Difference between revisions of "Whip Rush"
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Revision as of 08:33, 2 February 2016
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Whip Rush | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Sega, Renovation (US) | |||||
Developer: VIC Tokai | |||||
Genre: Shoot-'em-Up | |||||
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Whip Rush, called Whip Rush: Wakusei Voltegas no Nazo (ウィップラッシュ 惑星ボルテガスの謎) in Japan, is a 1990 shoot-'em-up developed by VIC Tokai for Sega for the Sega Mega Drive and released exclusively in Japan and the US.
Story
2222 AD. The solar system as a whole has become overpopulated, and ships leave in search of new land. Five years later, still on their search, they disappear shortly after announcing their approach of the planet Voltegas (Voltegeus in the US version). Then, a massive alien craft appears near Mars approaching Earth and begins to attack. Fortunately, Whip Rush, a small ship, is ready to save the day.
Gameplay
shoots (you have rapidfire, although at a limited rate). The game has no hard coded bullet limit, so using an autofire controller significantly reduces the difficulty as level. Holding
allows you to adjust your speed; the current speed is shown in a meter at the top of the screen.
moves the options around when not shooting, and lets them pulsate up and down/back and forth while shooting. Powerups are collected by shooting at capsules scattered around each level; getting hit makes you lose all powerups; getting hit again kills you.
Production Credits
Object and Scroll Designer: Yamanba, Kuninori Asano
Scroll Designer: Toshiya Kino
Title: Yamanba
Opening: Yamanba
Ending: Porten
Game Designer: Kazuaki Kinoshita
Programmer: Taka Yan, Nabechan, K.Iwa
Sound: Seriinu and Sebastian
Promotional Material
- WhipRushFinalZone MD US PrintAdvert.jpg
US print advert
Physical Scans
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66 | |
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Based on 26 reviews |
- ↑ 1.0 1.1 File:CGtC UK 04.pdf, page 37 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p37" defined multiple times with different content - ↑ 2.0 2.1 File:TGM UK 33.pdf, page 53 Cite error: Invalid
<ref>
tag; name ":File:TGM UK 33.pdf_p53" defined multiple times with different content - ↑ 3.0 3.1 File:Joystick FR 007.pdf, page 116 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 007.pdf_p116" defined multiple times with different content - ↑ 4.0 4.1 File:MegaTech UK 01.pdf, page 81 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 01.pdf_p81" defined multiple times with different content - ↑ 5.0 5.1 File:SegaPro UK 06.pdf, page 31 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 06.pdf_p31" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 263
- ↑ Beep! MegaDrive, "June 1990" (JP; 1990-05-08), page 109
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 51
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 136
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 235
- ↑ Electronic Gaming Monthly, "November 1990" (US; 1990-xx-xx), page 19
- ↑ Famitsu, "" (JP; 1990-0x-xx), page 1
- ↑ GamePro, "October 1990" (US; 1990-xx-xx), page 72
- ↑ Famicom Hisshoubon, "1990-11 (1990-06-01)" (JP; 1990-05-18), page 13
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "October 1990" (JP; 1990-09-08), page 79
- ↑ Mega Play, "February 1991" (US; 199x-xx-xx), page 41
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "8/90" (DE; 1990-07-13), page 123
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 94
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 222
- ↑ User, "Ianouários 1991" (GR; 1991-xx-xx), page 66
- ↑ VideoGames & Computer Entertainment, "November 1990" (US; 1990-1x-xx), page 54
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