Difference between revisions of "The King of Fighters '96"
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{{ScreenThumb|King of Fighters 96 Saturn, Character Select.png|width=200|Character select}} | {{ScreenThumb|King of Fighters 96 Saturn, Character Select.png|width=200|Character select}} | ||
{{ScreenThumb|King of Fighters 96 Saturn, Gameplay.png|width=200|Gameplay}} | {{ScreenThumb|King of Fighters 96 Saturn, Gameplay.png|width=200|Gameplay}} | ||
− | The game is a team fighting game featuring characters from multiple [[SNK]] franchises. This entry adds increased maneuverability techniques, replacing the forward hop with the ability to run, replacing the dodge mechanic of the previous games with a new roll, and adding short hops. Command normals have been removed, most projectile attacks have been weakened, the inputs for many special moves have been simplified, throw escapes have been added, and "Super Desperation" moves have been introduced. Most of the sprites for returning characters have been redrawn or revised, some of the teams were rearranged, and several new characters were added (and some characters were removed) | + | The game is a team fighting game featuring characters from multiple [[SNK]] franchises. This entry adds increased maneuverability techniques, replacing the forward hop with the ability to run, replacing the dodge mechanic of the previous games with a new roll, and adding short hops. Command normals have been removed, most projectile attacks have been weakened, the inputs for many special moves have been simplified, throw escapes have been added, and "Super Desperation" moves have been introduced. Most of the sprites for returning characters have been redrawn or revised, some of the teams were rearranged, and several new characters were added (and some characters were removed). |
As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. | As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated. | ||
− | Characters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can perform short hops by pressing {{upleft}}, {{up}}, or {{upright}}, followed by {{down}} quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}} | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can perform short hops by pressing {{upleft}}, {{up}}, or {{upright}}, followed by {{down}} quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing {{down}}, then {{upleft}} or {{upright}} quickly. Characters can perform a weak punch with {{X}}, a strong punch with {{A}}, a weak kick with {{Y}}, or a strong kick with {{B}}. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. |
Characters have knockdown attacks, which knock the opponent over, that are performed with {{A}}+{{B}}. This can be done while standing or jumping. Characters can perform evasive rolls with {{X}}+{{Y}} to roll backward or {{right}}+{{X}}+{{Y}} to roll forward (or {{left}}+{{X}}+{{Y}} when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close. | Characters have knockdown attacks, which knock the opponent over, that are performed with {{A}}+{{B}}. This can be done while standing or jumping. Characters can perform evasive rolls with {{X}}+{{Y}} to roll backward or {{right}}+{{X}}+{{Y}} to roll forward (or {{left}}+{{X}}+{{Y}} when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close. | ||
− | When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with {{X}}+{{Y}}+{{A}}+{{B}} if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Ryo always helps his sister Yuri, but Kyo never helps his rival Iori. | + | Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with {{X}}+{{Y}}+{{A}}+{{B}} if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Ryo always helps his sister Yuri, but Kyo never helps his rival Iori. |
− | Blocking can be done by holding the D-Pad in the opposite direction of the opponent while standing | + | Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing {{X}}+{{Y}} at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing {{X}}+{{Y}} upon landing. |
− | Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{X}}+{{Y}}+{{A}}, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character | + | Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding {{X}}+{{Y}}+{{A}}, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character performs a Super Desperation move instead. Super Desperation moves are typically variations of the Desperation move that hit more times or do more damage, but they sometimes have more significant differences. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs the contents of the power gauge. |
Characters can taunt with {{X}}+{{A}}, which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. | Characters can taunt with {{X}}+{{A}}, which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. | ||
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*'''Team Play:''' A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against all of the teams in the game (ending with the bosses Chizuru Kagura and Goenitz), for a total of 11 matches. There are storyline intermissions throughout the game. This is the main mode. | *'''Team Play:''' A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against all of the teams in the game (ending with the bosses Chizuru Kagura and Goenitz), for a total of 11 matches. There are storyline intermissions throughout the game. This is the main mode. | ||
− | *'''Team Vs:''' A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match | + | *'''Team Vs:''' A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match. |
− | *'''Single Play:''' A single-player mode where the player chooses a character and | + | *'''Single Play:''' A single-player mode where the player chooses a character and fights one-on-one matches against one character from every team (ending with the bosses Chizuru Kagura and Goenitz), for a total of 11 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game. |
− | *'''Single Vs:''' A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match | + | *'''Single Vs:''' A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match. |
− | *'''Survivor:''' A single-player mode where the player chooses a character and | + | *'''Survivor:''' A single-player mode where the player chooses a character and fights one-on-three matches against all of the teams in the game (ending with the bosses Chizuru Kagura and Goenitz), for a total of 11 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance). |
− | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert). This is the last ''King of Fighters'' game where the player fights every team in the single-player mode. | + | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. This is the last ''King of Fighters'' game where the player fights every team in the single-player mode. |
===Characters=== | ===Characters=== | ||
{{MoveListNote|legend=NeoGeo}} | {{MoveListNote|legend=NeoGeo}} | ||
+ | Most of the characters from the previous game return, but the Rivals Team was disbanded, with only Iori Yagami returning, and Heidern and Takuma Sakazaki retired from the tournament. | ||
+ | |||
+ | The new characters from other SNK games are Kasumi Todoh from ''Art of Fighting 3'' and a new Boss Team consisting of Geese Howard from ''[[Fatal Fury]]'', Wolfgang Krauser from ''[[Fatal Fury 2]]'', and Mr. Big from ''[[Art of Fighting]]''. The new original characters are Leona, an amnesiac raised by Heidern who is linked to the Orochi plotline; Mature and Vice, Rugal's secretaries who are now playable; and Chizuru Kagura and Goenitz, the two bosses. | ||
+ | |||
In the options, players can set the function of the extra buttons on the Saturn control pad under the "Play Style" setting. Normal leaves them unassigned (which is the default setting), Simple assigns special mechanics to them that usually take multiple button presses (similar to the default assignments in ''[[King of Fighters '95]]''), and Special assigns special moves to them (which vary by character). The assignments for the Simple control scheme are {{Z}} for evasive rolls, {{C}} for knockdown attacks, {{L}} for taunting, and {{R}} to power up or for a support attack. | In the options, players can set the function of the extra buttons on the Saturn control pad under the "Play Style" setting. Normal leaves them unassigned (which is the default setting), Simple assigns special mechanics to them that usually take multiple button presses (similar to the default assignments in ''[[King of Fighters '95]]''), and Special assigns special moves to them (which vary by character). The assignments for the Simple control scheme are {{Z}} for evasive rolls, {{C}} for knockdown attacks, {{L}} for taunting, and {{R}} to power up or for a support attack. | ||
====Shujinkou Team==== | ====Shujinkou Team==== | ||
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| portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=224 | crop_x=0 | crop_y=0}} | | portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Kyo Kusanagi.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Kyo Kusanagi.gif}} | ||
− | | desc=The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣). He has a nightmare in which he sees Goenitz, a member of the Hakkesshu, trying to revive Orochi, and he reassembles the team to defeat him. | + | | desc=The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣), and his family crest is the sun, stylized as a halo of fire, which he wears on the back of his jacket. He has a nightmare in which he sees Goenitz, a member of the Hakkesshu, trying to revive Orochi, and he reassembles the team to defeat him. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | + | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} |
− | {{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} | + | {{MoveListRow | 115 Shiki: Dokugami | {{QCF}} {{HP}} | Kyo steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with {{HCB}} {{punch}} or a jumping attack (402 Shiki: Batsu Yomi) with {{right}}+{{punch}}.}} |
− | {{MoveListRow | 100 Shiki Oni Yaki<br>(Special {{Z}}) | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki: Oni Yaki<br>(Special {{Z}}) | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 910 Shiki Nue | + | {{MoveListRow | 910 Shiki: Nue Tsumi | {{QCB}} {{punch}} | Kyo launches his opponent into the air with an uppercut. If he is attacked before the uppercut, he counters with an elbow drop (Ge Shiki: Ryuu Iri) against a high or mid attack or a downward flaming punch (Ge Shiki: Tora Fuse) against a low attack.}} |
