Difference between revisions of "Midnight Resistance"

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{{Bob
 
{{Bob
 
| bobscreen=MidnightResistance title.png
 
| bobscreen=MidnightResistance title.png
| screenwidth=
+
| publisher={{company|[[Data East]]|region=JP}}, {{company|[[Sega]]|region=US}}
| title=
+
| developer=[[ISCO]], [[Opera House]]
| publisher=[[Data East]]
 
| developer=[[Data East]] {{MD}} [[ISCO]], [[Opera House]]
 
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=1MB
 
 
| sounddriver=
 
| sounddriver=
| releases={{releases
+
| peripherals=
| md_date_us=1990
+
| players=1
| md_date_jp=1991-03-29
+
| genre=Action{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| originaldevelopers=[[Data East]]
 +
| originalsystem=Arcade boards
 +
| releases={{releasesMD
 +
| md_date_jp=1991-03-29{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| md_code_jp=T-13043
 
| md_rrp_jp=7,800
 
| md_rrp_jp=7,800
| md_code_jp=T-13043
+
| md_date_us=1991-06{{magref|egm|23|22}}
| md_date_de=?
+
| md_rrp_us=49.95{{magref|gamepro|28|55}}
| md_rrp_de=63
+
| md_code_us=T-13016
 +
}}
 +
{{releasesDigital
 +
|projectegg_date_jp=2010-06-29<ref>https://www.amusement-center.com/project/egg/game/?product_id=856</ref>
 +
|projectegg_rrp_jp=880
 +
|projectegg_code_jp=GMD0012
 
}}
 
}}
| genre=Action
+
| otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|Spectrum}}
 
}}
 
}}
'''''Midnight Resistance''''' (ミッドナイトレジスタンス) is a run and gun action game developed and published by [[Data East]] for the arcade and later published by [[Sega]] for the [[Mega Drive]]. The Sega conversion was given a new soundtrack composed by [[Hitoshi Sakimoto]].
+
'''''{{PAGENAME}}''''' (ミッドナイトレジスタンス) is a run-and-gun action game for the [[Sega Mega Drive]], published by [[Data East]] in Japan and by [[Sega]] in North America. It is a conversion of a [[Data East]] arcade game.
  
The player assumes the role of Johnny Ford, a commando whose family has been kidnapped by a drug magnate. The original arcade game had a slightly different story and an unnamed protagonist.
+
==Story==
 +
Johnny Ford (Daichi Madoka in the Japanese version) is a member of an operative group that shuts down drug cartels in South America. His father, Malcolm Ford, is developing a serum that could help people break their addictions to narcotics.
 +
 
 +
After completing his last mission, Johnny returned home to find it in shambles. He finds a note saying that the cartel leader King Crimson has kidnapped his entire family. Since the government is unable to help Johnny, he sets off on his own to rescue his family and destroy King Crimson's empire of evil for good.  
  
 
==Gameplay==
 
==Gameplay==
As is usual for a run and gun game, the player controls a commando armed with an automatic weapon which can shoot in eight directions. There are two primary control schemes to choose from (the second scheme has three variants). "Control A" is a basic method of shooting the direction of the D-pad. "Control B" allows the player to continually shoot in a particular direction no matter what the D-pad is doing. This enables more efficient use of your weapon (e.g. shooting backwards while running forwards), however it is considerably trickier to control and requires more practice. The arcade game had a special rotating joystick for independent control of movement and firing, which the Mega Drive lacks. {{A}} switches between shooting and not shooting and {{C}} jumps.
+
{{ScreenThumb|Midnight Resistance, Store.png|width=200|Supply room}}
 +
The game is a run-and-gun. Though the original arcade version allowed up to two players simultaneously, the Mega Drive version is strictly single player. The player controls a commando armed with an automatic weapon. He walks with {{left}} and {{right}} and jumps with {{C}}. He lies down with {{down}} and crawls with {{downleft}} and {{downright}}. He starts firing his weapon with {{A}}, which continuously fires until the player presses {{A}} again to cease fire. He climbs ladders with {{up}} and {{down}}. His weapon can be aimed in eight directions (including while prone or jumping).
  
