Difference between revisions of "Zero the Kamikaze Squirrel"

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{{otherPage|desc=the 2024 aftermarket re-release|page=Zero the Kamikaze Squirrel (Limited Run Games)}}
 
{{Bob
 
{{Bob
 
| bobscreen=ZtKS Title.png
 
| bobscreen=ZtKS Title.png
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| developer=[[Iguana Entertainment]]
 
| developer=[[Iguana Entertainment]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=2MB
 
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
 
| peripherals=
 
| peripherals=
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| genre=Action
 
| genre=Action
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_us=1994-11{{fileref|GamePlayers US 0712.pdf|page=12}}
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| md_date_us=1994-11{{magref|gameplayers|0712|12}}<!--1994-10{{magref|megaplay|0504|54}}-->
 
| md_code_us=T-15176
 
| md_code_us=T-15176
| md_date_eu=1995-01{{fileref|MeanMachinesSega26UK.pdf|page=36}}
+
| md_rating_us=ma13
 +
| md_date_eu=1995-01{{magref|mms|26|36}}
 
| md_code_eu=T-15176-50
 
| md_code_eu=T-15176-50
| md_rrp_uk=44.99{{fileref|MeanMachinesSega33UK.pdf|page=66}}
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| md_date_uk=1995-01{{magref|mms|26|36}}
| md_date_au=199x
+
| md_code_uk=T-15176-50
 +
| md_rrp_uk=44.99{{magref|mms|33|66}}
 +
| md_date_au=1994-11{{fileref|NewReleases 1994-11 AU Catalogue.pdf|page=26}}
 
| md_code_au=FZER02SMC
 
| md_code_au=FZER02SMC
 +
| md_rrp_au=89.95{{fileref|NewReleases 1994-11 AU Catalogue.pdf|page=26}}{{magref|smz|47|28}}
 +
| md_rating_au=g
 
}}
 
}}
| vrc=ma13
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| otherformats={{NonSega|SNES}}
| oflc=gold
 
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' is a platform spin-off of the ''[[Aero the Acrobat]]'' series, starring one of Aero's enemies, Zero. It was developed by [[Iguana Entertainment]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] and Super NES in 1994. It follows Zero traveling back to his forest home to stop an evil lumberjack.
+
'''''{{PAGENAME}}''''' is a platforming game developed by [[Iguana Entertainment]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] and [[Super NES]] in 1994. It is a spin-off of the ''[[:Category:Aero the Acro-Bat (franchise)|Aero the Acro-Bat]]'' series, starring Aero's rival Zero.
 +
 
 +
==Story==
 +
{{ScreenThumb|Zero the Kamikaze Squirrel, Introduction.png|width=200|Introduction}}
 +
During the events of ''[[Aero the Acro-Bat 2]]'', Zero receives a telegram from his girlfriend Amy telling him that an evil lumberjack named Jacques Le Sheets is deforesting their homeland Stony Forest to produce counterfeit money and has also captured her father. Ignoring Edgar Ektor's protests, Zero decides to put a stop to Le Sheets. Upon arriving at the island, Zero's plane is shot down and crashes on the beach, so he starts making his way to the forest on foot. During his journey, Zero learns that Amy has also been captured after an unsuccessful attempt to save her father by herself. At the paper factory, Zero fights Le Sheets and pursues him on a flying ship. Aboard the ship, Zero finds that the mastermind is none other than Edgar Ektor. After defeating Ektor with Amy's assistance, the two squirrels parachute safely away, while Ektor's ship crashes into a cliff.
  
