Difference between revisions of "Takashi Iizuka"

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| dod=
 
| dod=
 
| employment={{Employment
 
| employment={{Employment
| company=[[Sega of Japan]]
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| divisions=[[Sega CS]], [[Sega CS3]], [[Sega Software R&D Dept. 8]]
+
| divisions=[[Sega CS1]]{{ref|https://blog.playstation.com/archive/2018/05/04/veteran-sega-developers-reveal-their-favourite-mega-drive-classics/}}
| start=1992
+
| start=1992{{ref|1=https://web.archive.org/web/20080401085637/http://sega.jp/segavoice/vol21/}}
 +
| end=1993
 
}}
 
}}
 
{{Employment
 
{{Employment
| company=[[Sonic Team (company)]]
+
| company=[[Sega of America]]
 +
| divisions=[[Sega Technical Institute]]
 +
| start=1993
 +
| end=1994
 +
}}
 +
{{Employment
 +
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 +
| divisions=[[Sega CS]], [[Sega CS3 (1996-1999)|Sega CS3]]
 +
| start=1994
 +
| end=
 +
}}
 +
{{Employment
 +
| company=[[Sonic Team USA]]{{magref|dori|2001-03|37}}{{ref|https://browniehideout.wordpress.com/2023/07/28/naka-yuuji-is-also-present-interview-with-sonic-heroes-director-iizuka-takashi/}}
 +
| start=
 +
| end=2004
 
}}
 
}}
 
{{Employment
 
{{Employment
 
| company=[[Sega of America]]
 
| company=[[Sega of America]]
| divisions=[[Sonic Team USA]],[[Sega Studios USA]]
+
| divisions=[[Sega Studios USA]]
 
| start=2004
 
| start=2004
 
| end=2008
 
| end=2008
 
}}
 
}}
 
{{Employment
 
{{Employment
| company=[[Sega of Japan]]
+
| company=[[Sega Corporation (2000-2015)|Sega]]
| divisions=[[Sega CS2 (2008-current)|Sega CS2]]
+
| divisions=[[Sega CS2 (2008-current)|Sega CS2]]{{ref|https://web.archive.org/web/20231021180050/https://www.4gamer.net/games/131/G013139/20111227008/}}
 
| start=2008
 
| start=2008
 +
| end=2015
 +
}}
 +
{{Employment
 +
| company=[[Sega Games]]{{ref|https://web.archive.org/web/20151108002730/http://shg.sega.jp/news1510.html}}{{ref|https://web.archive.org/web/20230419204709/https://app.famitsu.com/20171010_1150637/}}{{ref|https://web.archive.org/web/20190517013800/https://www.4gamer.net/games/421/G042175/20190415016/}}
 +
| start=2015
 +
| end=2020
 
}}
 
}}
 
{{Employment
 
{{Employment
 
| company=[[Sega of America]]
 
| company=[[Sega of America]]
| divisions=[[Sonic Studio]]
+
| divisions=[[Sonic Studio]]{{ref|https://web.archive.org/web/20230609174513/https://tailschannel.com/sonic-the-hedgehog/sega-hopes-to-meet-fans-desires-for-sonics-30th-anniversary/}}, [[Sonic Team USA (2023)|Sonic Team USA]]{{ref|https://note.com/beep21/n/n6c043a1e1d10}}
 +
| start=2020
 
}}
 
}}
 
| role=Designer, Director, Producer
 
| role=Designer, Director, Producer
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After the success of ''Sonic Adventure'', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studios USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.
 
After the success of ''Sonic Adventure'', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studios USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.
 +
 +
On April 1, 2023, Iizuka became the newly elected executive officer/Sonic Creative Officer at [[Sega of America]].{{ref|https://web.archive.org/web/20230308134624/https://www.segasammy.co.jp/english/pdf/release/20230228_jinji_e_final.pdf}}
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Takashi Iizuka|Iiz|飯塚 隆}}
+
{{ProductionHistory|Takashi Iizuka|Iiz|飯塚 隆|飯塚隆}}
 +
 
  
 
[[Category:Use ProductionHistory template]]
 
[[Category:Use ProductionHistory template]]
 
* ''[[Sonic X]]'' (2003) — Supervisor
 
* ''[[Sonic X]]'' (2003) — Supervisor
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Sega Superstars Tennis]]'' (DS version) (2008) — Sega Studio USA (Special Thanks)
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
 
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Sonic Character Supervisor (Sega Development Team)
 
* ''[[Sonic & All-Stars Racing Transformed Original Soundtrack]]'' (CD) (2014) — Supervisor
 
* ''[[Super Smash Bros. for Nintendo 3DS]]'' (2014) — Supervisor (Original Games)
 
* ''[[Super Smash Bros. for Wii U]]'' (2014) — Supervisor (Original Games)
 
* ''[[Sonic Runners]]'' (2015) — Producer
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Sonic Character Supervisor (Sega Games Development Team)
 
* ''[[Team Sonic Racing]]'' (2019) — Sonic Series Producer
 
  
 
