Difference between revisions of "Super Monkey Ball Jr."
From Sega Retro
m (Text replacement - "==Production credits==" to "==Production credits== Category:Use Creditstable template") |
|||
Line 31: | Line 31: | ||
[[Category:Use Creditstable template]] | [[Category:Use Creditstable template]] | ||
===Game Boy Advance version=== | ===Game Boy Advance version=== | ||
+ | {{creditstable| | ||
{{multicol| | {{multicol| | ||
− | + | {{creditsheader|Game Boy Advance Version Developed by [[Realism|Realism, Ltd.]]}} | |
− | Programming Lead: David Reed | + | *'''Programming Lead:''' David Reed |
− | Programming: Jason Brooke, Neil Millstone, Andrew Onions, James Watson | + | *'''Programming:''' Jason Brooke, Neil Millstone, Andrew Onions, James Watson |
− | Tools Programming: Andrew Clarke | + | *'''Tools Programming:''' Andrew Clarke |
− | Art Lead: David Worton | + | *'''Art Lead:''' David Worton |
− | Art: Michael Smith, Simon Street, Steven Watson | + | *'''Art:''' Michael Smith, Simon Street, Steven Watson |
− | Music Composition & Arrangement: Martin Goodall | + | *'''Music Composition & Arrangement:''' Martin Goodall |
− | Producers: Marcus Bowden (Creations, Andrew Onions | + | *'''Producers:''' Marcus Bowden (Creations, Andrew Onions |
− | Special Thanks: David McLachlan, Lorraine Starr, Mark Wilcox | + | *'''Special Thanks:''' David McLachlan, Lorraine Starr, Mark Wilcox |
− | + | {{creditsheader|Exclusively Co-Published by THQ, Inc. (North American Re-Versioning Team)}} | |
− | Vice President of Product Development: Jack Sorensen | + | *'''Vice President of Product Development:''' Jack Sorensen |
− | Executive Producer: Brian Christian | + | *'''Executive Producer:''' Brian Christian |
− | Producer: Derek C. Smith | + | *'''Producer:''' Derek C. Smith |
− | Quality Assurance Technician: Mario Waibel | + | *'''Quality Assurance Technician:''' Mario Waibel |
− | QA Database Administration: Jason Roberts | + | *'''QA Database Administration:''' Jason Roberts |
− | QA Manager: Monica Vallejo | + | *'''QA Manager:''' Monica Vallejo |
− | QA Director: Jeremy S. Barnes | + | *'''QA Director:''' Jeremy S. Barnes |
− | Lead QA Tester: Marla Anyomi | + | *'''Lead QA Tester:''' Marla Anyomi |
− | QA Testing: Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers | + | *'''QA Testing:''' Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers |
− | Special Thanks: Judith Jette-Hansen, Katherine Schoback, Shinobu Toyoda | + | *'''Special Thanks:''' Judith Jette-Hansen, Katherine Schoback, Shinobu Toyoda |
− | + | *'''{{creditsheader|Original Game Co-Developed & Co-Presented by SEGA Corporation; Supervised by [[Amusement Vision|Amusement Vision, Ltd.]]}} | |
− | Producer & Director: [[Toshihiro Nagoshi]] | + | *'''Producer & Director:''' [[Toshihiro Nagoshi]] |
− | Planning: [[Yukinobu Arikawa]] | + | *'''Planning:''' [[Yukinobu Arikawa]] |
− | Programming Chief: [[Hisashi Endo]] | + | *'''Programming Chief:''' [[Hisashi Endo]] |
− | Programming: [[Youichi Ishikawa]], [[Kouji Tokeida]], [[Yasumasa Matsumori]] | + | *'''Programming:''' [[Youichi Ishikawa]], [[Kouji Tokeida]], [[Yasumasa Matsumori]] |
− | Design Chief: [[Junichi Yamada]] | + | *'''Design Chief:''' [[Junichi Yamada]] |
− | Design: [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Chigaku Fukugara]] | + | *'''Design:''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Chigaku Fukugara]] |
− | Sound Engineering: [[Haruyoshi Tomita]], [[Hidenori Shoji]] | + | *'''Sound Engineering:''' [[Haruyoshi Tomita]], [[Hidenori Shoji]] |
− | + | ||
− | ©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc. | + | *©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc. |
+ | }} | ||
}} | }} | ||
Revision as of 07:05, 3 August 2016
Super Monkey Ball Jr. | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Game Boy Advance, Nokia N-Gage | |||||||||||||||||||||||||||
Publisher: Sega, THQ (US) | |||||||||||||||||||||||||||
Developer: Sega, Realism | |||||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
This short article is in need of work. You can help Sega Retro by adding to it.
Super Monkey Ball Jr. is an entry in the Super Monkey Ball series of games and was released in 2002 for the Game Boy Advance. The same game was released for the Nokia N-Gage a year later under the basic title of Super Monkey Ball.
Gameplay is much the same as other Super Monkey Ball games, but limited due to the hardware. Nevertheless the game is presented in 3D.
Contents
Production credits
Game Boy Advance version
Game Boy Advance Version Developed by Realism, Ltd.
- Programming Lead: David Reed
- Programming: Jason Brooke, Neil Millstone, Andrew Onions, James Watson
- Tools Programming: Andrew Clarke
- Art Lead: David Worton
- Art: Michael Smith, Simon Street, Steven Watson
- Music Composition & Arrangement: Martin Goodall
- Producers: Marcus Bowden (Creations, Andrew Onions
- Special Thanks: David McLachlan, Lorraine Starr, Mark Wilcox
Exclusively Co-Published by THQ, Inc. (North American Re-Versioning Team)
- Vice President of Product Development: Jack Sorensen
- Executive Producer: Brian Christian
- Producer: Derek C. Smith
- Quality Assurance Technician: Mario Waibel
- QA Database Administration: Jason Roberts
- QA Manager: Monica Vallejo
- QA Director: Jeremy S. Barnes
- Lead QA Tester: Marla Anyomi
- QA Testing: Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers
- Special Thanks: Judith Jette-Hansen, Katherine Schoback, Shinobu Toyoda
- Original Game Co-Developed & Co-Presented by SEGA Corporation; Supervised by Amusement Vision, Ltd.
- Producer & Director: Toshihiro Nagoshi
- Planning: Yukinobu Arikawa
- Programming Chief: Hisashi Endo
- Programming: Youichi Ishikawa, Kouji Tokeida, Yasumasa Matsumori
- Design Chief: Junichi Yamada
- Design: Kazuhiro Izaki, Daisuke Sato, Chigaku Fukugara
- Sound Engineering: Haruyoshi Tomita, Hidenori Shoji
- ©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc.
Physical scans
Game Boy Advance version
N-Gage version
N-Gage, AU |
---|
|
Categories:
- 1-4 player games
- US Game Boy Advance games
- All US games
- EU Game Boy Advance games
- All EU games
- Game Boy Advance games
- All puzzle games
- All 2002 games
- 2002 Game Boy Advance games
- N-Gage games
- Old content rating field
- All games
- Stubs
- Use Creditstable template
- Credits without source
- Credits without reference
- Creditstable with no console field
- Super Monkey Ball (franchise)