There is a variety of extra weapons and power-ups which can be purchased at the end of each level with keys picked up from killed enemies. These weapons have limited ammo, though the default gun is unlimited.
+
Since the arcade game had a special rotating joystick for independent control of movement and firing, which the Mega Drive lacks, there are two primary control schemes to choose from:
  
==Production Credits==
+
*Control A uses the D-Pad to aim the weapon in any direction. Since the D-Pad is also used for moving, the player can lock the weapon in position by holding {{B}}, allowing the player to move and fire in separate directions.
 +
*Control B shoots continually in a particular direction regardless of the direction that the D-Pad is held in. The player rotates the firing direction by holding {{B}}. It has three variants. With the Control B1 scheme, the direction of the weapon's rotation alternates between clockwise and counterclockwise. With Control B2, the weapon always rotates clockwise. With Control B3, the weapon always rotates counterclockwise. These schemes offer more efficient use of the weapon but are considerably trickier to control and require more practice.
 +
 
 +
Fallen enemies drop keys, which can be collected and exchanged in the supply room at the end of each stage for extra weapons and power-ups. These weapons have limited ammunition, though the default gun is unlimited. If a weapon runs out of ammo, the player reverts to the starting machine gun. There is also a selection of secondary weapons, called backpack weapons, that are used by pressing {{up}} while firing. These weapons do area damage and likewise have limited uses. The player's weapons, ammo, and keys are retained from stage to stage.
 +
 
 +
The commando dies if he touches an enemy or a projectile, but he is revived immediately if the player has lives remaining. The commando drops his weapon and keys when he loses a life, but they can be collected after reviving. The game ends if the player runs out of lives, but it can be continued from the start of the stage as long as the player has continues remaining.
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Key
 +
| sprite={{sprite | Midnight Resistance, Key.png | 2}}
 +
| desc=Keys are dropped by slain enemies and can be exchanged after each stage for weapons and other items.
 +
}}
 +
{{InfoRow
 +
| title=Bullet
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=0 | crop_y=226}}
 +
| desc=Gives the player an extra 500 rounds of the current weapon (up to a maximum of 999). Costs 2 keys.
 +
}}
 +
{{InfoRow
 +
| title=Barrier
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=50 | crop_y=226}}
 +
| desc=Encircles the commando with a protective barrier that harms enemies that touch it. Costs 2 keys.
 +
}}
 +
{{InfoRow
 +
| title=Super Charger
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=100 | crop_y=226}}
 +
| desc=Empowers the current weapon. Costs 3 keys.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=150 | crop_y=226}}
 +
| desc=Gives the player an extra life. Costs 2 keys.
 +
}}
 +
}}
 +
===Weapons===
 +
Weapons come with 500 rounds.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Full Auto
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=0 | crop_y=0}}
 +
| desc=Fast-firing shots. Costs 2 keys.
 +
}}
 +
{{InfoRow
 +
| title=3-Way
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=50 | crop_y=0}}
 +
| desc=A conical spreadshot. Costs 2 keys.
 +
}}
 +
{{InfoRow
 +
| title=Fire
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=100 | crop_y=0}}
 +
| desc=A stream of fire that stretches to the end of the screen. Costs 2 keys.
 +
}}
 +
{{InfoRow
 +
| title=Shot Gun
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=150 | crop_y=0}}
 +
| desc=Slow-firing but powerful shots that cause enemies to explode. Costs 3 keys.
 +
}}
 +
}}
 +
===Backpack Weapons===
 +
Backpack weapons come with 50 uses.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Nitro
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=0 | crop_y=113}}
 +
| desc=A radial burst of fireballs. Costs 3 keys.
 +
}}
 +
{{InfoRow
 +
| title=Shower
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=50 | crop_y=113}}
 +
| desc=A shower of projectiles that fall from the sky. Costs 3 keys.
 +
}}
 +
{{InfoRow
 +
| title=Homing Missiles
 +
| sprite={{sprite | Midnight Resistance, Items.png | 1.25 | crop_width=50 | crop_height=113 | crop_x=100 | crop_y=113}}
 +
| desc=A flurry of missiles that seek out targets. Costs 3 keys.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Midnight Resistance, Stage 1.png
 +
| screenshot2=Midnight Resistance, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Midnight Resistance, Stage 2.png
 +
| screenshot2=Midnight Resistance, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Midnight Resistance, Stage 3.png
 +
| screenshot2=Midnight Resistance, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Midnight Resistance, Stage 4.png
 +
| screenshot2=Midnight Resistance, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 5
 +
| screenshot=Midnight Resistance, Stage 5.png
 +
| screenshot2=Midnight Resistance, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 6
 +
| screenshot=Midnight Resistance, Stage 6 Boss.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 7
 +
| screenshot=Midnight Resistance, Stage 7 Boss.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 8
 +
| screenshot=Midnight Resistance, Stage 8.png
 +
| screenshot2=Midnight Resistance, Stage 8 Boss.png
 +
| tabs=yes
 +
| desc=The player can rescue family members from the supply room at the end of this stage in exchange for keys. The ending varies depending on how many family members the player has rescued.
 +
}}
 +
{{InfoRow
 +
| title=Stage 9
 +
| screenshot=Midnight Resistance, Stage 9.png
 +
| screenshot2=Midnight Resistance, Stage 9 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Versions==
 +
The Mega Drive version of ''Midnight Resistance'' is a relatively close conversion of the arcade game, albeit one that lacks any two-player options. Backgrounds are less detailed on the Mega Drive, animations are sometimes simplified and much of the game adopts an entirely different (and much darker) colour palette for unknown reasons. Digitised speech is absent from the Sega version (although very little of it is heard in the arcade original), and while the level design is more-or-less the same, there are often fewer enemies on-screen presumably to help manage the frame rate. Special effects are also often simplified for similar reasons.
 +
 
