Difference between revisions of "Bug!"
From Sega Retro
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Revision as of 09:40, 17 April 2021
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System(s): Sega Saturn, Windows PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Realtime Associates Sega Away Team Beam Software | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (72 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Bug!, known in Japan as Bug!: Jump Shite, Fundzukechatte, Pecchanko (バグ! ジャンプして、ふんづけちゃって、ぺっちゃんこ) is a platform video game developed by Realtime Associates and published by Sega for the Sega Saturn.
Contents
Story
The plot revolves around the title character, Bug, an actor in Hollywood hoping to make his "big break". Players take control shortly after Bug has signed a deal for the lead role in an action film, in which his family is kidnapped by the evil Queen Cadavra and he is tasked with rescuing her. The gameplay takes place "on the set" of each scene of the movie, and cutscenes between levels show Bug moving from one set to the next.
Gameplay
Bug! is a "2.5D" platform game, which for the most part is played like a traditional side-scrolling title. At various points in the level, Bug is allowed to travel towards or away from the camera, up vertical surfaces, and even upside down, adding a third dimension in the process. However, players are always confined to corridors, meaning gameplay is not as "open" as future 3D platformers, for example, Super Mario 64. Though levels are built using 3D geometry, the objects in a level are represented by 2D sprites.
The game is set on "Bug Island" and consists of six worlds made up of three "scenes" each, with each final level culminating in a mandatory boss ("finale"). At certain points in the game bonus stages can be activated where certain tasks must be achieved (for example, one stage has Bug race against Sega's mascot, Sonic the Hedgehog). Enemies come in the form of insects and are defeated by jumping on them. Each level ends when the player jumps on a "Bug Stop", which will then make the player proceed to the next level. Every level contains collectable items: 1-UPs supply the player with an extra life, collecting a heart will restore one hit point to the player whereas Bug Juice will fully replenish it, and a coin will allow the player to take part in a bonus round whereby they are given the chance to win more lives. If the player runs out of Bug Juice, they lose a life. The game will end once the player runs out of continues.
Collectable items in the form of blue crystals are found scattered throughout the game's levels. If the player collects 100 of them, they will earn an extra life along with a dragonfly icon, in which three icons are needed for the player to take part in a special bonus round. In addition, the player can collect power ups which will enable them to defeat enemies instantly. These come in the form of "zap" and "spit" attacks; the former allows Bug to fire missiles made out of saliva for long-range attacks, and the latter unleashes a close-range bolt of electricity.
Stages
Insectica | |
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Reptilia | |
Splot | |
Quaria | |
Burrbs | |
Arachnia | |
History
Development
Realtime Associates developed the game using Silicon Graphics workstations, which were then used to pre-render the game's characters and then convert them into sprites.
According to producer Steve Apour, "Once we were working on Bug!, we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."
Legacy
By the end of 1995, 150,000 copies of Bug! had been sold in the US, making it the second most popular Saturn game (behind Daytona USA)[4][14]. In Europe, it was the best selling CD game across all platforms for two weeks[4]. Bug! toys and merchandise were sold in the gift shop of Sega World Sydney. According to Sega, discussions were underway for an animated TV series, though this never materialised.
A direct sequel, Bug Too!, was released for the Saturn in 1996.
Production credits
Saturn version
- Programmer: Michael DiMambro
- Assistant Programming and Gameplay Design: Cheryl Harada, Steve Shimizu
- Additional Programming: Chris MacDonald
- Tools and Support: Eric Pugh, Glen Volk
- Map Layout Design: Scott Stoabs, Dwight Velarde
- Character Design and Animation: Jeff Cook
- Lead Animation: Tom Grevera
- Animation: Paul Drzewiecki, Doran Fish, Dan Goldman, Darin Hilton
- Background Graphics: Phil Knowles
- Additional Animation: Martin Foster, Mike Norville
- Animation Cleanup: Rich Neves, Ann Petersen, Virginia Smith
- Original Score and Sound FX: Greg Turner
- Voice actors: John Frost (as Bug), Perry Keifer, Tim W. Jones
- Producer: David Bean
- Executive Producer: Dave Warhol
- Special Thanks: Bob Meissner, Mike Mito, Sean Platter
- Producer: Steven Apour
- Assistant Producer: Eric Rawlins
- Product Manager: Sarah Mason Richmond
- Video Technicians: Katie Weathers, Eric Caplain
- Test Lead: Atom Ellis
- Assistant Test Leads: Don Carmichael, Peter Clark, Lance Nelson, Lloyd Kinoshita, Mark Pentek
- Testers: Anthony Borba, Nathan Caroland, Rayman S. Suansing, Morgan Weiss, David Wood
- Manual: Neil Hanshaw, Carol Ann Hanshaw
- Special Thanks: Tim Dunley, Renee Greenwood, Larry Loth, Doria Sanchez, Angela Stern, Gail Tsujita
- Opening and Win Movies: Asbury Entertainment
- A Realtime Associates, Inc.
- Sega Away Team Production
- SEGA OF AMERICA, INC.
- Senior Liaison: Yukimi Shimura
- Software Liaison: Osamu Shibayama
- SEGA Enterprises,ltd.
- Special Thanks: Masato Nishimura, Ryutaro Nonaka
- Subtitle Design: Miki Okada, Hideki Kawabata
- Producer: Masanobu Tsukamoto
- Project Manager: Hideki Yohkaichiya
Magazine articles
- Main article: Bug!/Magazine articles.
