Difference between revisions of "Virtua Fighter 4"
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− | '''''{{PAGENAME}}''''' (バーチャファイター4) is a fighting game developed by [[Sega AM2]] and released for [[Sega NAOMI 2]] arcade hardware in 2001. It is the fouth major entry in the ''Virtua Fighter'' series and a direct sequel to ''[[Virtua Fighter 3]]''. The game was originally announced under the working title of '''''Virtua Fighter X''''', before appearing with its final name at [[AOU Show 2001]]. | + | '''''{{PAGENAME}}''''' (バーチャファイター4) is a fighting game developed by [[Sega AM2]] and released for [[Sega NAOMI 2]] [[arcade]] hardware in 2001. It is the fouth major entry in the ''Virtua Fighter'' series and a direct sequel to ''[[Virtua Fighter 3]]''. The game was originally announced under the working title of '''''Virtua Fighter X''''', before appearing with its final name at [[AOU Show 2001]]. |
It was succeeded by ''[[Virtua Fighter 5]]'' in 2005. | It was succeeded by ''[[Virtua Fighter 5]]'' in 2005. |
Revision as of 01:50, 30 November 2016
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Virtua Fighter 4 | ||||||||||||||||||||||||||||||
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System(s): Sega NAOMI 2, Sega NAOMI 2 GD-ROM, PlayStation 2 | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega AM2 | ||||||||||||||||||||||||||||||
Distributor: Sony Computer Entertainment (EU) | ||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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Virtua Fighter 4 (バーチャファイター4) is a fighting game developed by Sega AM2 and released for Sega NAOMI 2 arcade hardware in 2001. It is the fouth major entry in the Virtua Fighter series and a direct sequel to Virtua Fighter 3. The game was originally announced under the working title of Virtua Fighter X, before appearing with its final name at AOU Show 2001.
It was succeeded by Virtua Fighter 5 in 2005.
Contents
Gameplay
Characters
- Returning Characters (from VF3)
- New Characters
- Removal Characters (from VF3)
History
Development
The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).[4] In comparison, the same year, Dead or Alive 3 on the Xbox used 10,000 to 15,000 polygons for the characters, while Halo on the Xbox used 2,000 polygons for Master Chief, with up to 4 hardware light sources. Virtua Fighter 4's character polygon count was unsurpassed until Virtua Fighter 5 in 2005.[5] In terms of textures, the game uses 128 MB of texture data for the characters.[6]
The PlayStation 2 version of Virtua Fighter 4, due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.[7]
Legacy
Like its predecessors, Virtua Fighter 4 saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the PlayStation 2 in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options.
Two major upgrades exist for the game, Virtua Fighter 4: Evolution and Virtua Fighter 4 Final Tuned.
Digital manuals
Magazine articles
- Main article: Virtua Fighter 4/Magazine articles.
Promotional material
Physical scans
NAOMI 2 version
NAOMI 2, JP | ||||
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PlayStation 2 version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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90 | |
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Based on 24 reviews |
PlayStation 2, AU |
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External links
- Sega of Japan catalogue pages (Japanese): PlayStation 2
- Official Website
References
- ↑ http://www.jp.playstation.com/software/title/slpm62130.html
- ↑ File:CVG UK 246.pdf, page 54
- ↑ 3.0 3.1 3.2 File:CVG UK 246.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 246.pdf_p80" defined multiple times with different content - ↑ http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm
- ↑ https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
- ↑ File:NextGeneration US 80.pdf, page 51
- ↑ File:NextGeneration US 80.pdf, page 54
- ↑ 8.0 8.1 File:Play US 002.pdf, page 46 Cite error: Invalid
<ref>
tag; name ":File:Play US 002.pdf_p46" defined multiple times with different content - ↑ 576 Konzol, "Március 2002" (HU; 2002-xx-xx), page 18
- ↑ BGamer, "Maio 2002" (PT; 2002-0x-xx), page 103
- ↑ Bonus, "3/2002" (YU; 2002-03-25), page 28
- ↑ Click!Konsole, "Sierpień 2002" (PL; 2002-xx-xx), page 8
- ↑ Consoles +, "Mai 2002" (FR; 2002-0x-xx), page 74
- ↑ Edge, "March 2002" (UK; 2002-02-27), page 90
- ↑ Electronic Gaming Monthly, "May 2002" (US; 2002-04-02), page 110
- ↑ Famitsu, "2002-02-08" (JP; 2002-01-25), page 1
- ↑ GamePro, "May 2002" (US; 2002-0x-xx), page 90
- ↑ Game Station (UK) (+0:00)
- ↑ GMR, "February 2003" (US; 2003-01-07), page 93
- ↑ Hyper, "June 2002" (AU; 2002-05-08), page 50
- ↑ MAN!AC, "06/2002" (DE; 2002-05-02), page 40
- ↑ Official U.S. PlayStation Magazine, "April 2002" (US; 2002-03-12), page 92
- ↑ PlayStation 2 Official Magazine - UK, "April 2002" (UK; 2002-03-22), page 82
- ↑ Players, "6/2002" (DE; 2002-04-24), page 54
- ↑ Play, "Czerwiec 2002" (PL; 2002-xx-xx), page 24
- ↑ PlayZone, "06/2002" (DE; 2002-04-30), page 66
- ↑ PSM, "Vol. 6, No. 4: April 2002" (US; 2002-0x-xx), page 24
- ↑ PSX Extreme, "03/2002" (PL; 2002-0x-xx), page 40
- ↑ Power Unlimited, "Jaargang 10, Nummer 5, Mei 2002" (NL; 2002-04-26), page 52
- ↑ Super Juegos, "Mayo 2002" (ES; 2002-0x-xx), page 14
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