Difference between revisions of "Samurai Shodown"
From Sega Retro
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| otherformats={{NonSega|Arcade|3DO|FMTOWNS|NG|NGCD|NGP|SNES}} | | otherformats={{NonSega|Arcade|3DO|FMTOWNS|NG|NGCD|NGP|SNES}} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''', known as '''''Samurai Spirits''''' (サムライスピリッツ) in Japan, is a versus fighting game by [[SNK]], originally released for the [[Neo Geo]] in 1993 and subsequently ported to a variety of platforms, including the [[Sega Mega Drive]], [[Sega Mega-CD]], and [[Sega Game Gear]]. | |
− | + | It is the first game in the ''[[:Category:Samurai Shodown (franchise)|Samurai Shodown]]'' series. It is one of the first fighting games with a focus on weapons rather than solely hand-to-hand combat. | |
==Story== | ==Story== | ||
− | + | Shiro Tokisada Amakusa, slain in Japan in the 17th century by the forces of the Tokugawa Shogunate for his part in the Shimabara Rebellion, is resurrected over a hundred years later by the dark god Ambrosia. Driven by his hatred for the Shogunate, he unleashes his dark powers to rain destruction upon the world. A group of warriors converge upon the source of the chaos, each driven by their own motivations. The game takes artistic license to include foreign-born characters (including some from places that did not exist as such at the time), historical figures, and fictional monsters. | |
− | |||
− | Shiro Tokisada Amakusa, slain in Japan in the 17th century by the forces of the Tokugawa Shogunate for his part in the Shimabara Rebellion, is resurrected over a hundred years later by the dark god Ambrosia. Driven by his hatred for the Shogunate, he unleashes his dark powers to rain destruction upon the world. A group of warriors converge upon the source of the chaos, each driven by their own motivations. | ||
==Gameplay== | ==Gameplay== | ||
===Mega Drive and Mega-CD versions=== | ===Mega Drive and Mega-CD versions=== | ||
+ | {{ScreenThumb|Samurai Shodown MD, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Samurai Shodown MD, Bonus Stage.png|width=200|Bonus stage}} | ||
+ | The game is a versus fighting game set in Japan in the late 18th century. All of the characters wield weapons. The goal is to win the best of three rounds against an opponent. Each round is timed. The winner is the player who depletes the other character's life meter or has the most life remaining when time runs out. | ||
+ | |||
+ | In the single-player story mode, the player faces a series of opponents, ending in a fight against the boss Amakusa. A bonus stage appears after every three matches where the character destroys straw dummies that pop up in three randomized positions for extra points. A second player can join the game as an opponent by pressing {{Start}} at any time. The Mega Drive version has a dedicated two-player mode where players can choose a handicap and a stage. The Mega-CD only allows two-player matches in the standard arcade mode (with players able to choose different characters at the end of every match to mitigate load times). The Mega Drive version has an additional two-player "Showdown" mode where each player chooses five characters to fight in five consecutive matches. | ||
+ | |||
+ | Characters move with {{left}} or {{right}}. They dash with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They crouch with {{down}}. Using a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], characters can slash (or punch if disarmed) with {{X}} (weak), {{Y}} (normal), or {{Z}} (strong) and kick with {{A}} (weak), {{B}} (normal), or {{C}} (strong). Powerful strikes are accompanied by a slow-motion effect to intensify the hit. | ||
+ | |||
+ | Using a standard control pad on the Mega Drive version, characters slash or punch with {{A}} (weak), {{B}} (normal), or {{C}} (strong) and kick with {{A}}+{{B}} (weak), {{B}}+{{C}} (normal), or {{A}}+{{C}} (strong). On the Mega-CD version, characters slash or punch with {{A}} (weak), {{B}} (normal), or {{A}}+{{B}} (strong) and kick with {{C}} (weak), {{B}}+{{C}} (normal), or {{A}}+{{C}} (strong). | ||
+ | |||
+ | When characters slash each other at the same time, they lock swords. Players must press the slash buttons rapidly to break the lock, with the player who loses the hold (by not pressing the buttons as fast as the opposing player) having the character knocked back and disarmed. A character can equip his or her weapon again by pressing a slash button while standing next to it. In addition to their standard attacks, characters can perform special moves using specific button combinations (though many special moves cannot be performed if the character is disarmed). | ||
