Difference between revisions of "Rayman 2: The Great Escape"

From Sega Retro

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==Gameplay==
 
==Gameplay==
Departing from the 2D gameplay of the [[Rayman|original game]], ''Rayman 2'' is a 3D platformer through linear levels. Rayman can freely move around with the Analog Stick, jump with {{A}}, and shoot using his Magic Fist with {{B}}. His helicopter ability from the first game is available by default and can be turned on and off with {{A}} while in mid-air. In some bodies of water, Rayman can swim underwater, but only for a limited time. By receiving Silver Lums from Ly the Fairy over the course of the story, Rayman can unlock additional abilities.
+
Departing from the 2D gameplay of the [[Rayman|original game]], ''Rayman 2'' is a 3D platformer through linear levels. Rayman can freely move around with the Analog Stick, jump with {{A}}, and shoot using his Magic Fist with {{B}}. His helicopter ability from the first game is available by default and can be turned on and off with {{A}} while in mid-air. In some bodies of water, Rayman can swim underwater, but only for a limited time. By receiving Silver Lums from Ly the Fairy and Globox over the course of the story, Rayman can unlock additional abilities.
  
 
To progress through the game, Rayman must collect the Yellow Lums scattered across the world and break open cages to set characters free. The final cage in a level contains a Teensie that will help him exit the level and move on to the next. Levels can feature sections in which Rayman must combat one or more Robo-Pirates in order to proceed. During combat, {{L}} can be held down to lock on to a single enemy and strafe, making combat easier. {{X}} and {{Y}} can be used to rotate the camera and get a view of Rayman's surroundings, though an icon will buzz on the screen if the camera cannot be moved.
 
To progress through the game, Rayman must collect the Yellow Lums scattered across the world and break open cages to set characters free. The final cage in a level contains a Teensie that will help him exit the level and move on to the next. Levels can feature sections in which Rayman must combat one or more Robo-Pirates in order to proceed. During combat, {{L}} can be held down to lock on to a single enemy and strafe, making combat easier. {{X}} and {{Y}} can be used to rotate the camera and get a view of Rayman's surroundings, though an icon will buzz on the screen if the camera cannot be moved.

Revision as of 19:08, 16 August 2021

n/a

Rayman2 DCTITLE.png

Rayman 2: The Great Escape
Rayman2 vmuA.png
System(s): Sega Dreamcast
Publisher: Ubisoft
Developer:
Peripherals supported: Jump Pack, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit
Genre: Action Adventure[1][2], Action[3]

















Number of players: 1-4
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-17703M
Sega Rating: All Ages
Sega Dreamcast
US
$49.9949.99[4] T-17704N
ESRB: Everyone
Sega Dreamcast
EU
T-17707D-50
ELSPA: 3+ OK
Sega Dreamcast
DE
T-17707D-50
USK: 0
Sega Dreamcast
FR
T-17707D-50
SELL: Tous Publics
Sega Dreamcast
UK
£39.9939.99[6][7] T-17707D-50
ELSPA: 3+ OK
Sega Dreamcast
AU
$89.9589.95[8]
Sega Dreamcast
BR
197076
Tectoy: Todas as Idades
Non-Sega versions

Rayman 2: The Great Escape, known as Rayman Kaizokusen Kara no Dasshutsu! (レイマン 海賊船からの脱出!) in Japan, is the sequel to Rayman, brought to several video game platforms including the Sega Dreamcast in 2000. Developed and published by Ubisoft, it was the first 3D Rayman game, and follows Rayman as he liberates all his friends from a gang of evil pirates.

Story

The Glade of Dreams was at peace until a band of evil robot pirates, led by the extremely evil Admiral Razorbeard, take over Rayman's world, and to make things worse, smash the Heart of the World into 1000 pieces (Yellow Lums)!! Rayman is captured, too, and thrown in a cell on the Pirate Prison Ship. Globox, Rayman's best friend, is sent by Ly the Fairy to get captured and give Rayman a silver Lum that regenerates his fist. Afterwards, Rayman is able to shoot glowing orbs from his fist that attacks enemies. Globox gives Rayman more Lums along the way to make his fist stronger. Rayman can also obtain a golden fist that doubles the power of his fist.