− | {{MoveListRow | 75 Shiki Kai<br>(Special {{C}}) | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}} | + | {{MoveListRow | 75 Shiki: Kai<br>(Special {{C}}) | {{QCF}} {{kick}} | Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with {{HK}}. It can be followed up with another kick by pressing {{kick}} again.}} |
− | {{MoveListRow | 202 Shiki Koto Tsuki You<br>(Special {{L}}) | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.}} | + | {{MoveListRow | 202 Shiki: Koto Tsuki You<br>(Special {{L}}) | {{HCB}} {{kick}} | Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with {{HK}}.}} |
{{MoveListRow | R.E.D. Kick<br>(Special {{R}}) | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | R.E.D. Kick<br>(Special {{R}}) | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | + | {{MoveListRow | Ura 108 Shiki: Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames. |
+ | {{ESMove | desc=Super Desperation move | Kyo does a version of the move that does more damage.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Raijin Ken<br>(Special {{R}}) | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. This move can be performed in midair.}} | {{MoveListRow | Raijin Ken<br>(Special {{R}}) | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. This move can be performed in midair.}} | ||
− | {{MoveListRow | Iai Geri<br>(Special {{C}}) | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over.}} | + | {{MoveListRow | Iai Geri<br>(Special {{C}}) | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick that knocks his opponent over (Handou Sandan Geri).}} |
− | {{MoveListRow | | + | {{MoveListRow | Shinkuu Kakate Goma<br>(Special {{L}}) | {{HCB}} {{kick}} | Benimaru stands on one hand and spins his body around, kicking with both legs, knocking his opponent far back on impact. He spins for longer when the move is performed with {{HK}}.}} |
{{MoveListRow | Super Inazuma Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}} | {{MoveListRow | Super Inazuma Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.}} | ||
{{MoveListRow | Benimaru Coleda | {{HCF}} {{HP}} (close) | Benimaru grabs and electrocutes his opponent.}} | {{MoveListRow | Benimaru Coleda | {{HCF}} {{HP}} (close) | Benimaru grabs and electrocutes his opponent.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}} | + | {{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times. |
+ | {{ESMove | desc=Super Desperation move | Benimaru does a version of the move that does more damage.}}}} | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air.}} | + | {{MoveListRow | Jigoku Gokuraku Otoshi | {{HCB}} {{HCB}} {{punch}} (close) | Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air. |
+ | {{ESMove | desc=Super Desperation move | Daimon grabs and trips his opponent, then picks up and slams them back and forth seven times before throwing them high into the air, finishing by clapping the ground as the opponent hits it.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Burn Knuckle<br>(Special {{L}}) | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Burn Knuckle<br>(Special {{L}}) | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Power Wave<br>(Special {{R}}) | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Power Wave<br>(Special {{R}}) | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll a short distance across the ground, which knocks the opponent back on impact. The projectile travels slightly further when the move is performed with {{HP}}.}} |
{{MoveListRow | Power Dunk<br>(Special {{Z}}) | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}} | {{MoveListRow | Power Dunk<br>(Special {{Z}}) | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Rising Tackle<br>(Special {{C}}) | {{DPF}} {{punch}} | Terry spins into the air while upside down and holding an arm out. | + | {{MoveListRow | Rising Tackle<br>(Special {{C}}) | {{DPF}} {{punch}} | Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with {{HP}}.}} |
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Power Geyser | {{QCB}} {{downleft}} {{right}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | + | {{MoveListRow | Power Geyser | {{QCB}} {{downleft}} {{right}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him. |
+ | {{ESMove | desc=Super Desperation move | Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.}}}} | ||
}} | }} | ||
}} | }} | ||
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| desc=Terry's brother and a ninja of the Shiranui-ryuu style. | | desc=Terry's brother and a ninja of the Shiranui-ryuu style. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hishou Ken<br>(Special {{R}}) | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. | + | {{MoveListRow | Hishou Ken<br>(Special {{R}}) | {{QCB}} {{punch}} | Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Shouryuu Dan<br>(Special {{Z}}) | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which | + | {{MoveListRow | Shouryuu Dan<br>(Special {{Z}}) | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Zan'ei Ken<br>(Special {{C}}) | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike that knocks the opponent back.}} | + | {{MoveListRow | Zan'ei Ken<br>(Special {{C}}) | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} | Andy charges forward while ramming with his shoulder and knee. If the player presses {{QCF}} {{punch}} during the move, Andy follows up with an additional strike (Ga Dan Kou) that knocks the opponent back.}} |
− | {{MoveListRow | Kuuhaa Dan<br>(Special {{L}}) | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move | + | {{MoveListRow | Kuuhaa Dan<br>(Special {{L}}) | {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with {{HK}}.}} |
− | {{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with {{punch}} or a rolling kick with {{kick}}.}} | + | {{MoveListRow | Gen'ei Shiranui | {{QCF}} {{kick}} in midair | Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over (Shimo Agito) with {{punch}} or a rolling kick (Uwa Agito) with {{kick}}.}} |
− | {{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{HP}} | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} | + | {{MoveListRow | Geki Heki Haisui Shou | {{HCF}} {{HP}} (close) | Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} | + | {{MoveListRow | Chou Reppa Dan | {{down}} {{downleft}} {{HCF}} {{kick}} | Andy launches off the ground with his hands, flying at his opponent with a flaming kick. The move hits more times when it is performed with {{HK}}. |
+ | {{ESMove | desc=Super Desperation move | Andy does a version of the move that hits more times.}}}} | ||
}} | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Joe Higashi | + | | name=Joe Higashi |
| portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=224 | crop_x=224 | crop_y=224}} | | portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=224 | crop_x=224 | crop_y=224}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Joe Higashi.gif}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hurricane Upper<br>(Special {{R}}) | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}} | {{MoveListRow | Hurricane Upper<br>(Special {{R}}) | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. | + | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing {{QCF}} {{LP}} or a jumping kick that knocks his opponent over by pressing {{QCF}} {{HP}} during the move.}} |
{{MoveListRow | Slash Kick<br>(Special {{C}}) | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | {{MoveListRow | Slash Kick<br>(Special {{C}}) | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Tiger Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tiger Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike that knocks his opponent over. He ascends higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Ougon no Kakato<br>(Special {{R}}) | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | {{MoveListRow | Ougon no Kakato<br>(Special {{R}}) | {{QCB}} {{kick}} | Joe jumps forward while doing a rolling kick that can hit multiple times.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.}} | + | {{MoveListRow | Screw Upper | {{QCF}} {{QCF}} {{punch}} | Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen. |
+ | {{ESMove | desc=Super Desperation move | Joe does a version of the move that does more damage.}}}} | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
− | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.}} | + | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that does more damage.}}}} |
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | ||
+ | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times, and he performs an additional Kohou.}}}} | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
− | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.}} | + | {{ESMove | desc=Super Desperation move | Robert does a version of the move that does more damage.}}}} |
+ | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga. | ||
+ | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times, and he performs an additional Ryuu Ga.}}}} | ||
}} | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Yuri Sakazaki | + | | name=Yuri Sakazaki |
− | | portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=224 | crop_x=672 | crop_y=448}} | + | | portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=224 | crop_x=672 |crop_y=448}} |
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Yuri Sakazaki.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Yuri Sakazaki.gif}} | ||
| desc=The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu. | | desc=The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko Ou Ken<br>(Special {{R}}) | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from | + | {{MoveListRow | Ko Ou Ken<br>(Special {{R}}) | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. She slides forward slightly when the move is performed with {{HP}}.}} |
{{MoveListRow | Rai'oh Ken<br>(Special {{C}}) | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | {{MoveListRow | Rai'oh Ken<br>(Special {{C}}) | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. When the move is performed with {{HP}}, she | + | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. When the move is performed with {{HP}}, she slides forward and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}} |