+ | |||
+ | Characters can guard against attacks by holding the D-Pad away from the opponent. Guarding can be done while standing or crouching. Characters can throw an opponent by pressing the medium or strong slash or kick button in close range. Each character has a POW meter that fills as the player is hit by enemy attacks or guards against an attack. When the meter is full, the character turns red and attacks with increased strength for a duration. | ||
+ | |||
+ | In the Mega Drive version, a referee appears during the match and holds flags representing each player. The referee raises a flag whenever a player lands a successful hit. In both versions, bonus items occasionally appear during a match: coins that provide extra points and food that restore some life. | ||
+ | |||
====Characters==== | ====Characters==== | ||
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{slash}} refers to any of the slash or punch buttons, while {{kick}} refers to any of the kick buttons. | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{slash}} refers to any of the slash or punch buttons, while {{kick}} refers to any of the kick buttons. | ||
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| desc=Gen-An is a monstrous creature with clawed hands. He is a member of the enigmatic Shiranui clan (a reference to Mai Shiranui from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' games). | | desc=Gen-An is a monstrous creature with clawed hands. He is a member of the enigmatic Shiranui clan (a reference to Mai Shiranui from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' games). | ||
{{MoveListTable | | {{MoveListTable | | ||
+ | {{MoveListRow | Crawl | {{downleft}} or {{downright}} | Gen-An can move while crouched.}} | ||
{{MoveListRow | Poison Cloud Puff | {{QCF}} {{slash}} | Gen-An blows a cloud of poisonous gas that knocks his opponent over on impact. The speed and distance traveled by the projectile depends on the strength of the button used.}} | {{MoveListRow | Poison Cloud Puff | {{QCF}} {{slash}} | Gen-An blows a cloud of poisonous gas that knocks his opponent over on impact. The speed and distance traveled by the projectile depends on the strength of the button used.}} | ||
{{MoveListRow | Slasher Spin | {{DPF}} {{slash}} | Gen-An rolls along the ground while spinning with his claws. The starts spinning upward after hitting his opponent or the edge of the screen. The speed of travel depends on the strength of the button used.}} | {{MoveListRow | Slasher Spin | {{DPF}} {{slash}} | Gen-An rolls along the ground while spinning with his claws. The starts spinning upward after hitting his opponent or the edge of the screen. The speed of travel depends on the strength of the button used.}} | ||
Line 162: | Line 177: | ||
| desc=Kyoshiro is a kabuki performer who uses his art to entertain and perfect his own fighting skills. | | desc=Kyoshiro is a kabuki performer who uses his art to entertain and perfect his own fighting skills. | ||
{{MoveListTable | | {{MoveListTable | | ||
+ | {{MoveListRow | Crawl | {{downleft}} or {{downright}} | Kyoshiro can move while crouched.}} | ||
{{MoveListRow | Whirlwind Fan | {{QCB}} {{slash}} | Kyoshiro throws a flaming fan across the screen. The speed of the projectile depends on the strength of the button used.}} | {{MoveListRow | Whirlwind Fan | {{QCB}} {{slash}} | Kyoshiro throws a flaming fan across the screen. The speed of the projectile depends on the strength of the button used.}} | ||
{{MoveListRow | Twirling Fan | {{downleft}} {{down}} {{right}} {{downright}} {{slash}} | Kyoshiro breathes fire in front of him, using his hand fan to fan the flame.}} | {{MoveListRow | Twirling Fan | {{downleft}} {{down}} {{right}} {{downright}} {{slash}} | Kyoshiro breathes fire in front of him, using his hand fan to fan the flame.}} | ||
Line 206: | Line 222: | ||
| desc=Wan-Fu is a Chinese warrior who serves the Qing Emperor. He searches Japan for worthy fighters to help him unify his homeland. | | desc=Wan-Fu is a Chinese warrior who serves the Qing Emperor. He searches Japan for worthy fighters to help him unify his homeland. | ||
{{MoveListTable | | {{MoveListTable | | ||
+ | {{MoveListRow | Crawl | {{downleft}} or {{downright}} | Wan-Fu can move while crouched.}} | ||
