Difference between revisions of "David Robinson's Supreme Court"
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==Gameplay== | ==Gameplay== | ||
− | + | ''David Robinson's Supreme Court'' is a basketball game played from an isometric perspective, in which the player can pick one of four American teams and take on the other three. Use the D-pad to move, {{A}} to pass the ball and {{B}} to shoot. | |
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+ | The game uses a "screen flipping" mechanism, meaning if the ball travels past the half-way line, there is an 180-degree flip in perspective to show the other side of the court. This means hoops are always drawn in the top left or top right of the screen, and you can never see the whole court at once. Prior to its release all Mega Drive basketball games had been played from a horizontal perspective (and many would continue to do so). | ||
==Versions== | ==Versions== |
Revision as of 18:06, 6 March 2021
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David Robinson's Supreme Court | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Acme Interactive, Sega of America | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
David Robinson's Supreme Court, called David Robinson Basketball (デビッド・ロビンソン バスケットボール) in Japan, is a 1992 basketball game for the Sega Mega Drive by Sega.
A Sega Game Gear version was in development, but was cancelled for unknown reasons. A prototype has since been found.
Contents
Gameplay
David Robinson's Supreme Court is a basketball game played from an isometric perspective, in which the player can pick one of four American teams and take on the other three. Use the D-pad to move, to pass the ball and to shoot.
The game uses a "screen flipping" mechanism, meaning if the ball travels past the half-way line, there is an 180-degree flip in perspective to show the other side of the court. This means hoops are always drawn in the top left or top right of the screen, and you can never see the whole court at once. Prior to its release all Mega Drive basketball games had been played from a horizontal perspective (and many would continue to do so).
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | David Robinson's Supreme Court | David Robinson's Supreme Court |
English (US) | David Robinson's Supreme Court | David Robinson's Supreme Court |
Japanese | デビッド・ロビンソン バスケットボール | David Robinson Basketball |
Production credits
- Designed by: Jerry Albright, Brian Howarth
- Programming: Brian Howarth
- Art design: Russel Comte, Jeff Godfrey
- Additional art: Terry Lloyd, Leslie Doghty
- Marketing management: Hugh Bowen
- Music: Russell Leiblich, Mark Miller
- Sound effects: Brian Howarth
- Producers: Jerry Albright, Sega of America, Michael Latham
- Testers: Jerry Markota, Scott Rohde, Javone Alonzo, Jerry DeYoung, Steve Patterson, Joel Limmer, Jef Feltman, Doug Lanford, Vy Nong, Tom Phillips, Mark Lindstrom, James Maxwell, Bernard Whang
- Manual: Carol Ann Hanshaw
Magazine articles
- Main article: David Robinson's Supreme Court/Magazine articles.
Promotional material
Physical scans
76 | |
---|---|
Based on 36 reviews |
Mega Drive, AS† |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
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512kB | 1992-01 | Cartridge (US) | ||||||||||
✔ |
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512kB | 1992-01 | Cartridge (JP) | ||||||||||
? |
|
1992-04-15 | Page |
References
- ↑ File:DRSC MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 58
- ↑ 4.0 4.1 GamePro, "September 1992" (US; 1992-xx-xx), page 50
- ↑ 5.0 5.1 5.2 Computer & Video Games, "August 1992" (UK; 1992-07-15), page 71
- ↑ 6.0 6.1 Sega Power, "July 1992" (UK; 1992-06-04), page 33
- ↑ GamePro, "July 1992" (US; 1992-xx-xx), page 17
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 23 (25)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
- ↑ Consoles +, "Juillet/Août 1992" (FR; 1992-0x-xx), page 86-88 (86)
- ↑ 11.0 11.1 Excalibur, "" (CZ; 1993-04-10), page 31
- ↑ GamePro, "September 1992" (US; 1992-xx-xx), page 48 (50)
- ↑ Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 88/89 (88)
- ↑ 14.0 14.1 Joystick, "Juillet/Août 1992" (FR; 1992-0x-xx), page 174
- ↑ 15.0 15.1 Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 79
- ↑ MegaTech, "June 1992" (UK; 1992-05-20), page 38-41 (38)
- ↑ Mean Machines, "June 1992" (UK; 1992-05-28), page 110-112 (110)
- ↑ Player One, "Juillet/Août 1992" (FR; 1992-07-10), page 98/99 (94)
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 66/67 (66)
- ↑ Sega Force, "October 1992" (UK; 1992-09-10), page 58/59 (58)
- ↑ 21.0 21.1 Zero, "September 1992" (UK; 1992-08-13), page 35
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
- ↑ Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 25
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 103
- ↑ Famitsu, "1992-07-24" (JP; 1992-07-10), page 37
- ↑ Game Power, "Luigio/Agosto 1992" (IT; 1992-0x-xx), page 68
- ↑ Game Zone, "September 1992" (UK; 1992-08-19), page 45
- ↑ Hippon Super, "June 1992" (JP; 1992-05-02), page 95
- ↑ Hobby Consolas, "Septiembre 1992" (ES; 1992-0x-xx), page 108
- ↑ Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 88
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "October 1992" (JP; 1992-09-xx), page 67
- ↑ Mega, "April 1993" (UK; 1993-03-18), page 87
- ↑ MegaTech, "June 1992" (UK; 1992-05-20), page 38
- ↑ Micromanía (segunda época), "Agosto 1992" (ES; 1992-0x-xx), page 71
- ↑ Mean Machines, "June 1992" (UK; 1992-05-28), page 86
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Player One, "Juillet/Août 1992" (FR; 1992-07-10), page 98
- ↑ Play Time, "10/92" (DE; 1992-09-02), page 110
- ↑ Power Up!, "Saturday, July 18, 1992" (UK; 1992-07-18), page 1
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 66
- ↑ Sega Pro, "September 1992" (UK; 1992-08-13), page 17
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "October 1992" (UK; 1992-09-10), page 58
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supergame, "Agosto 1992" (BR; 1992-08-xx), page 20
- ↑ Supersonic, "Juillet/Août 1992" (FR; 1992-xx-xx), page 9
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
- ↑ Video Games, "8/92" (DE; 1992-07-22), page 89
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