 +
Despite this, both the arcade and Mega Drive versions exhibit slowdown in busy scenes, although unusually for the era, the Sega conversion often performs better than its arcade counterpart.
 +
 
 +
==Production credits==
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
===Staff===
+
{{creditsheader|Staff}}
:'''Design''': Koji Akibayashi
+
*'''Design:''' Koji Akibayashi
:'''Software''': Yuichi Nishimura, Naoya Hanada, Yuji Ohtomo, Tac.H
+
*'''Software:''' Yuichi Nishimura, Naoya Hanada, Yuji Ohtomo, Tac.H
:'''Hardware''': Keiichi Yoshida, Hiroyuki Iwabe, Shingo Mitsui
+
*'''Hardware:''' Keiichi Yoshida, Hiroyuki Iwabe, Shingo Mitsui
:'''Graphic''': Tomoo Adachi, Kazumi Minagawa, Fujimi Oonishi, Yoshinari Kaihoh
+
*'''Graphic:''' Tomoo Adachi, Kazumi Minagawa, Fujimi Oonishi, Yoshinari Kaihoh
:'''Sound''': Azusa Hara (Ahsa), Hiroaki Yoshida (Maro), Fuse, Tatsuya Kiuchi (Kiwchi), Hitomi Komatsu (Hitomi)
+
*'''Sound:''' Azusa Hara (Ahsa), Hiroaki Yoshida (Maro), Fuse, Tatsuya Kiuchi (Kiwchi), Hitomi Komatsu (Hitomi)
:'''Thanks to''': Shinji Noda, Masahiko Ujita, Nobuyuki Kawaguchi, Shinya Doi, Yoshiaki Honda, Shunichi E
+
*'''Thanks to:''' Shinji Noda, Masahiko Ujita, Nobuyuki Kawaguchi, Shinya Doi, Yoshiaki Honda, Shunichi E
  
