Difference between revisions of "Streets of Rage 3"
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Revision as of 14:38, 24 May 2012
Streets of Rage 3 |
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System(s): Sega Mega Drive, Virtual Console, iOS |
Publisher: Sega |
Developer: Sega AM7 |
Genre: Action |
CERO
Missing Parameter! |
Streets of Rage 3, called Bare Knuckle III (ベアナックルIII) in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the Streets of Rage series and a sequel to Streets of Rage 2.
The game features several enhancements over Streets of Rage 2 such as a more complex plot, multiple endings, longer levels, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons can now only be used for a few times before breaking and can now be integrated with unique moves with certain characters, hidden characters have been added along with several cutscenes to give the story greater depth. Controls are identical to its predecessors.
Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find second-hand in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.
Streets of Rage 3 was not as successful as its predecessors for several reasons, most prominently the soundtrack. Though still composed by Yuzo Koshiro like the previous installments, Koshiro took a more experimental approach with the music inspired by Detroit's hard techno scene which was popular in Japanese night clubs at the time. It is said to have fared poorly when transitioned to the Mega Drive's sound chip. These problems are exacerbated on a PAL console, due to the unoptimised drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code still present in the final ROM. It is unknown why this feature was axed.
Contents
Localization Changes
Bare Knuckle III suffered severe censorship during its localization in the US and Europe as Streets of Rage 3. Unlike the previous two games, Sega of America saw fit to make the character colour schemes "gender neutral", meaning the in-game colours do not match either the box art designs or previous games.
Among the most notable changes were the removal of the miniboss, Ash, due to his perceived homosexuality. A new story was developed which features several plotholes and missing scenes from the Japanese version and the difficulty level was also increased for unknown reasons. Scantily clad female characters were given more clothes to wear. These and other changes ultimately hurt critical reception in Europe and North America, with some reviewers urging Streets of Rage series fans import Bare Knuckle III or skip this title entirely.
A fan translation from 2009 by Twilight Translations is available for Bare Knuckle III, and also changes the region to US as well. This translation had script used with the permission of the original author, in the ROM hacking Project Bare Knuckle III DX: Director's Cut which added the lost Motorbike Stages and additional areas of Round 6 restored in addition to a few other changes.
Manuals
Production Credits [Bare Knuckle III]
Producer: Ossiy, Noriyuki
Director: Yui
Planner
- Main Planner: Wanter
- Shinkon Planner: Zozo
Designer
- Total Design: Seisi Atumiya
- Mechanic Design: Ryuryu
- Character Design: ..., Ryuryu, Kaseizin, Juntaro, Ma‑Kun
- Scene Design: Kaz Ewasawa, Noomin, Kanjii
Programer
- Main Program: Momonga Momo
- Enemy Program: Takosuke, Chata, Nagisa, Mr・Nobody
- Scene Program: Tonsyun
Sound
- Sound Producer: Yuzo Koshiro
- Sound Composer: Motohiro Kawashima
- Sound Programer: Akira Koyama
Voice: Saru Man, Elilin, Kami, Hamako, Yossy
Special Thanks: Say A, Tetsu, O Kitaoka, Hassy, Todoroki Taiyo, Miya, Koromi, Four
Produced by: Sega
Production Credits [Streets of Rage 3]
Producers: Ossiy, Noriyuki, Max Taylor
Director: Yui
Product Manager: France Tantiado