Rayman sets out to collect the 1000 Lums, and retrieve the 4 Masks of Polokus, to awaken him so that he can help Rayman save the Glade of Dreams and defeat Razorbeard.

Gameplay

Departing from the 2D gameplay of the original game, Rayman 2 is a 3D platformer through linear levels. Rayman can freely move around with the Analog Stick, jump with A, and shoot using his Magic Fist with B. His helicopter ability from the first game is available by default and can be turned on and off with A while in mid-air. In some bodies of water, Rayman can swim underwater, but only for a limited time. By receiving Silver Lums from Ly the Fairy and Globox over the course of the story, Rayman can unlock additional abilities.

To progress through the game, Rayman must collect the Yellow Lums scattered across the world and break open cages to set characters free. The final cage in a level contains a Teensie that will help him exit the level and move on to the next. Levels can feature sections in which Rayman must combat one or more Robo-Pirates in order to proceed. During combat, L can be held down to lock on to a single enemy and strafe, making combat easier. X and Y can be used to rotate the camera and get a view of Rayman's surroundings, though an icon will buzz on the screen if the camera cannot be moved.

Items

Yellow Lum
The 1,000 fragments of the Heart of the World, broken by the Pirates. These are required to open levels in the Isle of Doors, and will also give Rayman knowledge of the world which is accessed by holding Down on the D-Pad.
Super Yellow Lum
A larger Yellow Lum worth five Yellow Lums.
Red Lum
Found in the open or within possession of the Pirates, these refill Rayman's life bar. Some of them form a chain that must be collected within a time limit or they will vanish.
Blue Lum
Oxygen-rich Lums found in underwater sections that will refill Rayman's air gauge when collected.
Green Lum
These Lums act as checkpoints when collected. If Rayman dies, he will respawn from the last Green Lum's location.
Purple Lum
Rayman can swing from these Lums by shooting at them once he has earned the ability to do so.
Silver Lum
Special Lums created by Ly the Fairy, which will restore Rayman's lost abilities or upgrade his existing ones.
Cage
These contain Lums or other characters that Rayman must set free. For every 10th cage broken, Rayman's life bar will be permanently extended.
Power Fist
Triples the power of Rayman's shots. If he gets hit or dies three times, the Power Fist will be lost.
Glob Crystal
These unlock mini-games when collected and brought to Globox Village.
Keg
These explosive kegs can be picked up and thrown at enemies or certain obstacles to destroy them.
Plum
These can be thrown at enemies or used as transport across rivers of lava.
Four Masks of Polokus
Found within Sanctuaries, Rayman is required to collect these as part of the story in order to awaken Polokus.

Levels

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The Woods of Light
Rayman lands in these woods after escaping the Prison Ship at the start of the game, separated from Globox. Here, he first meets a group of Teensies who argue over who the king is, introducing him to the Isle of Doors. If Rayman comes back to this level after acquiring the ability to swing from Purple Lums, he can find Globox Village, a location exclusive to the Dreamcast version.
  • Yellow Lum count: 5
  • Cage count: 2

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The Fairy Glade
In this level, Rayman must cross piranha-infested waters and infiltrate a Robo-Pirate stronghold in order to rescue Ly the Fairy, who is held prisoner in an electric forcefield that must be turned off by destroying the machine that powers it. After being set free, Ly will explain Polokus and the four masks to Rayman, and will give him a Silver Lum that allows him to swing from Purple Lums.

The first Glob Crystal can be found at the end of the polluted chasm.

