Difference between revisions of "Capcom Generation: Dai 5 Shuu Kakutouka-tachi"
From Sega Retro
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| desc=A Japanese martial artist seeking no fame or recognition, but only wishing to hone his skills. He dedicates his life to perfect his own potential while having no family and few friends. | | desc=A Japanese martial artist seeking no fame or recognition, but only wishing to hone his skills. He dedicates his life to perfect his own potential while having no family and few friends. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used. The fireball sometimes randomly appears red instead of the normal blue, but there is no functional difference between the two colors.}} |
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.}} | ||
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. The move covers more horizontal distance when a stronger button is used. In ''Champion Edition'' and ''Hyper Fighting'', this move can be performed in midair.}} | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. The move covers more horizontal distance when a stronger button is used. In ''Champion Edition'' and ''Hyper Fighting'', this move can be performed in midair.}} | ||
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| desc=A sumo wrestler from Japan. He aims to improve the reputation of sumo wrestling by proving competitors to be legitimate athletes. | | desc=A sumo wrestler from Japan. He aims to improve the reputation of sumo wrestling by proving competitors to be legitimate athletes. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hyakuretsu Harite | {{repeat | {{punch}}}} | E. Honda unleashes a flurry of hand slaps. | + | {{MoveListRow | Hyakuretsu Harite | {{repeat | {{punch}}}} | E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used. In ''Champion Edition'' and ''Hyper Fighting'', he can move with {{left}} and {{right}} while doing this.}} |
− | {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first using his leg like a torpedo. He shoots himself further when a stronger button is used.}} | + | {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first using his leg like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.}} |
{{MoveListRow | Super Hyakkan Otoshi<br>(''Hyper Fighting'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and uses his weight to flatten an opponent. He leaps higher when a stronger button is used.}} | {{MoveListRow | Super Hyakkan Otoshi<br>(''Hyper Fighting'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and uses his weight to flatten an opponent. He leaps higher when a stronger button is used.}} | ||
}} | }} | ||
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| desc=A beast-like mutant from Brazil who was raised in the jungle. He enters the tournament to uncover more origins about his forgotten past. | | desc=A beast-like mutant from Brazil who was raised in the jungle. He enters the tournament to uncover more origins about his forgotten past. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Electric Thunder | {{repeat | {{punch}}}} | Blanka charges his body with electricity, zapping his opponent on contact.}} | + | {{MoveListRow | Electric Thunder | {{repeat | {{punch}}}} | Blanka charges his body with electricity, zapping his opponent on contact. He charges faster when a stronger button is used.}} |
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.}} | {{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.}} | ||
{{MoveListRow | Vertical Rolling Attack<br>(''Hyper Fighting'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above. The move travels higher and further forward when a stronger button is used.}} | {{MoveListRow | Vertical Rolling Attack<br>(''Hyper Fighting'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above. The move travels higher and further forward when a stronger button is used.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.}} | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.}} | ||
− | {{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick. He jumps higher when a stronger button is used.}} | + | {{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=A fire-breathing yoga master from India. Even though he is a pacifist, he uses the money earned from fighting in order to lift people out of poverty. | | desc=A fire-breathing yoga master from India. Even though he is a pacifist, he uses the money earned from fighting in order to lift people out of poverty. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spews a fireball across the screen. The projectile moves faster and knocks the opponent over when | + | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spews a fireball across the screen. The projectile moves faster when a stronger button is used, and it knocks the opponent over when the move is performed with {{MP}} or {{HP}}.}} |
− | {{MoveListRow | Yoga Flame | {{HCF}} {{punch}} | Dhalsim breathes a large mass of flame in front of him. He holds the flame for longer when a stronger button is used.}} | + | {{MoveListRow | Yoga Flame | {{HCF}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.}} |
{{MoveListRow | Yoga Teleport Forward<br>(''Hyper Fighting'' only) | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | {{MoveListRow | Yoga Teleport Forward<br>(''Hyper Fighting'' only) | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | ||
{{MoveListRow | Yoga Teleport Backward<br>(''Hyper Fighting'' only) | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}} | {{MoveListRow | Yoga Teleport Backward<br>(''Hyper Fighting'' only) | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Balrog executes a quick forward roll and quickly stabs his opponent. He rolls further when a stronger button is used.}} | {{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Balrog executes a quick forward roll and quickly stabs his opponent. He rolls further when a stronger button is used.}} | ||
− | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Balrog jumps to the edge of the screen, | + | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Balrog jumps to the edge of the screen. If the player presses {{punch}} while he is airborne, Balrog dives onto his opponent with his arms spread, which knocks his opponent down on impact. When this move is performed on Balrog's stage, he instead climbs onto the cage in the background.}} |
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Balrog jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent. When this move is performed on Balrog's stage, he instead climbs onto the cage in the background.}} | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Balrog jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent. When this move is performed on Balrog's stage, he instead climbs onto the cage in the background.}} | ||
{{MoveListRow | Backslash | {{left}} {{left}} (''Champion Edition'')<br>All {{punch}} simultaneously (''Hyper Fighting'') | Balrog performs a backflip. He is invulnerable while performing this move.}} | {{MoveListRow | Backslash | {{left}} {{left}} (''Champion Edition'')<br>All {{punch}} simultaneously (''Hyper Fighting'') | Balrog performs a backflip. He is invulnerable while performing this move.}} |
Revision as of 00:55, 22 May 2024
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Capcom Generation: Dai 5 Shuu Kakutouka-tachi | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Original system(s): Capcom CPS-1 | ||||||||||
Game total: 3 | ||||||||||
Sound driver: SCSP (1 track) | ||||||||||
Genre: Compilation, Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | ||||||||||
Number of players: 1-2 | ||||||||||
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Capcom Generation: Dai 5 Shuu Kakutouka-tachi (カプコン ジェネレーション 第5集 格闘家たち) is the fifth of five Capcom Generation compilations, released for the Sega Saturn and PlayStation in 1998.
The compilation includes faithful ports of the first three arcade releases of Street Fighter II, originally released for Capcom's CPS-1 hardware. The last two arcade releases, released for Capcom's CPS-2 hardware, were previously compiled on Street Fighter Collection.
Contents
Games included
- Street Fighter II: The World Warrior
- Street Fighter II′: Champion Edition
- Street Fighter II′ Turbo: Hyper Fighting
Gameplay
This release is a compilation of the first three versions of Street Fighter II, which are one-on-one fighting games in which the player engages opponents in a series of timed, close-quarters combat matches. Street Fighter II revolutionized the fighting game genre by introducing a greater emphasis on command-based special moves, a combo system, a six-button layout for attacks, a wide selection of playable characters with unique fighting styles, and competitive two-player play. In order to win a round, the player must either completely drain the opponent's health bar by landing attacks or have more health than the opponent when time runs out. Neither fighter wins the round if they have equal health when time expires or if they simultaneously knock each other out. The first fighter to win two rounds is the victor of the match.
Champion Edition adds the ability to play as the four boss characters and play matches against the same character. The character portraits and endings of many characters were redrawn, and the color palette for every stage was changed. Hyper Fighting introduces a faster playing speed and new special moves for several characters. Both versions of the game introduced numerous balance changes.
Characters move with and and crouch with . They jump with and flip back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster but do less damage, while hard attacks are slower but deal more damage. Slower attacks leave the character vulnerable for longer if they miss the opponent. Quick attacks can be linked together, with some moves flowing into each other and forming combination attacks (combos) that cannot be blocked once started.
In addition to their regular punches and kicks, every character has multiple special moves, typically showcasing superhuman capabilities. Half of the roster predominantly uses motion-based inputs, where special moves are performed by rolling the D-Pad in a semicircular motion, such as a quarter circle, followed by a punch or a kick button. The strength of the attack button affects the damage inflicted by the special move and often other characteristics, such as the movement speed of a projectile or the distance traveled by the maneuver. The remaining characters use "charged" inputs, where special moves are performed by holding the D-Pad in one direction for at least two seconds to "charge" the attack, then moving the D-Pad in the opposite direction and pressing a punch or a kick button. Charged inputs require more preparation than motion inputs in order to build the charge, but in return, they generally have a quicker recovery time, leaving the character vulnerable for less time after performing the move.
Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Throws cannot be blocked. Different characters have different throws available to them, and some characters can throw in midair.
Modes
Every game has the same modes:
- Arcade Mode: A series of matches against computer-controlled opponents, ending with the four Shadaloo bosses M. Bison, Balrog, Sagat, and Vega. The game ends if the player loses a match but can be continued an unlimited number of times. A second player may join at any time by pressing START on a second control pad, immediately starting a head-to-head match. The winner continues the game in single-player mode. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage.
- Versus Mode: A dedicated two-player mode where players can choose a handicap, choose the number of rounds to play (1, 3, or 5), and pick any stage to play.
- Training Mode: A practice mode where the player can practice playing a character against a non-hostile opponent, with no time limit and infinite vitality. There is a recording option, and the dummy character can be set to stand, crouch, or jump.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
For moves that require pressing all three P or K buttons, pressing any two buttons also works.
