; 2010) — Background Art
- Binary Domain (Xbox 360; 2012) — Background Art
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — 背景制作チーフ (as 鳩山 路彦)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — 背景制作チーフ (as 鳩山 路彦)
- Yakuza 0 (PlayStation 3; 2015) — Background Production Lead
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Background Production Team
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Background Production Lead
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Background Production Team
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Background Production Lead
- Streets Of Kamurocho (Steam; 2020) — Background Production Lead
- Yakuza: Like a Dragon (Xbox One; 2020) — Background Production Lead
- Yakuza: Like a Dragon (Steam; 2020) — Background Production Lead
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Stage Artist
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Background Production Team
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Background Production Team
- Like a Dragon: Ishin! (Xbox One; 2023) — Background Production Team
- Like a Dragon: Ishin! (Steam; 2023) — Background Production Team
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Background Supervisor
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Background Supervisor
- Like a Dragon: Infinite Wealth (Steam; 2024) — Background Supervisor