Difference between revisions of "Zero the Kamikaze Squirrel"

From Sega Retro

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*'''Game Design:''' Justin Siller, Neill Glancy, Team Zero
 
*'''Game Design:''' Justin Siller, Neill Glancy, Team Zero
 
*'''Team Leader:''' Neill Glancy
 
*'''Team Leader:''' Neill Glancy
*'''Executive Producer (Iguana):''' Jeff Spangenberg
+
*'''Executive Producer (Iguana):''' [[Jeff Spangenberg]]
 
*'''Executive Producer (Sunsoft):''' David Siller
 
*'''Executive Producer (Sunsoft):''' David Siller
 
*'''Programming:''' Stephen Broumley, Craig Galley
 
*'''Programming:''' Stephen Broumley, Craig Galley

Revision as of 04:42, 1 September 2021

n/a

ZtKS Title.png

Zero the Kamikaze Squirrel
System(s): Sega Mega Drive
Publisher: Sunsoft
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-15176
Videogame Rating Council: MA-13
Sega Mega Drive
EU
T-15176-50
Sega Mega Drive
UK
£44.9944.99[3] T-15176-50
Sega Mega Drive
AU
$89.9589.95[4] FZER02SMC
OFLC: G
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Zero the Kamikaze Squirrel is a platform spin-off of the Aero the Acrobat series, starring one of Aero's enemies, Zero. It was developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and Super NES in 1994. It follows Zero traveling back to his forest home to stop an evil lumberjack.

Gameplay

Zero has a dizzying amount of moves on each of the three buttons. The default buttons are as follows:

  • Pressing A while standing throws shurikens. Holding Up while pressing A throws them upwards at an angle. Jumping and pressing Up or Down will fire them at those downward angles. Bizarrely, pressing Up+A as soon as possible when you jump fires at a weird curving upward angle. The player can't fire shuriken while crouching. Shurikens are like Aero's stars; the player only has so many and must pick up ammo.
  • Pressing B while standing jumps. Pressing it again performs an unusual double jump that carries momentum instead of having its own, so doing it early works best. While Zero is spinning, the player can't do anything except the Super Slam. After the initial jump or after a double jump, pressing Down+B performs a strange swooping attack. While crouching, Zero readies his nunchaku; press B here to swing it.
  • Holding C while standing still has Zero pull out a scope; press a direction to look around. Holding C while running has Zero do very particular forward flips which can damage enemies, and he will continue to perform them as the player holds the button and as he hits land (they can stop one at any point by releasing C); if a forward flip lasts long enough without Zero touching land, he will eventually attempt to dive for damage. Finally, pressing {C} in mid-air has Zero do his Super Slam, which can be controlled with Left and Right before he lands, and can be canceled out of by jumping (warning: puts him in spinning state). The player can, for example, forward flip into the air, release C, then press C again to Super Slam.

When remapping buttons, the player must take the variety of moves per-button into account.