Planning
- Main Planner: Wanter
- Assistant Planner: Zozo
Design
- Concept Designer: Seisi Atumiya
- Animation Designer: Ryuryu
- Character Designers: ..., Ryuryu, Kaseizin, Juntaro, Ma‑Kun
- Background Designers: Kaz Ewasawa, Noomin, Kanjii
Programming
- Lead Programmer: Momonga Momo
- Character Programmers: Takosuke, Chata, Nagisa, Mr・Nobody
- Background Programmer: Tonsyun
Music
- Music Producer: Yuzo Koshiro
- Music Composer: Motohiro Kawashima
- Music Programmer: Akira Koyama
Sound Effects: Saru Man, Elilin, Kami, Hamako, Yossy
Special Thanks to: Say A, Tetsu, O Kitaoka, Hassy, Todoroki Taiyo, Miya, Koromi, Four, Steve Burton, James Spahn, Shinobu Yokoyama, Marianne Arotzarena, David Javelosa, Stewart Kosoy, Adam Sevillia
Game Testing: Julio Martinez, Lance Nelson, Jeff Junio, Atom Ellis, Jason Kuo, Ty Johnson, Daniel Dunn, Joe Cain, Tony Lynch, Siegie Stangenberg, Rick Greer, Harry Chavez, Simon Lu, Greg Watkins, David Martin, Maria Tuzzo, Christine Watson, Jeff Todd, Greg Becksted, Vy Nong, Ivan Foong, Kurt Tindle, Terry Thomas, Alex Villagran, Sam Saliba, Michael Williams, Wesley Gittens, Kim Rogers, Greg Fleming, Fernando Valderrama, Ray Alferez, Mark Subotnick
Produced by: Sega
Physical Scans
79 | |
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Based on 44 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 225
- ↑ Aktueller Software Markt, "November 1994" (DE; 1994-10-04), page 20
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 19
- ↑ Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 84
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 24
- ↑ Computer & Video Games, "July 1994" (UK; 1994-06-15), page 55
- ↑ Digitiser (UK) (1994-08-02)
- ↑ Electronic Gaming Monthly, "July 1994" (US; 1994-xx-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 362
- ↑ GameFan, "Volume 2, Issue 7: June 1994" (US; 1994-xx-xx), page 26
- ↑ Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 84
- ↑ GamePro, "August 1994" (US; 1994-xx-xx), page 44
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 34
- ↑ Gamestar, "June 1994" (AU; 1994-xx-xx), page 54
- ↑ Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 17
- ↑ Game Informer, "July/August 1994" (US; 1994-0x-xx), page 16
- ↑ Hippon Super, "April 1994" (JP; 1994-03-03), page 61
- ↑ Hyper, "June 1994" (AU; 1994-xx-xx), page 30
- ↑ Joypad, "Mai 1994" (FR; 1994-0x-xx), page 66
- ↑ Joypad, "1/1995" (HU; 1995-xx-xx), page 21
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 40
- ↑ Mega, "May 1994" (UK; 1994-04-21), page 37
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 78
- ↑ Mega Fun, "06/94" (DE; 1994-05-18), page 92
- ↑ Mega Power, "May 1994" (UK; 1994-04-21), page 43
- ↑ MegaTech, "May 1994" (UK; 1994-04-21), page 14
- ↑ Mean Machines Sega, "June 1994" (UK; 1994-04-30), page 42
- ↑ Player One, "Mai 1994" (FR; 1994-0x-xx), page 104
- ↑ Play Time, "7/94" (DE; 1994-06-08), page 134
- ↑ Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 10
- ↑ Sega Magazine, "May 1994" (UK; 1994-04-15), page 78
- ↑ Sega Power, "June 1994" (UK; 1994-04-28), page 38
- ↑ Sega Pro, "May 1994" (UK; 1994-04-21), page 64
- ↑ Sega Zone, "May 1994" (UK; 1994-04-xx), page 38
- ↑ Sega Force, "6/94" (SE; 1994-09-14), page 10
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 18
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "July 8th 1994" (UK; 1994-06-25), page 10
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 46
- ↑ Todo Sega, "Junio 1994" (ES; 1994-0x-xx), page 56
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 187
- ↑ Video Games, "7/94" (DE; 1994-06-29), page 87
- ↑ VideoGames, "July 1994" (US; 1994-0x-xx), page 70
- ↑ Video Plus, "" (CZ; 199x-xx-xx), page 1
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