{{MoveListRow | Hien Senpuu Ken<br>(Special {{Z}}) | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Hien Senpuu Ken<br>(Special {{Z}}) | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Hien Senpuu Kyaku<br>(Special {{L}}) | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Senpuu Kyaku<br>(Special {{L}}) | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands that knocks her opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
− | {{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps.}} | + | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that does more damage.}}}} |
+ | {{MoveListRow | Hien Hou'ou Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} | Yuri dashes forward, then runs up her opponent with a series of stomps. | ||
+ | {{ESMove | desc=Super Desperation move | Yuri does a version of the move that hits more times, and she finishes with a Rai'oh Ken.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Baltic Launcher<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She hovers in the air and the sphere moves forward a short distance when the move is performed with {{HP}}.}} | {{MoveListRow | Baltic Launcher<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She hovers in the air and the sphere moves forward a short distance when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Moon Slasher<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}} | {{MoveListRow | Moon Slasher<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Leona slashes the air around her in a circle, which knocks down her opponent on impact.}} | ||
− | {{MoveListRow | Grand Saber<br>(Special {{R}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand, knocking the opponent over on impact. When the move is performed with {{HK}}, | + | {{MoveListRow | Grand Saber<br>(Special {{R}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} |
{{MoveListRow | X-Calibur<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Leona flips into the air, then slashes her hands in an X pattern on the way down.}} | {{MoveListRow | X-Calibur<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Leona flips into the air, then slashes her hands in an X pattern on the way down.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | V-Slasher | {{down}} {{downright}} {{HCB}} {{punch}} in midair | Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.}} | + | {{MoveListRow | V-Slasher | {{down}} {{downright}} {{HCB}} {{punch}} in midair | Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion. |
+ | {{ESMove | desc=Super Desperation move | Leona does a version of the move with a larger explosion that does more damage.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Vulcan Punch<br>(Special {{R}}) | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | {{MoveListRow | Vulcan Punch<br>(Special {{R}}) | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
− | {{MoveListRow | Gatling Attack<br>(Special {{Z}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Gatling Attack<br>(Special {{Z}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | | + | {{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with {{HP}}.}} |
+ | {{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch that knocks his opponent over on impact.}} | ||
{{MoveListRow | Ralf Kick<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with {{HK}}.}} | {{MoveListRow | Ralf Kick<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{HK}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | {{MoveListRow | Super Argentine Back Breaker | {{HCF}} {{HK}} (close) | Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Bari Bari Vulcan Punch | {{down}} {{downright}} {{HCB}} {{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.}} | + | {{MoveListRow | Bari Bari Vulcan Punch | {{down}} {{downright}} {{HCB}} {{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut. |
− | {{MoveListRow | Unamori Vulcan Punch | {{down}} {{downright}} {{HCB}} {{kick}} | Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches.}} | + | {{ESMove | desc=Super Desperation move | Ralf slides forward with an elbow strike and spinning backhand, then another elbow strike and spinning backhand, a series of rapid explosive punches, and multiple uppercuts, finally finishing with a jumping uppercut.}}}} |
+ | {{MoveListRow | Unamori Vulcan Punch | {{down}} {{downright}} {{HCB}} {{kick}} | Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches. | ||
+ | {{ESMove | desc=Super Desperation move | Ralf does a version of the move that hits more times.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Vulcan Punch<br>(Special {{R}}) | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | {{MoveListRow | Vulcan Punch<br>(Special {{R}}) | {{repeat|{{punch}}}} | Clark does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
− | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | + | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} |
− | {{MoveListRow | Rolling Cradler<br>(Special {{C}}) | {{HCF}} {{punch}} | Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he slams the opponent.}} | + | {{MoveListRow | Rolling Cradler<br>(Special {{C}}) | {{HCF}} {{punch}} | Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}} |
− | {{MoveListRow | Frankensteiner<br>(Special {{Z}}) | {{HCF}} {{LK}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | + | {{MoveListRow | Frankensteiner<br>(Special {{Z}}) | {{HCF}} {{LK}} (close) | Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} |
− | {{MoveListRow | Super Argentine Back Breaker<br>(Special {{L}}) | {{HCF}} {{HK}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} | + | {{MoveListRow | Super Argentine Back Breaker<br>(Special {{L}}) | {{HCF}} {{HK}} (close) | Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he turns around and throws the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{HP}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.}} | + | {{MoveListRow | Ultra Argentine Back Breaker | {{HCB}} {{HCB}} {{HP}} (close) | Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground. |
+ | {{ESMove | desc=Super Desperation move | Clark tosses his opponent high into the air and catches them with a backbreaker twice, then throws them high into the air again and jumps up to catch them between his legs, riding them down for a final slam.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Psycho Ball<br>(Special {{R}}) | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Psycho Ball<br>(Special {{R}}) | {{QCB}} {{punch}} | Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Phoenix Arrow | {{QCB}} {{punch}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HP}}.}} | {{MoveListRow | Phoenix Arrow | {{QCB}} {{punch}} in midair | Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Psycho Sword<br>(Special {{Z}}) | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} | + | {{MoveListRow | Psycho Sword<br>(Special {{Z}}) | {{DPF}} {{punch}} | Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with {{HP}}. This move can be performed in midair.}} |
− | {{MoveListRow | Nu Psycho Reflector<br>(Special {{C}}) | {{HCB}} {{kick}} | Athena holds her palms out and | + | {{MoveListRow | Nu Psycho Reflector<br>(Special {{C}}) | {{HCB}} {{kick}} | Athena holds her palms out and projects a large orb of psychic power in front of her. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the orb when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Psycho Teleport<br>(Special {{L}}) | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents.}} | + | {{MoveListRow | Psycho Teleport<br>(Special {{L}}) | {{QCF}} {{kick}} | Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with {{LK}} or the full width of the screen with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Shining Crystal Bit | {{left}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or at an upward angle with {{HP}}.}} | + | {{MoveListRow | Shining Crystal Bit | {{left}} {{HCB}} {{punch}} | Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}. If the player presses {{QCB}} {{punch}} during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with {{LP}} or at an upward angle with {{HP}}. |
+ | {{ESMove | desc=Super Desperation move | Athena does a version of the move where she glows with power and does more damage.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Chou Kyuu Dan<br>(Special {{R}}) | {{QCB}} {{punch}} | Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Chou Kyuu Dan<br>(Special {{R}}) | {{QCB}} {{punch}} | Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ryuu Ren Ga Chi<br>(Special {{C}}) | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward.}} | + | {{MoveListRow | Ryuu Ren Ga Chi<br>(Special {{C}}) | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.}} |
− | {{MoveListRow | Ryuu Ren Ga Gen<br>(Special {{L}}) | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air.}} | + | {{MoveListRow | Ryuu Ren Ga Gen<br>(Special {{L}}) | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.}} |
{{MoveListRow | Ryuu Sou Geki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | {{MoveListRow | Ryuu Sou Geki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | ||
− | {{MoveListRow | Ryuu Gaku Sai<br>(Special {{Z}}) | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Ryuu Gaku Sai<br>(Special {{Z}}) | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Shinryuu Seiou Kyaku | {{down}} {{downright}} {{HCB}} {{LK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.}} | + | {{MoveListRow | Shinryuu Seiou Kyaku | {{down}} {{downright}} {{HCB}} {{LK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick. |
− | {{MoveListRow | Shinryuu Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{HK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.}} | + | {{ESMove | desc=Super Desperation move | Kensou does a version of the move where he glows with power and hits more times.}}}} |
+ | {{MoveListRow | Shinryuu Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{HK}} | Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick. | ||
