Difference between revisions of "Takashi Iizuka"

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| employment={{Employment
 
| employment={{Employment
 
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| divisions=[[Sega CS1]], [[Sega CS]], [[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]
+
| divisions=[[Sega CS1]]{{ref|https://blog.playstation.com/archive/2018/05/04/veteran-sega-developers-reveal-their-favourite-mega-drive-classics/}}
 
| start=1992{{ref|1=https://web.archive.org/web/20080401085637/http://sega.jp/segavoice/vol21/}}
 
| start=1992{{ref|1=https://web.archive.org/web/20080401085637/http://sega.jp/segavoice/vol21/}}
 +
| end=1993
 
}}
 
}}
 
{{Employment
 
{{Employment
| company=[[Sonic Team (company)|Sonic Team]]
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| company=[[Sega of America]]
 +
| divisions=[[Sega Technical Institute]]
 +
| start=1993
 +
| end=1994
 +
}}
 +
{{Employment
 +
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| divisions=[[Sega CS]], [[Sega CS3 (1996-1999)|Sega CS3]]
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| start=1994
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| end=
 +
}}
 +
{{Employment
 +
| company=[[Sonic Team USA]]{{magref|dori|2001-03|37}}{{ref|https://browniehideout.wordpress.com/2023/07/28/naka-yuuji-is-also-present-interview-with-sonic-heroes-director-iizuka-takashi/}}
 +
| start=
 +
| end=2004
 
}}
 
}}
 
{{Employment
 
{{Employment
 
| company=[[Sega of America]]
 
| company=[[Sega of America]]
| divisions=[[Sonic Team USA]],[[Sega Studios USA]]
+
| divisions=[[Sega Studios USA]]
 
| start=2004
 
| start=2004
 
| end=2008
 
| end=2008
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| divisions=[[Sega CS2 (2008-current)|Sega CS2]]{{ref|https://web.archive.org/web/20231021180050/https://www.4gamer.net/games/131/G013139/20111227008/}}
 
| divisions=[[Sega CS2 (2008-current)|Sega CS2]]{{ref|https://web.archive.org/web/20231021180050/https://www.4gamer.net/games/131/G013139/20111227008/}}
 
| start=2008
 
| start=2008
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| end=2015
 
}}
 
}}
 
{{Employment
 
{{Employment
| company=[[Sega of America]]
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| company=[[Sega Games]]{{ref|https://web.archive.org/web/20151108002730/http://shg.sega.jp/news1510.html}}{{ref|https://web.archive.org/web/20230419204709/https://app.famitsu.com/20171010_1150637/}}{{ref|https://web.archive.org/web/20190517013800/https://www.4gamer.net/games/421/G042175/20190415016/}}
| divisions=[[Sonic Studio]]
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| start=2015
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| end=2020
 
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{{Employment
 
{{Employment
| company=[[Sega Games]]{{ref|https://web.archive.org/web/20230419204709/https://app.famitsu.com/20171010_1150637/}}
+
| company=[[Sega of America]]
}}
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| divisions=[[Sonic Studio]]{{ref|https://web.archive.org/web/20230609174513/https://tailschannel.com/sonic-the-hedgehog/sega-hopes-to-meet-fans-desires-for-sonics-30th-anniversary/}}, [[Sonic Team USA (2023)|Sonic Team USA]]{{ref|https://note.com/beep21/n/n6c043a1e1d10}}
{{Employment
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| start=2020
| company=[[Sega Corporation (2020)|Sega]]
 
 
}}
 
}}
 
| role=Designer, Director, Producer
 
| role=Designer, Director, Producer
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After the success of ''Sonic Adventure'', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studios USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.
 