Promotional material
Physical scans
Saturn version
83 | |
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Based on 43 reviews |
Saturn, PT |
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PC version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 9 reviews |
PC, US (Expert Software) |
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PC, US (Expert Software; alt) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
266,135,856 | CD-ROM (EU) | MK81004-50 V1.019 | ||||||||||
✔ |
|
266,241,696 | 1995-10-06 | CD-ROM (JP) | GS-9063 V1.017 | |||||||||
✔ |
|
266,135,856 | CD-ROM (US) | 81004 V1.017 |
Save data
The Sega Saturn version makes use of the Saturn's internal battery back-up to save progress. The game will save when an entire world is cleared.
Name | Comment | File Size |
---|---|---|
BUG_SAVE_## | BUG LEVELS | 2 |
External links
- Sega of Japan catalogue pages (Japanese): Saturn
References
- ↑ File:Bug sat jp back cover.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/4ClA7-GJFzA/m/0EQtdEX9-Y4J
- ↑ 4.0 4.1 4.2 Press release: 1995-10-16: "BUG!"-mania hits Sega
- ↑ Sega Magazine, "October 1995" (UK; 1995-09-12), page 62
- ↑ https://groups.google.com/g/rec.games.video.sega/c/jeaGoAYETIo/m/Oz54xDeTE1EJ
- ↑ 7.0 7.1 Computer & Video Games, "October 1995" (UK; 1995-09-14), page 52
- ↑ 8.0 8.1 Sega Magazine, "September 1995" (UK; 1995-08-13), page 56
- ↑ Games World Magazin, "" (DE; 1995-0x-xx), page 16
- ↑ Press release: 1996-08-26: Sega Entertainment kicks off fall line-up with free PC games promotions
- ↑ Press release: 1996-09-09: SEGA ENTERTAINMENT GLAD TO HAVE A BUG! IN ITS SOFTWARE LINEUP
- ↑ 12.0 12.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
- ↑ PC Games, "11/96" (DE; 1996-10-02), page 108
- ↑ GamePro, "January 1996" (US; 199x-xx-xx), page 25
- ↑ CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 98-101 (98)
- ↑ Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 118/119 (118)
- ↑ Computer & Video Games, "October 1995" (UK; 1995-09-14), page 52-54 (52)
- ↑ 18.0 18.1 Edge, "November 1995" (UK; 1995-09-28), page 73
- ↑ Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 78/79 (78)
- ↑ 20.0 20.1 Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 45
- ↑ 21.0 21.1 MAN!AC, "10/95" (DE; 1995-09-13), page 66
- ↑ 22.0 22.1 Maximum, "October 1995" (UK; 1995-09-01), page 147
- ↑ Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 66-68 (66)
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 110/111 (110)
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 195 (197)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 14 (16)
- ↑ 27.0 27.1 VideoGames, "August 1995" (US; 1995-0x-xx), page 80
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 27
- ↑ CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 98
- ↑ Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 118
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 170
- ↑ Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 38
- ↑ Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 78
- ↑ Gambler, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
- ↑ Game Players, "Vol. 8 No. 9 September 1995" (US; 1995-0x-xx), page 58
- ↑ GamePro, "September 1995" (US; 1995-xx-xx), page 46
- ↑ GamePro, "November 1995" (DE; 1995-10-04), page 52
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 36
- ↑ Game Informer, "September 1995" (US; 1995-0x-xx), page 37
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 74
- ↑ Joypad, "Octobre (Joypad International supplement)" (FR; 1995-xx-xx), page 16
- ↑ Mega Fun, "09/95" (DE; 1995-08-23), page 88
- ↑ Magazina Igrushek, "5/1996" (RU; 1996-xx-xx), page 93
- ↑ Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 66
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 110
- ↑ Power Up!, "Saturday, September 23, 1995" (UK; 1995-09-23), page 1
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 61
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 22
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 54
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 52
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 197
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
- ↑ Strana Igr, "Mart 1996" (RU; 1996-xx-xx), page 101
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 76
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 36
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 90
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 14
- ↑ Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 72
- ↑ Última Generación, "Noviembre 1995" (ES; 1995-1x-xx), page 98
- ↑ Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 31
- ↑ Video Games, "10/95" (DE; 1995-09-27), page 96
- ↑ PC Games, "11/96" (DE; 1996-10-02), page 160 (108)
- ↑ Hacker, "12/1996" (HR; 1996-xx-xx), page 26
- ↑ LeveL, "Říjen 1996" (CZ; 1996-10-01), page 24
- ↑ PC Action, "11/96" (DE; 1996-10-16), page 106
- ↑ PC Gamer, "Vol. 4, No. 1: January 1997" (US; 1996-xx-xx), page 259
- ↑ PC Games, "11/96" (DE; 1996-10-02), page 160
- ↑ PC Game Parade, "Dicembre 1996" (IT; 1996-1x-xx), page 77
- ↑ Power Play, "11/96" (DE; 1996-10-09), page 154
- ↑ Score, "Listopad 1996" (CZ; 1996-11-01), page 48
- ↑ Secret Service, "Grudzień 1996" (PL; 1996-12-01), page 26
Bug! | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information | Bootlegs
Demos: Bug! Playable Preview (1995)
Prototypes: 1995-06-14
|
Games in the Bug! Series | |
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Bug! (1995) | Bug Too! (1996) | |
Bug! (1997) | |
Sampler Discs | |
Bootleg Sampler (1995) | Bug! Playable Preview (1995) | Sega Screams Volume 1 (199x) |
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