+ | {{ESMove | desc=Super Desperation move | Kensou does a version of the move where he glows with power and hits more times.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Hyoutan Geki Jaku<br>(Special {{L}}) | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | {{MoveListRow | Hyoutan Geki Jaku<br>(Special {{L}}) | {{QCB}} {{LP}} | Chin whips a gourd through the air in front of him.}} | ||
{{MoveListRow | Hyoutan Geki Kyou<br>(Special {{R}}) | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | {{MoveListRow | Hyoutan Geki Kyou<br>(Special {{R}}) | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | ||
− | {{MoveListRow | Ryuu Rin Hou Rai<br>(Special {{C}}) | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ryuu Rin Hou Rai<br>(Special {{C}}) | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack that knocks his opponent over. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} |
{{MoveListRow | Suikan Kan Ou | {{QCF}} {{punch}} | Chin leaps forward with a falling body attack.}} | {{MoveListRow | Suikan Kan Ou | {{QCF}} {{punch}} | Chin leaps forward with a falling body attack.}} | ||
{{MoveListRow | Kaiten Tekikuu Totsu Ken<br>(Special {{Z}}) | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | {{MoveListRow | Kaiten Tekikuu Totsu Ken<br>(Special {{Z}}) | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from | + | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}. |
+ | {{ESMove | desc=Super Desperation move | Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.}}}} | ||
}} | }} | ||
}} | }} | ||
Line 367: | Line 392: | ||
| desc=A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team. | | desc=A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Han Getsu Zan<br>(Special {{R}}) | {{QCB}} {{kick}} | Kim | + | {{MoveListRow | Han Getsu Zan<br>(Special {{R}}) | {{QCB}} {{kick}} | Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with {{HK}}.}} |
{{MoveListRow | Kuusa Jin<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}.}} | {{MoveListRow | Kuusa Jin<br>(Special {{C}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Hien Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. He ascends higher and hits additional times when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. He ascends higher and hits additional times when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | ||
− | {{MoveListRow | Ryuusei Ranku<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and | + | {{MoveListRow | Ryuusei Ranku<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and follows up with an axe kick that knocks his opponent down. He slides further when the move is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Hou'ou Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.}} | + | {{MoveListRow | Hou'ou Kyaku | {{down}} {{downleft}} {{HCF}} {{kick}} | Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair. |
+ | {{ESMove | desc=Super Desperation move | Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Tekkyuu Dai Kaiten<br>(Special {{C}}) | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | {{MoveListRow | Tekkyuu Dai Kaiten<br>(Special {{C}}) | {{repeat|{{punch}}}} | Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses {{LP}}+{{HP}}+{{LK}}+{{HK}}, and he can move with {{left}} or {{right}} while doing this.}} | ||
{{MoveListRow | Tekkyuu Funsai Geki<br>(Special {{R}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} | {{MoveListRow | Tekkyuu Funsai Geki<br>(Special {{R}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Tekkyu Hien Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tekkyu Hien Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chang flips backwards through the air with a kick, falling on his back and knocking over his opponent on impact. He ascends higher when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Dai Hakai Nage<br>(Special {{L}}) | {{HCB}} {{right}} {{HP}} | Chang grabs and slams his opponent back and forth multiple times.}} | + | {{MoveListRow | Dai Hakai Nage<br>(Special {{L}}) | {{HCB}} {{right}} {{HP}} (close) | Chang grabs and slams his opponent back and forth multiple times.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and | + | {{MoveListRow | Tekkyuu Dai Bousou | {{down}} {{downright}} {{HCB}} {{punch}} | Chang charges forward with a series of strikes, then swings his ball by its chain over his head and finishes with one of several moves chosen at random. |
+ | {{ESMove | desc=Super Desperation move | Chang does a version of the move that hits more times.}}}} | ||
}} | }} | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Choi Bounge | + | | name=Choi Bounge |
| portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=1376}} | | portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=1376}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Choi Bounge.gif}} | ||
| desc=A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger). | | desc=A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Kaiten Hien Zuki<br>(Special {{R}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi runs forward, then jumps while slashing his claws when he is near his opponent. He jumps higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kaiten Hien Zuki<br>(Special {{R}}) | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Choi runs forward, then jumps while slashing his claws when he is near his opponent, knocking down the opponent on impact. He jumps higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Tatsumaki Shippuu Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Tatsumaki Shippuu Zan<br>(Special {{Z}}) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a dive attack with his claws after hitting the wall.}} | {{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a dive attack with his claws after hitting the wall.}} | ||
{{MoveListRow | Hishou Kyaku<br>(Special {{C}}) | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | {{MoveListRow | Hishou Kyaku<br>(Special {{C}}) | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
− | {{MoveListRow | Senpuu Hien Shitotsu<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin by holding the D-Pad in any direction while pressing any attack button.}} | + | {{MoveListRow | Senpuu Hien Shitotsu<br>(Special {{L}}) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with {{HK}}. He can follow up with another drill spin (Hokou Ten Kan) by holding the D-Pad in any direction while pressing any attack button, which can be done up to three times.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this.}} | + | {{MoveListRow | Shin! Chouzetsu Tatsumaki Shinkuu Zan | {{HCB}} {{HCB}} {{punch}} | Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with {{left}} or {{right}} while doing this. |
+ | {{ESMove | desc=Super Desperation move | Choi does a version of the move that lasts longer and does more damage.}}}} | ||
}} | }} | ||
}} | }} | ||
Line 425: | Line 453: | ||
{{MoveListRow | Messhin Mutho<br>(Special {{Z}}) | {{HCF}} {{LK}} | Kasumi holds her arm out in a defensive posture. If she is hit by an airborne attack, she intercepts the attack, then grabs and throws the opponent.}} | {{MoveListRow | Messhin Mutho<br>(Special {{Z}}) | {{HCF}} {{LK}} | Kasumi holds her arm out in a defensive posture. If she is hit by an airborne attack, she intercepts the attack, then grabs and throws the opponent.}} | ||
{{MoveListRow | Sassho Inshuu<br>(Special {{C}}) | {{HCF}} {{HK}} | Kasumi holds her palm out in a defensive posture. If she is hit by a grounded attack, she intercepts the attack, then grabs and kicks the opponent away.}} | {{MoveListRow | Sassho Inshuu<br>(Special {{C}}) | {{HCF}} {{HK}} | Kasumi holds her palm out in a defensive posture. If she is hit by a grounded attack, she intercepts the attack, then grabs and kicks the opponent away.}} | ||
− | {{MoveListRow | Tatsumaki Souda | {{HCB}} {{HP}} (close) | Kasumi hits her opponent with a backhand, an underhand palm strike, and an uppercut.}} | + | {{MoveListRow | Tatsumaki Souda | {{HCB}} {{right}} {{HP}} (close) | Kasumi hits her opponent with a backhand, an underhand palm strike, and an uppercut that launches the opponent into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Chou Kasane Ate | {{QCF}} {{QCF}} {{punch}} | Kasumi pulls her arms back | + | {{MoveListRow | Chou Kasane Ate | {{QCF}} {{QCF}} {{punch}} | Kasumi pulls her arms back, then throws them down, splashing a tall wave of energy that rolls across the ground and can hit multiple times. The move can be delayed by continuing to hold {{punch}}. |
+ | {{ESMove | desc=Super Desperation move | Kasumi does a version of the move that hits more times.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ka Chou Sen<br>(Special {{R}}) | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ka Chou Sen<br>(Special {{R}}) | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ryuu En Bu<br>(Special {{Z}}) | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly | + | {{MoveListRow | Ryuu En Bu<br>(Special {{Z}}) | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} |
{{MoveListRow | Hishou Ryuu'en Jin<br>(Special {{C}}) | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}} | {{MoveListRow | Hishou Ryuu'en Jin<br>(Special {{C}}) | {{DPF}} {{kick}} | Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Hissatsu Shinobi Bachi<br>(Special {{L}}) | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | + | {{MoveListRow | Hissatsu Shinobi Bachi<br>(Special {{L}}) | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with {{HK}}.}} |
− | {{MoveListRow | Musasabi no Mai (Chijou) | {{HCB}} {{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | + | {{MoveListRow | Musasabi no Mai (Chijou) | {{HCB}} {{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upright}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}} |
− | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | + | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} | + | {{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body. |
+ | {{ESMove | desc=Super Desperation move | Mai does a version of the move that hits more times.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Venom Strike<br>(Special {{R}}) | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with {{HK}}.}} | {{MoveListRow | Venom Strike<br>(Special {{R}}) | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with {{HK}}. The second projectile always travels the full width of the screen.}} | {{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with {{HK}}. The second projectile always travels the full width of the screen.}} | ||
− | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} | + | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.}} |
− | {{MoveListRow | Tornado Kick<br>(Special {{C}}) | {{HCB}} {{kick}} | King climbs into the air with multiple rotating kicks. She kicks more times when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tornado Kick<br>(Special {{C}}) | {{HCB}} {{kick}} | King climbs into the air with multiple rotating kicks that knock her opponent over. She kicks more times when the move is performed with {{HK}}.}} |
{{MoveListRow | Mirage Kick<br>(Special {{Z}}) | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks.}} | {{MoveListRow | Mirage Kick<br>(Special {{Z}}) | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks.}} | ||
{{MoveListRow | Surprise Rose<br>(Special {{L}}) | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Surprise Rose<br>(Special {{L}}) | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks.}} | + | {{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks. |
+ | {{ESMove | desc=Super Desperation move | King does a version of the move that hits more times.}}}} | ||
}} | }} | ||
}} | }} | ||
Line 477: | Line 508: | ||
| portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=224 | crop_x=0 | crop_y=1792}} | | portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=224 | crop_x=0 | crop_y=1792}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Iori Yagami.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Iori Yagami.gif}} | ||
− | | desc=The last heir to the Yagami clan (formerly known as the Yasakani Clan) one of the three clans that sealed away Orochi | + | | desc=The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi. His clan possesses the Yasakani Jewel (八尺瓊曲玉), and his family crest is the crescent moon, which he wears on the back of his jacket. Iori forms a team with Mature and Vice in the hopes of finally killing his hated rival Kyo. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | 108 Shiki Yami Barai<br>(Special {{R}}) | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | + | {{MoveListRow | 108 Shiki: Yami Barai<br>(Special {{R}}) | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | + | {{MoveListRow | 127 Shiki: Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} |
− | {{MoveListRow | 100 Shiki Oniyaki<br>(Special {{Z}}) | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | 100 Shiki: Oniyaki<br>(Special {{Z}}) | {{DPF}} {{punch}} | Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | 212 Shiki Kototsuki In<br>(Special {{C}}) | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}} | + | {{MoveListRow | 212 Shiki: Kototsuki In<br>(Special {{C}}) | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when the move is performed with {{HK}}.}} |
{{MoveListRow | Kuzukaze<br>(Special {{L}}) | {{HCF}} {{HP}} (close) | Iori grabs and shoves his opponent away.}} | {{MoveListRow | Kuzukaze<br>(Special {{L}}) | {{HCF}} {{HP}} (close) | Iori grabs and shoves his opponent away.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.}} | + | {{MoveListRow | Kin 1211 Shiki: Ya Otome | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. |
+ | {{ESMove | desc=Super Desperation move | Iori grabs and takes down the opponent, then turns around and slashes them repeatedly. He pauses, then pounds the opponent repeatedly with both hands.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Despair<br>(Special {{Z}}) | {{QCF}} {{punch}} | Mature flips forward while slashing the air with her nails. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Despair<br>(Special {{Z}}) | {{QCF}} {{punch}} | Mature flips forward while slashing the air with her nails. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
− | {{MoveListRow | Death Row<br>(Special {{R}}) | {{QCB}} {{punch}} (up to 3 times) | Mature advances with an upward hand swipe. The motion can be repeated up to three times, in which case she follows up with two lateral swipes.}} | + | {{MoveListRow | Death Row<br>(Special {{R}}) | {{QCB}} {{punch}} (up to 3 times) | Mature advances with an upward hand swipe. The motion can be repeated up to three times, in which case she follows up with two lateral swipes, with the last hit knocking the opponent over.}} |
{{MoveListRow | Metal Massacre<br>(Special {{C}}) | {{QCB}} {{kick}} | Mature runs forward, then does a lateral hand swipe when she is near her opponent.}} | {{MoveListRow | Metal Massacre<br>(Special {{C}}) | {{QCB}} {{kick}} | Mature runs forward, then does a lateral hand swipe when she is near her opponent.}} | ||
{{MoveListRow | Decider<br>(Special {{L}}) | {{HCF}} {{punch}} | Mature swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with {{HP}}.}} | {{MoveListRow | Decider<br>(Special {{L}}) | {{HCF}} {{punch}} | Mature swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with {{HP}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Heaven's Gate | {{down}} {{downleft}} {{HCF}} {{kick}} | Mature charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.}} | + | {{MoveListRow | Heaven's Gate | {{down}} {{downleft}} {{HCF}} {{kick}} | Mature charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode. |
+ | {{ESMove | desc=Super Desperation move | Mature does a version of the move that does more damage.}}}} | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Negative Gain | {{HCB}} {{HCB}} {{HP}} (close) | Vice grabs her opponent by the neck with her legs, then slams them to the ground three times.}} | + | {{MoveListRow | Negative Gain | {{HCB}} {{HCB}} {{HP}} (close) | Vice grabs her opponent by the neck with her legs, then slams them to the ground three times. |
+ | {{ESMove | desc=Super Desperation move | Vice does a version of the move where she slams the opponent five times.}}}} | ||
}} | }} | ||
}} | }} | ||
Line 532: | Line 566: | ||
{{MoveListRow | Double Reppuuken<br>(Special {{L}}) | {{QCF}} {{HP}} | Geese steps forward with two alternating hand swipes, each creating an arc of ki energy in front of him. The second swipe knocks down the opponent on impact.}} | {{MoveListRow | Double Reppuuken<br>(Special {{L}}) | {{QCF}} {{HP}} | Geese steps forward with two alternating hand swipes, each creating an arc of ki energy in front of him. The second swipe knocks down the opponent on impact.}} | ||
{{MoveListRow | Shippuuken | {{QCB}} {{punch}} in midair | Geese throws a fireball a short distance diagonally downward.}} | {{MoveListRow | Shippuuken | {{QCB}} {{punch}} in midair | Geese throws a fireball a short distance diagonally downward.}} | ||
− | {{MoveListRow | Hishou Nichirin Zan<br>(Special {{Z}}) | {{DPF}} {{punch}} | Geese | + | {{MoveListRow | Hishou Nichirin Zan<br>(Special {{Z}}) | {{DPF}} {{punch}} | Geese leaps in the air and swipes his hand downward, creating an arc of ki energy in front of him, which knocks down the opponent on impact. He leaps further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Jaeiken<br>(Special {{C}}) | {{HCB}} {{punch}} | Geese dashes forward with an elbow ram, | + | {{MoveListRow | Jaeiken<br>(Special {{C}}) | {{HCB}} {{punch}} | Geese dashes forward with an elbow ram, then two alternating palm strikes, which knock down the opponent on impact.}} |
{{MoveListRow | Atemi Nage | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}} | {{MoveListRow | Atemi Nage | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}} | ||
{{MoveListRow | Atemi Uchi | {{HCF}} {{kick}} | Geese catches a standing attack from his opponent and counters with a throw.}} | {{MoveListRow | Atemi Uchi | {{HCF}} {{kick}} | Geese catches a standing attack from his opponent and counters with a throw.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{punch}} | Geese ducks and calls energy spikes around him.}} | + | {{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{punch}} | Geese ducks and calls energy spikes around him. |
+ | {{ESMove | desc=Super Desperation move | Geese ducks and calls energy columns around him.}}}} | ||
}} | }} | ||
}} | }} | ||
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| desc=Geese's half-brother, who enters the tournament to test his strength. | | desc=Geese's half-brother, who enters the tournament to test his strength. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | High Blitz Ball<br>(Special {{L}}) | {{QCB}} {{punch}} | | + | {{MoveListRow | High Blitz Ball<br>(Special {{L}}) | {{QCB}} {{punch}} | Krauser throws a high fireball. The projectile moves faster when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Low Blitz Ball<br>(Special {{R}}) | {{QCB}} {{kick}} | | + | {{MoveListRow | Low Blitz Ball<br>(Special {{R}}) | {{QCB}} {{kick}} | Krauser throws a low fireball. The projectile moves faster when the move is performed with {{HK}}.}} |
− | {{MoveListRow | Leg Tomahawk | {{QCF}} {{kick}} | | + | {{MoveListRow | Leg Tomahawk | {{QCF}} {{kick}} | Krauser leaps forward with a rolling kick that knocks down the opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}} |
− | {{MoveListRow | Kaiser Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | | + | {{MoveListRow | Kaiser Kick<br>(Special {{Z}}) | {{DPF}} {{kick}} | Krauser jumps with a dropkick that knocks down the opponent on impact.}} |
− | {{MoveListRow | Kaiser Double Sobat<br>(Special {{C}}) | {{HCF}} {{kick}} | | + | {{MoveListRow | Kaiser Double Sobat<br>(Special {{C}}) | {{HCF}} {{kick}} | Krauser hops forward with two quick kicks that knock the opponent back.}} |
− | {{MoveListRow | Lift Up Blow | {{HCB}} {{right}} {{punch}} (close) | | + | {{MoveListRow | Lift Up Blow | {{HCB}} {{right}} {{punch}} (close) | Krauser grabs his opponent, then jumps back with a suplex.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | | + | {{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | Krauser pulls his arms back, then throws a tall fireball across the screen. The projectile moves faster when the move is performed with {{HP}}. |
+ | {{ESMove | desc=Super Desperation move | Krauser does a version of the move that does more damage.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Drum Shot | {{repeat|{{punch}}}} | Mr. Big slides forward while swinging his sticks in front of him.}} | {{MoveListRow | Drum Shot | {{repeat|{{punch}}}} | Mr. Big slides forward while swinging his sticks in front of him.}} | ||