  • Yellow Lum count: 50
  • Cage count: 7

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The Marshes of Awakening
In this level, Rayman has to set free a watersnake named Ssssam, who doesn't know anything about the four masks of Polokus but informs him that Globox has been recaptured by the Pirates, and offers him a waterski ride across the marshes. While riding Ssssam, the player has to avoid Zombie Chickens and piranhas while collecting Yellow Lums and smashing into cages directly.

The entrance to the Cave of Bad Dreams is located at the beginning of this level, and Rayman must return here after meeting Clark in the Menhir Hills to enter it.

  • Yellow Lum count: 50
  • Cage count: 5

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The Bayou
The level opens with a cutscene where Admiral Razorbeard, leader of the Robo-Pirates, eats a Yellow Lum, reducing the maximum Yellow Lum count to 999. Throughout the level, Rayman will be pursued by warships that will attempt to bombard him, and he must avoid them by crossing the murky green waters, jumping across barrels to proceed.

If Rayman has at least 60 Yellow Lums, he can access the Walk of Life at the beginning of this level.

  • Yellow Lum count: 50
  • Cage count: 7

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The Walk of Life
One of two optional levels in which Rayman races with Ly through a forest filled with bouncing cobwebs, collapsing bridges and climbing vines, collecting Yellow Lums along the way. Ly simply acts as a guide through the course - the real obstacle of the level is the time limit, which can be extended by walking over the golden lily pads. If Rayman makes it to the end in time, Ly will permanently extend his life bar as a reward.

This level is first accessed within the Bayou. After the first visit, it can be accessed directly from the Isle of Doors.

  • Yellow Lum count: 50
  • Cage count: 0

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The Sanctuary of Water and Ice
The first time Rayman enters this level, he is sent to the Chamber of the Teensies, and will require 100 Yellow Lums to open the stone door leading to this level.

Arriving on the beach of an island, Rayman will need to open the door leading into the Sanctuary itself by bringing two Magic Spheres to the triangular bases of their colour. Upon entering the Sanctuary, he will slide down a water-coated slide amidst a star-filled abyss, jumping over bottomless pits and grabbing Yellow Lums along the way. At the end of the slide, Rayman encounters the Sanctuary's guardian, Axel, who will attack by dropping icicles, and must be defeated by swinging across a series of Purple Lums and attacking the icicle above his head. Once Axel is defeated, Rayman can reach the end of the level and collect the first mask of Polokus.

The second Glob Crystal is found in a hidden cave in the first section.

  • Yellow Lum count: 50
  • Cage count: 2

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The Menhir Hills
This level serves as an introduction to the walking shells, which are explosive rocket-like robots that Rayman can ride on after tiring them out, which he will need to do to reach the Military Academy. There, Rayman will meet Clark, who has accidentally swallowed a robot part and will need the Elixir of Life from the Cave of Bad Dreams to recover. After returning to this level with the elixir, Clark will be able to break down walls and allow Rayman to continue to a second walking shell-riding section in which he must avoid crashing into the many menhirs that litter the tunnels and forest.
  • Yellow Lum count: 50
  • Cage count: 8

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The Cave of Bad Dreams
Located in the Marshes of Awakening, this level is where the monsters of Polokus' nightmares are locked away by its guardian, Jano, who will not allow Rayman entry until he knows the name of the place, which he learns from Clark in the Menhir Hills. Upon reaching a certain point in the level, Jano will give chase to Rayman down a slide, followed by Rayman using skulls created by Jano to cross large chasms.

At the end of the level is a treasure chamber, and Rayman is given a choice to take all the treasure for himself or reject it. Choosing "I want the treasure!" results in a fake ending where Rayman becomes obese and sleeps on a deserted island before returning to the decision. Choosing "No treasure for me!" will return him to the Marshes of Awakening, with Jano giving him the Elixir of Life as a reward for not being greedy.