Levels

ZerotheKamikazeSquirrel MD Level1 Beach.png

Beach

ZerotheKamikazeSquirrel MD Level2 Cliff.png

Cliff

ZerotheKamikazeSquirrel MD Level3 Tunnels.png

Tunnels

ZerotheKamikazeSquirrel MD Level4 Rapids.png

Rapids

ZerotheKamikazeSquirrel MD Level5 Forest.png

Forest

ZerotheKamikazeSquirrel MD Level6 Toxic.png

Toxic

ZerotheKamikazeSquirrel MD Level7 Factory.png

Factory

Production credits

  • Created and Produced by: Justin Siller
  • Directed by: Neill Glancy, Team Iguana
  • Game Design: Justin Siller, Neill Glancy, Team Zero
  • Team Leader: Neill Glancy
  • Executive Producer (Iguana): Jeff Spangenberg
  • Executive Producer (Sunsoft): David Siller
  • Programming: Stephen Broumley, Craig Galley
  • Genesis Engine: Carl Wade
  • Art Director (Iguana): Matt Stubbington
  • Technical Director (Iguana): Craig Galley
  • Creative Director (Iguana): Nigel Cook
  • Art Director (Sunsoft): Mario Zavala
  • Lead Artists: Jools Watsham, Matt Stubbington
  • Artists: Robbie Miller, Scott Brocker, Mark Pitcher
  • Additional Art: William B. Yeatts, Michael McCallion
  • Conceptual Art: Mario Zavala, Justin Siller, Team Zero
  • Additional Rendered Art: Neill Glancy
  • Martial Arts Consultant: Ryan Siller
  • Music Coordinators: Jay Moon, Darrin Stubbington
  • Music and Sound Effects: Fox Productions
  • Project Manager: Jay Moon
  • Technical Manager: Al Artus
  • Consumer Products Manager: Steve Gehrke
  • Marketing Director: Karen Shadley
  • Chairman: Masami Maeda
  • Vice Chairman: Tad Shimamoto
  • International Development Coordinator: Kenji Yoshioka
  • Game Test Manager: Sam Patel
  • Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo
  • Game Manual: Alison Quirion
  • Executive Assistant: Nanette Hyssong
  • Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
  • Sunsoft Thanks to: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
  • Sunsoft Very Special Thanks to: Debra Siller
  • Iguana Thanks to: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat


Magazine articles

Main article: Zero the Kamikaze Squirrel/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[7]
Cool Gamer (RU)
70
[8]
Electronic Games (1992-1995) (US) NTSC-U
75
[9]
Electronic Gaming Monthly (US) NTSC-U
83
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[11]
Game Players (US) NTSC-U
82
[12]
GamePro (US) NTSC-U
75
[13]
Games World: The Magazine (UK) PAL
69
[14]
Game Informer (US) NTSC-U
72
[15]
Hobby Consolas (ES)
84
[16]
MAN!AC (DE) PAL
75
[17]
Mega Fun (DE) PAL
81
[18]
Mean Machines Sega (UK) PAL
82
[3]
Play Time (DE) PAL
83
[19]
Sega Magazin (DE)
84
[20]
Sega Magazine (UK) PAL
80
[21]
Sega Power (UK) PAL
75
[22]
Sega Pro (UK) PAL
86
[23]
Sega Mega Drive Review (RU)
70
[24]
Super Juegos (ES)
90
[25]
Todo Sega (ES)
86
[26]
Tricks 16 bit (RU)
79
[27]
VideoGames (US) NTSC-U
80
[28]
Sega Mega Drive
77
Based on
23 reviews

Zero the Kamikaze Squirrel

Mega Drive, US
ZtKS MD US Box.jpg
Cover
ZtKS MD US Cart.jpg
Cart
Mega Drive, EU
ZtKS MD EU Box.jpg
Cover
ZtKS MD EU Cart.jpg
Cart
ZtKS MD EU Manual.jpg
Manual
Mega Drive, AU
ZtKS MD AU Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 423968df
MD5 4e18827f7dd6ca39970a2ef0e0fa21d0
SHA-1 db110fa33c185a7da4c80e92dbe4c7f23ccec0d6
2MB 1994-08 Cartridge (US)
Sega Mega Drive
CRC32 45ff0b4b
MD5 cc4451d56d92c4a7a1c1462ac07c1296
SHA-1 11a501f5dbde889edcc14e366b67bb75b0c5bc13
2MB 1994-07 Cartridge (EU)

References

  1. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 12
  2. 2.0 2.1 Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 36
  3. 3.0 3.1 Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 66
  4. Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 28
  5. EGM², "November 1994" (US; 1994-1x-xx), page 149
  6. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 151
  7. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 272
  8. Cool Gamer, "9" (RU; 2002-10-13), page 243
  9. Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 164
  10. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 42
  11. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 369
  12. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 134
  13. GamePro, "December 1994" (US; 1994-xx-xx), page 114
  14. Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 70
  15. Game Informer, "February 1995" (US; 1995-0x-xx), page 19
  16. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 130
  17. MAN!AC, "01/95" (DE; 1994-12-07), page 80
  18. Mega Fun, "12/94" (DE; 1994-11-23), page 128
  19. Play Time, "1/95" (DE; 1994-12-07), page 100
  20. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 72
  21. Sega Magazine, "July 1995" (UK; 1995-06-15), page 90
  22. Sega Power, "October 1995" (UK; 1995-08-17), page 54
  23. Sega Pro, "July 1995" (UK; 1995-06-08), page 62
  24. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 177
  25. Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 46
  26. Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 43
  27. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 234
  28. VideoGames, "December 1994" (US; 1994-1x-xx), page 82


Zero the Kamikaze Squirrel

ZtKS Title.png

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