After the success of ''Sonic Adventure'', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studios USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.
 +
 +
On April 1, 2023, Iizuka became the newly elected executive officer/Sonic Creative Officer at [[Sega of America]].{{ref|https://web.archive.org/web/20230308134624/https://www.segasammy.co.jp/english/pdf/release/20230228_jinji_e_final.pdf}}
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Takashi Iizuka|Iiz|飯塚 隆}}
+
{{ProductionHistory|Takashi Iizuka|Iiz|飯塚 隆|飯塚隆}}
 +
 
  
 
[[Category:Use ProductionHistory template]]
 
[[Category:Use ProductionHistory template]]
 
* ''[[Sonic X]]'' (2003) — Supervisor
 
* ''[[Sonic X]]'' (2003) — Supervisor
* ''[[Sega Superstars Tennis]]'' (DS version) (2008) — Sega Studio USA (Special Thanks)
 
* ''[[Sonic & All-Stars Racing Transformed Original Soundtrack]]'' (CD) (2014) — Supervisor
 
* ''[[Team Sonic Racing]]'' (2019) — Sonic Series Producer
 
  
 
==Interviews==
 
==Interviews==
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* [[sonic:Yuji Naka and {{PAGENAME}} interview for Sonic Heroes website|Yuji Naka and {{PAGENAME}} interview for Sonic Heroes website]]
 
* [[sonic:Yuji Naka and {{PAGENAME}} interview for Sonic Heroes website|Yuji Naka and {{PAGENAME}} interview for Sonic Heroes website]]
 
* [https://www.famitsu.com/news/201606/24107383.html Legendary Sonic Team creators reveal the truth of Sonic the Hedgehog's birth, success and rebirth on his 25th anniversary (June 24, 2016)] [[https://browniehideout.wordpress.com/2022/07/22/the-legendary-creators-of-sonic-team-reveal-the-truth-about-the-birth-success-and-rebirth-of-sonic-the-hedgehog-on-its-25th-anniversary-a-permanent-edition-filled-with-prized-secret-materials/ Translated]]
 
* [https://www.famitsu.com/news/201606/24107383.html Legendary Sonic Team creators reveal the truth of Sonic the Hedgehog's birth, success and rebirth on his 25th anniversary (June 24, 2016)] [[https://browniehideout.wordpress.com/2022/07/22/the-legendary-creators-of-sonic-team-reveal-the-truth-about-the-birth-success-and-rebirth-of-sonic-the-hedgehog-on-its-25th-anniversary-a-permanent-edition-filled-with-prized-secret-materials/ Translated]]
 +
* [https://www.youtube.com/watch?v=zKgfzcghU0M ''Sonic the Hedgehog Lead Reflects on SEGA's Road to the Dreamcast'' by Game Informer (April 8, 2024)]
  
 
==Photographs==
 
==Photographs==

Latest revision as of 02:57, 9 April 2024

TakashiIizuka.png
Takashi Iizuka
Place of birth: Kawaguchi, Saitama, Japan
Date of birth: 1970-03-16 (age 54)
Employment history:
Sega Enterprises (1992[1] – 1993)
Divisions:
Sega of America (1993 – 1994)
Divisions:
Sega Enterprises (1994 – )
Divisions:
Sonic Team USA
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[3][4] ( – 2004)
[[Category:Sonic Team USA
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employees]]
Sega of America (2004 – 2008)
Divisions:
Sega (2008 – 2015)
Divisions:
Sega Games[6][7][8] (2015 – 2020)
Sega of America (2020 – )
Divisions:
Role(s): Designer, Director, Producer
Education: Tokyo Denki University (1988-1992)

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Takashi Iizuka (飯塚 隆) is a Japanese video game developer and Sonic Team and Sonic Studio designer, director, and producer, known as one of the key heads of the Sonic the Hedgehog franchise's modern incarnation.

Career

Takashi Iizuka is a key producer, director and designer within Sonic Team. Joining Sega in 1992 as a planner, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.

On April 1, 2023, Iizuka became the newly elected executive officer/Sonic Creative Officer at Sega of America.[11]

Production history

Games

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Videos

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Music

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Books

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Hardware

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Accessories

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Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Takashi Iizuka

References