{{MoveListRow | Grand Blaster<br>(Special {{R}}) | {{QCF}} {{punch}} | Mr. Big swings a stick along the ground, creating a burst of flame in front of him, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} | {{MoveListRow | Grand Blaster<br>(Special {{R}}) | {{QCF}} {{punch}} | Mr. Big swings a stick along the ground, creating a burst of flame in front of him, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | California Romance<br>(Special {{C}}) | {{DPF}} {{punch}} | Mr. Big jumps into the air while holding one of his sticks out. He charges forward with one of his sticks before jumping when the move is performed with {{HP}}.}} | + | {{MoveListRow | California Romance<br>(Special {{C}}) | {{DPF}} {{punch}} | Mr. Big jumps into the air while holding one of his sticks out, which knocks down the opponent on impact. He charges forward with one of his sticks before jumping when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Cross Diving<br>(Special {{Z}}) | {{HCB}} {{punch}} | Mr. Big flies forward while holding his sticks out and spinning like a torpedo. He flies farther when the move is performed with {{HP}}.}} | + | {{MoveListRow | Cross Diving<br>(Special {{Z}}) | {{HCB}} {{punch}} | Mr. Big flies forward while holding his sticks out and spinning like a torpedo, which knocks down the opponent on impact. He flies farther when the move is performed with {{HP}}.}} |
{{MoveListRow | Spinning Lancer<br>(Special {{L}}) | {{HCB}} {{kick}} | Mr. Big links his sticks together into a long staff, then spins forward while holding the staff. He spins farther and follows up with an additional strike that knocks the opponent over when the move is performed with {{HK}}.}} | {{MoveListRow | Spinning Lancer<br>(Special {{L}}) | {{HCB}} {{kick}} | Mr. Big links his sticks together into a long staff, then spins forward while holding the staff. He spins farther and follows up with an additional strike that knocks the opponent over when the move is performed with {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Blaster Wave | {{QCF}} {{QCF}} {{punch}} | Mr. Big charges his sticks with lightning, then lunges forward, using the sticks to generate an orb of electricity in front of him.}} | + | {{MoveListRow | Blaster Wave | {{QCF}} {{QCF}} {{punch}} | Mr. Big charges his sticks with lightning, then lunges forward, using the sticks to generate an orb of electricity in front of him. He slides forward a short distance when the move is performed with {{HP}}. |
+ | {{ESMove | desc=Super Desperation move | Mr. Big does a version of the move that hits more times.}}}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListTable | | {{MoveListTable | | ||
{{MoveListRow | 108 Katsu Tamayura no Shitsune<br>(Special {{L}}) | {{HCF}} {{punch}} | Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with {{HP}}.}} | {{MoveListRow | 108 Katsu Tamayura no Shitsune<br>(Special {{L}}) | {{HCF}} {{punch}} | Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | 100 Katso Tenjin no Kotowari<br>(Special {{C}}) | {{DPF}} {{punch}} | Chizuru creates a mirror image that spins upward with her arms outstretched.}} | + | {{MoveListRow | 100 Katso Tenjin no Kotowari<br>(Special {{C}}) | {{DPF}} {{punch}} | Chizuru creates a mirror image that spins upward with her arms outstretched, which knocks her opponent over on impact. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}}.}} |
{{MoveListRow | 212 Katsu Shinsoku no Noroti<br>(Special {{Z}}) | {{HCB}} {{punch}} or {{kick}} | Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with {{punch}}, which knocks the opponent back, or a lateral palm swipe when it is performed with {{kick}}, which knocks the opponent down. It can be followed up by a jumping strike with {{QCB}} {{punch}} or by a downward palm strike with {{QCB}} {{kick}}. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}} or {{HK}}.}} | {{MoveListRow | 212 Katsu Shinsoku no Noroti<br>(Special {{Z}}) | {{HCB}} {{punch}} or {{kick}} | Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with {{punch}}, which knocks the opponent back, or a lateral palm swipe when it is performed with {{kick}}, which knocks the opponent down. It can be followed up by a jumping strike with {{QCB}} {{punch}} or by a downward palm strike with {{QCB}} {{kick}}. She takes the place of the mirror image after the move is complete when the move is performed with {{HP}} or {{HK}}.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ichimen Ikatsu San Rai no Fui Jin | {{QCB}} {{QCB}} {{kick}} | Chizuru creates a mirror image that twirls forward with her arms outstretched.}} | + | {{MoveListRow | Ichimen Ikatsu San Rai no Fui Jin | {{QCB}} {{QCB}} {{kick}} | Chizuru creates a mirror image that twirls forward with her arms outstretched. |
+ | {{ESMove | desc=Super Desperation move | Chizuru does a version of the move that hits many more times.}}}} | ||
{{MoveListRow | Ichimen 85 Katsu Reigi no Ishizue | {{down}} {{downleft}} {{HCF}} {{punch}} | Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.}} | {{MoveListRow | Ichimen 85 Katsu Reigi no Ishizue | {{down}} {{downleft}} {{HCF}} {{punch}} | Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.}} | ||
}} | }} | ||
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| portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=256 | crop_x=672 | crop_y=1792}} | | portrait={{sprite | King of Fighters 96 Saturn, Characters.png | crop_width=224 | crop_height=256 | crop_x=672 | crop_y=1792}} | ||
| sprite={{sprite | King of Fighters 96 Saturn, Sprites, Goenitz.gif}} | | sprite={{sprite | King of Fighters 96 Saturn, Sprites, Goenitz.gif}} | ||
− | | desc=A priest of the Hakkesshu, a cult of Orochi's devoted followers. He seeks to revive his master. It is revealed that he is the one who gave Rugal a small portion of Orochi's blood in ''[[The King of Fighters '95]]''. He is the final boss of the game. | + | | desc=A priest of the Hakkesshu, a cult of Orochi's devoted followers. He the strongest of the Four Heavenly Kings of Orochi and can control wind. He seeks to revive his master. It is revealed that he is the one who gave Rugal a small portion of Orochi's blood in ''[[The King of Fighters '95]]''. He is the final boss of the game. |
{{MoveListTable | | {{MoveListTable | | ||
{{MoveListRow | Wanpyou Tokobuse<br>(Special {{C}}) | {{QCB}} {{LP}} | Goenitz snaps his fingers and creates multiple curved blades of wind that shred through the air high in front of him.}} | {{MoveListRow | Wanpyou Tokobuse<br>(Special {{C}}) | {{QCB}} {{LP}} | Goenitz snaps his fingers and creates multiple curved blades of wind that shred through the air high in front of him.}} | ||
{{MoveListRow | Wanpyou Mametsu<br>(Special {{Z}}) | {{QCB}} {{HP}} | Goenitz snaps his fingers and creates multiple curved blades of wind that shred through the air low in front of him.}} | {{MoveListRow | Wanpyou Mametsu<br>(Special {{Z}}) | {{QCB}} {{HP}} | Goenitz snaps his fingers and creates multiple curved blades of wind that shred through the air low in front of him.}} | ||
{{MoveListRow | Hyouga<br>(Special {{L}}) | {{QCB}} {{kick}} | Goenitz vanishes in a gust of wind, then reappears while dashing low and forward when the move is performed with {{LK}} or falling forward from the air when the move is performed with {{HK}}.}} | {{MoveListRow | Hyouga<br>(Special {{L}}) | {{QCB}} {{kick}} | Goenitz vanishes in a gust of wind, then reappears while dashing low and forward when the move is performed with {{LK}} or falling forward from the air when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Yonokaze<br>(Special {{R}}) | {{HCF}} {{punch}} or {{kick}} | Goenitz creates a tall vortex that fills the height of the screen. He creates it in front of him with {{LP}}, a third of the screen in front of him with {{LK}}, two thirds of the screen in front of him with {{HP}}, or across the screen with {{HK}}.}} | + | {{MoveListRow | Yonokaze<br>(Special {{R}}) | {{HCF}} {{punch}} or {{kick}} | Goenitz creates a tall vortex that fills the height of the screen that knocks his opponent back on impact. He creates it in front of him with {{LP}}, a third of the screen in front of him with {{LK}}, two thirds of the screen in front of him with {{HP}}, or across the screen with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Shin Ya Otome | {{down}} {{downleft}} {{HCF}} {{punch}} | Goenitz dashes forward with a series of hand swipes, then grabs and strangles his opponent before throwing them.}} | + | {{MoveListRow | Shin Ya Otome | {{down}} {{downleft}} {{HCF}} {{punch}} | Goenitz dashes forward with a series of hand swipes, then grabs and strangles his opponent before throwing them. |
− | {{MoveListRow | Yamidoukoku | {{HCB}} {{HCB}} {{HP}} (close) | Goenitz grabs his opponent by the head, then summons a vortex under the opponent.}} | + | {{ESMove | desc=Super Desperation move | Goenitz vanishes, then reappears in front of his opponent with a cyclone that moves with him as he barrages his opponent with hand swipes. He then grabs and strangles his opponent, then jumps into the air and slams them to the ground.}}}} |
+ | {{MoveListRow | Yamidoukoku | {{HCB}} {{HCB}} {{HP}} (close) | Goenitz grabs his opponent by the head, then summons a vortex under the opponent. | ||
+ | {{ESMove | desc=Super Desperation move | Goenitz does a version of the move that does more damage.}}}} | ||
}} | }} | ||
}} | }} |
Revision as of 01:42, 20 June 2024
The King of Fighters '96 | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: SNK | |||||||||||||||
Developer: TUG[1], Yumekobo[2] | |||||||||||||||
Original system(s): Neo Geo | |||||||||||||||
Sound driver: SCSP/CD-DA (32 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB only) | |||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[3], Action[4] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
Official in-game languages: | |||||||||||||||
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The King of Fighters '96 (ザ・キング・オブ・ファイターズ’96) is an entry in SNK's The King of Fighters series. It is the third in the series, and the sequel to The King of Fighters '95. It was brought to the Sega Saturn in 1996.