===Mega Drive Staff===
+
{{creditsheader|Mega Drive Staff}}
:'''Producer''': Mizuho Yosida
+
*'''Producer:''' Mizuho Yosida
:'''Director''': Yukihiro Kawai, Shigeki Saka
+
*'''Director:''' Yukihiro Kawai, Shigeki Saka
:'''Planner''': Takashi Matsumoto, Hiroyuki Fujiwara, Satoru Miki
+
*'''Planner:''' Takashi Matsumoto, Hiroyuki Fujiwara, Satoru Miki
:'''Sub Planner''': Takehiko Ishiro
+
*'''Sub Planner:''' Takehiko Ishiro
:'''PR''': Satoshi Takeuchi, Kouichi Saitoh
+
*'''PR:''' [[Satoshi Takeuchi]], Kouichi Saitoh
:'''Sales''': Kazushi Takekoshi
+
*'''Sales:''' Kazushi Takekoshi
:'''Sound''': Hitoshi Sakimoto (YmoH.S), Shougo Sakai (Shyougo Sakai)
+
*'''Sound:''' [[Hitoshi Sakimoto|Hitoshi Sakimoto (YmoH.S)]], Shougo Sakai (Shyougo Sakai)
:'''Thanks to''': Makoto Watanabe, Mitsuo Iwao, Masahiko Nakamura
+
*'''Thanks to:''' Makoto Watanabe, Mitsuo Iwao, Masahiko Nakamura
 +
}}
 +
| source=In-game credits
 +
| pdf=Midnight Resistance MD credits.pdf
 +
| console=MD
 
}}
 
}}
==Physical Scans==
+
 
{{ratings
+
==Digital manuals==
| icon=MD
+
<gallery>
| ace=68
+
MidnightResistance MD JP PEGG Manual.pdf|Project EGG manual
| ace_source={{num|45}}
+
MidnightResistance MD US MDMini2 manual.pdf|Mega Drive Mini 2 US manual
| consolesplus=84
+
MidnightResistance MD JP MDMini2 manual.pdf|Mega Drive Mini 2 JP manual
| cvg=86
+
</gallery>
| cvg_source={{num|115}}
+
 
| egm=80
+
==Magazine articles==
| gamesx=96
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
| gamesx_source={{num|4}}
+
 
| joystick=92
+
==Physical scans==
| joystick_source={{num|16|138/139}}
+
{{ratings|MD}}
| megatech=85
+
{{Scanbox
| megatech_source={{num|1}}
+
| console=Mega Drive
| mm=84
+
| region=JP
| pp=63
+
| cover=MidnightResistance JP cover.jpg
| tilt=70
+
| cart=MidnightResistance MD JP Cart.jpg
 +
| carttop=MidnightResistance_MD_JP_CartTop.jpg
 +
| manual=MidnightResistance_MD_jp_manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 70: Line 235:
 
| cover=Midnightresistance md us cover.jpg
 
| cover=Midnightresistance md us cover.jpg
 
| cart=Midnightresistance MD US Cart.jpg
 
| cart=Midnightresistance MD US Cart.jpg
}}{{Scanbox
+
| manual=Midnight Resistance MD US Manual.pdf
| console=Mega Drive
 
| region=JP
 
| cover=MidnightResistance JP cover.jpg
 
| cart=
 
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==References==
 +
<references/>
 +
{{MidnightResistanceOmni}}
 +
[[Category:Mega Drive Mini 2 games]]

Revision as of 12:14, 15 April 2024

n/a

MidnightResistance title.png

Midnight Resistance
System(s): Sega Mega Drive
Publisher: Data East (JP), Sega (US)
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Data East
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 T-13043
Sega Mega Drive
US
$49.9549.95[3] T-13016
Project Egg
JP
¥880880 GMD0012
Non-Sega versions

Midnight Resistance (ミッドナイトレジスタンス) is a run-and-gun action game for the Sega Mega Drive, published by Data East in Japan and by Sega in North America. It is a conversion of a Data East arcade game.

Story

Johnny Ford (Daichi Madoka in the Japanese version) is a member of an operative group that shuts down drug cartels in South America. His father, Malcolm Ford, is developing a serum that could help people break their addictions to narcotics.

After completing his last mission, Johnny returned home to find it in shambles. He finds a note saying that the cartel leader King Crimson has kidnapped his entire family. Since the government is unable to help Johnny, he sets off on his own to rescue his family and destroy King Crimson's empire of evil for good.

Gameplay

Midnight Resistance, Store.png

Supply room

The game is a run-and-gun. Though the original arcade version allowed up to two players simultaneously, the Mega Drive version is strictly single player. The player controls a commando armed with an automatic weapon. He walks with Left and Right and jumps with C. He lies down with Down and crawls with Down-left and Down-right. He starts firing his weapon with A, which continuously fires until the player presses A again to cease fire. He climbs ladders with Up and Down. His weapon can be aimed in eight directions (including while prone or jumping).

Since the arcade game had a special rotating joystick for independent control of movement and firing, which the Mega Drive lacks, there are two primary control schemes to choose from:

  • Control A uses the D-Pad to aim the weapon in any direction. Since the D-Pad is also used for moving, the player can lock the weapon in position by holding B, allowing the player to move and fire in separate directions.
  • Control B shoots continually in a particular direction regardless of the direction that the D-Pad is held in. The player rotates the firing direction by holding B. It has three variants. With the Control B1 scheme, the direction of the weapon's rotation alternates between clockwise and counterclockwise. With Control B2, the weapon always rotates clockwise. With Control B3, the weapon always rotates counterclockwise. These schemes offer more efficient use of the weapon but are considerably trickier to control and require more practice.

Fallen enemies drop keys, which can be collected and exchanged in the supply room at the end of each stage for extra weapons and power-ups. These weapons have limited ammunition, though the default gun is unlimited. If a weapon runs out of ammo, the player reverts to the starting machine gun. There is also a selection of secondary weapons, called backpack weapons, that are used by pressing Up while firing. These weapons do area damage and likewise have limited uses. The player's weapons, ammo, and keys are retained from stage to stage.

The commando dies if he touches an enemy or a projectile, but he is revived immediately if the player has lives remaining. The commando drops his weapon and keys when he loses a life, but they can be collected after reviving. The game ends if the player runs out of lives, but it can be continued from the start of the stage as long as the player has continues remaining.

Items

Midnight Resistance, Key.png
Key
Keys are dropped by slain enemies and can be exchanged after each stage for weapons and other items.
Midnight Resistance, Items.png
Bullet
Gives the player an extra 500 rounds of the current weapon (up to a maximum of 999). Costs 2 keys.
Midnight Resistance, Items.png
Barrier
Encircles the commando with a protective barrier that harms enemies that touch it. Costs 2 keys.
Midnight Resistance, Items.png
Super Charger
Empowers the current weapon. Costs 3 keys.
Midnight Resistance, Items.png
1-Up
Gives the player an extra life. Costs 2 keys.

Weapons

Weapons come with 500 rounds.

Midnight Resistance, Items.png
Full Auto
Fast-firing shots. Costs 2 keys.
Midnight Resistance, Items.png
3-Way
A conical spreadshot. Costs 2 keys.
Midnight Resistance, Items.png
Fire
A stream of fire that stretches to the end of the screen. Costs 2 keys.
Midnight Resistance, Items.png
Shot Gun
Slow-firing but powerful shots that cause enemies to explode. Costs 3 keys.

Backpack Weapons

Backpack weapons come with 50 uses.

Midnight Resistance, Items.png
Nitro
A radial burst of fireballs. Costs 3 keys.
Midnight Resistance, Items.png
Shower
A shower of projectiles that fall from the sky. Costs 3 keys.
Midnight Resistance, Items.png
Homing Missiles
A flurry of missiles that seek out targets. Costs 3 keys.

Stages

Midnight Resistance, Stage 1.png

Midnight Resistance, Stage 1 Boss.png

  • Midnight Resistance, Stage 1.png

  • Midnight Resistance, Stage 1 Boss.png

Stage 1

Midnight Resistance, Stage 2.png

Midnight Resistance, Stage 2 Boss.png

  • Midnight Resistance, Stage 2.png

  • Midnight Resistance, Stage 2 Boss.png

Stage 2

Midnight Resistance, Stage 3.png

Midnight Resistance, Stage 3 Boss.png

  • Midnight Resistance, Stage 3.png

  • Midnight Resistance, Stage 3 Boss.png

Stage 3

Midnight Resistance, Stage 4.png

Midnight Resistance, Stage 4 Boss.png

  • Midnight Resistance, Stage 4.png

  • Midnight Resistance, Stage 4 Boss.png

Stage 4

Midnight Resistance, Stage 5.png

Midnight Resistance, Stage 5 Boss.png

  • Midnight Resistance, Stage 5.png

  • Midnight Resistance, Stage 5 Boss.png

Stage 5

Midnight Resistance, Stage 6 Boss.png

Stage 6

Midnight Resistance, Stage 7 Boss.png

Stage 7

Midnight Resistance, Stage 8.png

Midnight Resistance, Stage 8 Boss.png

  • Midnight Resistance, Stage 8.png

  • Midnight Resistance, Stage 8 Boss.png

Stage 8
The player can rescue family members from the supply room at the end of this stage in exchange for keys. The ending varies depending on how many family members the player has rescued.

Midnight Resistance, Stage 9.png

Midnight Resistance, Stage 9 Boss.png

  • Midnight Resistance, Stage 9.png

  • Midnight Resistance, Stage 9 Boss.png

Stage 9

Versions

The Mega Drive version of Midnight Resistance is a relatively close conversion of the arcade game, albeit one that lacks any two-player options. Backgrounds are less detailed on the Mega Drive, animations are sometimes simplified and much of the game adopts an entirely different (and much darker) colour palette for unknown reasons. Digitised speech is absent from the Sega version (although very little of it is heard in the arcade original), and while the level design is more-or-less the same, there are often fewer enemies on-screen presumably to help manage the frame rate. Special effects are also often simplified for similar reasons.

Despite this, both the arcade and Mega Drive versions exhibit slowdown in busy scenes, although unusually for the era, the Sega conversion often performs better than its arcade counterpart.

Production credits

Staff
  • Design: Koji Akibayashi
  • Software: Yuichi Nishimura, Naoya Hanada, Yuji Ohtomo, Tac.H
  • Hardware: Keiichi Yoshida, Hiroyuki Iwabe, Shingo Mitsui
  • Graphic: Tomoo Adachi, Kazumi Minagawa, Fujimi Oonishi, Yoshinari Kaihoh
  • Sound: Azusa Hara (Ahsa), Hiroaki Yoshida (Maro), Fuse, Tatsuya Kiuchi (Kiwchi), Hitomi Komatsu (Hitomi)
  • Thanks to: Shinji Noda, Masahiko Ujita, Nobuyuki Kawaguchi, Shinya Doi, Yoshiaki Honda, Shunichi E
Mega Drive Staff
  • Producer: Mizuho Yosida
  • Director: Yukihiro Kawai, Shigeki Saka
  • Planner: Takashi Matsumoto, Hiroyuki Fujiwara, Satoru Miki
  • Sub Planner: Takehiko Ishiro
  • PR: Satoshi Takeuchi, Kouichi Saitoh
  • Sales: Kazushi Takekoshi
  • Sound: Hitoshi Sakimoto (YmoH.S), Shougo Sakai (Shyougo Sakai)
  • Thanks to: Makoto Watanabe, Mitsuo Iwao, Masahiko Nakamura
Source:
In-game credits
Midnight Resistance MD credits.pdf
[5]


