Difference between revisions of "Shadow of the Beast II"
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Revision as of 05:37, 20 March 2016
This short article is in need of work. You can help Sega Retro by adding to it.
Shadow of the Beast II | ||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD | ||||||||||||||||||||
Publisher: Electronic Arts Psygnosis JP Victor Musical Industries | ||||||||||||||||||||
Developer: Reflections Interactive/Psygnosis WJS Design Digital Developments | ||||||||||||||||||||
Sound driver: Sound Images v1.2 | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
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Shadow of the Beast II (シャドー・オブ・ザ・ビーストII 獣神の呪縛) is a 1992 action game by Psygnosis, originally released for the Commodore Amiga before being ported to the Sega Mega Drive and Sega Mega-CD, and also the Atari ST and FM-Towns computers. It is the sequel to the original Shadow of the Beast and the second game in the Shadow of the Beast trilogy (the third game was an Amiga exclusive, though it was also going to be released for the Mega Drive).
At the end of the first game, you manage to free yourself from a life of serving the Beast Lord, only to find your baby sister has been kidnapped by Zelek to take your place as a Beast Messenger. Infuriated, you set out to find your sister and destroy Zelek.
Contents
Gameplay
- Sega Mega Drive version:
The controls are simple: jumps, fires, selects a weapon to fire. A slingshot weapon replaces the punches from the first game. Items can be offered to certain characters by pausing the game, Gimmick sections from the first game have been removed. The game is now even more open-worlded and non-linear. Due to this openness, limited hints and the failed puzzles not killing the player, it's possible to get stuck easily.
- Sega Mega-CD version:
TODO
Version differences
- The Sega Mega-CD and Sega Mega Drive version are largely different, with the Sega Mega-CD having more content, optimized graphics, slightly altered gameplay, cutscenes, extra dialogue etc. It's gener
- Compared to the Amiga original, both versions feature a different player sprite, with the Sega Mega-CD's hero being slightly armored, and the Sega Mega Drive's hero only wearing pants.
- For the Sega Mega Drive version, cutscenes and background graphics were removed.
Trivia
Around a quarter of the screen of the Sega Mega Drive is covered by a black bar that serves no purpose. Reasons for this are unknow, although it can be assumed this is due to the Sega Mega Drive version running at a higher resolution than the Amiga original and the developers not compensation this.
Production Credits
Mega Drive Version
Original Game: Reflections
MegaDrive Conversion: WJS Design
Programming: Rob Povey
Music and Sound Effects: Tony Williams
Graphics: Lee Carus Westcott, Nicky Carus Westcott
Bits N Pieces: Noel Hines
Ohters Involved: Wayne Smithson, John White, Mike Simpson
Thanks To: Leo Skirenko, Philip Watts
Mega CD Version
Amiga Original: Reflections
Sega Conversion By: Digital Developments
Written By: Tim Swan, Andrew Bond
Graphics: Andrew Bond, Lee Doyle
FM Towns Graphics: Nicky and Lee Carus Westcott
Sound Effects: Tim Swan, Kavin Collier
Music: Derek Austin, Jimmy Jaketh
Guitar: Ray Deefholts
Music Produced By: Derek Austin, Bob Butterworth
Recorded In: Roland RSS Stereo at Boxmead Studios UK
Character Speech By: Tim Bentinck
Quality Control: Pat Russell, Paul Euason, Graeme Love
Story and Documentation: Nick Wild
Project Management: John White, Mike Simpson, Tony Parkes, Steve Cain
Copyright 1994 Psygnosis Ltd
Physical scans
Mega Drive Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
68 | |
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Based on 25 reviews |
Mega Drive, SE (Rental) |
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|
Mega-CD Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
58 | |
---|---|
Based on 19 reviews |
References
- ↑ File:CVG UK 155.pdf, page 82
- ↑ 2.0 2.1 File:CVG UK 135.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 135.pdf_p76" defined multiple times with different content - ↑ 3.0 3.1 File:GamePro US 044.pdf, page 48 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 044.pdf_p48" defined multiple times with different content - ↑ 4.0 4.1 File:Mega UK 04.pdf, page 56 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 04.pdf_p56" defined multiple times with different content - ↑ 5.0 5.1 File:MeanMachinesSega04UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega04UK.pdf_p58" defined multiple times with different content - ↑ 6.0 6.1 File:SegaForce UK 14.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 14.pdf_p78" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 203
- ↑ Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 74
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 87
- ↑ Game Power, "Gennaio 1993" (IT; 199x-xx-xx), page 54
- ↑ Hobby Consolas, "Enero 1993" (ES; 199x-xx-xx), page 46
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 98
- ↑ Joystick, "Janvier 1993" (FR; 199x-xx-xx), page 237
- ↑ MegaTech, "January 1993" (UK; 1992-12-20), page 40
- ↑ Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 64
- ↑ Player One, "Janvier/Février 1993" (FR; 1993-01-10), page 94
- ↑ Play Time, "6/93" (DE; 1993-05-05), page 106
- ↑ Sega Power, "February 1993" (UK; 1993-01-07), page 50
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 53
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Zone, "December 1992" (UK; 1992-11-xx), page 44
- ↑ Sega Force, "2/93" (SE; 1993-03-18), page 8
- ↑ Sega Force, "June 1993" (UK; 1993-05-06), page 75
- ↑ Supersonic, "Janvier 1993" (FR; 199x-xx-xx), page 12
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 154
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 88
- ↑ 27.0 27.1 File:CVG UK 153.pdf, page 67 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 153.pdf_p67" defined multiple times with different content - ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 22
- ↑ Consoles +, "Avril 1994" (FR; 1994-0x-xx), page 130
- ↑ Electronic Entertainment, "July 1995" (US; 1995-0x-xx), page 86
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Famitsu, "1994-08-05" (JP; 1994-07-22), page 1
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 56
- ↑ Joypad, "2/1994" (HU; 1994-xx-xx), page 12
- ↑ Mega, "June 1994" (UK; 1994-05-19), page 39
- ↑ Mega Power, "May 1994" (UK; 1994-04-21), page 26
- ↑ MegaTech, "June 1994" (UK; 1994-05-19), page 62
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 96
- ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 114
- ↑ Sega Magazine, "July 1994" (UK; 1994-06-16), page 78
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 96
- ↑ Sega Power, "June 1994" (UK; 1994-04-28), page 36
- ↑ Sega Pro, "May 1994" (UK; 1994-04-21), page 56
- ↑ Sega Zone, "May 1994" (UK; 1994-04-xx), page 48
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 80
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