{{MoveListRow | Confucius Thunder Bomb | {{QCB}} {{slash}} (requires weapon) | Wan-Fu jumps high into the air, then throws his flaming sword downward. He jumps backwards and throws the sword forwards with {{LS}}, jumps forwards and throws the sword forwards with {{MS}}, and jumps far forwards and throws the sword backwards with {{HS}}.}} | {{MoveListRow | Confucius Thunder Bomb | {{QCB}} {{slash}} (requires weapon) | Wan-Fu jumps high into the air, then throws his flaming sword downward. He jumps backwards and throws the sword forwards with {{LS}}, jumps forwards and throws the sword forwards with {{MS}}, and jumps far forwards and throws the sword backwards with {{HS}}.}} | ||
{{MoveListRow | Confucius Whirlwind | {{DPF}} {{slash}} (requires weapon) | Wan-Fu stabs his sword in front of him, then jumps into the air while holding his sword up.}} | {{MoveListRow | Confucius Whirlwind | {{DPF}} {{slash}} (requires weapon) | Wan-Fu stabs his sword in front of him, then jumps into the air while holding his sword up.}} | ||
Line 216: | Line 233: | ||
| title=Amakusa | | title=Amakusa | ||
| screenshot=Samurai Shodown CD, Characters, Amakusa.png | | screenshot=Samurai Shodown CD, Characters, Amakusa.png | ||
− | | desc=Amakusa is a powerful sorcerer, resurrected by the dark god Ambrosia. He carries a mystical artifact known as the Palenke Stone. | + | | desc=Amakusa is a powerful sorcerer, resurrected by the dark god Ambrosia. He carries a mystical artifact known as the Palenke Stone. He is the final boss of the game. He is playable in two-player matches in the Mega Drive version. |
{{MoveListTable | | {{MoveListTable | | ||
{{MoveListRow | Triangle Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Amakusa can jump off the edges of the screen.}} | {{MoveListRow | Triangle Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Amakusa can jump off the edges of the screen.}} | ||
Line 245: | Line 262: | ||
{{ginfo|Samurai Shodown MD, Stages, Amakusa.png|Nagasaki|Amakusa's stage.}} | {{ginfo|Samurai Shodown MD, Stages, Amakusa.png|Nagasaki|Amakusa's stage.}} | ||
}} | }} | ||
+ | |||
+ | ===Game Gear version=== | ||
+ | ====Characters==== | ||
+ | *Charlotte | ||
+ | *Galford | ||
+ | *Gen-An | ||
+ | *Hanzo | ||
+ | *Haohmaru | ||
+ | *Jubei | ||
+ | *Kyoshiro | ||
+ | *Nakoruru | ||
+ | *Ukyo | ||
==Versions== | ==Versions== | ||
+ | The Mega Drive and Mega-CD versions were ported separately and by different companies. Both lack the character Earthquake, likely due to the large size of his sprite, and omit the zooming effect from the original [[Neo Geo]] versions, instead employing a fixed perspective. The fatal finishing attacks, where the opponent is sliced in half, are also omitted, but the blood is retained. The Mega Drive version includes the referee in the background of every fight, and the final boss Amakusa is playable in two-player matches. The Mega Drive version is missing the arcade introduction, the character artwork shown after a match, and many of the announcer lines. The Mega-CD version restores these omissions and also reproduces the arcade soundtrack, but Amakusa is not playable in this version. | ||
+ | |||
+ | The Neo Geo versions use a four-button layout, where strong attacks are performed by pressing the weak and normal punch or kick buttons simultaneously. The Mega Drive and Mega-CD versions allow for a six-button layout where each strength is assigned its own button (similar to [[Capcom]]'s fighting games). | ||
+ | |||
+ | The [[Super NES]] port includes Earthquake but has smaller sprites than the Mega Drive and Mega-CD versions. It likewise omits the fatal finishing moves and also replaces the blood with "sweat." Amakusa is playable in two-player matches with a cheat code. | ||
+ | |||
+ | The [[3DO]] port is the only contemporaneous port of the game to retain the camera zooming and all of the violence from the Neo Geo versions. | ||
+ | |||
===Localised names=== | ===Localised names=== | ||
{{aka | {{aka |
Revision as of 09:36, 8 October 2023
Samurai Shodown | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Takara JVC Musical Industries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Saurus System Vision Funcom Santos | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: SNK | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Neo Geo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: SNK | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3][4] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2, 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Samurai Shodown, known as Samurai Spirits (サムライスピリッツ) in Japan, is a versus fighting game by SNK, originally released for the Neo Geo in 1993 and subsequently ported to a variety of platforms, including the Sega Mega Drive, Sega Mega-CD, and Sega Game Gear.