Digital manuals

Magazine articles

Main article: Midnight Resistance/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[6]
ACE (UK)
68
[7]
Beep! MegaDrive (JP) NTSC-J
78
[8]
Cool Gamer (RU)
60
[9]
Computer & Video Games (UK)
86
[10]
Electronic Gaming Monthly (US) NTSC-U
80
[2]
Mean Machines: The Essential Sega Guide (UK)
79
[11]
Famitsu (JP) NTSC-J
58
[12]
GameFan (US) NTSC-U
83
[13]
GamePro (US) NTSC-U
88
[3]
Games-X (UK)
96
[14]
Game Informer (US) NTSC-U
58
[15]
Hippon Super (JP) NTSC-J
30
[16]
Joystick (FR) NTSC-J
92
[17]
Sega Mega Drive Advanced Gaming (UK) NTSC
60
[18]
Mega Drive Fan (JP) NTSC-J
68
[19]
Mega Play (US) NTSC-U
80
[20]
MegaTech (UK) NTSC
85
[21]
Mean Machines (UK) NTSC
84
[22]
Mean Machines Sega (UK)
85
[23]
Power Play (DE)
63
[24]
Raze (UK) NTSC
80
[25]
Sega Power (UK) NTSC
50
[26]
Sega Pro (UK) NTSC
47
[27]
Sega Saturn Magazine (JP) NTSC-J
74
[28]
Tilt (FR)
70
[29]
Tricks 16 bit (RU)
66
[30]
User (GR) NTSC
75
[31]
Video Games (DE)
68
[32]
Sega Mega Drive
71
Based on
29 reviews

Midnight Resistance

Mega Drive, JP
MidnightResistance JP cover.jpg
Cover
MidnightResistance MD JP CartTop.jpg
MidnightResistance MD JP Cart.jpg
Cart
MidnightResistance MD jp manual.pdf
Manual
Mega Drive, US
Midnightresistance md us cover.jpg
Cover
Midnightresistance MD US Cart.jpg
Cart
Midnight Resistance MD US Manual.pdf
Manual

Technical information

Main article: Midnight Resistance/Technical information.

References

  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. 2.0 2.1 Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 22
  3. 3.0 3.1 GamePro, "November 1991" (US; 1991-xx-xx), page 55
  4. https://www.amusement-center.com/project/egg/game/?product_id=856
  5. File:Midnight Resistance MD credits.pdf
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 129
  7. ACE, "June 1991" (UK; 1991-05-08), page 73
  8. Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 29
  9. Cool Gamer, "9" (RU; 2002-10-13), page 125
  10. Computer & Video Games, "June 1991" (UK; 1991-05-11), page 44
  11. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 71
  12. Famitsu, "" (JP; 1991-0x-xx), page 1
  13. GameFan, "Volume 1, Issue 7: June 1993" (US; 1993-xx-xx), page 17
  14. Games-X, "24th May 1991" (UK; 1991-05-17), page 36
  15. Game Informer, "September 2001" (US; 2001-0x-xx), page 114
  16. Hippon Super, "April 1991" (JP; 1991-03-04), page 42
  17. Joystick, "Mai 1991" (FR; 1991-0x-xx), page 138
  18. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
  19. Mega Drive Fan, "June 1991" (JP; 1991-05-08), page 91
  20. Mega Play, "May/June 1991" (US; 1991-0x-xx), page 43
  21. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
  22. Mean Machines, "May 1991" (UK; 1991-05-01), page 22
  23. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
  24. Power Play, "7/91" (DE; 1991-06-12), page 124
  25. Raze, "September 1991" (UK; 1991-07-25), page 30
  26. Sega Power, "October 1991" (UK; 1991-09-05), page 54
  27. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  28. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  29. Tilt, "Juin 1991" (FR; 1991-0x-xx), page 75
  30. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 19
  31. User, "Noémvrios 1991" (GR; 1991-1x-xx), page 92
  32. Video Games, "2/91" (DE; 1991-06-07), page 89
Midnight Resistance

MidnightResistance title.png

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