  • Yellow Lum count: 50
  • Cage count: 0

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The Canopy
This level opens with Rayman being chased by a giant spider. Though it can be defeated, the player can simply avoid it. After the spider chase, the player will find Globox held prisoner. Once he is freed, Globox will accompany Rayman throughout the level and help deactivate laser barriers by performing rain dances, but will hide in fear if there are any Robo-Pirates nearby. At a certain point, Globox will give Rayman another Silver Lum entrusted to him by Ly, which will give Rayman the ability to charge his shots. At the end of the level, he will leave to return to his wife, Uglette.
  • Yellow Lum count: 50
  • Cage count: 4

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Whale Bay
Carmen the Whale has been captured by the Robo-Pirates, and Rayman must make his way through the Pirates' fortress to rescue her. Once she has been freed, she will provide air bubbles that Rayman can use to refill his air while swimming deep into the underwater caverns, though piranhas will attempt to pop the bubbles. Carmen will eventually lead Rayman to a sunken wreck, which he can swim inside to reach the level's exit.

The third Glob Crystal can be found in a hidden cave nearby where Carmen and the piranhas stop.

  • Yellow Lum count: 50
  • Cage count: 4

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The Sanctuary of Stone and Fire
The first time Rayman enters this level, he is sent to the Chamber of the Teensies, and will require 300 Yellow Lums to open the stone door leading to this level.

Much of this level revolves around navigating a network of canyons filled with lava. To cross the lava, Rayman must pluck the plums and then ride them across the rivers, using his Magic Fist to propel himself across. Upon entering the Sanctuary itself, Rayman will have to go through more plum-riding, as well as puzzles that require him to carry Magic Spheres across obstacle courses in order to awaken the Sanctuary's guardian, Umber. Unlike Axel, Umber is not hostile to Rayman, and simply carries Rayman across a pool of lava to the second mask.

This level also features a second temple that does not contain the second mask and is therefore completely optional, though it instead contains additional Yellow Lums and cages, necessitating a visit should the player have intentions on achieving 100% completion.

  • Yellow Lum count: 50
  • Cage count: 8

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The Echoing Caves
In the first part of the level, Rayman must make his away around a forest stronghold and activate four switches that will unlock the door necessary to move forward. The status of the switches will be displayed on the HUD, though they can be activated in any order. Following this section, Rayman will navigate the underground tunnels where he will need to ignite a keg next to flaming torches to fly with them.

This level features a hole that leads to an extra area in the Fairy Glade, where he can find the fourth Glob Crystal.

  • Yellow Lum count: 50
  • Cage count: 5

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The Precipice
Much of this level involves Rayman running across collapsing bridges through the canyons while under pursuit by a warship that is bombarding him with cannonballs, helicopter bombs and red walking shells. Another section also sees Rayman climbing up a tower that is sinking into water. At the end of the level, Rayman will have to glide down to a pier leading to an area where he must defeat a Ninja Henchman to proceed. The fifth Glob Crystal is hidden away in this area.
  • Yellow Lum count: 50
  • Cage count: 6

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The Top of the World
This is one of the shortest levels in the game, featuring only two sections, the first of which is a ride on a speeding chair to enter a Robo-Pirate base, avoiding obstacles and collecting Yellow Lums along the way, while the second section has Rayman make his way around the crate-filled storage areas and find the Teensie in order to exit the level.
  • Yellow Lum count: 50
  • Cage count: 2

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The Sanctuary of Rock and Lava
This Sanctuary is so large that it spans two levels, with the first level starting in a swampy area that spans its entire first section, ending with Rayman entering the Sanctuary itself. The second section sees Rayman going through the Sanctuary's corridors, which in addition to lava are also overgrowing with brambles that he must ride past on floating flowers.

If Rayman has collected enough Yellow Lums, he can access the Walk of Power at the beginning of this level.

  • Yellow Lum count: 50
  • Cage count: 7

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The Walk of Power
The second of two optional levels in which Rayman races with Ly across a series of rivers with waterfalls and lily pads, collecting Yellow Lums along the way. Ly simply acts as a guide through the course - the real obstacle of the level is the time limit, which can be extended by walking over the golden lily pads. If Rayman makes it to the end in time, Ly will permanently extend his life bar as a reward.

This level is first accessed within the Sanctuary of Rock and Lava. After the first visit, it can be accessed directly from the Isle of Doors.

  • Yellow Lum count: 50
  • Cage count: 0

Notavailable.svg

Beneath the Sanctuary of Rock and Lava
The first time Rayman enters this level, he is sent to the Chamber of the Teensies, and will require 475 Yellow Lums to open the stone door leading to this level.

This level is a continuation of the Sanctuary of Rock and Lava. As soon as the level begins, Ly will appear and give Rayman a Silver Lum that upgrades his helicopter ability, allowing him to fly freely by holding A to fly higher and L to move around, which he will need to do to navigate the Sanctuary's thorny corridors. Another section has Rayman be blown forward by a strong gust of wind across a river of lava. After reaching the end of this section, he will be sucker-punched by the Sanctuary's guardian, Foutch, and will lose his ability to fly.

To defeat Foutch, the player will need to run away and avoid his columns and rows of fire, and use the cobwebs to bounce up to the stalactites and drop them on his head. After three hits, Foutch is defeated, and Rayman can use the Purple Lums to leave the boss arena and acquire the third mask.

  • Yellow Lum count: 50
  • Cage count: 4

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Tomb of the Ancients
This level has Rayman make his way through this tomb, learning that Clark had been captured by the Robo-Pirates and brought to the Technical Check-up. The first section has Rayman making his way through the graveyards of the tomb while avoiding spiders and piranhas, while the second section has Rayman riding barrels and flying kegs through the murky tunnels. Upon reaching the Technical Check-up, Rayman must fight Clark, who is being controlled by a device attached to his back, by activating a laser to trip him up so he can attack the controlling device.

This level features the 1,000th Yellow Lum, which can be accessed by using the helicopter ability to fly into a hole in the wall at the end of the first section, leading to a secret passage filled with Henchmen 800s. This Lum does not count towards the Lum count for this level and will not raise the maximum Yellow Lum count back to 1,000 when collected, but is still required for 100% completion.

  • Yellow Lum count: 50 + 1
  • Cage count: 6

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The Iron Mountains
The first time Rayman enters this level, he is sent to the Chamber of the Teensies, and will require 550 Yellow Lums to open the stone door leading to this level.

The level first sees Rayman going through a Pirates' stronghold amidst a swamp, eventually leading to a hot air balloon that takes him to the Reformatory for Disturbing Children. This reformatory features a giant Robot Dinosaur that Rayman must avoid as he infiltrates it and use a walking shell to activate switches to set the Baby Globoxes free. Finally, Rayman must hijack a warship and use it to rescue the remaining Baby Globoxes from the Pirate Mines and reunite them with Uglette. After doing so, one of the Baby Globoxes will give Rayman the final mask, which it found in the mines.

The final Glob Crystal can be found at the part before the river that leads to the hot air balloon.

  • Yellow Lum count: 50
  • Cage count: 3

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The Prison Ship
Rayman finally returns to the Robo-Pirates' colossal flying ship, the Buccaneer, to rescue all of the slaves on board the ship. The first two sections of the level consist of Rayman riding a slide while hitting switches to deactivate deadly hazards that block his progression. Upon entering the ship itself, Rayman will need to hijack a flying shell and ride it throughout the ship, gathering up Yellow Lums along the way. Upon reaching the end of the level, Rayman will free all the slaves, telling them to get off the ship while he looks for Globox.
  • Yellow Lum count: 94
  • Cage count: 0

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The Crow's Nest
The final level of the game, which solely consists of the final battle with Admiral Razorbeard. Razorbeard uses Globox to bait Rayman to the arena, and will begin the fight piloting a giant mech known as the Grolgoth. The first section of the fight has the Grolgoth shoot bombs that will trip it up if Rayman shoots them and sends them back, as well as attempting to squash Rayman and shoot energy from its feet. After being knocked down three times, the Grolgoth will attempt to squash Rayman, only to destroy the arena and begin the second phase.

After being saved by Ly, Rayman must ride a flying shell and collect an energy sphere in the lava-filled tunnels, then shoot at the Grolgoth, which is now holding itself up on two adjacent posts. Each energy sphere allows Rayman to shoot the Grolgoth five times, and he will have to find another to keep attacking until the Grolgoth is eventually destroyed.

  • Yellow Lum count: 0
  • Cage count: 0

Mini-games

Most of the mini-games listed here were first available exclusively to the Dreamcast version of the game, available as either unlockables or through special VMU downloads. These mini-games would later re-appear in the PlayStation 2 version of the game titled Rayman 2: Revolution.

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Bonus Level
If the player completes a level after finding every Yellow Lum and cage in a level, they will be able to play this mini-game in which a Baby Globox must race a Spyglass Pirate to a fairy at the highest point of the course. To win, the player has to press A and B alternately as fast as possible to make the Baby Globox run. If the player wins, they will be awarded a life refill or Power Fist depending on the level played.

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Pyralums
This mini-game can be unlocked by collecting two of the six Glob Crystals and bringing them to Globox Village. Alternatively, the mini-game can be unlocked by a hidden cheat code.

The player is on a stack of metal boxes floating in space and must collect all 20 Red Lums within the time limit. As time is short, the player must find the best path to take in order to collect every Red Lum efficiently.

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Weblums
This mini-game can be unlocked by collecting four of the six Glob Crystals and bringing them to Globox Village. Alternatively, the mini-game can be unlocked by a hidden cheat code.

The player is in a large cavern filled with bouncy cobwebs, chains and wooden beams, and must bounce off the cobwebs to collect all 20 Red Lums within the time limit.

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Globox Disk
This mini-game can be unlocked by collecting all six of the Glob Crystals and bringing them to Globox Village. Alternatively, the mini-game can be unlocked by entering a cheat code at the title screen.

The player controls a Baby Globox of their choice, and the objective is to make their way through a revolving disc-shaped maze to collect a Yellow Lum and bring it to their corner to score points, all while collecting power-ups and avoiding enemies. Up to four players can play at once.

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Lift
This mini-game was made available as a VMU download. Alternatively, the mini-game can be unlocked by a hidden cheat code.

Rayman starts on a small platform, and must use the ten Purple Lums above him to swing to the top of the level, collecting the 20 Red Lums within the time limit. The player's best time is displayed at the top of the screen.

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Invade
This mini-game was made available as a VMU download. Alternatively, the mini-game can be unlocked by a hidden cheat code. It has not been featured in any other version of Rayman 2.

The player moves Rayman around a giant circular platform and must shoot enemies that spawn from the center of the platform to score points while also collecting power-ups. A life is lost if an enemy is allowed to leave the platform, and the mini-game ends if all lives are lost.

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Menezis
This mini-game was made available as a VMU download only. It was previously featured as a hidden credits mini-game in the Nintendo 64 and PC versions of Rayman 2.

This is a text-based shoot-'em-up in which the player controls an "E" and must shoot at enemies represented by letters and numbers to score points using B. Pressing A allows the player to protect themselves from enemy bullets by turning the "E" big using A, provided they have collected at least one "!". The mini-game ends when all lives have been lost, though additional lives can be earned for every 100 points scored.

History

Legacy

The Dreamcast version of Rayman 2 was the base version of the iOS version and of Rayman 3D for the Nintendo 3DS.

Versions

Compared to other versions of the game (for the PlayStation, Nintendo 64 and PC), the Dreamcast version of Rayman 2 boasts smooth 60 FPS gameplay (with no hiccups), anamorphic 16:9 widescreen support and a 1-4 player multiplayer mode. The game also features an internet section (typical to many Dreamcast games) where the player can visit the Rayman 2 website.

Localised names

Also known as
Language Localised Name English Translation
English Rayman 2: The Great Escape Rayman 2: The Great Escape
Japanese レイマン 海賊船からの脱出! Rayman: Kaizokusen Kara no Dassyutu!

Magazine articles

Main article: Rayman 2: The Great Escape/Magazine articles.

Promotional material

Main article: Rayman 2: The Great Escape/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
85
[9]
Arcade (UK) PAL
75
[10]
Consoles + (FR) PAL
92
[11]
Dreamcast Monthly (UK) PAL
90
[12]
DC-UK (UK) PAL
70
[7]
Dreamcast: Le Magazine Officiel (FR) PAL
80
[13]
Dreamcast Magazine (JP) NTSC-J
67
[14]
Dreamcast Magazine (UK) PAL
92
[6]
Dorimaga (JP) NTSC-J
84
[15]
Dreamplanet (ES) PAL
91
[16]
Electronic Gaming Monthly (US) NTSC-U
90
[17]
Entsiklopediya igr dlya Dreamcast (RU)
79
[18]
Entsiklopediya igr dlya Dreamcast (RU)
80
[19]
Famitsu (JP) NTSC-J
73
[20]
GamePro (US) NTSC-U
95
[21]
GamesMaster (UK) PAL
90
[22]
GameZine (UK)
90
[23]
Game Informer (US) NTSC-U
78
[24]
Gamers' Republic (US) NTSC-U
100
[25]
Hyper (AU) PAL
89
[8]
Incite Video Gaming (US) NTSC-U
100
[26]
Joypad (IT) PAL
80
[27]
MAN!AC (DE) PAL
89
[28]
Man!ak (PL)
95
[29]
Mr. Dreamcast (UK) PAL
68
[30]
Neo Plus (PL)
90
[31]
Next Generation (US) NTSC-U
75
[32]
Official Dreamcast Magazine (UK) PAL
80
[33]
Official Dreamcast Magazine (US) NTSC-U
90
[34]
Playmag (FR) PAL
90
[35]
Play (PL)
89
[36]
PSX Extreme (PL)
90
[37]
Revista Oficial Dreamcast (ES) PAL
80
[38]
Strana Igr (RU)
75
[39]
Strana Igr (RU)
70
[40]
Sega Dreamcast
84
Based on
35 reviews

Rayman 2: The Great Escape

Dreamcast, JP
Rayman2 DC JP BoxBack.jpgRayman2 DC JP Box Front.jpg
Cover
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Spinecard
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Disc
Dreamcast, US
Rayman2 DC US Box Back.jpgRayman2 DC US Box Front.jpg
Cover
Rayman2 USAGDROM.jpg
Disc
Rayman2DCUSInlay.jpg
Inlay
Dreamcast, EU
Rayman2 DC EU Box Back.jpgRayman2 DC EU Box Front.jpg
Cover
Rayman2 DC EU Disc.jpg
Disc
Dreamcast, BR
Rayman2 dc br backcover.jpgNospine-small.pngRayman2 dc br frontcover.jpg
Cover
Rayman2 USAGDROM.jpg
Disc

Technical information

VMU features

Rayman 2: The Great Escape can utilize the Dreamcast Visual Memory Unit to save game progress, unlocked features including content received from the Rayman 2 Web Site as well as save game configurations. There are also three bonus levels that were previously made available from the Rayman 2 website accessed through the in-game web browser. They would be accessed similarly to regular save game data. Once loaded, the bonus level will immediately load.

