Difference between revisions of "U.S. Gold"
From Sega Retro
(16 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{CompanyBob | {{CompanyBob | ||
| logo=US gold logo.png | | logo=US gold logo.png | ||
− | + | | founded=1984-04{{magref|ycomputer|0509|56}} | |
− | | founded=1984 | ||
| defunct= | | defunct= | ||
| tseries=T-79 | | tseries=T-79 | ||
| mergedwith= | | mergedwith= | ||
| mergedinto=[[Eidos]] (1996) | | mergedinto=[[Eidos]] (1996) | ||
− | | headquarters=Birmingham, United Kingdom | + | | headquarters=Units 2/3 Holford Way, Holford, Birmingham, United Kingdom, B6 7AX |
}} | }} | ||
− | '''U.S. Gold''' is a British video game developer and distributor between 1984 and 1996. Initially making a name for itself by importing American [[Commodore 64]] software into Europe, U.S. Gold grew into one of the largest games publishers in the United Kingdom, before being absorbed into [[Eidos Interactive]] in 1996. | + | '''U.S. Gold''' is a British video game developer and distributor between 1984 and 1996. Initially making a name for itself by importing American [[Commodore 64]] software into Europe, U.S. Gold grew into one of the largest games publishers in the United Kingdom, before being absorbed into [[Eidos Interactive]] in 1996{{ref|https://web.archive.org/web/20010116155000/http://www1.eidosinteractive.co.uk/corporate/company_history.html}}. |
==History== | ==History== | ||
− | U.S. Gold was | + | U.S. Gold was a Birmingham-based business started in April 1984 by Geoff and Anne Brown as a sister company to previous venture, CentreSoft{{magref|ycomputer|0509|56}}. CentreSoft had been established to distribute Atari 8-bit computer products in the United Kingdom and mainland Europe, but despite initial expectations, the market had not been a success{{magref|ycomputer|0509|56}}. |
− | + | While arguably of better quality than their UK counterparts at the time, Atari 400 and 800 games were only being produced on disk, and combined with import duties and the price of the computers themselves, were selling at a far higher price point (around £35) than software for UK micros, most notably the [[ZX Spectrum]] with its cassette-based games selling for roughly £5-£6{{magref|ycomputer|0509|56}}. Interest in the Atari 8-bit line was low, but their rival, the [[Commodore 64]] was doing much better. | |
− | + | Geoff Brown began to negotiate with American partners to convert Commodore 64 software to compact cassette with a "mass market" £10 price tag, and thus, U.S. Gold was born. Before long, multiple US manufacturers were on-board with the plan, including [[Datasoft]], [[Microprose]], [[Strategic Simulations]], [[Access Software]] and [[Sega]]{{magref|ycomputer|0509|56}}. C64 disks would be converted to cassette, while [[Ocean Software]] would be hired to produce [[Amstrad CPC]], [[BBC Micro]] and [[ZX Spectrum]] versions{{magref|ycomputer|0509|56}}. | |
− | U.S. Gold is credited as the publisher of the | + | Within a few years, U.S. Gold had become a major publishing force in Europe (eclipsing CentreSoft, which continued to exist as the distribution arm of the combined "[[CentreGold]]" group), allying with the likes of [[Capcom]] and branching into movie-licensed games. In 1989 they created a successful budget line, '''Kixx''', and in 1990 began bringing games to consoles such as the [[Sega Master System]]{{ref|At the time, U.S. Gold was credited as the first third-party publisher to back a Sega console{{magref|s|11|6}}. While true for Europe, [[Salio]] released two Japanese third-party Master System games in 1988.|group=n}}. U.S. Gold is credited as the publisher of the cancelled ''[[Sonic's Edusoft]]'' and the developer of the also canceled ''[[Sonic the Hedgehog (home computers)]]''{{magref|nce|117|3}}{{magref|nce|132|50}}{{magref|nce|137|50}}. In 1990 U.S. Gold won the exclusive license to publish all Sega coin-ops on home computers{{magref|nce|99|9}}. |
− | + | At this point, all pretenses of U.S. Gold only selling US-based software had been dropped. The company was operating in both the US and Europe in both development and publishing roles. While technically licensed by Capcom USA, U.S. Gold found itself publishing European home computer versions of ''Street Fighter'', for example, which is Japanese in origin. | |