The Saturn version was released late on the 31st of December, almost missing 1996 altogether. Though this version was released exclusively in Japan, it supports all the languages of the Neo Geo versions (Japanese, English, Spanish and Portuguese).
The King of Fighters '96 requires a 1MB Extended RAM Cartridge in order to function correctly. The later 4MB cartridge is incompatible; while the game will boot, graphics will be corrupted.
Contents
Story
A new King of Fighters tournament is announced. Since the previous year, the tournament's fame has grown immensely, turning it into a major international event. Huge corporations transform the King of Fighters tournament into a widely televised, commercialized, and celebrated event, drawing crowds from around the world. The tournament is now held by Chizuru Kagura, a descendant of the ancient Yata clan responsible for sealing the snake demon Orochi, along with the Kusanagi and Yasanaki clans. Each clan possesses one of the Three Sacred Treasures, ancient relics (based on the Imperial Regalia of Japan) that were used to seal Orochi. Chizuru uses the tournament in hopes of finding and recruiting Kyo and Iori in order to stop the upcoming Orochi threat.
Gameplay
The game is a team fighting game featuring characters from multiple SNK franchises. This entry adds increased maneuverability techniques, replacing the forward hop with the ability to run, replacing the dodge mechanic of the previous games with a new roll, and adding short hops. Command normals have been removed, most projectile attacks have been weakened, the inputs for many special moves have been simplified, throw escapes have been added, and "Super Desperation" moves have been introduced. Most of the sprites for returning characters have been redrawn or revised, some of the teams were rearranged, and several new characters were added (and some characters were removed).
As before, the playable characters are divided into multiple teams of three. The player can freely mix and match characters from different teams to form a custom team, but choosing characters from one of the canonical teams gives special endings in the arcade modes. Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The other members of the team stand in the background of the stage during the fight. The match ends when all three members of either team are defeated.
Characters move with and and crouch with . They backstep or run with or . They jump upward with and jump behind and ahead with or . They can perform short hops by pressing , , or , followed by quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing , then or quickly. Characters can perform a weak punch with , a strong punch with , a weak kick with , or a strong kick with . Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs.
Characters have knockdown attacks, which knock the opponent over, that are performed with +. This can be done while standing or jumping. Characters can perform evasive rolls with + to roll backward or ++ to roll forward (or ++ when facing left). Characters are invulnerable during most of the roll, though they can still be grabbed and thrown. They can roll through opponents when they are close.
Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. When stunned or grabbed, characters can call an undefeated team member in for a special assist attack with +++ if they are visible in frame in that moment. Most team members have a 50% chance of helping, but some always help or never help, depending on the relationships between the characters. For example, Ryo always helps his sister Yuri, but Kyo never helps his rival Iori.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Desperation moves) in midair from a neutral or backwards jump (but not a forwards jump). Throws can be performed by holding or and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing + at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing + upon landing.
Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by holding ++, which can only be done while standing. Once the power gauge is filled, the character enters "MAX mode," and basic attacks become stronger for a short period as the gauge drains. When characters are in this state, players can perform a Desperation move that immediately consumes the entire power gauge. Characters can perform Desperation moves indefinitely when the health gauge is nearly empty and flashing red. If both requirements are fulfilled (the character's health gauge is flashing red and the character's power gauge is full), the character performs a Super Desperation move instead. Super Desperation moves are typically variations of the Desperation move that hit more times or do more damage, but they sometimes have more significant differences. Characters in "MAX mode" can also cancel into a roll while blocking, but this costs the contents of the power gauge.
Characters can taunt with +, which is a short animation during which the character is vulnerable to attack. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level.
Modes
The game has the following modes:
- Team Play: A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against all of the teams in the game (ending with the bosses Chizuru Kagura and Goenitz), for a total of 11 matches. There are storyline intermissions throughout the game. This is the main mode.
- Team Vs: A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match.
- Single Play: A single-player mode where the player chooses a character and fights one-on-one matches against one character from every team (ending with the bosses Chizuru Kagura and Goenitz), for a total of 11 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game.
- Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match.
- Survivor: A single-player mode where the player chooses a character and fights one-on-three matches against all of the teams in the game (ending with the bosses Chizuru Kagura and Goenitz), for a total of 11 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. This is the last King of Fighters game where the player fights every team in the single-player mode.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Most of the characters from the previous game return, but the Rivals Team was disbanded, with only Iori Yagami returning, and Heidern and Takuma Sakazaki retired from the tournament.
The new characters from other SNK games are Kasumi Todoh from Art of Fighting 3 and a new Boss Team consisting of Geese Howard from Fatal Fury, Wolfgang Krauser from Fatal Fury 2, and Mr. Big from Art of Fighting. The new original characters are Leona, an amnesiac raised by Heidern who is linked to the Orochi plotline; Mature and Vice, Rugal's secretaries who are now playable; and Chizuru Kagura and Goenitz, the two bosses.
In the options, players can set the function of the extra buttons on the Saturn control pad under the "Play Style" setting. Normal leaves them unassigned (which is the default setting), Simple assigns special mechanics to them that usually take multiple button presses (similar to the default assignments in King of Fighters '95), and Special assigns special moves to them (which vary by character). The assignments for the Simple control scheme are for evasive rolls, for knockdown attacks, for taunting, and to power up or for a support attack.
Shujinkou Team
A Japanese team consisting of Kyo Kusanagi, the main character of the Orochi Saga, and his allies, who have banded together again to fight Goenitz.
Garou Densetsu Team
A team representing characters from the Fatal Fury series of fighting games. They join the tournament after learning that Geese Howard is an invited guest.
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Terry Bogard | ||||||||||||||||||||||||||
The protagonist of the Fatal Fury series. He enters the tournament to once again face his nemesis Geese Howard.
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Andy Bogard | ||||||||||||||||||||||||||
Terry's brother and a ninja of the Shiranui-ryuu style.
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Joe Higashi | ||||||||||||||||||||||||||
A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
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Ryuuko no Ken Team
A team representing characters from the Art of Fighting series of fighting games. Yuri Sakazaki takes the place of her father, Takuma, after his retirement.
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||
The protagonist of the Art of Fighting series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
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Robert Garcia | |||||||||||||||||||||||||||||||||||
Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||
The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
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Shin Ikari Team
A new team representing characters from the Ikari Warriors series of run-and-gun games. Heidern has decided not to participate this year, having fulfilled his goal of killing Rugal, so his adopted daughter Leona takes his place.
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Leona | ||||||||||||||||||||||||||||||||
A new recruit to the squad. She was found and adopted by Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. She has lost her memory but resolves to take revenge upon Goenitz.
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Ralf Jones | ||||||||||||||||||||||||||||||||
The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
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Clark Still | ||||||||||||||||||||||||||||||||
Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
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Psycho Soldier Team
A team representing characters from the Psycho Soldier series of platforming games. They join the tournament to put their powers and training to the test.
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Athena Asamiya | ||||||||||||||||||||||||||||||||
The protagonist of Psycho Soldier. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
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Sie Kensou | ||||||||||||||||||||||||||||||||
The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
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Chin Gentsai | ||||||||||||||||||||||||||||||||
The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
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Kim Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two original characters. They join the tournament so Kim can prove the effectiveness of his criminal rehabilitation program.
