Difference between revisions of "Zaxxon"
From Sega Retro
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{{Bob | {{Bob | ||
+ | | logo= | ||
| bobscreen=Zaxxon Arcade Title.png | | bobscreen=Zaxxon Arcade Title.png | ||
| bobscreen2=Zaxxon SG1000 Title.png | | bobscreen2=Zaxxon SG1000 Title.png | ||
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{{company|[[CBS Electronics]]|system=2600,Coleco,INTV|region=EU}} | {{company|[[CBS Electronics]]|system=2600,Coleco,INTV|region=EU}} | ||
| developer={{company|[[Ikegami Tsushinki]]|system=ZAXXON}} | | developer={{company|[[Ikegami Tsushinki]]|system=ZAXXON}} | ||
− | {{company|[[Sega | + | {{company|[[Sega Personal Computer Div.]]{{fileref|ZaxxonSGJPManual.pdf|page=22}}|system=SG}} |
{{company|[[Coleco]]|system=2600}} | {{company|[[Coleco]]|system=2600}} | ||
{{company|[[M2]]{{ref|http://web.archive.org/web/20201029223207/https://www.mtwo.co.jp/development/retrogame-2/#tab-3}}|system=VC}} | {{company|[[M2]]{{ref|http://web.archive.org/web/20201029223207/https://www.mtwo.co.jp/development/retrogame-2/#tab-3}}|system=VC}} | ||
− | | distributor= | + | | distributor={{company|[[Löwen-Automaten]]|system=ZAXXON|region=DE}} |
− | | system=[[Sega Zaxxon hardware]], [[SG-1000]], Atari 2600, Atari 5200, ColecoVision, Intellivision, [[Virtual Console]] | + | | system=[[Sega Zaxxon hardware]], [[SG-1000]], [[Atari 2600]], [[Atari 5200]], [[ColecoVision]], [[Intellivision]], [[Virtual Console]] |
− | |||
| players=1 | | players=1 | ||
| genre=Shooting{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} | | genre=Shooting{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} | ||
| releases={{releasesArcade | | releases={{releasesArcade | ||
+ | | zaxxon_date_jp=1981-12-26{{ref|1=https://web.archive.org/web/20231226013526/https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=5&ti=1,5&Search%5FArg=Zaxxon&Search%5FCode=TALL&CNT=25&PID=JvsIgMkuBfZ6eMMKEFG491bItER&SEQ=20231225203321&SID=1}}{{ref|1=https://web.archive.org/web/20231226014010/https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=6&ti=1,6&Search%5FArg=Zaxxon&Search%5FCode=TALL&CNT=25&PID=JvsIgMkuBfZ6eMMKEFG491bItER&SEQ=20231225203321&SID=1}}{{magref|gamemachinejp|182|4}} | ||
| zaxxon_date_us=1982 | | zaxxon_date_us=1982 | ||
− | |||
| zaxxon_date_de=198x | | zaxxon_date_de=198x | ||
+ | }} | ||
+ | {{releases | ||
+ | | intv_date_us=1983-08{{magref|ce|2.06|16}} | ||
+ | | intv_date_eu=1983 | ||
+ | | coleco_date_us=1982-10{{magref|ce|1.07|6}}<!--1982-09{{fileref|DailyNews (US) 1982-08-20 305.jpg}}--> | ||
+ | | coleco_date_eu=1983 | ||
+ | | coleco_rrp_uk=29.95{{magref|tvgamer|2|18}} | ||
}} | }} | ||
{{releases2600 | {{releases2600 | ||
− | | 2600_date_eu= | + | | 2600_date_eu=1983 |
| 2600_rrp_uk=29.95{{magref|cvg|32|53}}{{magref|tvgamer|2|42}} | | 2600_rrp_uk=29.95{{magref|cvg|32|53}}{{magref|tvgamer|2|42}} | ||
− | | 2600_date_us= | + | | 2600_date_us=1983-04{{magref|ce|2.02|16}} |
− | | 2600_date_br= | + | | 2600_date_br=1983 |
}} | }} | ||
{{releases5200 | {{releases5200 | ||
| 5200_date_us=1984 | | 5200_date_us=1984 | ||
− | + | | 5200_code_us=008-02 | |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{releasesSG | {{releasesSG | ||
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| oflc=g | | oflc=g | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (ザクソン) is an [[arcade]] shoot 'em up video game released by [[Sega]]. It is named after its groundbreaking use of ''axon''ometric projection (though more specifically, it uses isometric projection) and was released for [[Sega Zaxxon hardware|bespoke arcade hardware]] in 1982. | + | {{OtherPage|desc=the home computer conversions|page=Zaxxon (home computers)}}'''''{{PAGENAME}}''''' (ザクソン) is an [[arcade]] shoot 'em up video game released by [[Sega]]. It is named after its groundbreaking use of ''axon''ometric projection (though more specifically, it uses isometric projection) and was released for [[Sega