Difference between revisions of "Ka-Ge-Ki"

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| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| sounddriver=
 
| sounddriver=
 +
| languages={{LanguageList|en|jp}}
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
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| otherformats={{NonSega|Arcade}}
 
| otherformats={{NonSega|Arcade}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (火激), sold as '''''Ka-Ge-Ki: Fists of Steel''''' in the US, is a 1991 action game developed by [[HOT-B]] for the [[Sega Mega Drive]], ported from an arcade game and arranged in certain aspects, made by [[Taito]] and [[Kaneko]] in the year 1988.  
+
'''''{{PAGENAME}}''''' (火激), sold as '''''Ka-Ge-Ki: Fists of Steel''''' in the US, is a 1991 action game developed by [[HOT-B]] for the [[Sega Mega Drive]]. It was ported from a 1988 arcade game, developed by [[Kaneko]] and released by [[Taito]].
  
 
==Story==
 
==Story==
 +
The criminal organization known as Ka-Ge-Ki is trying to recruit the former professional boxer Kei. He refuses, which angers the Boss, who sends his underlings to beat up Kei's brother. Kei decides to infiltrate the Ka-Ge-Ki headquarters, an abandoned building in a rundown neighborhood, and confront the Boss.
  
Ken is a boxer who's girlfriend was captured by a gang of criminals and taken to the ninth floor of their hideout. He must defeat every enemy to rescue his girlfriend.
+
==Gameplay==
 +
The game is a beat-'em-up. The player controls Kei, a former champion boxer, and fights through nine rounds, represented as separate floors of a building. In each round, the goal is to defeat a certain number of enemies that attack the player one at a time. The number of enemies that appear is based on the stage and difficulty level. After enough opponents are beaten, a boss appears. After the boss is defeated, gameplay continues on the next floor until the final boss is fought on the ninth floor.
  
==Gameplay==
+
Fights take place in a small, square arena, where Kei is free to move in any direction using the D-Pad. Kei and the enemy can move in eight directions and always face each other, and they can attack each other at four different angles. Kei can attack enemies using a fast jab with {{B}} or a straight punch with {{C}}. He can jump with {{A}} or duck with {{B}}+{{C}} to avoid enemy attacks. The straight punch usually has a slow recovery time, but it can be canceled by ducking in order to recover immediately.
The player fights through 9 stages, represented as floors of a building. In each stage, the goal is to defeat a certain number of enemies that attack the player one at a time. The number of enemies that appear is based on the stage and difficulty level. After enough opponents are beaten, a boss appears. After the boss is defeated, gameplay continues on the next floor until the final boss is defeated on the ninth floor.
+
 
 +
Fighters can be knocked down if they are hit too many times. An audience cheers or boos during the fight. Each fighter has limited health, and the fighter is defeated when his health runs out (with a referee coming to count him out). Kei has more health than most of  his opponents, but it is not restored in between rounds. When Kei is defeated, the game ends, but it can be continued if the player has credits left. For the first five rounds, the game is continued from the last played round. For rounds 6 and 7, the game is continued from round 6. For rounds 8 and 9, the game is continued from round 8.
  
Gameplay takes place in a small, square arena, where Ken and his opponent are free to move in all directions. Ken has a fast and a strong punch used to attack enemies, and can also jump to avoid enemies. Occasionally, one of three kinds of power-ups will appear in the arena, these will restore Ken's lost health or increase his attack power for a limited time.
+
There are three difficulty levels (Easy, Normal, and Hard), which affect how much damage enemies do. The player can also adjust the starting health (32 or 40), the starting round (1, 2, or 3), and the number of continues (3, 6, or 9).
  
