Difference between revisions of "Spider-Man vs. The Kingpin (8-bit)"

From Sega Retro

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| sms_rrp_uk=29.99
 
| sms_rrp_uk=29.99
 
| sms_code_eu=7065
 
| sms_code_eu=7065
 +
| sms_date_br=1992-05
 +
| sms_code_br=025290
 
}}
 
}}
 
| genre=Action
 
| genre=Action
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Players can use Spider-Man's various powers to fight criminals and negotiate obstacles. {{1}} attacks while {{2}} makes Spider-Man Jump. Pressing {{1}} while holding left or right will make Spider-Man to fire his web shot to stun enemy for a while. Pressing {{1}} while holding left or right while in mid-air will make Spider-Man use his webs to swing around. Pressing and holding {{2}} while near a climbable wall will make Spider-Man crawl over the surfaces. Unlike Mega Drive version, Spider-Man can only crawl over background objects.
 
Players can use Spider-Man's various powers to fight criminals and negotiate obstacles. {{1}} attacks while {{2}} makes Spider-Man Jump. Pressing {{1}} while holding left or right will make Spider-Man to fire his web shot to stun enemy for a while. Pressing {{1}} while holding left or right while in mid-air will make Spider-Man use his webs to swing around. Pressing and holding {{2}} while near a climbable wall will make Spider-Man crawl over the surfaces. Unlike Mega Drive version, Spider-Man can only crawl over background objects.
  
Pressing {{1}} and {{2}} at the same time will activate option mode. Here players can turn-on or off the music, sound effects, take photographs or return to Spider-Man's home to rest. Resting however will make players start the level from beginning.  
+
Pressing {{1}} and {{2}} at the same time will activate option mode. Here players can turn on or off the music, sound effects, take photographs or return to Spider-Man's home to rest. Resting however will make players start the level from beginning.  
  
Time is in short supply. Spider-Man must find all keys necessary to defuse the bomb in 24 hours. Resting will be avaiable after the second stage when Dr. Stange will give him a stone that will teleport him home, and can be used to recover the lost health at the expense of time.
+
Time is in short supply. Spider-Man must find all keys necessary to defuse the bomb in 24 hours. Resting will be available after the second stage when Dr. Strange will give him a stone that will teleport him home, and can be used to recover the lost health at the expense of time.
  
Another thing that is in short supply is the Spider-Man's web cartidges. Taking photographs of Super-Villans is the only way to replace the used cartidges. Spider-Man can take these pictures to Robbie Robertson (Daily Bugle's editor) to gain money. Robertson will only accept pictures of super villains though. He will not be interested in pictures of regular thugs. Also, he will only accept pictures of a Super-Villain only once. Meaning, if you fight a Super-Villain, take pictures and return home, give pictures to Robbie and fight that villain again and take pictures, he will not be interested.
+
Another thing that is in short supply is the Spider-Man's web cartridges. Taking photographs of Super-Villains is the only way to replace the used cartridges. Spider-Man can take these pictures to Robbie Robertson (Daily Bugle's editor) to gain money. Robertson will only accept pictures of super villains though. He will not be interested in pictures of regular thugs. Also, he will only accept pictures of a Super-Villain only once. Meaning, if you fight a Super-Villain, take pictures and return home, give pictures to Robbie and fight that villain again and take pictures, he will not be interested.
  
This version while having inferior in-game graphics to 16-bit version, has nicely drawn panel illustrations as cutscenes. In Mega Drive versioni story is narrated through simple text. (Possibly only part this version is superior to Mega Drive version)
+
This version while having inferior in-game graphics to 16-bit version, has nicely drawn panel illustrations as cut-scenes. In Mega Drive's version story is narrated through simple text. (Possibly only part this version is superior to Mega Drive version)
  
 
Master System version is also infamous for its very high difficulty even in the easiest setting. Some players reported that they couldn't even pass stage 3, especially stage 3-2 (the key level).
 
Master System version is also infamous for its very high difficulty even in the easiest setting. Some players reported that they couldn't even pass stage 3, especially stage 3-2 (the key level).