It is the first game in the Samurai Shodown series. It is one of the first fighting games with a focus on weapons rather than solely hand-to-hand combat.
Contents
Story
Shiro Tokisada Amakusa, slain in Japan in the 17th century by the forces of the Tokugawa Shogunate for his part in the Shimabara Rebellion, is resurrected over a hundred years later by the dark god Ambrosia. Driven by his hatred for the Shogunate, he unleashes his dark powers to rain destruction upon the world. A group of warriors converge upon the source of the chaos, each driven by their own motivations. The game takes artistic license to include foreign-born characters (including some from places that did not exist as such at the time), historical figures, and fictional monsters.
Gameplay
Mega Drive and Mega-CD versions
The game is a versus fighting game set in Japan in the late 18th century. All of the characters wield weapons. The goal is to win the best of three rounds against an opponent. Each round is timed. The winner is the player who depletes the other character's life meter or has the most life remaining when time runs out.
In the single-player story mode, the player faces a series of opponents, ending in a fight against the boss Amakusa. A bonus stage appears after every three matches where the character destroys straw dummies that pop up in three randomized positions for extra points. A second player can join the game as an opponent by pressing START at any time. The Mega Drive version has a dedicated two-player mode where players can choose a handicap and a stage. The Mega-CD only allows two-player matches in the standard arcade mode (with players able to choose different characters at the end of every match to mitigate load times). The Mega Drive version has an additional two-player "Showdown" mode where each player chooses five characters to fight in five consecutive matches.
Characters move with or . They dash with or . They jump upward with and jump behind and ahead with or . They crouch with . Using a Six Button Control Pad, characters can slash (or punch if disarmed) with (weak), (normal), or (strong) and kick with (weak), (normal), or (strong). Powerful strikes are accompanied by a slow-motion effect to intensify the hit.
Using a standard control pad on the Mega Drive version, characters slash or punch with (weak), (normal), or (strong) and kick with + (weak), + (normal), or + (strong). On the Mega-CD version, characters slash or punch with (weak), (normal), or + (strong) and kick with (weak), + (normal), or + (strong).
When characters slash each other at the same time, they lock swords. Players must press the slash buttons rapidly to break the lock, with the player who loses the hold (by not pressing the buttons as fast as the opposing player) having the character knocked back and disarmed. A character can equip his or her weapon again by pressing a slash button while standing next to it. In addition to their standard attacks, characters can perform special moves using specific button combinations (though many special moves cannot be performed if the character is disarmed).
Characters can guard against attacks by holding the D-Pad away from the opponent. Guarding can be done while standing or crouching. Characters can throw an opponent by pressing the medium or strong slash or kick button in close range. Each character has a POW meter that fills as the player is hit by enemy attacks or guards against an attack. When the meter is full, the character turns red and attacks with increased strength for a duration.
In the Mega Drive version, a referee appears during the match and holds flags representing each player. The referee raises a flag whenever a player lands a successful hit. In both versions, bonus items occasionally appear during a match: coins that provide extra points and food that restore some life.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. S refers to any of the slash or punch buttons, while K refers to any of the kick buttons.