==Interviews==
 
==Interviews==
 
{{mirror}}
 
{{mirror}}
* [[sonic:Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)|Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)]]
+
* [[sonic:Yuji Naka and {{PAGENAME}} interview by Sega Score (December 12, 2003)|Yuji Naka and {{PAGENAME}} interview by Sega Score (December 12, 2003)]]
* [[sonic:Takashi Iizuka interview by EGM (February 3, 2004)|Takashi Iizuka interview by EGM (February 3, 2004)]]
+
* [[sonic:{{PAGENAME}} interview by EGM (February 3, 2004)|{{PAGENAME}} interview by EGM (February 3, 2004)]]
* [[sonic:Takashi Iizuka interview by GMR (February 10, 2004)|Takashi Iizuka interview by GMR (February 10, 2004)]]
+
* [[sonic:{{PAGENAME}} interview by GMR (February 10, 2004)|{{PAGENAME}} interview by GMR (February 10, 2004)]]
* [[sonic:Takashi Iizuka and Ethan Einhorn interview by 1UP (March 22, 2005)|Takashi Iizuka and Ethan Einhorn interview by 1UP (March 22, 2005)]]
+
* [[sonic:{{PAGENAME}} and Ethan Einhorn interview by 1UP (March 22, 2005)|{{PAGENAME}} and Ethan Einhorn interview by 1UP (March 22, 2005)]]
* [http://digitalchumps.com/2010/09/03/interview-sonic-teams-takashi-iizuka/ Takashi Iizuka interview by Digital Chumps (September 3, 2010)]
+
* [https://web.archive.org/web/20080401085637/http://sega.jp/segavoice/vol21/ ''SEGA VOICE'' interview (December 15, 2005)]
* [http://ready-up.net/2010/09/17/danny-tgs-day-2/ Takashi Iizuka interview by Danny Russell (September 17, 2010)]
+
* [https://web.archive.org/web/20120129145444/http://sega.jp/segavoice/vol73/ ''SEGA VOICE'' interview (December 13, 2007)]
* [[sonic:Yuji Naka and Takashi Iizuka interview for Sonic Heroes website|Yuji Naka and Takashi Iizuka interview for Sonic Heroes website]]
+
* [http://digitalchumps.com/2010/09/03/interview-sonic-teams-takashi-iizuka/ {{PAGENAME}} interview by Digital Chumps (September 3, 2010)]
 +
* [http://ready-up.net/2010/09/17/danny-tgs-day-2/ {{PAGENAME}} interview by Danny Russell (September 17, 2010)]
 +
* [[sonic:Yuji Naka and {{PAGENAME}} interview for Sonic Heroes website|Yuji Naka and {{PAGENAME}} interview for Sonic Heroes website]]
 
* [https://www.famitsu.com/news/201606/24107383.html Legendary Sonic Team creators reveal the truth of Sonic the Hedgehog's birth, success and rebirth on his 25th anniversary (June 24, 2016)] [[https://browniehideout.wordpress.com/2022/07/22/the-legendary-creators-of-sonic-team-reveal-the-truth-about-the-birth-success-and-rebirth-of-sonic-the-hedgehog-on-its-25th-anniversary-a-permanent-edition-filled-with-prized-secret-materials/ Translated]]
 
* [https://www.famitsu.com/news/201606/24107383.html Legendary Sonic Team creators reveal the truth of Sonic the Hedgehog's birth, success and rebirth on his 25th anniversary (June 24, 2016)] [[https://browniehideout.wordpress.com/2022/07/22/the-legendary-creators-of-sonic-team-reveal-the-truth-about-the-birth-success-and-rebirth-of-sonic-the-hedgehog-on-its-25th-anniversary-a-permanent-edition-filled-with-prized-secret-materials/ Translated]]
 +
* [https://www.youtube.com/watch?v=zKgfzcghU0M ''Sonic the Hedgehog Lead Reflects on SEGA's Road to the Dreamcast'' by Game Informer (April 8, 2024)]
  
 
==Photographs==
 
==Photographs==

Latest revision as of 02:57, 9 April 2024

TakashiIizuka.png
Takashi Iizuka
Place of birth: Kawaguchi, Saitama, Japan
Date of birth: 1970-03-16 (age 54)
Employment history:
Sega Enterprises (1992[1] – 1993)
Divisions:
Sega of America (1993 – 1994)
Divisions:
Sega Enterprises (1994 – )
Divisions:
Sonic Team USA
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[3][4] ( – 2004)
[[Category:Sonic Team USA
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employees]]
Sega of America (2004 – 2008)
Divisions:
Sega (2008 – 2015)
Divisions:
Sega Games[6][7][8] (2015 – 2020)
Sega of America (2020 – )
Divisions:
Role(s): Designer, Director, Producer
Education: Tokyo Denki University (1988-1992)

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Takashi Iizuka (飯塚 隆) is a Japanese video game developer and Sonic Team and Sonic Studio designer, director, and producer, known as one of the key heads of the Sonic the Hedgehog franchise's modern incarnation.

Career

Takashi Iizuka is a key producer, director and designer within Sonic Team. Joining Sega in 1992 as a planner, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.

On April 1, 2023, Iizuka became the newly elected executive officer/Sonic Creative Officer at Sega of America.[11]

Production history

Games

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Videos

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Music

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Books

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Hardware

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Accessories

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Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Takashi Iizuka

References