Revision as of 18:15, 27 September 2014

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SpiderMan SMS title.png

Spider-Man vs. The Kingpin
System(s): Sega Master System, Sega Game Gear
Publisher:
Sega Master System
Sega
Sega Game Gear
Flying Edge
Developer:
Genre: Action

















Release Date RRP Code

This short article is in need of work. You can help Sega Retro by adding to it.


Spider-Man vs. The Kingpin, commonly referred to as just Spider-Man or Spiderman, is a platform video game based on the Spider-Man Marvel comic book series released for the Sega Master System and Sega Game Gear in 1991 and 1992 respectively. The Master System version was released at the same time as a Sega Mega Drive version, which although follows the same plot, is a different game to this version.

Spider-Man vs. The Kingpin sees the player control Spider-Man, who must defeat various enemies and famous villains from the comic book series in an attempt to stop a bomb and save New York.

Gameplay

Players can use Spider-Man's various powers to fight criminals and negotiate obstacles. 1 attacks while 2 makes Spider-Man Jump. Pressing 1 while holding left or right will make Spider-Man to fire his web shot to stun enemy for a while. Pressing 1 while holding left or right while in mid-air will make Spider-Man use his webs to swing around. Pressing and holding 2 while near a climbable wall will make Spider-Man crawl over the surfaces. Unlike Mega Drive version, Spider-Man can only crawl over background objects.

Pressing 1 and 2 at the same time will activate option mode. Here players can turn on or off the music, sound effects, take photographs or return to Spider-Man's home to rest. Resting however will make players start the level from beginning.

Time is in short supply. Spider-Man must find all keys necessary to defuse the bomb in 24 hours. Resting will be available after the second stage when Dr. Strange will give him a stone that will teleport him home, and can be used to recover the lost health at the expense of time.

Another thing that is in short supply is the Spider-Man's web cartridges. Taking photographs of Super-Villains is the only way to replace the used cartridges. Spider-Man can take these pictures to Robbie Robertson (Daily Bugle's editor) to gain money. Robertson will only accept pictures of super villains though. He will not be interested in pictures of regular thugs. Also, he will only accept pictures of a Super-Villain only once. Meaning, if you fight a Super-Villain, take pictures and return home, give pictures to Robbie and fight that villain again and take pictures, he will not be interested.

This version while having inferior in-game graphics to 16-bit version, has nicely drawn panel illustrations as cut-scenes. In Mega Drive's version story is narrated through simple text. (Possibly only part this version is superior to Mega Drive version)

Master System version is also infamous for its very high difficulty even in the easiest setting. Some players reported that they couldn't even pass stage 3, especially stage 3-2 (the key level).

Two secret easter-eggs are found in the game. One is a Pac-Man type mini-game with Spider-Man characters and a secret room which will allow Spider-Man dress like Venom. Both can only be acquired while playing Nightmare difficulty.

Stages

In most stages all lesser thugs (Humanoid enemies only. Bat, rats or other animals do not count) must be defeated for boss to appear. Spider-Man's spider senses will alert you to bosses.

In front of Daily Bugle Police is hot on your tail. Enter Daily Bugle building from top floor and, as Peter Parker, find out why everyone is after you. Single level. No bosses. No Keys.

Warehouse Time to find a way to prove your innocence. Investigate nearby warehouse and search for clues. One mid-boss, a guy driving a forklift and main boss : Dr. Octopus. Single level. Key is automatically acquired after boss fight.

Sewers Your old friend Dr. Connors has transformed to The Lizard and fled to the sewers. Navigate deadly traps and pitfalls and acquire Lizard's key. Two levels. Key is in the second level.

Power Station Confront Electro in his domain. Evade lightning bolts and gun-toting thugs as your look for his key. Two levels. Key is in the second level.

Central Park Defeat muggers and look for Sandman who can only be defeated by luring him to the fire hydrants. He drops the key after he is defeated. Single level.

Streets of New York Criminals are wreaking havoc in the streets. Spider-Man has to face two of his sworn enemies: Hobgoblin and Venom. Two levels. Boss fight in each. Venom shows up without need to defeat lesser thugs. Keys are acquired automatically.