Rayman 2: The Great Escape Save Data
Name File Name Comment File Size Icon Description
Rayman 2 The great escape RAYMAN_2.XXX ###.% 2 blocks Rayman2 vmuA.png
Rayman 2 The great escape RAYMAN_2.SY_ Config' file 2 blocks Rayman2 vmuB.png
Rayman 2 The great escape RAYMAN_2.LIF 00.0% 2 blocks Rayman2 vmuA.png Platformer mini game
Rayman 2 The great escape RAYMAN_2.MEN 00.0% 2 blocks Rayman2 vmuA.png Menezis - The Full Text Mini Shoot'em Up
Rayman 2 The great escape RAYMAN_2.SPA 00.0% 2 blocks Rayman2 vmuA.png Circular based overhead shooter mini game

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
CRC32 9a584339
MD5
SHA-1
1,216,183,920 2000-02-22 GD-ROM (EU) v1.002, T-17707D-50
Sega Dreamcast
CRC32 fce3e92a
MD5
SHA-1
1,188,623,184 2000-02-22 GD-ROM (US) v1.003, T-17704N
Sega Dreamcast
CRC32 672a816a
MD5
SHA-1
1,189,843,872 2000-02-29 GD-ROM (JP) v1.009, T-17703M
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-01-17 GD-ROM Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-02-03 GD-R Page

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. File:Rayman2 DC JP BoxBack.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/000306/ (Wayback Machine: 2014-08-05 19:24)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 87
  5. DC-UK, "May 2000" (UK; 2000-04-xx), page 62
  6. 6.0 6.1 Dreamcast Magazine, "No. 7" (UK; 2000-03-23), page 64
  7. 7.0 7.1 DC-UK, "April 2000" (UK; 2000-03-16), page 20
  8. 8.0 8.1 Hyper, "May 2000" (AU; 2000-xx-xx), page 84
  9. 576 Konzol, "Október 2000" (HU; 2000-xx-xx), page 41
  10. Arcade, "March 2000" (UK; 2000-02-29), page 92
  11. Consoles +, "Mars 2000" (FR; 2000-0x-xx), page 96
  12. Dreamcast Monthly, "March 2000" (UK; 2000-02-17), page 80
  13. Dreamcast: Le Magazine Officiel, "Mai/Juin 2000" (FR; 2000-0x-xx), page 66
  14. Dreamcast Magazine, "2000-11 (2000-03-31)" (JP; 2000-03-17), page 23
  15. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  16. Dreamplanet, "Mayo 2000" (ES; 2000-0x-xx), page 30
  17. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 145
  18. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 166
  19. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 167
  20. Famitsu, "2000-03-31" (JP; 2000-03-17), page 35
  21. GamePro, "April 2000" (US; 2000-0x-xx), page 118
  22. GamesMaster, "April 2000" (UK; 2000-03-22), page 96
  23. GameZine (UK) (+0:00)
  24. Game Informer, "April 2000" (US; 2000-0x-xx), page 50
  25. Gamers' Republic, "April 2000" (US; 2000-xx-xx), page 68
  26. Incite Video Gaming, "April 2000" (US; 2000-0x-xx), page 87
  27. Joypad, "Marzo 2000" (IT; 2000-0x-xx), page 110
  28. MAN!AC, "04/2000" (DE; 2000-03-04), page 72
  29. Man!ak, "Listopad 1999" (PL; 1999-xx-xx), page 18
  30. Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 80
  31. Neo Plus, "Maj 2000" (PL; 2000-xx-xx), page 60
  32. Next Generation, "May 2000" (US; 2000-04-18), page 99
  33. Official Dreamcast Magazine, "April 2000" (UK; 2000-03-09), page 70
  34. Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 86
  35. Playmag, "Mars 2000" (FR; 2000-0x-xx), page 102
  36. Play, "Luty 2001" (PL; 2001-xx-xx), page 37
  37. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
  38. Revista Oficial Dreamcast, "Abril 2000" (ES; 2000-0x-xx), page 40
  39. Strana Igr, "Dekabr 1999 1/2" (RU; 1999-xx-xx), page 60
  40. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20


Rayman 2: The Great Escape

Rayman2 DCTITLE.png

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Sega Dreamcast
Prototypes: 1999-11-22 | 2000-01-17 | 02-03