Zaxxon hardware|bespoke arcade hardware]]. It had a limited Japanese arcade release in December 1981,{{ref|1=https://web.archive.org/web/20231226013526/https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=5&ti=1,5&Search%5FArg=Zaxxon&Search%5FCode=TALL&CNT=25&PID=JvsIgMkuBfZ6eMMKEFG491bItER&SEQ=20231225203321&SID=1}}{{ref|1=https://web.archive.org/web/20231226014010/https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=6&ti=1,6&Search%5FArg=Zaxxon&Search%5FCode=TALL&CNT=25&PID=JvsIgMkuBfZ6eMMKEFG491bItER&SEQ=20231225203321&SID=1}}{{magref|gamemachinejp|182|4}} before receiving a wide release in January 1982.{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=49}}{{ref|http://web.archive.org/web/20091216173519/http://vc.sega.jp:80/vca_zaxxon}} |
''Zaxxon'' was the first video game to use an isometric perspective, a graphical style which would see widespread use in the years which followed. It was an early attempt at adding three-dimensional depth to the shoot 'em up genre. | ''Zaxxon'' was the first video game to use an isometric perspective, a graphical style which would see widespread use in the years which followed. It was an early attempt at adding three-dimensional depth to the shoot 'em up genre. | ||
Line 80: | Line 80: | ||
===Release=== | ===Release=== | ||
[[File:Gremlin 16250TechnologyDrive 02.jpg|thumb|''Zaxxon'' cabinets being assembled at [[Gremlin Industries]]' San Diego factory]] | [[File:Gremlin 16250TechnologyDrive 02.jpg|thumb|''Zaxxon'' cabinets being assembled at [[Gremlin Industries]]' San Diego factory]] | ||
− | |||
− | [[David Rosen]] is claimed to have been the brainchild behind the project, having teamed up with Jerry Kramer Associates to produce the commercial{{magref|cb|1982-07-10|30}}. They, in turn, contracted Mathematical Applications Group Inc. (MAGI; best known for the special effects in the movie ''[[wikipedia:Tron|Tron]]'') to produce what was then cutting edge 3D graphics{{magref|cb|1982-07-10|30}} | + | The game first had a limited Japanese arcade release in December 1981.{{ref|1=https://web.archive.org/web/20231226013526/https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=5&ti=1,5&Search%5FArg=Zaxxon&Search%5FCode=TALL&CNT=25&PID=JvsIgMkuBfZ6eMMKEFG491bItER&SEQ=20231225203321&SID=1}}{{ref|1=https://web.archive.org/web/20231226014010/https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=6&ti=1,6&Search%5FArg=Zaxxon&Search%5FCode=TALL&CNT=25&PID=JvsIgMkuBfZ6eMMKEFG491bItER&SEQ=20231225203321&SID=1}} Despite having only a limited release that year, it became 1981's 18th highest-grossing arcade game in Japan.{{magref|gamemachinejp|182|4}} It eventually received a wide release in January 1982.{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=49}}{{ref|http://web.archive.org/web/20091216173519/http://vc.sega.jp:80/vca_zaxxon}} |
+ | |||
+ | ''Zaxxon'' was the first arcade game to be advertised on US television. A commercial was produced with help from Sega's then-owners Paramount Pictures for $150,000.{{fileref|WilmingtonMorningStar US 1982-07-03 6C.png}} It aired on local television stations in Los Angeles (which aired it first on June 22),{{fileref|PlayMeter US Volume 08 No. 15.pdf|page=15}} Chicago, New York, New Jersey and Pennsylvania between July 12 (11 in Chicago) through to July 25, 1982.{{magref|cb|1982-07-24|39}} | ||
+ | |||
+ | [[David Rosen]] is claimed to have been the brainchild behind the project, having teamed up with Jerry Kramer Associates to produce the commercial{{magref|cb|1982-07-10|30}}. They, in turn, contracted Mathematical Applications Group Inc. (MAGI; best known for the special effects in the movie ''[[wikipedia:Tron|Tron]]'') to produce what was then cutting edge 3D graphics.{{magref|cb|1982-07-10|30}} | ||
The full budget for the television campaign (including acquiring the airtime) was estimated to be between $500,000 and $1 million{{magref|cb|1982-07-10|30}}. In Los Angeles, the commercial aired during syndicated repeats of ''Saturday Night Live'', ''Kung Fu'', ''MASH'', ''The Jeffersons'', ''American Bandstand'', ''Fridays'' and ''SCTV''{{magref|cb|1982-07-10|30}}. It ws also broadcast 15 times during a KTLA all-day ''Star Trek'' marathon (''Star Trek'' being another Paramount property){{magref|cb|1982-07-10|30}}. | The full budget for the television campaign (including acquiring the airtime) was estimated to be between $500,000 and $1 million{{magref|cb|1982-07-10|30}}. In Los Angeles, the commercial aired during syndicated repeats of ''Saturday Night Live'', ''Kung Fu'', ''MASH'', ''The Jeffersons'', ''American Bandstand'', ''Fridays'' and ''SCTV''{{magref|cb|1982-07-10|30}}. It ws also broadcast 15 times during a KTLA all-day ''Star Trek'' marathon (''Star Trek'' being another Paramount property){{magref|cb|1982-07-10|30}}. | ||
− | The commercial was successful, and was said to not only double trade in some venues, but encourage new customers to visit the arcades specifically for the game{{magref|cb|1982-07-24|39}}. Rivals such as [[Williams Electronics]], Stern Electronics and [[Taito]] also praised the advert for attracting potential arcade customers{{magref|cb|1982-07-10|30}}. | + | The commercial was successful, and was said to not only double trade in some venues, but encourage new customers to visit the arcades specifically for the game{{magref|cb|1982-07-24|39}}. Rivals such as [[Williams Electronics]], [[Stern Electronics]] and [[Taito]] also praised the advert for attracting potential arcade customers{{magref|cb|1982-07-10|30}}. |
===Legacy=== | ===Legacy=== | ||
Line 95: | Line 98: | ||
An Atari 5200 version similar to the Atari computers copy was also released. | An Atari 5200 version similar to the Atari computers copy was also released. | ||
− | Sega produced their own home port of the game for Japanese [[SG-1000]]s in 1985, however held back from bringing the game to more modern Sega platforms. ''Zaxxon'' was not seen again until a surprise appearance in the ''[[Sega Mega Drive Collection]]'' and ''[[Sega Mega Drive Ultimate Collection]]'' compilations, and in more recent times, the arcade version has been made available through the [[Wii]]'s [[Virtual Console]] service. | + | Sega produced their own home port of the game for Japanese [[SG-1000]]s in 1985, with a PAL release also planned{{fileref|John Sands Sega Retail Price List Jun 1985.pdf|page=2}}, however held back from bringing the game to more modern Sega platforms. ''Zaxxon'' was not seen again until a surprise appearance in the ''[[Sega Mega Drive Collection]]'' and ''[[Sega Mega Drive Ultimate Collection]]'' compilations, and in more recent times, the arcade version has been made available through the [[Wii]]'s [[Virtual Console]] service. |
− | As one of Sega's first success stories, ''Zaxxon'' was also turned into a board game by [[Milton Bradley]] in 1982. [[Bandai]] and [[Coleco]] also released VFD and LCD versions of the game, in the form of [[Zaxxon (tabletop)|a tabletop ''Zaxxon'']], ''[[FL Zaxxon]]'' and [[Zaxxon (handheld)|a handheld ''Zaxxon'']]. Curiously, Sega of America, through its blog, has erroneously laid claim to several other versions of ''Zaxxon'' - a homebrew | + | As one of Sega's first success stories, ''Zaxxon'' was also turned into a board game by [[Milton Bradley]] in 1982. [[Bandai]] and [[Coleco]] also released VFD and LCD versions of the game, in the form of [[Zaxxon (tabletop)|a tabletop ''Zaxxon'']], ''[[FL Zaxxon]]'' and [[Zaxxon (handheld)|a handheld ''Zaxxon'']]. Curiously, Sega of America, through its blog, has erroneously laid claim to several other versions of ''Zaxxon'' - a homebrew [[Amiga]] version from 1995, and a version for the Dragon 32/64 computer (based on the TRS-80 CoCo version), whose legitimacy has yet to be verified. |