===Controls===
+
===Items===
:{{a}}: '''Jump'''
+
{{ScreenThumb|Ka-Ge-Ki MD, Mystery Lady.png|width=200|Mystery Lady}}
:{{b}}: '''Weak Punch'''
+
Occasionally, a "Mystery Lady" appears to throw a power-up into the arena, which can be collected by walking over it.
:{{c}}: '''Strong Punch'''
+
{{InfoTable|
:{{b}} + {{c}}: '''Dodge'''
+
{{InfoRow
 +
| title=Glove
 +
| sprite={{sprite | Ka-Ge-Ki MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Allows Kei to jab at a faster rate for a duration.
 +
}}
 +
{{InfoRow
 +
| title=Hamburger
 +
| sprite={{sprite | Ka-Ge-Ki MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Restores 10 points of health.
 +
}}
 +
{{InfoRow
 +
| title=Canned Food
 +
| sprite={{sprite | Ka-Ge-Ki MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Restores 20 points of health.
 +
}}
 +
}}
 +
 
 +
===Rounds===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Garage
 +
| screenshot=Ka-Ge-Ki MD, Stage 1.png
 +
| info1name=Boss
 +
| info1=O'Casey
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Gym
 +
| screenshot=Ka-Ge-Ki MD, Stage 2.png
 +
| info1name=Boss
 +
| info1=Picker
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Machine Room
 +
| screenshot=Ka-Ge-Ki MD, Stage 3.png
 +
| info1name=Boss
 +
| info1=Lizard
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Empty Room
 +
| screenshot=Ka-Ge-Ki MD, Stage 4.png
 +
| info1name=Boss
 +
| info1=Ashpit
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Former Night Club
 +
| screenshot=Ka-Ge-Ki MD, Stage 5.png
 +
| info1name=Boss
 +
| info1=Maskit
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Fitness Club
 +
| screenshot=Ka-Ge-Ki MD, Stage 6.png
 +
| info1name=Boss
 +
| info1=Slick
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 7
 +
| screenshot=Ka-Ge-Ki MD, Stage 7.png
 +
| info1name=Boss
 +
| info1=Spike
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 8
 +
| screenshot=Ka-Ge-Ki MD, Stage 8.png
 +
| info1name=Boss
 +
| info1=Weirdo
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Round 9
 +
| screenshot=Ka-Ge-Ki MD, Stage 9.png
 +
| info1name=Boss
 +
| info1=The Boss
 +
| desc=
 +
}}
 +
}}
  
 
==Versions==
 
==Versions==
*Voice data is different between the Japanese and US release.
+
Voice data is different between the Japanese and US releases.
*Compared to the Arcade version, there are some significant differences, making this version an arranged version rather than a straight port.
+
 
**The game takes place in a building with changing backgrounds while the original was locatet at a harbor with a single background
+
Compared to the Arcade version, there are some significant differences, making this version an arranged version rather than a straight port. The game takes place in a building with changing backgrounds while the original was located at a harbor with a single background. There are no longer gang members sitting in the background, though their cheering and booing remains. Enemies take more damage, and weaker mob enemies where added, possibly to extend the game's length. There are some color indexing mistakes, causing certain characters to have the wrong shade graduations as a result.
**Gang members sitting in the background aren't there anymore, only their cheering for booing remains
 
**Weaker mob enemies where added, possibly to extend the game's length
 
**Enemies take more damage
 
**Some colors indexing mistakes happened, certain characters have wrong shade graduations as a result
 
  
 
==Production credits==
 
==Production credits==
Line 59: Line 141:
 
*'''Presented by:''' [[Sage's Creation]]
 
*'''Presented by:''' [[Sage's Creation]]
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Ka-Ge-Ki MD credits.pdf
 
| console=MD
 
| console=MD
 
}}
 
}}
Line 75: Line 158:
 
| cover=KaGeKi MD JP Box.jpg
 
| cover=KaGeKi MD JP Box.jpg
 
| cart=KaGeKi MD JP Cart.jpg
 
| cart=KaGeKi MD JP Cart.jpg
| carttop=Kageki_MD_JP_CartTop.jpg
+
| carttop=Kageki MD JP CartTop.jpg
 
| manual=Kageki md jp manual.pdf
 
| manual=Kageki md jp manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox

Latest revision as of 03:02, 3 April 2024

n/a

  • NTSC-U
  • NTSC-J

KaGeKiGenesisTitle.png

KaGeKi MD JP TitleScreen.png

Ka-Ge-Ki
System(s): Sega Mega Drive
Publisher: HOT-B (Japan), Sage's Creation (US)
Developer:
Original system(s): Arcade boards
Genre: Action[1][2]

















Number of players: 1
Official in-game languages:
  • English
  • 日本語
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥7,700 (7,931)7,700e[3] T-28013
    Sega Mega Drive
    US
    T-47026
    Non-Sega versions

    Ka-Ge-Ki (火激), sold as Ka-Ge-Ki: Fists of Steel in the US, is a 1991 action game developed by HOT-B for the Sega Mega Drive. It was ported from a 1988 arcade game, developed by Kaneko and released by Taito.

    Story

    The criminal organization known as Ka-Ge-Ki is trying to recruit the former professional boxer Kei. He refuses, which angers the Boss, who sends his underlings to beat up Kei's brother. Kei decides to infiltrate the Ka-Ge-Ki headquarters, an abandoned building in a rundown neighborhood, and confront the Boss.

    Gameplay

    The game is a beat-'em-up. The player controls Kei, a former champion boxer, and fights through nine rounds, represented as separate floors of a building. In each round, the goal is to defeat a certain number of enemies that attack the player one at a time. The number of enemies that appear is based on the stage and difficulty level. After enough opponents are beaten, a boss appears. After the boss is defeated, gameplay continues on the next floor until the final boss is fought on the ninth floor.

    Fights take place in a small, square arena, where Kei is free to move in any direction using the D-Pad. Kei and the enemy can move in eight directions and always face each other, and they can attack each other at four different angles. Kei can attack enemies using a fast jab with B or a straight punch with C. He can jump with A or duck with B+C to avoid enemy attacks. The straight punch usually has a slow recovery time, but it can be canceled by ducking in order to recover immediately.

    Fighters can be knocked down if they are hit too many times. An audience cheers or boos during the fight. Each fighter has limited health, and the fighter is defeated when his health runs out (with a referee coming to count him out). Kei has more health than most of his opponents, but it is not restored in between rounds. When Kei is defeated, the game ends, but it can be continued if the player has credits left. For the first five rounds, the game is continued from the last played round. For rounds 6 and 7, the game is continued from round 6. For rounds 8 and 9, the game is continued from round 8.

    There are three difficulty levels (Easy, Normal, and Hard), which affect how much damage enemies do. The player can also adjust the starting health (32 or 40), the starting round (1, 2, or 3), and the number of continues (3, 6, or 9).

    Items

    Ka-Ge-Ki MD, Mystery Lady.png

    Mystery Lady

    Occasionally, a "Mystery Lady" appears to throw a power-up into the arena, which can be collected by walking over it.

    Ka-Ge-Ki MD, Items.png
    Glove
    Allows Kei to jab at a faster rate for a duration.
    Ka-Ge-Ki MD, Items.png
    Hamburger
    Restores 10 points of health.
    Ka-Ge-Ki MD, Items.png
    Canned Food
    Restores 20 points of health.

    Rounds

    Ka-Ge-Ki MD, Stage 1.png

    Garage
    Boss:
    O'Casey

    Ka-Ge-Ki MD, Stage 2.png

    Gym
    Boss:
    Picker

    Ka-Ge-Ki MD, Stage 3.png

    Machine Room
    Boss:
    Lizard

    Ka-Ge-Ki MD, Stage 4.png

    Empty Room
    Boss:
    Ashpit

    Ka-Ge-Ki MD, Stage 5.png

    Former Night Club
    Boss:
    Maskit

    Ka-Ge-Ki MD, Stage 6.png

    Fitness Club
    Boss:
    Slick

    Ka-Ge-Ki MD, Stage 7.png

    Round 7
    Boss:
    Spike

    Ka-Ge-Ki MD, Stage 8.png

    Round 8
    Boss:
    Weirdo

    Ka-Ge-Ki MD, Stage 9.png

    Round 9
    Boss:
    The Boss

    Versions

    Voice data is different between the Japanese and US releases.

    Compared to the Arcade version, there are some significant differences, making this version an arranged version rather than a straight port. The game takes place in a building with changing backgrounds while the original was located at a harbor with a single background. There are no longer gang members sitting in the background, though their cheering and booing remains. Enemies take more damage, and weaker mob enemies where added, possibly to extend the game's length. There are some color indexing mistakes, causing certain characters to have the wrong shade graduations as a result.

    Production credits

    Source:
    In-game credits[5]


    Magazine articles

    Main article: Ka-Ge-Ki/Magazine articles.

    Promotional material

    Main article: Ka-Ge-Ki/Promotional material.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU) NTSC-U
    30
    [6]
    ACE (UK)
    48
    [7]
    ACE (UK) PAL
    25
    [8]
    Beep! MegaDrive (JP) NTSC-J
    58
    [9]
    Famitsu (JP) NTSC-J
    53
    [10]
    Games-X (UK)
    82
    [11]
    Hippon Super (JP) NTSC-J
    50
    [12]
    Joystick (FR)
    51
    [13]
    Sega Mega Drive Advanced Gaming (UK)
    20
    [14]
    Sega Mega Drive Advanced Gaming (UK) NTSC
    20
    [15]
    Mega Drive Fan (JP) NTSC-J
    64
    [16]
    Mega (UK) NTSC
    40
    [17]
    MegaTech (UK) NTSC
    30
    [18]
    Power Play (DE)
    39
    [19]
    Raze (UK) NTSC
    86
    [20]
    Sega Power (UK) NTSC
    75
    [21]
    Sega Pro (UK)
    36
    [22]
    Sega Force (UK)
    30
    [23]
    Sega Saturn Magazine (JP) NTSC-J
    43
    [24]
    Tilt (FR)
    55
    [25]
    Tricks 16 bit (RU)
    36
    [26]
    VideoGames & Computer Entertainment (US) NTSC-U
    60
    [27]
    Sega Mega Drive
    47
    Based on
    22 reviews

    Ka-Ge-Ki

    Mega Drive, JP
    KaGeKi MD JP Box.jpg
    Cover
    Kageki MD JP CartTop.jpg
    KaGeKi MD JP Cart.jpg
    Cart
    Kageki md jp manual.pdf
    Manual
    Mega Drive, US
    KaGeKiGenesisUSFront.jpg
    Cover
    Kageki md us cart.jpg
    Cart
    KaGeKi MD US Manual.pdf
    Manual

    Technical information

    Main article: Ka-Ge-Ki/Technical information.

    References

    1. File:KaGeKi MD JP Box.jpg
    2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
    3. Beep! MegaDrive, "September 1990" (JP; 1990-08-XX), page 7
    4. GamePro, "June 1991" (US; 1991-xx-xx), page 40
    5. File:Ka-Ge-Ki MD credits.pdf
    6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 155
    7. ACE, "August 1991" (UK; 1991-07-08), page 64
    8. ACE, "December 1991" (UK; 1991-11-08), page 118
    9. Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 30
    10. Famitsu, "" (JP; 1991-0x-xx), page 1
    11. Games-X, "31st May 1991" (UK; 1991-05-24), page 37
    12. Hippon Super, "April 1991" (JP; 1991-03-04), page 42
    13. Joystick, "Juin 1991" (FR; 1991-0x-xx), page 130
    14. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
    15. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
    16. Mega Drive Fan, "July 1991" (JP; 1991-06-08), page 85
    17. Mega, "December 1993" (UK; 1993-11-18), page 77
    18. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
    19. Power Play, "8/91" (DE; 1991-07-1x), page 120
    20. Raze, "August 1991" (UK; 1991-06-27), page 61
    21. Sega Power, "October 1991" (UK; 1991-09-05), page 53
    22. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
    23. Sega Force, "June 1993" (UK; 1993-05-06), page 78
    24. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
    25. Tilt, "Septembre 1991" (FR; 1991-09-xx), page 82
    26. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 100
    27. VideoGames & Computer Entertainment, "November 1990" (US; 1990-1x-xx), page 58
    Ka-Ge-Ki

    KaGeKiGenesisTitle.png

    Main page | Comparisons | Magazine articles | Reception | Promotional material | Region coding | Technical information | Bootlegs


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