− | + | [[Core Design]] was purchased by the CentreGold conglomerate in 1994, becoming a development studio for U.S. Gold. Later, [[Silicon Dreams Studios]] was formed to produce sports games. However, finances took a hit after a series of licensing misfires, leading the group to be acquired by [[Eidos Interactive]] in April 1996. Eidos subsequently sold off the CentreSoft business, retained the U.S. Gold brand (which it dropped some months later) and took control of Core Design, which went on to have phenomenal success with the ''[[Tomb Raider]]'' series. Silicon Dreams was sold back to Geoff Brown around the same time. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | During the mid-90s U.S. Gold had a short-lifed North American publishing label called '''Front Street Publishing'''. Only the North American release of ''[[Skeleton Krew]]'' and the [[Sega 32X]] version of ''[[BC Racers]]'' were ever published under this name, though the unreleased 32X versions of ''[[Soulstar X]]'', ''[[Virtual Golf]]'', ''[[Shellshock]]'' and ''[[Thunderhawk II]]'' were also set to use the label. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | While now technically owned by Square Enix (which would purchase Eidos in 2009), the U.S. Gold brand has not been seen in a new video game product since 1996. | |
− | |||
− | |||
− | == | + | ==Softography== |
− | {{ | + | {{CompanyHistoryAll|U.S. Gold|Front Street Publishing}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
==Gallery== | ==Gallery== | ||
Line 206: | Line 36: | ||
USGold logo 1995.png|1995 logo | USGold logo 1995.png|1995 logo | ||
</gallery> | </gallery> | ||
+ | |||
+ | ==Notes== | ||
+ | <references group="n" /> | ||
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 09:40, 2 April 2024
![]() | ||
U.S. Gold | ||
---|---|---|
Founded: 1984-04[1] | ||
T-series code: T-79 | ||
Merged into: Eidos (1996) | ||
Headquarters:
|
U.S. Gold is a British video game developer and distributor between 1984 and 1996. Initially making a name for itself by importing American Commodore 64 software into Europe, U.S. Gold grew into one of the largest games publishers in the United Kingdom, before being absorbed into Eidos Interactive in 1996[2].
Contents
History
U.S. Gold was a Birmingham-based business started in April 1984 by Geoff and Anne Brown as a sister company to previous venture, CentreSoft[1]. CentreSoft had been established to distribute Atari 8-bit computer products in the United Kingdom and mainland Europe, but despite initial expectations, the market had not been a success[1].
While arguably of better quality than their UK counterparts at the time, Atari 400 and 800 games were only being produced on disk, and combined with import duties and the price of the computers themselves, were selling at a far higher price point (around £35) than software for UK micros, most notably the ZX Spectrum with its cassette-based games selling for roughly £5-£6[1]. Interest in the Atari 8-bit line was low, but their rival, the Commodore 64 was doing much better.
Geoff Brown began to negotiate with American partners to convert Commodore 64 software to compact cassette with a "mass market" £10 price tag, and thus, U.S. Gold was born. Before long, multiple US manufacturers were on-board with the plan, including Datasoft, Microprose, Strategic Simulations, Access Software and Sega[1]. C64 disks would be converted to cassette, while Ocean Software would be hired to produce Amstrad CPC, BBC Micro and ZX Spectrum versions[1].
Within a few years, U.S. Gold had become a major publishing force in Europe (eclipsing CentreSoft, which continued to exist as the distribution arm of the combined "CentreGold" group), allying with the likes of Capcom and branching into movie-licensed games. In 1989 they created a successful budget line, Kixx, and in 1990 began bringing games to consoles such as the Sega Master System[n 1]. U.S. Gold is credited as the publisher of the cancelled Sonic's Edusoft and the developer of the also canceled Sonic the Hedgehog (home computers)[4][5][6]. In 1990 U.S. Gold won the exclusive license to publish all Sega coin-ops on home computers[7].
At this point, all pretenses of U.S. Gold only selling US-based software had been dropped. The company was operating in both the US and Europe in both development and publishing roles. While technically licensed by Capcom USA, U.S. Gold found itself publishing European home computer versions of Street Fighter, for example, which is Japanese in origin.