''Zaxxon'' was followed in the arcades by ''[[Super Zaxxon]]'', which despite offering similar gameplay, was far less successful. Also created was ''[[Zaxxon 3D]]'' for the [[Sega Master System]] and ''[[Zaxxon's Motherbase 2000]]'' for the [[Sega 32X]]. | ''Zaxxon'' was followed in the arcades by ''[[Super Zaxxon]]'', which despite offering similar gameplay, was far less successful. Also created was ''[[Zaxxon 3D]]'' for the [[Sega Master System]] and ''[[Zaxxon's Motherbase 2000]]'' for the [[Sega 32X]]. | ||
==Production credits== | ==Production credits== | ||
+ | ===Arcade version=== | ||
+ | {{creditstable| | ||
+ | *'''Sound:''' [[Yoji Ishii]]{{ref|1=https://web.archive.org/web/20230114105419/https://www.youtube.com/watch?v=4UaHrRulyzA}}{{ref|https://web.archive.org/web/20230201114036/https://twitter.com/okunari/status/977913991442841605}} | ||
+ | | console=ZAXXON | ||
+ | | source=Uncredited | ||
+ | }} | ||
+ | |||
+ | ===SG-1000 version=== | ||
+ | {{creditstable| | ||
+ | *'''Sound:''' [[Katsuhiro Hayashi]]{{ref|https://web.archive.org/web/20230608062442/http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html}} | ||
+ | | console=SG | ||
+ | | source=Uncredited | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
Line 108: | Line 124: | ||
==Promotional material== | ==Promotional material== | ||
{{mainArticle|{{PAGENAME}}/Promotional material}} | {{mainArticle|{{PAGENAME}}/Promotional material}} | ||
+ | |||
+ | ==Artwork== | ||
+ | {{gitem|Zaxxon logo.png}} | ||
==Photo gallery== | ==Photo gallery== | ||
Line 373: | Line 392: | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|SG|sha1=E32F536C3576D41AB485E07809C4404E6B462443|md5=52BBF5336C190610A0FB1AB0BDACA455|crc32=905467E4|size=32kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}} | + | {{rom|SG|sha1=E32F536C3576D41AB485E07809C4404E6B462443|md5=52BBF5336C190610A0FB1AB0BDACA455|crc32=905467E4|size=32kB|date=|source=Cartridge (JP)|comments=|quality=|prototype=}} |
− | {{rom|SG|sha1=172A8FF1A574D7920906C5CF60E1D39F31B9B639|md5=BB1C5B1071D5B9224B7733D60465E769|crc32=49CAE925|size=32kB|date= |source=Cartridge (TW)|comments=|quality=|prototype=}} | + | {{rom|SG|sha1=172A8FF1A574D7920906C5CF60E1D39F31B9B639|md5=BB1C5B1071D5B9224B7733D60465E769|crc32=49CAE925|size=32kB|date=|source=Cartridge (TW)|comments=|quality=|prototype=}} |
}} | }} | ||
==External links== | ==External links== | ||
− | * Sega of Japan Virtual Console pages: [http://vc.sega.jp/vca_zaxxon | + | * Sega of Japan Virtual Console pages: [http://web.archive.org/web/20091216173519/http://vc.sega.jp:80/vca_zaxxon Arcade] (archive) |
− | * Nintendo catalogue pages: [ | + | * Nintendo catalogue pages: [http://web.archive.org/web/20101122210537/http://www.nintendo.com/games/detail/ZnkHCnm2XvA6xyPltLxrYMKTFCr-SGTb US] (archive) |
==References== | ==References== |
Revision as of 13:36, 23 January 2024
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Zaxxon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Zaxxon hardware, SG-1000, Atari 2600, Atari 5200, ColecoVision, Intellivision, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (JP) Sega/Gremlin (US) Sega Coleco (US) CBS Electronics (EU) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Ikegami Tsushinki Sega Personal Computer Div.[1] Coleco M2[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Löwen-Automaten (DE) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- For the home computer conversions, see Zaxxon (home computers).
Zaxxon (ザクソン) is an arcade shoot 'em up video game released by Sega. It is named after its groundbreaking use of axonometric projection (though more specifically, it uses isometric projection) and was released for bespoke arcade hardware. It had a limited Japanese arcade release in December 1981,[4][5][6] before receiving a wide release in January 1982.[19][18]
Zaxxon was the first video game to use an isometric perspective, a graphical style which would see widespread use in the years which followed. It was an early attempt at adding three-dimensional depth to the shoot 'em up genre.
