Difference between revisions of "Road Avenger"
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− | {{stub}}'''''Road Blaster FX''''' (ロードブラスターFX), known in the United States as '''''Road Avenger''''', is a [[Sega Mega-CD]] [[full-motion video]] driving game developed by [[Wolf Team]]. First published in Japan by [[Wolf Team]] in December 1992, the game is a port of the developer's titular 1985 arcade game ''[[wikipedia:Road Blaster|Road Blaster]]''. | + | {{stub}}'''''Road Blaster FX''''' (ロードブラスターFX), known in the United States as '''''Road Avenger''''', is a [[Sega Mega-CD]] [[full-motion video]] driving game developed by [[Wolf Team]]. First published in Japan by [[Wolf Team]] in December 1992, the game is a port of the developer's titular 1985 arcade game ''[[wikipedia:Road Blaster|Road Blaster]]''. Like the similar ''[[Time Gal]]'', ''Road Blaster FX'' is an interactive movie produced by Japanese animation studio [[wikipedia:Toei Animation|Toei Animation]]. |
[[Wolf Team]] later developed and published a 1995 [[Sega Mega LD]] port titled '''''Road Blaster''''', known in the United States as '''''Road Prosecutor'''''. | [[Wolf Team]] later developed and published a 1995 [[Sega Mega LD]] port titled '''''Road Blaster''''', known in the United States as '''''Road Prosecutor'''''. | ||
==Gameplay== | ==Gameplay== | ||
− | ''Road Blaster'' sees players drive through 9 levels, represented in [[full-motion video | + | ''Road Blaster'' sees players drive through 9 levels, represented in [[full-motion video]]. When presented with certain situations, players are prompted to either turn left or right, accelerate, or brake. Failing to do so results in crashing the car, and having to begin that segment of gameplay again. |
==History== | ==History== |
Revision as of 02:49, 27 June 2021
- Not to be confused with Tengen's Mega Drive game RoadBlasters.
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Road Avenger | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD, Sega Mega LD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Renovation Products (US) Sega (EU) Wolf Team (JP) Data East[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Wolf Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade Boards | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Data East, Toei Animation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: RSS[2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[3] Game[2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Road Blaster FX (ロードブラスターFX), known in the United States as Road Avenger, is a Sega Mega-CD full-motion video driving game developed by Wolf Team. First published in Japan by Wolf Team in December 1992, the game is a port of the developer's titular 1985 arcade game Road Blaster. Like the similar Time Gal, Road Blaster FX is an interactive movie produced by Japanese animation studio Toei Animation.
Wolf Team later developed and published a 1995 Sega Mega LD port titled Road Blaster, known in the United States as Road Prosecutor.
Contents
Gameplay
Road Blaster sees players drive through 9 levels, represented in full-motion video. When presented with certain situations, players are prompted to either turn left or right, accelerate, or brake. Failing to do so results in crashing the car, and having to begin that segment of gameplay again.
History
The original arcade game runs on LaserDisc-based hardware and is a full-motion video based game consisting of quick-time events. At the time, no home systems could run Road Blaster without external hardware; while Sharp X1 and Microsoft MSX ports arrived in Japan in 1986, they required an external VHD player to function. Soon, the newly-invented compact disc began to integrate itself further into home electronics, and with the advent of CD-based video game systems like the Sega Mega-CD, Road Blaster was able to be brought to the mass market.
Road Blaster's arcade release employs an analog stick which measures turning speed. In the home versions, this feature is removed due to the digital nature of D-pads.
Legacy
Road Blaster FX was bundled with Cobra Command in the Sega Saturn game Thunder Storm & Road Blaster, and later saw an Apple iOS port developed by gmode, the company which bought Data East's intellectual property following its bankruptcy.
Versions
Mega-CD version
The Mega-CD version features an exclusive introductory theme song composed and performed by Japanese band Jaywalk. Originally recorded in Japanese, the band later performed the entire song in English for the game's United States and European releases.
Mega LD version
The Mega LD version features the original arcade soundtrack encoded in Roland Corporation's RSS spatial audio technology.
Localised names
Mega-CD version
Language | Localised Name | English Translation |
---|---|---|
English | Road Avenger | Road Avenger |
English (US) | Road Avenger | Road Avenger |
Japanese | ロードブラスターFX | Road Blaster FX |
Mega LD version
Language | Localised Name | English Translation |
---|---|---|
English (US) | Road Prosecutor | Road Prosecutor |
Japanese | ロードブラスター | Road Blaster |
Production credits
Mega-CD version
- Producer: J.Asanuma, M.Uno
- Director: K.Yokoh
- Planner: T.Kohno
- Main Programmer: S.Hirachi
- Mega‑CD Programmer: C.Tokuhiro
- Visual Programmer: N.Taira
- Scan System Programmer: S.Kawabata
- Visual Director: N.Kanuma, K.Tajima, M.Matsushita
- Visual Supervisor: T.Hamada
- Graphics Supporter: M.Baba, T.Dohmoto, K.Furukawa, H.Kamiya, T.Koura, K.Machizaki, S.Baba, T.Endoh, H.Kaizuka, A.Koiwa, H.Matsuo, S.Naitoh
- Graphics Supporter: M.Nemoto, K.Saitoh, K.Shinoda, M.Takeishi, H.Tsukamoto, T.Uematsu, T.Wada, R.Ohsuga, H.Shindoh, H.Takahashi, K.Tanaka, M.Tsuruno, T.Wabiko, Y.Yamanaka
- Opening Theme: J-Walk
- BGM Composer: M.Sakuraba
- Composition: N.Nakamura
- Co.all&Play: H.Mizuno
- Manipulator: H.Shimahara
- Musician Coordinate: T.Satoh
- Recording Engineer: S.Yoshii
- Assistant Engineer: Y.Oshima
- Recording Director: H.Yamaguchi
- Recording Studio: West Side
- Narration by: S.Herman
- MA Engineer: T.Uemura
- MA Assistant Engineer: M.Otsubo
- MA Director: N.Matsumoto
- 3D Engineer: F.Tsutsumi
- 3D Director: T. Kobayashi
- 3D Producer: T.Shigeta
- MA Studio: Avaco Creative Studio
- Sound Producer: K.Senzaki
- Sound Effect: S.Tamura, R.Furuya
- Public Relations: E.Kobayashi, A.Shiratori, T.Murakami
- Thanks: K.Goto, Y.Arai, T.Ikeda, I.Kadowaki, T.Tezuka, H.Hashimoto, N.Watabe, H.Nina
- Approval Support: BOSE, Sonatec
- Special Thanks: K.Fukushima
- Executive Producer: M.Akishino
- Licensed by: Data East Corp.