Charlotte | |
---|---|
Charlotte is a French noblewoman and master fencer. | |
Galford | |
Galford is an American who traveled to Japan to become a ninja. He is aided by his pet dog, Poppy. | |
Gen-An | |
Gen-An is a monstrous creature with clawed hands. He is a member of the enigmatic Shiranui clan (a reference to Mai Shiranui from the Fatal Fury games). | |
Hanzo | |
Hanzo is an Iga ninja who fights to save his son from Amakusa's control. He is based on the historical figure Hittori Hanzou, like the character of the same name from the World Heroes games. | |
Haohmaru | |
Haohmaru is a wondering samurai who is searching for strong opponents to hone his skills. | |
Jubei | |
Jubei is a ronin who strives to protect Japan from its enemies. | |
Kyoshiro | |
Kyoshiro is a kabuki performer who uses his art to entertain and perfect his own fighting skills. | |
Nakoruru | |
Nakoruru is a young girl who strives to protect nature. She is aided by her pet hawk, Mamahaha. | |
Tam Tam | |
Tam Tam is an Incan warrior who is charged with retrieving the stolen Palenke Stone back from Amakusa. | |
Ukyo | |
Ukyo is an ailing samurai warrior who is fighting to gain a flower for his beloved. | |
Wan-Fu | |
Wan-Fu is a Chinese warrior who serves the Qing Emperor. He searches Japan for worthy fighters to help him unify his homeland. |
Bosses
Stages
- Main article: Samurai Shodown/Comparisons.
Each character has his or her own stage when faced in the single-player story mode. In two-player games, players can choose the stage in the Mega Drive version, but the stage is always that of the first player's character in the Mega-CD version.
Game Gear version
Characters
- Charlotte
- Galford
- Gen-An
- Hanzo
- Haohmaru
- Jubei
- Kyoshiro
- Nakoruru
- Ukyo
Versions
The Mega Drive and Mega-CD versions were ported separately and by different companies. Both lack the character Earthquake, likely due to the large size of his sprite, and omit the zooming effect from the original Neo Geo versions, instead employing a fixed perspective. The fatal finishing attacks, where the opponent is sliced in half, are also omitted, but the blood is retained. The Mega Drive version includes the referee in the background of every fight, and the final boss Amakusa is playable in two-player matches. The Mega Drive version is missing the arcade introduction, the character artwork shown after a match, and many of the announcer lines. The Mega-CD version restores these omissions and also reproduces the arcade soundtrack, but Amakusa is not playable in this version.
The Neo Geo versions use a four-button layout, where strong attacks are performed by pressing the weak and normal punch or kick buttons simultaneously. The Mega Drive and Mega-CD versions allow for a six-button layout where each strength is assigned its own button (similar to Capcom's fighting games).
The Super NES port includes Earthquake but has smaller sprites than the Mega Drive and Mega-CD versions. It likewise omits the fatal finishing moves and also replaces the blood with "sweat." Amakusa is playable in two-player matches with a cheat code.
The 3DO port is the only contemporaneous port of the game to retain the camera zooming and all of the violence from the Neo Geo versions.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Samurai Shodown | Samurai Shodown |
English (US) | Samurai Shodown | Samurai Shodown |
Japanese | サムライスピリッツ | Samurai Spirits |
Production credits
Mega Drive version
- Executive Producer: Nobuyuki Tanaka
- Producer: Yasushi Okahara, Takahiro Shima
- Direction: Zizi
- Main Programmer: Haccyan
- Assistant Programmer: Yama
- Graphic System: Hideki
- Graphic Design: Original from SNK
- Graphic Design Modify: M.Toshiro, T.Koyama
- Sound Design: Original from SNK
- Sound System: Den
- Sound Arrangement: Shinichi Yamazaki, Kazuhiko Oshikiri, Hideki Nagai, Hiroyuki Takei
- Collision Tuning: Kuzira, Shikanosuke, Koyaman 3D
- Producers: S.Suzuki
- Director: T.Ikenoue
- Production Composers: T.Hocho, K.Kijima, S.Takagi, D.Fowler
- USA Marketing Planner: T.Kinya
- Art Work Composers: INTAC I.T.C. Staff
- Special Thanks to: All SNK Staff, Rika
- Translated by: Saurus Co., Ltd.
- Presented by: Takara Co., Ltd.
Mega-CD version
- Executive Producer: Makato Orii
- Producer: Yoji Takenaka
- Game Testers: Aki Akaike, Julio C Arreygue, Jeremy Klein
- Executive Producer: Harunobu Komori
- Producer: Toshiyuki Nagai
- Director: Kazuya Tominaga
- Co Director: Gaku Sato
- Assistant: Ryo Misawa
- Main Programmer: Roar Flølo
- Cruncher and Realtime Animation Decruncher: Eivind Hagen, Johan Köhler, Morten B Ofstad
- Other Programming: Anders Dybdahl, Eivind Eklund, Morten B Ofstad, Carl-Henrik Skårstedt
- Graphic Artists: Joachim Barrum, Torkell Bernsen, Colin McMahon, Tommy Svensson
- Music and Sound: Kim Jensen
- Animation Editing: Vebjørn Strømmen
- Producer: Trond W Larsen
Magazine articles
- Main article: Samurai Shodown/Magazine articles.
Promotional material
- Main article: Samurai Shodown/Promotional material.
Artwork
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
76 | |
---|---|
Based on 31 reviews |
Mega Drive, PT |
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|
Mega-CD version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
71 | |
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Based on 15 reviews |
Mega-CD, PT |
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|
Game Gear version
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
65 | |
---|---|
Based on 3 reviews |
Technical information
- Main article: Samurai Shodown/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
Cartridge (US) | ||||||||||||
? |
|
Cartridge (EU) | ||||||||||||
? |
|
Cartridge (JP) | ||||||||||||
? |
|
CD-ROM (US) | ||||||||||||
? |
|
CD-ROM (EU) | ||||||||||||
? |
|
512kB | Cartridge (JP) | |||||||||||
? |
|
512kB | Cartridge (US) |
References
- ↑ File:SamuraiShodown MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:SamuraiShodown GG JP Box Front.jpg
- ↑ 4.0 4.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 40
- ↑ 6.0 6.1 6.2 6.3 Sega Magazine, "February 1995" (UK; 1995-01-15), page 94
- ↑ 7.0 7.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
- ↑ 8.0 8.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 12
- ↑ https://groups.google.com/g/rec.games.video.sega/c/2_XPmLVygEY/m/2fcTyybkMLsJ
- ↑ 10.0 10.1 10.2 Computer & Video Games, "July 1995" (UK; 1995-06-09), page 60
- ↑ 11.0 11.1 11.2 Sega Power, "July 1995" (UK; 1995-05-18), page 52
- ↑ File:SegaPower 68 jul 95.pdf, page 52
- ↑ File:Samurai Shodown MD credits.pdf
- ↑ File:Samurai Shodown MCD credits.pdf
- ↑ GamesMaster, "March 1995" (UK; 1995-02-16), page 72
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 198
- ↑ Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 23
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 110
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 180
- ↑ Digitiser (UK) (1995-04-12)
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 46
- ↑ Famitsu, "1994-11-25" (JP; 1994-11-11), page 40
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 44
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 60
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 88
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 61
- ↑ Mega, "May 1995" (UK; 1995-04-30), page 16
- ↑ Mega Fun, "02/95" (DE; 1995-01-18), page 96
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 62
- ↑ Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 106
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 76
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 108
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 82
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 110
- ↑ Saturn Fan, "1995 February" (JP; 1995-01-07), page 33
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 40
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 34
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 115
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 151
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 91
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 101
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
- ↑ Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "September 1995" (US; 1995-xx-xx), page 48
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 55
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 54
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 78
- ↑ Mega, "September 1995" (UK; 1995-08-31), page 20
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 142
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 10
- ↑ Sega Magazine, "July 1995" (UK; 1995-06-15), page 82
- ↑ Sega Pro, "August 1995" (UK; 1995-07-13), page 65
- ↑ Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 32
- ↑ VideoGames, "September 1995" (US; 1995-08-22), page 81
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 27
- ↑ Famitsu, "1994-12-23" (JP; 1994-12-09), page 44
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
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