 
==Gameplay==
 
==Gameplay==
Zero has a dizzying amount of moves on each of the three buttons. The default buttons are as follows:
+
{{ScreenThumb|Zero the Kamikaze Squirrel, Map.png|width=200|Map}}
*Pressing {{A}} while standing throws shurikens. Holding {{up}} while pressing {{A}} throws them upwards at an angle. Jumping and pressing {{up}} or {{down}} will fire them at those downward angles. Bizarrely, pressing {{A}} as soon as possible when you jump fires at a weird curving upward angle. You can't fire shuriken while crouching.
+
The game is a platformer that follows Zero traveling back to his forest home to stop an evil lumberjack. The game contains seven worlds with multiple levels in each. The goal of each level is to reach the exit at the end, which is sometimes guarded by a boss.
*Pressing {{B}} while standing jumps. Pressing it again performs an unusual double jump that carries momentum instead of having its own, so doing it early works best. While Zero is spinning, you can't do anything except the Super Slam. After the initial jump or after a double jump, pressing {{down}}+{{B}} performs a strange swooping attack. While crouching, Zero readies his nunchaku; press {{B}} here to swing it.
 
*Holding {{C}} while standing ''still'' has Zero pull out a scope; press a direction to look around. Holding {{C}} while running does a [https://www.youtube.com/watch?v=-qF7DeUrcbg ''very particular'' forward flip] which can damage enemies, and he will continue to perform them as you hold the button and as he hits land (you can stop one at any point by releasing {{C}}); if a forward flip lasts long enough, he will eventually attempt to dive for damage. Finally, pressing {C} in mid-air has Zero do his Super Slam, which can be controlled with {{left}} and {{right}} before he lands, and can be canceled out of by jumping (warning: puts him in spinning state). You can, for example, forward flip into the air, release {{C}}, then press {{C}} again to Super Slam.
 
  
When remapping buttons, you must take the variety of moves per-button into account.
+
As an accomplished martial artist, Zero has a dizzying amount of moves. Zero walks with {{left}} and {{right}} and crouches with {{down}}. While crouching, Zero readies his nunchaku; he swings them with {{B}}. Zero can throw shurikens with {{A}} while standing (but not crouching) or in midair. Shurikens can be thrown at diagonal angles by holding {{up}} or (while jumping) {{down}}. Like Aero's stars, shurikens are limited in supply and must be collected in the levels to use.
  
===Tips and tricks===
+
Zero performs a "flic-flac," a forward leap with his legs first, with {{C}} while moving or while holding {{left}} or {{right}}. He leaps farther if the button is held for longer. This move kicks enemies that are in the way. Zero can pull out a scope and look around (to anticipate hazards) by holding {{C}} while standing still and moving the D-Pad around.
Pausing the game and pressing either {{A}}{{C}}{{right}}{{A}}{{B}} or {{right}}{{up}}{{B}}{{A}}{{down}}{{up}}{{B}}{{down}}{{up}}{{B}} brings up a screen to select a level to start at, as well as the ending sequence and other screens. Once this cheat is used, you can return to that screen whenever you want pressing just {{A}}{{B}}{{C}} with the game paused.
+
 
 +
Zero jumps with {{B}}. He can perform a spinning double jump by pressing {{B}} while in midair. Unusually, this spin jump carries the momentum of the first jump instead of having its own, so it works most effectively when executed early in the jump. While in the air (but not during a spin), Zero can perform a swooping maneuver with {{down}}+{{B}}. The swoop covers a distance about half the width of the screen and can be used to attack enemies. Zero can dive in midair with {{C}}. If he hits the ground or an enemy from a dive, he slams into it. He can spin out of a dive with {{B}}. He can change the direction out the dive by pressing {{C}} again while holding a direction on the D-Pad: {{up}} or {{left}} move him in the next direction counterclockwise, while {{down}} or {{right}} move him in the next direction clockwise. He can dive around barriers in this way.
 +
 
 +
Some levels have Zero riding a jetski or a speedboat. In these levels, he slows down with {{left}}, speeds up with {{right}}, and moves with {{up}} and {{down}}. He jumps with {{A}}, {{B}}, or {{C}}.
 +
 
 +
Zero has a health bar and starts each level with four health points (which can be extended up to six hit points by collecting items). He loses a hit point whenever he takes damage from an enemy and loses a life when he loses every health point. Some hazards, such as lava, cost Zero a life regardless of how many health points he has left. The game ends if Zero loses all of his lives, but there are unlimited continues.
 +
 
 +
===Objects===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Bonus Door
 +
| sprite={{sprite | Zero the Kamikaze Squirrel, Objects.png | 1.5 | crop_width=112 | crop_height=15 | crop_x=80 | crop_y=0}}
 +
| desc=Jump on the bellows multiple times to blow up the door, then enter the door by standing in front of it and pressing {{up}} to enter a bonus room filled with items.
 +
}}
 +
{{InfoRow
 +
| title=Checkpoint
 +
| sprite={{sprite | Zero the Kamikaze Squirrel, Objects.png | 1.5 | crop_width=16 | crop_height=45 | crop_x=0 | crop_y=0}}
 +
| desc=Checkpoint where Zero is revived after losing a life.
 +
}}
 +
{{InfoRow
 +
| title=Goal
 +
| sprite={{sprite | Zero the Kamikaze Squirrel, Objects.png | 1.5 | crop_width=64 | crop_height=60 | crop_x=16 | crop_y=0}}
 +
| desc=Pull down the scroll to end the level.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Shurikens
 +
| sprite={{sprite | Zero the Kamikaze Squirrel, Items.png | 2 | crop_width=48 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Increases Zero's supply of shurikens by 1 (red/silver), 5 (blue/silver), or 10 (gold).
 +
}}
 +
{{InfoRow
 +
| title=Food
 +
| sprite={{sprite | Zero the Kamikaze Squirrel, Items.png | 2 | crop_width=96 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Awards bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Coin
 +
| sprite={{sprite | Zero the Kamikaze Squirrel, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=0}}
 +
| desc=Collect 100 coins for an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Z
 +
| sprite={{sprite | Zero the Kamikaze Squirrel, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=160 | crop_y=0}}
 +
| desc=Adds another health point, up to a maximum of 6.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Zero the Kamikaze Squirrel, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=176 | crop_y=0}}
 +
| desc=Awards an extra life.
 +
}}
 +
}}
 +
 
 +
===Worlds===
 +
All worlds have two levels, except for the Toxic Waste Pool (one level) and the Factory (three levels).
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=The Beach
 +
| screenshot=ZerotheKamikazeSquirrel MD Level1 Beach.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Cliffs
 +
| screenshot=ZerotheKamikazeSquirrel MD Level2 Cliff.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Mountain Tunnels
 +
| screenshot=ZerotheKamikazeSquirrel MD Level3 Tunnels.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The River Rapids
 +
| screenshot=ZerotheKamikazeSquirrel MD Level4 Rapids.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Forest
 +
| screenshot=ZerotheKamikazeSquirrel MD Level5 Forest.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Toxic Waste Pool
 +
| screenshot=ZerotheKamikazeSquirrel MD Level6 Toxic.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Factory
 +
| screenshot=ZerotheKamikazeSquirrel MD Level7 Factory.png
 +
| desc=
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==
 
{{multicol|
 
{{multicol|
'''Created and Produced by''': Justin Siller<br>
+
{{creditstable|
'''Directed by''': Neill Glancy, Team Iguana<br>
+
*'''Created and Produced by:''' Justin Siller
'''Game Design''': Justin Siller, Neill Glancy, Team Zero<br>
+
*'''Directed by:''' Neill Glancy, Team Iguana
'''Team Leader''': Neill Glancy<br>
+
*'''Game Design:''' Justin Siller, Neill Glancy, Team Zero
'''Executive Producer (Iguana)''': Jeff Spangenberg<br>
+
*'''Team Leader:''' Neill Glancy
'''Executive Producer (Sunsoft)''': David Siller<br>
+
*'''Executive Producer (Iguana):''' [[Jeff Spangenberg]]
'''Programming''': Stephen Broumley, Craig Galley<br>
+
*'''Executive Producer (Sunsoft):''' David Siller
'''Genesis Engine''': Carl Wade<br>
+
*'''Programming:''' Stephen Broumley, Craig Galley
'''Art Director (Iguana)''': Matt Stubbington<br>
+
*'''Genesis Engine:''' Carl Wade
'''Technical Director (Iguana)''': Craig Galley<br>
+
*'''Art Director (Iguana):''' Matt Stubbington
'''Creative Director (Iguana)''': Nigel Cook<br>
+
*'''Technical Director (Iguana):''' Craig Galley
'''Art Director (Sunsoft)''': Mario Zavala<br>
+
*'''Creative Director (Iguana):''' Nigel Cook
'''Lead Artists''': Jools Watsham, Matt Stubbington<br>
+
*'''Art Director (Sunsoft):''' Mario Zavala
'''Artists''': Robbie Miller, Scott Brocker, Mark Pitcher<br>
+
*'''Lead Artists:''' Jools Watsham, Matt Stubbington
'''Additional Art''': William B. Yeatts, Michael McCallion<br>
+
*'''Artists:''' Robbie Miller, Scott Brocker, Mark Pitcher
'''Conceptual Art''': Mario Zavala, Justin Siller, Team Zero<br>
+
*'''Additional Art:''' William B. Yeatts, Michael McCallion
'''Additional Rendered Art''': Neill Glancy<br>
+
*'''Conceptual Art:''' Mario Zavala, Justin Siller, Team Zero
'''Martial Arts Consultant''': Ryan Siller<br>
+
*'''Additional Rendered Art:''' Neill Glancy
'''Music Coordinators''': Jay Moon, Darrin Stubbington<br>
+
*'''Martial Arts Consultant:''' Ryan Siller
'''Music and Sound Effects''': Fox Productions<br>
+
*'''Music Coordinators:''' Jay Moon, Darrin Stubbington
'''Project Manager''': Jay Moon<br>
+
*'''Music and Sound Effects:''' Fox Productions
'''Technical Manager''': Al Artus<br>
+
*'''Project Manager:''' Jay Moon
'''Consumer Products Manager''': Steve Gehrke<br>
+
*'''Technical Manager:''' Al Artus
'''Marketing Director''': Karen Shadley<br>
+
*'''Consumer Products Manager:''' Steve Gehrke
'''Chairman''': Masami Maeda<br>
+
*'''Marketing Director:''' Karen Shadley
'''Vice Chairman''': Tad Shimamoto<br>
+
*'''Chairman:''' Masami Maeda
'''International Development Coordinator''': Kenji Yoshioka<br>
+
*'''Vice Chairman:''' Tad Shimamoto
'''Game Test Manager''': Sam Patel<br>
+
*'''International Development Coordinator:''' Kenji Yoshioka
'''Game Testing''': Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo<br>
+
*'''Game Test Manager:''' Sam Patel
'''Game Manual''': Alison Quirion<br>
+
*'''Game Testing:''' Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo
'''Executive Assistant''': Nanette Hyssong<br>
+
*'''Game Manual:''' Alison Quirion
'''Customer Service and Credit''': Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster<br>
+
*'''Executive Assistant:''' Nanette Hyssong
'''Sunsoft Thanks to''': Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai<br>
+
*'''Customer Service and Credit:''' Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
'''Sunsoft Very Special Thanks to''': Debra Siller<br>
+
*'''Sunsoft Thanks to:''' Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
'''Iguana Thanks to''': Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat
+
*'''Sunsoft Very Special Thanks to:''' Debra Siller
 +
*'''Iguana Thanks to:''' Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat
 +
| source=In-game credits
 +
| pdf=Zero the Kamikaze Squirrel MD credits.pdf
 +
| console=MD
 +
}}
 
}}
 
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|GamePro US 064.pdf|gamepro|64|207
+
|gamepro|64|207
|EGM2 US 05.pdf|egm2|5|149
+
|egm2|5|149
|EGM US 065.pdf|egm|65|151
+
|egm|65|151
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
+
{{Scanbox
| egm=83
 
| gameplayers=82
 
| gamesworld=69
 
| gamesworld_source={{num|14|page=70}}
 
| mms=82
 
| mms_source={{num|33|page=66/67|pdf=MeanMachinesSega33UK.pdf|pdfpage=66}}
 
| segapower=75
 
| segapower_source={{num|71|page=54}}
 
| segapro=86
 
| segapro_source={{num|47|page=62/63}}
 
| vgce=80
 
}}{{Scanbox
 
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=US
 
| region=US
Line 110: Line 205:
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=AU
 
| region=AU
 +
| front=ZtKS MD AU Box.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=AU (Manual Misprint)
 
| front=ZtKS MD AU Box.jpg
 
| front=ZtKS MD AU Box.jpg
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
 
==References==
 
==References==
<references />
+
<references/>
 +
 
 +
{{ZerotheKamikazeSquirrelOmni}}
 +
{{AerotheAcroBat}}

Revision as of 01:08, 29 May 2024

For the 2024 aftermarket re-release, see Zero the Kamikaze Squirrel (Limited Run Games).

n/a

ZtKS Title.png

Zero the Kamikaze Squirrel
System(s): Sega Mega Drive
Publisher: Sunsoft
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-15176
Videogame Rating Council: MA-13
Sega Mega Drive
EU
T-15176-50
Sega Mega Drive
UK
£44.9944.99[3] T-15176-50
Sega Mega Drive
AU
$89.9589.95[4][5] FZER02SMC
OFLC: G
Non-Sega versions

Zero the Kamikaze Squirrel is a platforming game developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and Super NES in 1994. It is a spin-off of the Aero the Acro-Bat series, starring Aero's rival Zero.

Story

Zero the Kamikaze Squirrel, Introduction.png

Introduction

During the events of Aero the Acro-Bat 2, Zero receives a telegram from his girlfriend Amy telling him that an evil lumberjack named Jacques Le Sheets is deforesting their homeland Stony Forest to produce counterfeit money and has also captured her father. Ignoring Edgar Ektor's protests, Zero decides to put a stop to Le Sheets. Upon arriving at the island, Zero's plane is shot down and crashes on the beach, so he starts making his way to the forest on foot. During his journey, Zero learns that Amy has also been captured after an unsuccessful attempt to save her father by herself. At the paper factory, Zero fights Le Sheets and pursues him on a flying ship. Aboard the ship, Zero finds that the mastermind is none other than Edgar Ektor. After defeating Ektor with Amy's assistance, the two squirrels parachute safely away, while Ektor's ship crashes into a cliff.

Gameplay

Zero the Kamikaze Squirrel, Map.png

Map

The game is a platformer that follows Zero traveling back to his forest home to stop an evil lumberjack. The game contains seven worlds with multiple levels in each. The goal of each level is to reach the exit at the end, which is sometimes guarded by a boss.

As an accomplished martial artist, Zero has a dizzying amount of moves. Zero walks with Left and Right and crouches with Down. While crouching, Zero readies his nunchaku; he swings them with B. Zero can throw shurikens with A while standing (but not crouching) or in midair. Shurikens can be thrown at diagonal angles by holding Up or (while jumping) Down. Like Aero's stars, shurikens are limited in supply and must be collected in the levels to use.

Zero performs a "flic-flac," a forward leap with his legs first, with C while moving or while holding Left or Right. He leaps farther if the button is held for longer. This move kicks enemies that are in the way. Zero can pull out a scope and look around (to anticipate hazards) by holding C while standing still and moving the D-Pad around.

Zero jumps with B. He can perform a spinning double jump by pressing B while in midair. Unusually, this spin jump carries the momentum of the first jump instead of having its own, so it works most effectively when executed early in the jump. While in the air (but not during a spin), Zero can perform a swooping maneuver with Down+B. The swoop covers a distance about half the width of the screen and can be used to attack enemies. Zero can dive in midair with C. If he hits the ground or an enemy from a dive, he slams into it. He can spin out of a dive with B. He can change the direction out the dive by pressing C again while holding a direction on the D-Pad: Up or Left move him in the next direction counterclockwise, while Down or Right move him in the next direction clockwise. He can dive around barriers in this way.

Some levels have Zero riding a jetski or a speedboat. In these levels, he slows down with Left, speeds up with Right, and moves with Up and Down. He jumps with A, B, or C.

Zero has a health bar and starts each level with four health points (which can be extended up to six hit points by collecting items). He loses a hit point whenever he takes damage from an enemy and loses a life when he loses every health point. Some hazards, such as lava, cost Zero a life regardless of how many health points he has left. The game ends if Zero loses all of his lives, but there are unlimited continues.

Objects

Zero the Kamikaze Squirrel, Objects.png
Bonus Door
Jump on the bellows multiple times to blow up the door, then enter the door by standing in front of it and pressing Up to enter a bonus room filled with items.
Zero the Kamikaze Squirrel, Objects.png
Checkpoint
Checkpoint where Zero is revived after losing a life.
Zero the Kamikaze Squirrel, Objects.png
Goal
Pull down the scroll to end the level.

Items

Zero the Kamikaze Squirrel, Items.png
Shurikens
Increases Zero's supply of shurikens by 1 (red/silver), 5 (blue/silver), or 10 (gold).
Zero the Kamikaze Squirrel, Items.png
Food
Awards bonus points.
Zero the Kamikaze Squirrel, Items.png
Coin
Collect 100 coins for an extra life.
Zero the Kamikaze Squirrel, Items.png
Z
Adds another health point, up to a maximum of 6.
Zero the Kamikaze Squirrel, Items.png
1-Up
Awards an extra life.

Worlds

All worlds have two levels, except for the Toxic Waste Pool (one level) and the Factory (three levels).

ZerotheKamikazeSquirrel MD Level1 Beach.png

The Beach

ZerotheKamikazeSquirrel MD Level2 Cliff.png

The Cliffs

ZerotheKamikazeSquirrel MD Level3 Tunnels.png

The Mountain Tunnels

ZerotheKamikazeSquirrel MD Level4 Rapids.png

The River Rapids

ZerotheKamikazeSquirrel MD Level5 Forest.png

The Forest

ZerotheKamikazeSquirrel MD Level6 Toxic.png

The Toxic Waste Pool

ZerotheKamikazeSquirrel MD Level7 Factory.png

The Factory

Production credits

  • Created and Produced by: Justin Siller
  • Directed by: Neill Glancy, Team Iguana
  • Game Design: Justin Siller, Neill Glancy, Team Zero
  • Team Leader: Neill Glancy
  • Executive Producer (Iguana): Jeff Spangenberg
  • Executive Producer (Sunsoft): David Siller
  • Programming: Stephen Broumley, Craig Galley
  • Genesis Engine: Carl Wade
  • Art Director (Iguana): Matt Stubbington
  • Technical Director (Iguana): Craig Galley
  • Creative Director (Iguana): Nigel Cook
  • Art Director (Sunsoft): Mario Zavala
  • Lead Artists: Jools Watsham, Matt Stubbington
  • Artists: Robbie Miller, Scott Brocker, Mark Pitcher
  • Additional Art: William B. Yeatts, Michael McCallion
  • Conceptual Art: Mario Zavala, Justin Siller, Team Zero
  • Additional Rendered Art: Neill Glancy
  • Martial Arts Consultant: Ryan Siller
  • Music Coordinators: Jay Moon, Darrin Stubbington
  • Music and Sound Effects: Fox Productions
  • Project Manager: Jay Moon
  • Technical Manager: Al Artus
  • Consumer Products Manager: Steve Gehrke
  • Marketing Director: Karen Shadley
  • Chairman: Masami Maeda
  • Vice Chairman: Tad Shimamoto
  • International Development Coordinator: Kenji Yoshioka
  • Game Test Manager: Sam Patel
  • Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo
  • Game Manual: Alison Quirion
  • Executive Assistant: Nanette Hyssong
  • Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
  • Sunsoft Thanks to: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
  • Sunsoft Very Special Thanks to: Debra Siller
  • Iguana Thanks to: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat
Source:
In-game credits
Zero the Kamikaze Squirrel MD credits.pdf
[6]

Magazine articles

Main article: Zero the Kamikaze Squirrel/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[9]
Cool Gamer (RU)
70
[10]
Electronic Games (1992-1995) (US) NTSC-U
75
[11]
Electronic Gaming Monthly (US) NTSC-U
83
[12]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[13]
Game Players (US) NTSC-U
82
[14]
GamePro (US) NTSC-U
75
[15]
Games World: The Magazine (UK) PAL
69
[16]
Game Informer (US) NTSC-U
72
[17]
Hobby Consolas (ES)
84
[18]
MAN!AC (DE) PAL
75
[19]
Mega Fun (DE) PAL
81
[20]
Mean Machines Sega (UK) PAL
82
[3]
Play Time (DE) PAL
83
[21]
Sega Magazin (DE)
84
[22]
Sega Magazine (UK) PAL
80
[23]
Sega Power (UK) PAL
75
[24]
Sega Pro (UK) PAL
86
[25]
Sega Mega Drive Review (RU)
70
[26]
Super Juegos (ES)
90
[27]
Todo Sega (ES)
86
[28]
Tricks 16 bit (RU)
79
[29]
VideoGames (US) NTSC-U
80
[30]
Sega Mega Drive
77
Based on
23 reviews

Zero the Kamikaze Squirrel

Mega Drive, US
ZtKS MD US Box.jpg
Cover
ZtKS MD US Cart.jpg
Cart
Mega Drive, EU
ZtKS MD EU Box.jpg
Cover
ZtKS MD EU Cart.jpg
Cart
ZtKS MD EU Manual.jpg
Manual
Mega Drive, AU
ZtKS MD AU Box.jpg
Cover
Mega Drive, AU (Manual Misprint)
ZtKS MD AU Box.jpg
Cover

Technical information

Main article: Zero the Kamikaze Squirrel/Technical information.

References

  1. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 12
  2. 2.0 2.1 Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 36
  3. 3.0 3.1 Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 66
  4. 4.0 4.1 File:NewReleases 1994-11 AU Catalogue.pdf, page 26
  5. Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 28
  6. File:Zero the Kamikaze Squirrel MD credits.pdf
  7. EGM², "November 1994" (US; 1994-1x-xx), page 149
  8. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 151
  9. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 272
  10. Cool Gamer, "9" (RU; 2002-10-13), page 243
  11. Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 164
  12. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
  13. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 369
  14. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 134
  15. GamePro, "December 1994" (US; 1994-xx-xx), page 114
  16. Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 70
  17. Game Informer, "February 1995" (US; 1995-0x-xx), page 19
  18. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 130
  19. MAN!AC, "01/95" (DE; 1994-12-07), page 80
  20. Mega Fun, "12/94" (DE; 1994-11-23), page 128
  21. Play Time, "1/95" (DE; 1994-12-07), page 100
  22. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 72
  23. Sega Magazine, "July 1995" (UK; 1995-06-15), page 90
  24. Sega Power, "October 1995" (UK; 1995-08-17), page 54
  25. Sega Pro, "July 1995" (UK; 1995-06-08), page 62
  26. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 177
  27. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 46
  28. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 43
  29. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 234
  30. VideoGames, "December 1994" (US; 1994-1x-xx), page 82


Zero the Kamikaze Squirrel

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Aero the Acro-Bat (1993) | Zero the Kamikaze Squirrel (1994) | Aero the Acro-Bat 2 (1995)