Difference between revisions of "Hiroshi Kandou"
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{{sub-stub}}'''{{PAGENAME}}''' (貫洞 洋至) is a former 2D graphic designer at [[Sega of Japan]]. He began his career working for Vision Universe as a subcontractor for [[Konami]] and [[Capcom]] games. He first worked with Sega on ''[[Shenmue]]'', through Thunderstone Japan, before becoming a freelancer who worked with [[Sega-AM2 (company)|Sega-AM2]] on ''[[Shenmue II]]''. Kandou joined as a full-time employee in 2002, debuting with the PS2 version of ''[[Virtua Fighter 4]]''. After this game, he mainly worked on arcade games, until 2008 when he became involved with [[Sega R&D2 (2011-2015)|R&D2]]'s PS3 and Xbox 360 arcade ports. In 2015 he moved to a division of [[Sega Games]] located in Roppongi, where he worked as lead effect designer on some mobile games{{ref|1=https://www.linkedin.com/in/%E6%B4%8B%E8%87%B3-%E8%B2%AB%E6%B4%9E-016a39162/?originalSubdomain=jp}}. | {{sub-stub}}'''{{PAGENAME}}''' (貫洞 洋至) is a former 2D graphic designer at [[Sega of Japan]]. He began his career working for Vision Universe as a subcontractor for [[Konami]] and [[Capcom]] games. He first worked with Sega on ''[[Shenmue]]'', through Thunderstone Japan, before becoming a freelancer who worked with [[Sega-AM2 (company)|Sega-AM2]] on ''[[Shenmue II]]''. Kandou joined as a full-time employee in 2002, debuting with the PS2 version of ''[[Virtua Fighter 4]]''. After this game, he mainly worked on arcade games, until 2008 when he became involved with [[Sega R&D2 (2011-2015)|R&D2]]'s PS3 and Xbox 360 arcade ports. In 2015 he moved to a division of [[Sega Games]] located in Roppongi, where he worked as lead effect designer on some mobile games{{ref|1=https://www.linkedin.com/in/%E6%B4%8B%E8%87%B3-%E8%B2%AB%E6%B4%9E-016a39162/?originalSubdomain=jp}}. | ||
− | Kandou's last work with Sega was ''[[Kyoutou Kotoba RPG Kotodaman]]'', which | + | Kandou's last work with Sega was ''[[Kyoutou Kotoba RPG Kotodaman]]'', which transferred ownership to [[mixi]], and Kandou transferred there as well in 2020. |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Hiroshi Kandou|Hiroshi Kando|貫洞 洋至}} | + | {{ProductionHistory|Hiroshi Kandou|Hiroshi Kando|貫洞 洋至|貫洞洋至}} |
==External links== | ==External links== |
Latest revision as of 12:01, 19 April 2024
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Hiroshi Kandou |
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Employment history:
Divisions:
Sega Games (2015-07[2] – )
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Role(s): Artist |
Education: Tokyo Technical College (1994-1996)[2] |
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Hiroshi Kandou (貫洞 洋至) is a former 2D graphic designer at Sega of Japan. He began his career working for Vision Universe as a subcontractor for Konami and Capcom games. He first worked with Sega on Shenmue, through Thunderstone Japan, before becoming a freelancer who worked with Sega-AM2 on Shenmue II. Kandou joined as a full-time employee in 2002, debuting with the PS2 version of Virtua Fighter 4. After this game, he mainly worked on arcade games, until 2008 when he became involved with R&D2's PS3 and Xbox 360 arcade ports. In 2015 he moved to a division of Sega Games located in Roppongi, where he worked as lead effect designer on some mobile games[2].
Kandou's last work with Sega was Kyoutou Kotoba RPG Kotodaman, which transferred ownership to mixi, and Kandou transferred there as well in 2020.
Production history
- Shenmue (Dreamcast; 1999) — 2D Graphics Designers
- US Shenmue (Dreamcast; 2001) — Designers
- US Shenmue (Dreamcast; 2001) — 2D Graphics Designers
- US Shenmue (Dreamcast; 2001) — Special thanks to
- Virtua Fighter 4 (NAOMI 2; 2001) — Special Thanks
- Shenmue II (Dreamcast; 2001) — 2D Graphics Designers
- Shenmue II (Dreamcast; 2001) — 2D Graphics Main Designer
- Virtua Fighter 4 (PlayStation 2; 2002) — 2D Graphics[3] (as 貫洞 洋至)
- Virtua Fighter 4 (PlayStation 2; 2002) — Original Movie[3] (as 貫洞 洋至)
- Sega Yonin Uchi Mahjong MJ (NAOMI Satellite Terminal; 2002) — 2D UI Designer
- Sega Network Taisen Mahjong MJ2 (Chihiro Satellite Terminal; 2004) — 2D UI Designer
- Quest of D (Chihiro Satellite Terminal; 2004) — 2D UI Designer
- Virtua Fighter 5 (Lindbergh; 2005) — 2D
- Virtua Fighter 5 (Xbox 360; 2007) — Designers
- R-Tuned: Ultimate Street Racing (Lindbergh; 2008) — 2D UI Designer
- After Burner Climax (PlayStation 3; 2010) — 2D Graphics Design
- Dennou Senki Virtual-On: Force (Xbox 360; 2010) — Designer (as Hiroshi Kando)
- Daytona USA (PlayStation 3; 2011) — 2D Graphics Design
- Daytona USA (Xbox 360; 2011) — 2D Graphics Design
- Sonic the Fighters (PlayStation 3; 2012) — 2D Graphics Design
- Virtua Striker (Xbox 360; 2013) — 2D Graphics Design
- Virtua Striker (PlayStation 3; 2013) — 2D Graphics Design
- Super Robot Taisen X-Ω (iOS; 2017) — Lead Effect Designer
- Super Robot Taisen X-Ω (Android; 2017) — Lead Effect Designer
- Kyoutou Kotoba RPG Kotodaman (iOS; 2018) — キャラクター (as 貫洞洋至)
- Kyoutou Kotoba RPG Kotodaman (Android; 2018) — キャラクター (as 貫洞洋至)
External links
References
- ↑ Jump up to: 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 https://www.linkedin.com/in/%E6%B4%8B%E8%87%B3-%E8%B2%AB%E6%B4%9E-016a39162/details/experience/
- ↑ Jump up to: 2.0 2.1 2.2 2.3 https://www.linkedin.com/in/%E6%B4%8B%E8%87%B3-%E8%B2%AB%E6%B4%9E-016a39162/?originalSubdomain=jp
- ↑ Jump up to: 3.0 3.1 File:VirtuaFighter4_PS2_JP_SSCredits.pdf