Contents
Gameplay
In Zaxxon, the player controls a starship which continuously moves towards the top right of the screen - a "diagonal" sidescroller, as opposed to the horizontal or vertical shooters more commonly seen. The basic idea is to shoot at and destroy enemies within a space fortress to rank up points, while avoiding obstacles and enemy fire.
What made Zaxxon unique at the time was the ability for the player to adjust the ship's height as well as move the craft left and right, essentially creating one of the first three-dimensional shooters (though the player can still only move in two dimensions, as he/she cannot stop the ship from moving forward). With this comes the task of navigating scenery - Zaxxon has levels which take part in space stations, and the player must duck and dive to avoid crashing into objects. Furthermore missiles can be launched upwards from the ground (similar to Scramble by Konami), and the player must obtain fuel to stay airbourne.
History
Release
The game first had a limited Japanese arcade release in December 1981.[4][5] Despite having only a limited release that year, it became 1981's 18th highest-grossing arcade game in Japan.[6] It eventually received a wide release in January 1982.[19][18]
Zaxxon was the first arcade game to be advertised on US television. A commercial was produced with help from Sega's then-owners Paramount Pictures for $150,000.[20] It aired on local television stations in Los Angeles (which aired it first on June 22),[21] Chicago, New York, New Jersey and Pennsylvania between July 12 (11 in Chicago) through to July 25, 1982.[22]
David Rosen is claimed to have been the brainchild behind the project, having teamed up with Jerry Kramer Associates to produce the commercial[23]. They, in turn, contracted Mathematical Applications Group Inc. (MAGI; best known for the special effects in the movie Tron) to produce what was then cutting edge 3D graphics.[23]
The full budget for the television campaign (including acquiring the airtime) was estimated to be between $500,000 and $1 million[23]. In Los Angeles, the commercial aired during syndicated repeats of Saturday Night Live, Kung Fu, MASH, The Jeffersons, American Bandstand, Fridays and SCTV[23]. It ws also broadcast 15 times during a KTLA all-day Star Trek marathon (Star Trek being another Paramount property)[23].
The commercial was successful, and was said to not only double trade in some venues, but encourage new customers to visit the arcades specifically for the game[22]. Rivals such as Williams Electronics, Stern Electronics and Taito also praised the advert for attracting potential arcade customers[23].
Legacy
Zaxxon stands as one of Sega's first big successes in the arcade video game market, and was subsequently brought to a plethora of home systems during the early 1980s, being one of the most widely ported Sega games in history. The hardware behind the game also went in to fuel other isometric arcade games, such as Congo Bongo and Future Spy.
The Atari 2600 and Intellivision versions of the game (published by Coleco) are the most radically different, opting for a third-person "behind the ship" view rather than an isometric one, presumably due to hardware limitations. It has been suggested, however, that Coleco purposely dumbed down these versions for competition purposes - their ColecoVision port was for many years the most accurate home copy of the game, however skipped a few levels due to cartridge restrictions (something later fixed with Zaxxon Super Game for Coleco's Adam computer).
An Atari 5200 version similar to the Atari computers copy was also released.
Sega produced their own home port of the game for Japanese SG-1000s in 1985, with a PAL release also planned[24], however held back from bringing the game to more modern Sega platforms. Zaxxon was not seen again until a surprise appearance in the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations, and in more recent times, the arcade version has been made available through the Wii's Virtual Console service.
As one of Sega's first success stories, Zaxxon was also turned into a board game by Milton Bradley in 1982. Bandai and Coleco also released VFD and LCD versions of the game, in the form of a tabletop Zaxxon, FL Zaxxon and a handheld Zaxxon. Curiously, Sega of America, through its blog, has erroneously laid claim to several other versions of Zaxxon - a homebrew Amiga version from 1995, and a version for the Dragon 32/64 computer (based on the TRS-80 CoCo version), whose legitimacy has yet to be verified.
Zaxxon was followed in the arcades by Super Zaxxon, which despite offering similar gameplay, was far less successful. Also created was Zaxxon 3D for the Sega Master System and Zaxxon's Motherbase 2000 for the Sega 32X.