Core Design was purchased by the CentreGold conglomerate in 1994, becoming a development studio for U.S. Gold. Later, Silicon Dreams Studios was formed to produce sports games. However, finances took a hit after a series of licensing misfires, leading the group to be acquired by Eidos Interactive in April 1996. Eidos subsequently sold off the CentreSoft business, retained the U.S. Gold brand (which it dropped some months later) and took control of Core Design, which went on to have phenomenal success with the Tomb Raider series. Silicon Dreams was sold back to Geoff Brown around the same time.
During the mid-90s U.S. Gold had a short-lifed North American publishing label called Front Street Publishing. Only the North American release of Skeleton Krew and the Sega 32X version of BC Racers were ever published under this name, though the unreleased 32X versions of Soulstar X, Virtual Golf, Shellshock and Thunderhawk II were also set to use the label.
While now technically owned by Square Enix (which would purchase Eidos in 2009), the U.S. Gold brand has not been seen in a new video game product since 1996.
Softography
Master System
- Impossible Mission (1990)
- Paperboy (1990)
- Gauntlet (1990)
- Indiana Jones and the Last Crusade (1990)
- World Class Leader Board (1991)
- Heroes of the Lance (1991)
- OutRun Europa (1991)
- Super Kick Off (1991)
- Olympic Gold (1992)
- James Pond II: Codename RoboCod (1993)
- Strider II (1993)
- Star Wars (1993)
- Winter Olympics (1993)
- World Cup USA 94 (1994)
- Road Rash (1994)
- The Incredible Hulk (1994)
- Championship Hockey (1995)
- Gauntlet II (unreleased)
- Sonic's Edusoft (unreleased)
- The A-Team (unreleased)
- The Godfather (unreleased)
Mega Drive
- Olympic Gold (1992)
- World Class Leader Board (1992)
- Indiana Jones and the Last Crusade (1992)
- Flashback (1993)
- Gunship (1993)
- Super Kick Off (1993)
- Winter Olympics (1993)
- Strider II (1993)
- Hurricanes (1994)
- Power Drive (1994)
- The Incredible Hulk (1994)
- World Cup USA 94 (1994)
- Skeleton Krew (1994) (as Front Street Publishing)
- Fever Pitch Soccer (1995)
- Izzy's Quest for the Olympic Rings (1995)
- Olympic Summer Games (1996)
- Indiana Jones' Greatest Adventures (unreleased)
- Izzy's Quest for the Olympic Rings (unreleased)
- The Godfather III (unreleased)
Game Gear
- World Class Leader Board (1991)
- Olympic Gold (1992)
- Indiana Jones and the Last Crusade (1992)
- Star Wars (1993)
- James Pond II: Codename RoboCod (1993)
- Strider II (1993)
- Winter Olympics (1993)
- Hurricanes (1994)
- Road Rash (1994)
- World Cup USA 94 (1994)
- The Incredible Hulk (1994)
- James Pond 3: Operation Starfish (1995)
- Mega Man (1995)
- Power Drive (1995)
- Championship Hockey (1995)
- Izzy's Quest for the Olympic Rings (unreleased)
Mega-CD
- World Cup USA 94 (1994)
- Flashback (1994)
32X
- BC Racers (1995) (as Front Street Publishing)
- Izzy's Quest for the Olympic Rings (unreleased)
Saturn
- Thunderhawk II (1995)
- Johnny Bazookatone (1996)
- Olympic Soccer (1996)
- Shellshock (1996)
- World Cup Golf: Professional Edition (1996)
- Dream Team Basketball (unreleased)
- Olympic Games (unreleased)
- Speed Freak (unreleased)
Amiga
- OutRun (1988)
- Thunder Blade (1988)
- Turbo OutRun (1989)
- Crack Down (1990)
- Sega Arcade Turbo (1990)
- Cyber Police ESWAT (1990)