Underground Time to stop Kingpin from finalizing his ultimate plan. Defeat both Dr. Octopus and The Lizard who returned for a rematch. Stop the bomb by punching the keys in order and finally capture Kingpin. Two levels. If you run away during battle with Kingpin, he will run away and you won't get the best ending.

Promotional Material

Physical Scans

Master System Version

Sega Retro Average 
Publication Score Source
83 №118, p34/35/36
81
75
92 №1, p108/109
92 №19, p170/171
73 №2/43
87 №11, p80/81/82
90 №12, p48/49
57 №23, p28/29
40 №23, p59
Sega Master System
77
Based on
10 reviews
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
58
[1]
Console XS (UK) PAL
80
[2]
Computer & Video Games (UK)
83
[3]
Mean Machines: The Essential Sega Guide (UK)
87
[4]
Game Mania (UK)
87
[5]
Game Power (IT)
81
[6]
GamePro (US) NTSC-U
80
[7]
Hobby Consolas (ES)
75
[8]
Joypad (FR)
92
[9]
Joystick (FR)
92
[10]
Micromanía (segunda época) (ES)
73
[11]
Mean Machines (UK)
87
[12]
Mean Machines Sega (UK)
87
[13]
Player One (FR)
90
[14]
Sega Power (UK) PAL
57
[15]
Sega Power (UK) PAL
25
[16]
Sega Pro (UK) PAL
80
[17]
Video Games (DE)
65
[18]
Sega Master System
77
Based on
18 reviews

Spider-Man vs. The Kingpin (8-bit)

Master System, US
AmazingSpidermanVSKingpin ms us cover.jpg
Cover
AmazingSpidermanVSKingpin ms us cart.jpg
Cart
Spiderman sms us manual.pdf
Manual
Master System, EU
SpiderMan SMS EU cover.jpg
Cover
Master System, EU
Marvel variant
SpiderMan SMS EU Marvel cover.jpg
Cover
Master System, EU
Capcom variant
AmazingSpidermanVSKingpin ms eu cover.jpg
Cover
AmazingSpidermanVSKingpin ms eu cart.jpg
Cart

Game Gear Version

Sega Retro Average 
Publication Score Source
65 №14, p136
93 №129, pGo!10/11
90 №9, p59
84 №13
88 №32, p147
79 №7, p48/49[19]
78 №24, p90/91
70
84 №31, p37
92 №6, p36/37
92 №13, p26/27
91 №5, p72/73[20]
Sega Game Gear
84
Based on
12 reviews
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
90
[21]
Aktueller Software Markt (DE)
52
[22]
Consoles + (FR)
65
[23]
Console XS (UK) PAL
92
[24]
Computer & Video Games (UK)
93
[25]
Mean Machines: The Essential Sega Guide (UK)
88
[26]
Game Mania (UK)
85
[27]
GamePro (US) NTSC-U
70
[28]
Game Zone (UK) PAL
90
[29]
Hobby Consolas (ES)
75
[30]
Joypad (FR)
84
[31]
Joystick (FR) PAL
88
[32]
Mega Fun (DE) PAL
48
[33]
Micromanía (segunda época) (ES)
63
[34]
Mean Machines Sega (UK) PAL
86
[35]
Player One (FR)
78
[36]
Play Time (DE)
80
[37]
Power Unlimited (NL)
80
[38]
Sega Power (UK) PAL
84
[39]
Sega Pro (UK) PAL
92
[40]
Sega Pro (UK) PAL
92
[41]
Sega Pro (UK) PAL
92
[42]
Sega Force (SE)
75
[43]
Sega Force (UK)
91
[44]
Supersonic (FR)
85
[45]
User (GR) PAL
86
[46]
VideoGames & Computer Entertainment (US) NTSC-U
70
[47]
Video Games (DE)
43
[48]
Sega Game Gear
79
Based on
28 reviews

Spider-Man vs. The Kingpin (8-bit)

Game Gear, US
AmazingSpidermanVSKingpin gg us cover.jpg
Cover
AmazingSpidermanVSKingpin gg us cart.jpg
Cart
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Manual
Game Gear, EU
SpiderMan GG EU Box Back.jpgNospine.pngAmazingSpidermanVSKingpin gg eu cover.jpg
Cover
AmazingSpidermanVSKingpin gg eu cart.jpg
Cart