Production credits
Arcade version
- Sound: Yoji Ishii[25][26]
SG-1000 version
- Sound: Katsuhiro Hayashi[27]
Magazine articles
- Main article: Zaxxon/Magazine articles.
Promotional material
- Main article: Zaxxon/Promotional material.
Artwork
Photo gallery
Physical scans
Arcade version
Zaxxon hardware, FR | ||||
---|---|---|---|---|
US service notes
SG-1000 version
SG-1000, TW |
---|
|
Atari 2600 version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
49 | |
---|---|
Based on 2 reviews |
Atari 2600, DE (alt) |
---|
|
Atari 5200 version
ColecoVision version
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
81 | |
---|---|
Based on 4 reviews |
ColecoVision, CA |
---|
|
Intellivision version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Intellivision, DE |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (JP) | |||||||||||
? |
|
32kB | Cartridge (TW) |
External links
References
- ↑ File:ZaxxonSGJPManual.pdf, page 22
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-3 (Wayback Machine: 2020-10-29 22:32)
- ↑ 3.0 3.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ 4.0 4.1 4.2 https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=5&ti=1,5&Search%5FArg=Zaxxon&Search%5FCode=TALL&CNT=25&PID=JvsIgMkuBfZ6eMMKEFG491bItER&SEQ=20231225203321&SID=1 (Wayback Machine: 2023-12-26 01:35)
- ↑ 5.0 5.1 5.2 https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=6&ti=1,6&Search%5FArg=Zaxxon&Search%5FCode=TALL&CNT=25&PID=JvsIgMkuBfZ6eMMKEFG491bItER&SEQ=20231225203321&SID=1 (Wayback Machine: 2023-12-26 01:40)
- ↑ 6.0 6.1 6.2 Game Machine, "1982-02-15" (JP; 1982-02-15), page 4
- ↑ Computer Entertainer, "October 1982" (US; 1982-10-xx), page 6
- ↑ TV Gamer, "Autumn 1983" (UK; 1983-xx-xx), page 18
- ↑ Computer Entertainer, "September 1983" (US; 1983-09-xx), page 16
- ↑ Computer & Video Games, "June 1984" (UK; 1984-05-16), page 53
- ↑ TV Gamer, "Autumn 1983" (UK; 1983-xx-xx), page 42
- ↑ Computer Entertainer, "May 1983" (US; 1983-05-xx), page 16
- ↑ Game Machine, "1985-07-15" (JP; 1985-07-15), page 9
- ↑ 14.0 14.1 http://www.nintendo.com/games/detail/ZnkHCnm2XvA6xyPltLxrYMKTFCr-SGTb (Wayback Machine: 2010-11-22 21:05)
- ↑ 15.0 15.1 http://www.nintendolife.com/games/vcarcade/zaxxon (Wayback Machine: 2017-11-21 00:18)
- ↑ https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/Zaxxon--280317.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/12.html (Wayback Machine: 2018-03-22 01:54)
- ↑ 18.0 18.1 18.2 http://vc.sega.jp:80/vca_zaxxon (Wayback Machine: 2009-12-16 17:35)
- ↑ 19.0 19.1 Sega Arcade History, Enterbrain, page 49
- ↑ File:WilmingtonMorningStar US 1982-07-03 6C.png
- ↑ File:PlayMeter US Volume 08 No. 15.pdf, page 15
- ↑ 22.0 22.1 Cash Box, "July 24, 1982" (US; 1982-07-24), page 39
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Cash Box, "July 10, 1982" (US; 1982-07-10), page 30
- ↑ File:John Sands Sega Retail Price List Jun 1985.pdf, page 2
- ↑ https://www.youtube.com/watch?v=4UaHrRulyzA (Wayback Machine: 2023-01-14 10:54)
- ↑ @okunari on Twitter (Wayback Machine: 2023-02-01 11:40)
- ↑ http://www.iris.dti.ne.jp/~haya-c/funkykh/profile.html (Wayback Machine: 2023-06-08 06:24)
- ↑ 28.0 28.1 Complete Guide to Consoles, "" (UK; 1989-10-16), page 77
- ↑ Computer & Video Games, "June 1984" (UK; 1984-05-16), page 52
- ↑ Arcade Express, "Volume One, Number Eight: November 21, 1982" (US; 1982-11-21), page 6
- ↑ TeleMatch, "August/September 1983" (DE; 1983-07-25), page 27
- ↑ Tilt, "Juillet/Août 1983" (FR; 1983-0x-xx), page 36
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