- Sega Master Mix (1990)
- Bonanza Bros. (1991)
- Super Sega (1991)
- Line of Fire (1991)
- Super Monaco GP (1991)
- Shadow Dancer (1991)
- Alien Storm (1991)
- OutRun Europa (1991)
- G-LOC (1992)
- Sonic the Hedgehog (unreleased)
Amstrad CPC
- Tapper (1984)
- OutRun (1987)
- Desolator (1988)
- Thunder Blade (1988)
- Coin Op Hits (1989)
- Turbo OutRun (1989)
- Crack Down (1990)
- Cyber Police ESWAT (1990)
- Line of Fire (1990)
- Sega Arcade Turbo (1990)
- Sega Master Mix (1990)
- Shadow Dancer (1991)
- Super Sega (1991)
- Super Monaco GP (1991)
- Alien Storm (1991)
- OutRun Europa (1991)
- Bonanza Bros. (1992)
- G-LOC (1992)
- G-LOC/OutRun Europa (199x)
- Sonic the Hedgehog (unreleased)
Atari 8-bit family
- Spy Hunter (1984)
- Super Zaxxon (1984)
- Ixion (unreleased)
Atari ST
- Desolator (1988)
- OutRun (1988)
- Thunder Blade (1988)
- Turbo OutRun (1989)
- Crack Down (1990)
- Sega Arcade Turbo (1990)
- Cyber Police ESWAT (1990)
- Sega Master Mix (1990)
- Bonanza Bros. (1991)
- Super Sega (1991)
- Line of Fire (1991)
- Super Monaco GP (1991)
- Shadow Dancer (1991)
- Alien Storm (1991)
- OutRun Europa (1991)
- G-LOC (1992)
- Sonic the Hedgehog (unreleased)
BBC Micro
- Spy Hunter (1985)
- Tapper (1985)
Commodore 64
- Buck Rogers: Planet of Zoom (1983)
- Congo Bongo (1983)
- Spy Hunter (1984)
- Tapper (1984)
- Up'n Down (1984)
- Zaxxon (1984)
- Super Zaxxon (1985)
- OutRun (1987)
- Thunder Blade (1988)
- Desolator (1988)
- Coin Op Hits (1989)
- Turbo OutRun (1989)
- Crack Down (1990)
- Cyber Police ESWAT (1990)
- Line of Fire (1990)
- Sega Master Mix (1990)
- Super Monaco GP (1991)
- Super Sega (1991)
- Shadow Dancer (1991)
- Alien Storm (1991)
- OutRun Europa (1991)
- Bonanza Bros. (1992)
- G-LOC (1992)
- G-LOC/OutRun Europa (199x)
- Sonic the Hedgehog (unreleased)
ZX Spectrum
- Buck Rogers: Planet of Zoom (1985)
- Spy Hunter (1985)
- Tapper (1985)
- The Sega Collection (1985)
- Zaxxon (1985)
- OutRun (1987)
- Desolator (1988)
- Thunder Blade (1988)
- Coin Op Hits (1989)
- Turbo OutRun (1989)
- Crack Down (1990)
- Line of Fire (1990)
- Cyber Police ESWAT (1990)
- Sega Master Mix (1990)
- Alien Storm (1991)
- Bonanza Bros. (1991)
- Shadow Dancer (1991)
- Super Sega (1991)
- Super Monaco GP (1991)
- OutRun Europa (1991)
- G-LOC (1992)
- G-LOC/OutRun Europa (199x)
- Sonic the Hedgehog (unreleased)
Gallery
Notes
- ↑ [At the time, U.S. Gold was credited as the first third-party publisher to back a Sega console[3]. While true for Europe, Salio released two Japanese third-party Master System games in 1988. At the time, U.S. Gold was credited as the first third-party publisher to back a Sega console[3]. While true for Europe, Salio released two Japanese third-party Master System games in 1988.]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Your Computer, "Vol. 5 No. 9: September 1985" (UK; 1985-xx-xx), page 56
- ↑ http://www1.eidosinteractive.co.uk/corporate/company_history.html (Wayback Machine: 2001-01-16 15:50)
- ↑ S: The Sega Magazine, "October 1990" (UK; 1990-09-06), page 6
- ↑ New Computer Express, "2nd February 1991" (UK; 1991-01-31), page 3
- ↑ New Computer Express, "18th May 1991" (UK; 1991-05-16), page 50
- ↑ New Computer Express, "22nd June 1991" (UK; 1991-06-20), page 50
- ↑ New Computer Express, "29 September 1990" (UK; 1990-09-27), page 9