Difference between revisions of "After Burner Climax"
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{{Bob | {{Bob | ||
| bobscreen=AfterBurnerClimax title.png | | bobscreen=AfterBurnerClimax title.png | ||
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Sega AM2]] {{PSN}}{{XBLA}} [[AM Ishoku Team]] {{iOS}} [[Fishing Cactus]] | | developer=[[Sega AM2]] {{PSN}}{{XBLA}} [[AM Ishoku Team]] {{iOS}} [[Fishing Cactus]] | ||
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Additionally, the game includes a Team Play Mode for linked cabinets. In this mode players team up to fight the enemy, with a winner being declared at the end of each round based on the score achieved during the stage. | Additionally, the game includes a Team Play Mode for linked cabinets. In this mode players team up to fight the enemy, with a winner being declared at the end of each round based on the score achieved during the stage. | ||
− | ==Cabinet variants== | + | ==Versions== |
+ | ===Cabinet variants=== | ||
The arcade version of ''After Burner Climax'' was made available in three types of cabinet. The standard version is a sit-down cabinet with no motion features. The standard motion model provides side-to-side motion, and an optional display housing is available for linked units. The deluxe motion model tilts to provide motion in all directions, and is fitted with a widescreen, high definition LCD monitor rather than the standard definition CRT monitors of the other models. | The arcade version of ''After Burner Climax'' was made available in three types of cabinet. The standard version is a sit-down cabinet with no motion features. The standard motion model provides side-to-side motion, and an optional display housing is available for linked units. The deluxe motion model tilts to provide motion in all directions, and is fitted with a widescreen, high definition LCD monitor rather than the standard definition CRT monitors of the other models. | ||
==Production credits== | ==Production credits== | ||
− | === | + | ===Xbox Live Arcade and PSN versions=== |
{{multicol| | {{multicol| | ||
'''Producer:''' [[Noriyuki Shimoda]]<br/> | '''Producer:''' [[Noriyuki Shimoda]]<br/> | ||
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</gallery> | </gallery> | ||
− | ==Digital | + | ==Digital manuals== |
<gallery> | <gallery> | ||
AfterBurnerClimax Lindbergh Manual Standard.pdf|Standard cabinet | AfterBurnerClimax Lindbergh Manual Standard.pdf|Standard cabinet | ||
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==Physical scans== | ==Physical scans== | ||
− | ===Lindbergh | + | ===Lindbergh version=== |
{{ScanArcade | {{ScanArcade | ||
| type=upright | | type=upright |
Revision as of 08:21, 24 March 2016
After Burner Climax | ||||||||||||||||||||||||||||||
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System(s): Sega Lindbergh, PlayStation 3 (PSN), Xbox 360, iOS, Android | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega AM2 AM Ishoku Team Fishing Cactus | ||||||||||||||||||||||||||||||
Genre: Shooting | ||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
After Burner Climax (アフターバーナークライマックス) is an arcade game in the After Burner series developed by Sega AM2 and released on Sega Lindbergh arcade hardware in 2006. The game casts the player as a member of the G.H.O.S.T. squadron's Brave Fangs Aero Team, acting under UN authority to counter a hostile state's nuclear threat.
In December of 2014 the game was de-listed from Xbox Live Arcade and the PlayStation Network.
Contents
Gameplay
The game plays similarly to After Burner II with some mechanical additions, the most prominent of which is the "Climax Mode". When the Climax bar is filled, players are able to slow time and gain a much larger targeting reticule by pushing the throttle to its maximum. The player also gains an armor meter, which allows the player to take multiple hits before losing a life. Other new game features include a combo-based scoring system, an indoor stage, a limited branching path progression structure and a pre-game choice of aircraft.
Additionally, the game includes a Team Play Mode for linked cabinets. In this mode players team up to fight the enemy, with a winner being declared at the end of each round based on the score achieved during the stage.
Versions
Cabinet variants
The arcade version of After Burner Climax was made available in three types of cabinet. The standard version is a sit-down cabinet with no motion features. The standard motion model provides side-to-side motion, and an optional display housing is available for linked units. The deluxe motion model tilts to provide motion in all directions, and is fitted with a widescreen, high definition LCD monitor rather than the standard definition CRT monitors of the other models.
Production credits
Xbox Live Arcade and PSN versions
Producer: Noriyuki Shimoda
Director: Masahide Kawakami
Lead Planner: Yoshiki Kanoh
Lead Programmer: Masayuki Sumi
Lead Artist: Seiji Aoki
Planners: Toshihide Ozeki, Tatsumi Yoshida
Programmers: Takuji Masuda, Yukinori Kaneko, Masanori Sakurai, Tsuguharu Nagasawa, Kensuke Itou
CG Artists:
- Aircraft Model: Akihito Hiroyoshi, Tomoyuki Tsukishima, Shinichi Chiba
- Field Design: Norikazu Hirai, Genta Takahashi, Shinya Inoue, Satoshi Andou, Hisanori Ohyama
- Effect Design: Ryo Shibasaki
- Character Design: Akihito Hiroyoshi
- 2D Graphics Design: Kazuya Suzuki, Daisuke Ueoka, Erika Aihara
- Movie: Shungo Seki, Yoshinari Itoh
- Motion: Toshiya Inoue, Shinya Shimada, Masayuki Ito
- Motion Actor: Daisuke Ueoka
- Management: Takehiko Mikami
Sound Creators: Tatsutoshi Narita, Keisuke Tsukahara, Fumio Itoh, Masanori Takeuchi, Yasuhiro Takagi, Tomoya Koga
- Original & New Arrange: Hiro
Cabinet Designers:
- Mechanical Engineers: Masayuki Makino, Naoya Yamaguchi, Yutaka Yokoyama, Toshiya Yamaguchi
- Electoric Engineer: Hiroyuki Takahashi
- Product Designer: Hiroki Nunokawa
Publicity: Kazumasa Nishijima, Nobutaka Arii
Game Tuning: Tatsumi Yoshida, Yuichi Tanabe
Game Tester: Naomichi Nishimura
Voice Cast:
- Gazer: Jack Merluzzi
- Jaguar02: Dominic Roger Allen
- Jaguar03: Vicki Glass
- Crew: Douglas Kirkpatrick
Special Thanks: Masaya Shirai, Takashi Mori, Toshiyuki Hado, Justin Burke, Daisuke Yoshida, Daisuke Naito, Hideki Miwa, Toshihiro Nakaya, Toshiaki Yuasa, Naonori Watanabe, Hidekuni Ohta, Shinichi Goto, Naoyuki Machida, Takuma Hatori, Sachiko Kobayashi, Keiko Ishiwata, Ken Yoshimura, Masanori Ohe, Hiroshi Kataoka
The typefaces included herein are solely developed by DynaComware.
Created by: AM R&D Dept. 2
Presented by: Sega
©Sega
Gallery
Artwork
Digital manuals
Promotional material
Physical scans
Lindbergh version
Lindbergh, | ||||
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External links
- After Burner Climax on iTunes: US, UK, JP (offline)
- After Burner Climax on Google Play (offline)
References
- No players field
- PlayStation 3 games
- All shoot-'em-up games
- Unknown year games
- Xbox 360 games
- JP Android games
- All JP games
- US Android games
- All US games
- Android games
- JP iOS games
- IOS games
- US iOS games
- EU iOS games
- All EU games
- Old content rating field
- All games
- After Burner (franchise)
- 2006 Lindbergh games
- Lindbergh games