- All Produced by: Wolf Team
Tracklist and Sides
Mega-CD version
1. Data track |
---|
2. Intro (00:15) |
---|
Composed by: Motoi Sakuraba |
3. Game Over (00:12) |
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Composed by: Motoi Sakuraba |
4. The End (01:16) |
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Composed by: Motoi Sakuraba |
Mega LD version
1. Road Blaster |
---|
Magazine articles
- Main article: Road Avenger/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #45: "April 1993" (1993-xx-xx)[12]
- Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)[13]
Physical scans
Mega-CD version
75 | |
---|---|
Based on 36 reviews |
Mega LD version
Mega LD, JP |
---|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/1/18/Road_Blaster_MegaLD_JP_Back.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/c/c6/RoadBlaster_MLD_JP_Box_Front.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Cover
|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/9/93/Road_Blaster_MegaLD_JP_Manual.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Manual Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/1/1f/Road_Blaster_MegaLD_JP_Front+Obi.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Front+Obi Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/c/c2/Road_Blaster_MegaLD_JP_Back+Obi.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Back+Obi |
Mega LD, JP (Sample) |
---|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/7/7b/Road_Blaster_(Sample)_MegaLD_JP_Front.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Cover
|
Mega LD, US |
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Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/0/05/Road_Prosecutor_MegaLD_US_Back.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/7/7a/Road_Prosecutor_MegaLD_US_Front.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Cover
|
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/d/d9/Road_Prosecutor_MegaLD_US_Manual.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Manual Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/5/58/Road_Prosecutor_MegaLD_US_Front+Obi.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1 Front+Obi |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
336,251,328 | CD (EU) | 4603 | ||||||||||
✔ |
|
336,241,920 | CD (JP) | T-32124 | ||||||||||
? |
|
336,253,680 | CD (US) | T-6207 |
References
- ↑ https://laseractive.wordpress.com/laseractive-release-database/
- ↑ 2.0 2.1 http://svcchaos.free.fr/LA/LA_Doc_01_1996-02.pdf
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ https://groups.google.com/g/rec.games.video/c/oat-Sqf845w/m/5FVu6_NKLywJ
- ↑ GamePro, "April 1993" (US; 1993-xx-xx), page 57
- ↑ 6.0 6.1 MegaTech, "April 1993" (UK; 1993-03-20), page 29
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 53
- ↑ Sega Mega Drive Advanced Gaming, "March 1993" (UK; 1993-xx-xx), page 51
- ↑ Select Round, "Septembre 1993" (FR; 1993-xx-xx), page 2
- ↑ 10.0 10.1 10.2 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 24
- ↑ File:RoadAvenger_MCD_JP_SSEnding.pdf
- ↑ Electronic Gaming Monthly, "April 1993" (US; 1993-xx-xx), page 149
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 215
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 190
- ↑ Beep! MegaDrive, "January 1993" (JP; 1992-12-08), page 32
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 74
- ↑ Computer & Video Games, "May 1993" (UK; 1993-04-15), page 52
- ↑ Computer & Video Games, "July 1993" (UK; 1993-06-15), page 109
- ↑ Dragon, "Vol. XVIII, No. 2: July 1993" (US; 1993-0x-xx), page 62
- ↑ Electronic Games (1992-1995), "June 1993" (US; 1993-05-11), page 84
- ↑ Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 28
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 123
- ↑ Famitsu, "1992-12-25" (JP; 1992-12-11), page 1
- ↑ GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
- ↑ GamePro, "April 1993" (US; 1993-xx-xx), page 56
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 73
- ↑ Game Informer, "March/April 1993" (US; 1993-0x-xx), page 6
- ↑ Hippon Super, "January 1993" (JP; 1992-12-04), page 84
- ↑ Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 108
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 79
- ↑ Sega Mega Drive Advanced Gaming, "March 1993" (UK; 1993-xx-xx), page 50
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 50
- ↑ Mega Drive Fan, "April 1993" (JP; 1993-03-xx), page 59
- ↑ Mega, "February 1993" (UK; 1993-01-21), page 40
- ↑ Mega Fun, "02/93" (DE; 1993-0x-xx), page 40
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 41
- ↑ Marukatsu Mega Drive, "January 1993" (JP; 1992-12-xx), page 108
- ↑ Player One, "Septembre 1993" (FR; 1993-08-xx), page 57
- ↑ Sega Power, "July 1993" (UK; 1993-06-03), page 32
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 52
- ↑ Sega Force, "March 1993" (UK; 1993-02-04), page 68
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 125
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "29th May 1993" (UK; 1993-05-29), page 10
- ↑ Supergame, "Abril 1993" (BR; 1993-04-xx), page 22
- ↑ Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 56
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