Difference between revisions of "Metal Head"
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| 32x_date_eu=1995 | | 32x_date_eu=1995 | ||
| 32x_code_eu=84511-50 | | 32x_code_eu=84511-50 | ||
+ | | 32x_rrp_uk=49.99 {{fileref|CVG UK 161.pdf|page=65}} | ||
| 32x_date_jp=1995-02-24 | | 32x_date_jp=1995-02-24 | ||
| 32x_code_jp=GM-4008 | | 32x_code_jp=GM-4008 |
Revision as of 19:39, 1 December 2015
Metal Head | ||||||||||||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Metal Head (メタルヘッド) is a Sega 32X action game developed and published by Sega.
Contents
Gameplay
Metal Head is an early first-person shooter, in which the player controls a bipedal mech tasked with destroying enemies on the map. It is one of the few 32X games to take place in a full 3D environment (with textured polygons), though comes at the expense of relatively low draw distances and frame rates. There is also a large amount of digitized speech.
History
Development
Metal Head was first announced in mid-1994, although at the time the game was in a very early state of production, with the only available footage being pre-rendered scenes and technical demos. It was originally planned to be a launch title for the 32X, however a series of troubles put the game back a few months until early 1995.
Production Credits
~In-game~
Producer: Koichi Nagata
Director: Masahide Kobayashi
Metal Head Team Leader: Masahiro Wakayama
Chief Graphic Designer: Koichi Sasaki
Graphics Designer: Tsuyoshi Tsunoi, Tsutomu Nakatsugawa, Kazuki Aizawa, Maiko Kitagawa
Chief Programmer: Masahiro Wakayama
Programmer: Naoki Kobayashi, Akio Setsumasa, Takeshi Sakakibara, Nobuyuki Tanioka
Main Planner: Ryutaro Nonaka
Planner: Katsunori Yamaji, Hideki Anbo
Additional Graphics: Akio Setsumasa, Norihiro Sekine
Sound Designer: Jun Senoue, Atsumu Miyazawa, Yoshiaki Kashima, Teruhiko Nakagawa, Tatsuya Kouzaki
Text Coordinator: Ryoichi Hasegawa
Character Voices: David Leytze, Steve Ray Burton, Henry Giesen, James Spahn, Scott Alexander
Special Thanks: Tatsutoshi Narita, Shinji Kawahira, Naoyuki Machida, Norihiro Sekine, Koji Umeda, and All Testers
Presented by: Sega Enterprises, Ltd.
~US manual~
Producer: Jesse Taylor
Marketing Manager: Haven Dubrul
Associate Producer: Greg Becksted
Lead Testers: Atom Ellis, Peter Clark, Dave Dodge
Testers: Rick Greer, John Melchoir, Roger Somerville, Peter Trkovksy, Mark Subotnick, Edward Riel, Jon Ries, Joe Cain, Rachel Briston, Jennifer Vernon, Patrick Tello, Arnold Feener, Jason Friedman, Erick Simonich, Dana Green, Kenneth Ratcliff, Stan Weaver, Bart Larrenaga, Leonard Sayers, Ilya Reeves, Crisi Albertson, Chris Lucich, Howard Gipson
Special Thanks: Anne Jordan, Shelly Berliner, Clint Dyer, Eric Smith
Manual: Wendy Dinsmore
Promotional Material
- 32X ES PrintAd 1995-04.jpg
ES print advert
Physical Scans
73 | |
---|---|
Based on 36 reviews |
- ↑ File:CVG UK 161.pdf, page 65
- ↑ 2.0 2.1 File:CDConsoles FR 07.pdf, page 126 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 07.pdf_p126" defined multiple times with different content - ↑ 3.0 3.1 File:MegaFun DE 1995-04.pdf, page 76 Cite error: Invalid
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tag; name ":File:MegaFun DE 1995-04.pdf_p76" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega29UK.pdf, page 66 Cite error: Invalid
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<ref>
tag; name ":File:NextGeneration US 04.pdf_p92" defined multiple times with different content - ↑ File:VideoGames DE 1995-04.pdf, page 85
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 122
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 90
- ↑ Digitiser (UK) (1995-04-06)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 80
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-03-03" (JP; 1995-02-17), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 45
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 62
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 54
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 100
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 46
- ↑ Mega, "February 1995" (UK; 1995-01-xx), page 30
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 78
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 64
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 103
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 106
- ↑ Power Up!, "Saturday, April 15, 1995" (UK; 1995-04-15), page 1
- ↑ Saturn Fan, "1995 May" (JP; 1995-04-07), page 48
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 80
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 35
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 57
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 48
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 20
- ↑ Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 131
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 34
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 92
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 79
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 89
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 72
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