Difference between revisions of "Stellar Assault"
From Sega Retro
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| Testers | Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, [[Mark Paniagua]], Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, [[Crisi Albertson]], Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, [[Matt Underwood]], Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain <!-- -Matt- Prescott and -Lance- Nelson in the manual --> | | Testers | Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, [[Mark Paniagua]], Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, [[Crisi Albertson]], Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, [[Matt Underwood]], Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain <!-- -Matt- Prescott and -Lance- Nelson in the manual --> | ||
|source=US manual | |source=US manual | ||
− | |ref= | + | |ref={{fileref|Shadowsquadron 32x us manual.pdf|page=18}} |
|console=32X | |console=32X | ||
|date=1900 | |date=1900 |
Revision as of 06:56, 10 November 2017
Stellar Assault | ||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega CS | ||||||||||||||||||||
Genre: Shooting | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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Stellar Assault (ステラアサルト), is a first person space ship shoot-'em-up game developed and published by Sega for the Sega 32X in 1995. In North America it is known as Shadow Squadron, and during development it was known as Bullet Fighters.
Stellar Assault was followed by Japan-only sequel, Stellar Assault SS released for the Sega Saturn in 1998.
Contents
Gameplay
The aim of Stellar Assault is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier Star Wars Arcade, though more open-ended. It is also one of only a few games to use every button on the six button control pad, including MODE .
The game averages at around a 20FPS refresh rate, although palette cycling occurs at 60FPS. Some of the performance gains (and the use of a wider colour palette than most 32X titles) can be attributed to Stellar Assault's decision to use a 288x224 screen resolution (with extra borders).
Space ships
Feather 1 | |
---|---|
The Feather 1 is a smaller ship which is weaker, but easier to maneuver. | |
Feather 2 | |
The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver. |
Missions
- Mission 1 - Graduation Day: Destroy both large ships and all enemy fighters.
- Mission 2 - No Admittance: Destroy the three large ships and the warp gate in the center of the sector.
- Mission 3 - Dodge 'Em: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
- Mission 4 - Armada: Destroy all ten large ships.
- Mission 5 - Ganeluza Grandslam: Destroy the two large ships and the massive ship.
- Mission 6 - G.L. Cannon: Destroy the machine in the center of the sector.
Production credits
- Game design and total direction: Kohji Tsuchida
- Main SH2-Programming: Toshiyuki Kuwabara
- MC68000-Programming: Shigeru Yoshida
- 3D modeling: R-Ma, G-Row, Tomohiro Maki
- Bitmap 2D graphics: Tomohiro Maki
- Mechanical design: Art Mic, Kimitoshi Yamane
- Music: Teruhiko Nakagawa, Masaru Setsumaru
- Sound effects: Masaru Setsumaru, Teruhiko Nakagawa, Tatsuya Kouzaki
- Sound special thanks: Naofumi Hataya
- Text coordinator: Ryoichi Hasegawa
- Special thanks: Takashi Shoji, Hiroyuki Ohtaka, Tomonobu Takahashi, Masahide Kobayashi, Takeshi Niimura, Naoko Kuwabara
- Director: Youichi Shimosato, Katsunori Yamaji
- Producer: Hiroshi Asoh
- Executive producer: Mamoru Shigeta
- Source: In-game credits
- Producer: Jesse Taylor
- Assistant producer: Greg Becksted
- Product manager: Jaime Wojick
- Manual: John McClain
- Game lead: Stephen Bourdet
- Assistant leads: Philip Co, Eric Simonich, Mark Pentek
- Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain
- Source: US manual
Magazine articles
- Main article: Stellar Assault/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 26 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | Cartridge | |||||||||||
✔ |
|
2MB | 1995-03-13 | Page | ||||||||||
✔ |
|
2MB | 1995-03-13 | Page | ||||||||||
✔ |
|
2MB | 1995-03-06 | Page | ||||||||||
✔ |
|
2MB | 1995-03-02 | Page | ||||||||||
✔ |
|
2MB | 1995-02-22 | Page | ||||||||||
✔ |
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2MB | 1995-02-13 | Page | ||||||||||
✔ |
|
2MB | 1995-02-06 | Page |
References
- ↑ 1.0 1.1 1.2 File:GamePro US 072.pdf, page 48 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 072.pdf_p48" defined multiple times with different content - ↑ 2.0 2.1 2.2 File:CVG UK 164.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 164.pdf_p68" defined multiple times with different content - ↑ 3.0 3.1 3.2 3.3 File:MeanMachinesSega33UK.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega33UK.pdf_p74" defined multiple times with different content - ↑ File:GamesWorld DE 0708.pdf, page 78
- ↑ File:Shadowsquadron 32x us manual.pdf, page 18
- ↑ 6.0 6.1 File:CDConsoles FR 08.pdf, page 130 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 08.pdf_p130" defined multiple times with different content - ↑ 7.0 7.1 File:Fusion US 0101.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:Fusion US 0101.pdf_p78" defined multiple times with different content - ↑ 8.0 8.1 File:MegaFun DE 1995-06.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-06.pdf_p88" defined multiple times with different content - ↑ 9.0 9.1 File:PlayerOne FR 055.pdf, page 115 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 055.pdf_p115" defined multiple times with different content - ↑ 10.0 10.1 File:TopConsoles FR 04.pdf, page 106 Cite error: Invalid
<ref>
tag; name ":File:TopConsoles FR 04.pdf_p106" defined multiple times with different content - ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 79
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
- ↑ GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 8 No. 7 July 1995" (US; 1995-0x-xx), page 40
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 38
- ↑ HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 66
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 60
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 71
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 110
- ↑ Saturn Fan, "1995 August" (JP; 1995-07-07), page 70
- ↑ Sega Power, "August 1995" (UK; 1995-06-15), page 58
- ↑ Sega Pro, "July 1995" (UK; 1995-06-08), page 56
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 40
- ↑ Video Games, "7/95" (DE; 1995-06-28), page 101
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 62
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