Spider-Man games for Sega systems
Arcade
Spider-Man: The Videogame (1991)
Sega Mega Drive
Spider-Man vs. The Kingpin (1991) | Spider-Man and the X-Men in Arcade's Revenge (1993) | Spider-Man and Venom: Maximum Carnage (1994) | Spider-Man: The Animated Series (1995) | Venom - Spider-Man: Separation Anxiety (1995)
Sega Master System
Spider-Man vs. The Kingpin (1991) | Spider-Man: Return of the Sinister Six (1993)
Sega Game Gear
Spider-Man vs. The Kingpin (1992) | Spider-Man: Return of the Sinister Six (1993) | Spider-Man and the X-Men in Arcade's Revenge (1994)
Sega Mega-CD
Spider-Man vs. The Kingpin (1993)
Sega 32X
Spider-Man: Web of Fire (1996)
Sega Dreamcast
Spider-Man (2001)
  1. Aktueller Software Markt, "Februar 1992" (DE; 1992-01-10), page 129
  2. Console XS, "June/July 1992" (UK; 1992-04-23), page 145
  3. Computer & Video Games, "September 1991" (UK; 1991-08-15), page 34
  4. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 157
  5. Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
  6. Game Power, "Dicembre 1991" (IT; 1991-1x-xx), page 44
  7. GamePro, "August 1991" (US; 1991-xx-xx), page 37
  8. Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 36
  9. Joypad, "Octobre 1991" (FR; 1991-09-17), page 108
  10. Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 170
  11. Micromanía (segunda época), "Diciembre 1991" (ES; 1991-1x-xx), page 80
  12. Mean Machines, "August 1991" (UK; 1991-07-27), page 80
  13. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
  14. Player One, "Septembre 1991" (FR; 1991-xx-xx), page 48
  15. Sega Power, "October 1991" (UK; 1991-09-05), page 28
  16. Sega Power, "October 1991" (UK; 1991-09-05), page 59
  17. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  18. Video Games, "2/91" (DE; 1991-06-07), page 80
  19. File:MeanMachinesSega07UK.pdf, page 48
  20. File:SegaForce05UK.pdf, page 72
  21. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
  22. Aktueller Software Markt, "Juli 1993" (DE; 1993-06-14), page 45
  23. Consoles +, "Novembre 1992" (FR; 1992-1x-xx), page 136
  24. Console XS, "June/July 1992" (UK; 1992-04-23), page 149
  25. Computer & Video Games, "August 1992 (Go! Issue 10)" (UK; 1992-07-15), page 10
  26. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 170
  27. Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
  28. GamePro, "September 1992" (US; 1992-xx-xx), page 128
  29. Game Zone, "July 1992" (UK; 1992-06-24), page 59
  30. Hobby Consolas, "Septiembre 1992" (ES; 1992-0x-xx), page 96
  31. Joypad, "Octobre 1992" (FR; 1992-10-xx), page 146
  32. Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 147
  33. Mega Fun, "07/92" (DE; 1992-0x-xx), page 30
  34. Micromanía (segunda época), "Enero 1993" (ES; 199x-xx-xx), page 66
  35. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
  36. Player One, "Octobre 1992" (FR; 1992-10-10), page 90
  37. Play Time, "(8/9)/92" (DE; 1992-07-08), page 96
  38. Power Unlimited, "Nummer 4, November 1993" (NL; 1993-10-27), page 30
  39. Sega Power, "June 1992" (UK; 1992-05-07), page 37
  40. Sega Pro, "April 1992" (UK; 1992-03-19), page 36
  41. Sega Pro, "November 1992" (UK; 1992-10-08), page 26
  42. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  43. Sega Force, "1/92" (SE; 1992-xx-xx), page 25
  44. Sega Force, "May 1992" (UK; 1992-04-16), page 72
  45. Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 26
  46. User, "Máios 1993" (GR; 1993-0x-xx), page 50
  47. VideoGames & Computer Entertainment, "July 1992" (US; 1992-0x-xx), page 64
  48. Video Games, "9/92" (DE; 1992-08-26), page 131