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Kim Kaphwan | |||||||||||||||||||||||||||||
A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
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Chang Koehan | |||||||||||||||||||||||||||||
A very large criminal who fights with a big metal ball attached to a chain.
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Choi Bounge | |||||||||||||||||||||||||||||
A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
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Shin Josei Kakutouka Team
A new Women Fighters Team, with Kasumi Todoh (from Art of Fighting 3) taking the place of Yuri Sakazaki, who joined her brother's team.
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Kasumi Todoh | |||||||||||||||||||||||||||||||||||
An Aikido student who is searching for her father, Ryuhaku Todoh (from the first Art of Fighting game).
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Mai Shiranui | |||||||||||||||||||||||||||||||||||
A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu.
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King | |||||||||||||||||||||||||||||||||||
A bar owner who fights with her own kick-heavy take on Muay Thai.
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Yagami Team
A new team consisting of Iori Yagami, rival to protagonist Kyo Kusanagi, and Rugal's former secretaries Mature and Vice. They enter the tournament with the goal of killing Kyo. It is always the second-to-last team fought before facing the bosses in the arcade modes.
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Iori Yagami | |||||||||||||||||||||||
The last heir to the Yagami clan (formerly known as the Yasakani Clan), one of the three clans that sealed away Orochi. His clan possesses the Yasakani Jewel (八尺瓊曲玉), and his family crest is the crescent moon, which he wears on the back of his jacket. Iori forms a team with Mature and Vice in the hopes of finally killing his hated rival Kyo.
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Mature | |||||||||||||||||||||||
A member of the Hakkesshu brotherhood who was assigned to watch over Rugal, taking the role of one of his assistants. She has now been ordered by Goenitz to assist Iori to ensure that he progresses to the championship finals. She fights with her sharp nails.
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Vice | |||||||||||||||||||||||
A member of the Hakkesshu brotherhood who was assigned to watch over Rugal, taking the role of one of his assistants. She has now been ordered by Goenitz to assist Iori to ensure that he progresses to the championship finals. She fights with her monstrous strength.
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Boss Team
A new team consisting of the bosses of three games: Geese Howard (Fatal Fury), Wolfgang Krauser (Fatal Fury 2), and Mr. Big (Art of Fighting). It is always the last team fought before facing the bosses in the arcade modes.
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Geese Howard | |||||||||||||||||||||||||||||
The nemesis of the Bogard brothers. He enters the tournament under the guise of seeking revenge against Terry Bogard, but he really wants to learn more about Orochi's power.
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Wolfgang Krauser | |||||||||||||||||||||||||||||
Geese's half-brother, who enters the tournament to test his strength.
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Mr. Big | |||||||||||||||||||||||||||||
A crime boss who enters the tournament to try to expand the influence of his criminal organization.
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Bosses
Both bosses are new characters and can be played using a cheat code.
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Chizuru Kagura | |||||||||||||||||||||||
The heiress of the Yata clan, one of the three clans to seal away Orochi. She hosts the tournament in order to bring the descendants of the three clans together to prevent Orochi from being revived by the Hakkesshu. Her clan possesses the Yata Mirror (八汰鏡). She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked. She is the sub-boss of the game.
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Goenitz | |||||||||||||||||||||||
A priest of the Hakkesshu, a cult of Orochi's devoted followers. He the strongest of the Four Heavenly Kings of Orochi and can control wind. He seeks to revive his master. It is revealed that he is the one who gave Rugal a small portion of Orochi's blood in The King of Fighters '95. He is the final boss of the game.
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Special Edit Teams
The game is the first in the series to introduce the concept of Special Edit Teams, which are custom teams that the player can form that have their own endings. There are only two Special Edit Teams in this game.
The first is the Three Sacred Treasures Team, formed by choosing Kyo Kusanagi, Iori Yagami, and (with a cheat code) Chizuru Kagura. These are the descendants of the three clans that sealed away Orochi in the past. The canonical ending to the game is only seen when the game is completed with this team. Chizuru asks Kyo and Iori to work together in order to prevent Orochi from being resurrected, but because of the longstanding feud between their clans, they refuse.
The second is the Goenitz Team, formed by putting Goenitz (using a cheat code) on a team with any other characters. In the ending, Chizuru appears and explains that the Goenitz on the player's team was an illusion.
Stages
Every team has their own stage where they are faced. The stage is chosen based on the first member of the opposing team when facing a mixed team.
Versions
The Saturn version of The King of Fighters '96 stems from the Neo Geo CD and shares its arranged CD audio soundtrack. Loading times are faster on the Saturn than on the Neo Geo CD, though sound effects have been lowered in quality and some stage introduction special effects are missing. Animations on the character selection screen are missing in all CD versions of the game, as are team reactions when the player is slammed into the ground during a fight.
The Saturn compares favourably to its PlayStation counterpart, which in addition to the aforementioned cuts, lacks many character and background animations. The PlayStation port also manages to load slower than the Neo Geo CD at times, despite its disc drive being twice as fast.
Production credits
- Producer: T・Nishiyama
- Chief Director: Kuwayan
- System Director: Toyochan
- Sub Director: Toyochan, Haruo Tomita, Namaan-Hiroto, T.Hosokawa
- System Editor: K・Mac・Nagashima
- Front Designer: Tatsuru-Man, C・Yamasaki, Goro Hamada, Akihiko Nasu, Kyow!Iori?Hiraki, Shagiko Hagihara, Naisyo・・・・, M・Asakura, Joe・Terry Sato, Toba, ・・・・・, Miho Uematsu, Akiko Yukawa, S.Yamamoto, Kal-Mizuno, Mitsuru Kawasaki, Kohrin, (Mika) Nisida, I-no-u-e, 44Oka, Aska Tahara
- Back Designer: Etosan, Manoru, Bibidebabidebu, Tsugumi.A, Eri Koujitani, [214 Kusu], Souji Takamori, M.Yokoyama, Raishi
- Program: Shinchan-R32, S・Fujinuki, Cyber・Kondo
- Sound: Sha-V, Konny, Papaya, Shimizm, Yamapy-1, Tate-Norio, Brother-Hige, Ackey, Miwa
- Voice: Masahiro Nonaka, Monster Maetsuka, Masaki Usui, S・Hashimoto, Keiichi Nanba, Nobuyuki Hiyama, Koichi Mantaro, Kaori Horie, Masae Yumi, Yoshinori Shima, Tamao Sato, Eiji Yano, T・Nishimura, Hiroyuki Arita, Harumi Ikoma, Akoya Sogi, Kunihiko Yasui, Yuko Tuji, Kong Kuwata, BJ Love, Masaru Naka, Akiko Saito
- Special Thanks to: Y・Inui, Team Pow, Team Syunsuke 96, M.Yasuda, Kazu,Takinaka, and All SNK Staff
- Produced by: SNK
- (有)TUG
- プログラマー: 林 高志, 小島 卓也, 村岡 敬, 黒川 昌昭
- (株)夢工房
- 赤池 光雄, 井上 和俊, 近藤 和夫, 渋谷 麻紀夫
- ミュージックスタジオ: ファースト・サークル
- サウンド: 藤田 靖明
Magazine articles
- Main article: The King of Fighters '96/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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86 | |
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Based on 9 reviews |
Technical information
- Main article: The King of Fighters '96/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/TUG
- ↑ http://gdri.smspower.org/wiki/index.php/Yumekobo
- ↑ File:KoF96 Saturn JP Box Back.jpg
- ↑ 4.0 4.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ 5.0 5.1 Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 11
- ↑ File:KOF96 Saturn JP SSEnding.pdf
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 12
- ↑ Famitsu, "1997-01-10,17" (JP; 1996-12-27), page 1
- ↑ GameFan, "Volume 5, Issue 4: April 1997" (US; 1997-xx-xx), page 26
- ↑ MAN!AC, "03/97" (DE; 1997-02-12), page 42
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 199
- ↑ Saturn Fan, "1997 No. 4" (JP; 1997-02-14), page 110
- ↑ Saturn Power, "August 1997" (UK; 1997-06-25), page 86
- ↑ Sega Saturn Magazine, "1997-01 (1997-01-17)" (JP; 1996-12-27), page 231
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
The King of Fighters '96 | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs
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The King of Fighters games for Sega systems or published by Sega | |
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The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |