Difference between revisions of "Virtual Batting"

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{{stub}}'''''{{PAGENAME}}''''' (バーチャルバッティング) is a [[Sega Titan Video]] arcade [[wikipedia:Batting (baseball)|baseball batting]] [[mid-size attraction]] developed and manufactured by [[Sunsoft]]. Released exclusively to Japanese arcades in 1994, the attraction is a one-person simulated batting cage, and features a large screen opposite the player which displays pitchers and their throws.
 
{{stub}}'''''{{PAGENAME}}''''' (バーチャルバッティング) is a [[Sega Titan Video]] arcade [[wikipedia:Batting (baseball)|baseball batting]] [[mid-size attraction]] developed and manufactured by [[Sunsoft]]. Released exclusively to Japanese arcades in 1994, the attraction is a one-person simulated batting cage, and features a large screen opposite the player which displays pitchers and their throws.
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==Gameplay==
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For 300 yen{{ref|https://shmuplations.com/historyofsunsoft/}}, players enter the batting cage, where they are greeted with the on-screen virtual pitcher. The pitcher is then shown pitching a baseball towards players, which results in a real baseball being pitched into the cage. When the baseball is hit, the game’s internal sensors will calculate the force and angle of the ball to predict its trajectory, and display footage of a baseball flying away in that direction.{{ref|https://shmuplations.com/historyofsunsoft/}}
  
 
==History==
 
==History==
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''Virtual Batting'' was the first batting machine of its kind in the industry, featuring live action pitching footage of famous Japanese pitcher Masahiro Nakane throwing pitches in specially-recorded footage in Tokyo, overlaid atop baseball stadium imagery.{{ref|https://shmuplations.com/historyofsunsoft/}}
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Advertised as aiding players in improving their batting skills{{ref|https://web.archive.org/web/20210918091632/https://alter.com/trademarks/virtual-batting-74586249}}, the game was once planned to be released in the United States. On October 17, 1994, Sun Corporation of America (the American branch of [[Sunsoft]]) filed a trademark application for ''Virtual Batting''{{ref|https://web.archive.org/web/20210918091632/https://alter.com/trademarks/virtual-batting-74586249}}; however, the company never followed through on the application, leaving it legally abandoned{{ref|https://web.archive.org/web/20210918091632/https://alter.com/trademarks/virtual-batting-74586249}}, and the game ultimately remained a Japanese exclusive.
 
Advertised as aiding players in improving their batting skills{{ref|https://web.archive.org/web/20210918091632/https://alter.com/trademarks/virtual-batting-74586249}}, the game was once planned to be released in the United States. On October 17, 1994, Sun Corporation of America (the American branch of [[Sunsoft]]) filed a trademark application for ''Virtual Batting''{{ref|https://web.archive.org/web/20210918091632/https://alter.com/trademarks/virtual-batting-74586249}}; however, the company never followed through on the application, leaving it legally abandoned{{ref|https://web.archive.org/web/20210918091632/https://alter.com/trademarks/virtual-batting-74586249}}, and the game ultimately remained a Japanese exclusive.
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Although ''Virtual Batting'' was one of the more expensive games of its time, it sold considerably well, ultimately managing to ship 100 units.{{ref|https://shmuplations.com/historyofsunsoft/}}
  
 
===Development===
 
===Development===
''Virtual Batting'' was developed by [[Sunsoft]] programmer [[Michio Okasaka]], who later departed with other staff in December 1994 to form developer [[Santaclaus]].{{ref|http://gdri.smspower.org/wiki/index.php/Blog:Santaclaus_is_Coming_to_Town}}
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''Virtual Batting'' was produced and managed by [[Kazuaki Goto]] (now Sunsoft's full-time auditor) and developed by [[Sunsoft]] programmer [[Michio Okasaka]], who later departed with other staff in December 1994 to form developer [[Santaclaus]].{{ref|http://gdri.smspower.org/wiki/index.php/Blog:Santaclaus_is_Coming_to_Town}}
  
 
==Production credits==
 
==Production credits==

Revision as of 20:10, 5 June 2022

n/a

Notavailable.svg
Virtual Batting
System(s): Sega Titan Video
Publisher: Sunsoft
Developer:
Genre: Baseball batting

















Number of players: 1
Release Date RRP Code
Arcade (Sega Titan Video)
JP
¥? ?























This short article is in need of work. You can help Sega Retro by adding to it.


Virtual Batting (バーチャルバッティング) is a Sega Titan Video arcade baseball batting mid-size attraction developed and manufactured by Sunsoft. Released exclusively to Japanese arcades in 1994, the attraction is a one-person simulated batting cage, and features a large screen opposite the player which displays pitchers and their throws.

Gameplay

For 300 yen[4], players enter the batting cage, where they are greeted with the on-screen virtual pitcher. The pitcher is then shown pitching a baseball towards players, which results in a real baseball being pitched into the cage. When the baseball is hit, the game’s internal sensors will calculate the force and angle of the ball to predict its trajectory, and display footage of a baseball flying away in that direction.[4]

History

Virtual Batting was the first batting machine of its kind in the industry, featuring live action pitching footage of famous Japanese pitcher Masahiro Nakane throwing pitches in specially-recorded footage in Tokyo, overlaid atop baseball stadium imagery.[4]

Advertised as aiding players in improving their batting skills[3], the game was once planned to be released in the United States. On October 17, 1994, Sun Corporation of America (the American branch of Sunsoft) filed a trademark application for Virtual Batting[3]; however, the company never followed through on the application, leaving it legally abandoned[3], and the game ultimately remained a Japanese exclusive.

Although Virtual Batting was one of the more expensive games of its time, it sold considerably well, ultimately managing to ship 100 units.[4]

Development

Virtual Batting was produced and managed by Kazuaki Goto (now Sunsoft's full-time auditor) and developed by Sunsoft programmer Michio Okasaka, who later departed with other staff in December 1994 to form developer Santaclaus.[2]

Production credits

Source:
Various


Magazine articles

Main article: Virtual Batting/Magazine articles.

Promotional material

References


Mid-size attractions
Arcade
Rifle Gallery (1974) | R360 (1990) | AS-1 (1993) | Virtua Formula (1993) | Virtual Batting (1994) | Power Sled (1996) | Murder Lodge (1996) | Q-tag (1996) | Bike Athlon (1997) | Boat Race GP (1998) | Wild River (1998) | The Lost World: Jurassic Park Special (1998) | Dennou Senki Virtual-On Oratorio Tangram Special (1998) | Sky Cruising (1999) | MaxFlight VR2002 (199x) | Wild Jungle (2000) | UFO Catcher Ride (2001) | Cycraft (2003) | Wild Wing (2004) | The Quiz Show (2005) | The House of the Dead 4 Special (2006) | OutRun 2 SP SDX (2006) | Wild River Splash! (2006) | Wild Jungle Brothers (2006) | Burnout Running (200x) | Let's Go Jungle! Special (200x) | Hummer (2008) | Storm-G (2009) | Sonic Athletics (2013) | Sonic Brain Ranking (2013) | Transformers Human Alliance Special (2014) | Wild River The Treasure Hunt (2015) | Spicy Taxi (201x) | The House of the Dead Scarlet Dawn The Attraction (20xx)