Playable
In Champion Edition and Hyper Fighting, every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with START (and also used for mirror matches). Hyper Fighting gives every character a new primary color scheme and uses the original color schemes as the secondary colors.
Bosses
The four boss characters are only playable in Champion Edition and Hyper Fighting.
M. Bison (Balrog) | |||||||||||||||||||||
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Origin: U.S.A. Date of birth: 1968-09-04 Height: 6'5" Weight: 252 lbs. Blood type: A | |||||||||||||||||||||
An American boxer who was once one of the world's greatest heavyweight boxers. He began working for Shadaloo for easy money. All of his attacks are performed with punches and similar strikes such as elbows or headbutts, including moves performed with the kick buttons.
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Balrog (Vega) | |||||||||||||||||||||
Origin: Spain Date of birth: 1967-01-27 Height: 6'0" Weight: 208 lbs. Blood type: O | |||||||||||||||||||||
A vain Spanish bullfighter who wields a claw and uses a unique style of ninjutsu. He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches.
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Sagat | |||||||||||||||||||||
Origin: Thailand Date of birth: 1955-07-02 Height: 7'4" Weight: 283 lbs. Blood type: B | |||||||||||||||||||||
A Muay Thai kickboxer from Thailand and former World Warrior champion. His defeat at the hands of Ryu's dragon punch left a deep gash across his chest.
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Vega (M. Bison) | |||||||||||||||||||||
Origin: Thailand Date of birth: Unknown Height: 5'11" Weight: 254 lbs. Blood type: A | |||||||||||||||||||||
The leader of the criminal organization Shadaloo, who uses a mysterious power known as Psycho Power. He is the final opponent of the game.
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Stages
- Main article: Capcom Generation: Dai 5 Shuu Kakutouka-tachi/Comparisons.
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Bonus stages
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
History
Release
While the Saturn version was only released in Japan, the PlayStation version was released internationally as Street Fighter Collection 2 (marketed as a sequel to Street Fighter Collection).
Production credits
Street Fighter II: The World Warrior
- Planner: Nin, Akiman
- Character Designer: S.Y, Ikusan.Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S•Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
- Programmer: Shin., Marina, Marina, Ecchro!
- Sound: Shimo-P., Oyaji-Oyaji
- Special Thanks: CBX, Poo, Kanekon, Shono.
Street Fighter II′: Champion Edition
- Planner: Nin, Akiman
- Character Designer: S.Y, Ikusan.Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S•Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki
- Programmer: Shin., Marina, Macchan, Ecchro!
- Sound: Shimo-P., Oyaji-Oyaji
- Design Support: D.James
- Special Thanks: CBX, Poo, Kanekon, Shono., Hirakin., Nac Kai, Erlingr Ogachy, Zenji., Super•Cheap•Joe
Street Fighter II′ Turbo: Hyper Fighting
- Planner: Poo, Nin, Akiman
- Character Designer: S.Y, Sho, Pigmon, Ikusan.Z, Erichan, Katuragi, Mak!!, Ballboy, Q Kyoku, Tanuki, S•Taing?, Manbou, Kurisan, Mikiman, Yamachan, Nissui, Buppo, Zummy, Ziggy, Y.Nakamura, M.Okazaki
- Programmer: Shin., Kid, Watari
- Design Support: D.James
- Sound: Shimo•P., Oyaji Oyaji.
- Special Thanks: CBX, Kanekon, Shono, Nac Kai, Erlingr Ogachy, Zenji, Super•Cheap•Joe
Magazine articles
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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69 | |
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Based on 4 reviews |
Technical information
References
- ↑ File:CapcomGeneration5 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ Dreamcast Magazine, "1998-05 (1998-12-18)" (JP; 1998-12-04), page 5
- ↑ File:Street Fighter II Saturn credits.pdf
- ↑ File:Street Fighter II Champion Edition Saturn credits.pdf
- ↑ File:Street Fighter II Hyper Fighting Saturn credits.pdf
- ↑ Consoles News, "Février 1999" (FR; 1999-0x-xx), page 84
- ↑ Dreamcast Magazine, "1998-04 (1998-12-11)" (JP; 1998-11-27), page 200
- ↑ Famitsu, "1998-12-11" (JP; 1998-11-27), page 1
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
Capcom Generation: Dai 5 Shuu Kakutouka-tachi | |
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Main page | Comparisons | Magazine articles | Reception | Technical information |
Capcom Generation compilations | |
---|---|
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (1998) | Capcom Generation: Dai 2 Shuu Makai to Kishi (1998) | Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (1998) | Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) |
Street Fighter games for Sega systems | |
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Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |