Difference between revisions of "Silicon Graphics"
From Sega Retro
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===[[Saturn]]=== | ===[[Saturn]]=== | ||
+ | *''[[Shellshock]]'' (1996){{fileref|MeanMachinesSega35UK.pdf|page=30}} | ||
*''[[Spot Goes to Hollywood (Saturn)|Spot Goes to Hollywood]]'' (1997){{fileref|MeanMachinesSega34UK.pdf|page=33}} | *''[[Spot Goes to Hollywood (Saturn)|Spot Goes to Hollywood]]'' (1997){{fileref|MeanMachinesSega34UK.pdf|page=33}} | ||
Revision as of 12:15, 4 April 2017
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Silicon Graphics, Inc., generally known as SGI (though historically known as Silicon Graphics Computer Systems or SGCS) was a manufacturer of high performance computing solutions, usually for rendering computer graphics.
SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the Nintendo 64. For the first half of the 1990s, they were also widely used by Sega, at one point working on the graphics hardware for the Sega Saturn, before Sega of Japan stepped in and cancelled the contract.
Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.
Contents
Sega games utilising SGI technology
Mega Drive
- Sonic 3D: Flickies' Island (1996)
Mega-CD
- Ecco: The Tides of Time (1994) (cutscenes)
32X
- Spider-Man: Web of Fire (1996)
Saturn
- Clockwork Knight (1994)
- Panzer Dragoon (1994)
- Bug Too! (1996)
- Sonic 3D: Flickies' Island (1997)
Dreamcast
- Shenmue (1998)
Third-party games utilising SGI technology
Mega Drive
- Batman Forever (1995)[1]
- Shaq Fu (1994)[2]
- Spot Goes to Hollywood (1995)[3]
32X
- FIFA Soccer 96 (1995)
- Spot Goes to Hollywood (unreleased)[3]
Saturn
- Shellshock (1996)[4]
- Spot Goes to Hollywood (1997)[3]