Difference between revisions of "Batman Forever (Mega Drive)"
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− | + | '''''Batman Forever''''' (バットマン フォーエヴァー) is a [[Sega Mega Drive]] beat-'em-up game developed by [[Probe Entertainment]] and [[Black Team]]. Based on the titular June 1995 film ''[[wikipedia:Batman Forever|Batman Forever]]'', it was first released in the United States in September 1995, and was later brought to Europe, Japan, Australia, and Brazil in the following months. ''Batman Forever'' is most notable for being significantly inspired by the developer's previous home ports of the ''[[Mortal Kombat]]'' series, featuring digitized character sprites and a virtually identical control scheme. | |
+ | |||
+ | ==Story== | ||
+ | Batman, the vigilante alter-ego of billionaire philanthropist Bruce Wayne, must save Gotham City from the dastardly duo of Two-Face and the Riddler. Two-Face is the former Gotham District Attorney Harvey Dent, who was accidentally disfigured in a courtroom incident, which he blames on Batman. The Riddler is disgruntled Wayne Tech employee Edward Nygma, who is angry that Bruce Wayne rejected his invention, a device that beams television signals directly into people's brains. Batman is joined by the young circus acrobat Dick Grayson, whose parents were killed by Two-Face, who takes up the identity Robin. | ||
==Gameplay== | ==Gameplay== | ||
+ | The normal mode is a side-scrolling beat-'em-up game with controls that are similar to a one-on-one fighting game. It can be played with a single player, where the player can choose to play as Batman or Robin, or with two players, where player one is Batman and player two is Robin. Two-player games can be played cooperatively, where players cannot harm each other and share credits, or competitively, where Batman and Robin can attack each other and have separate credits. Players and enemies have health bars and are defeated when the bar is depleted. Levels often require some exploration to find hidden areas or require the player to defeat certain enemies before doors are opened. | ||
+ | |||
+ | Characters are walk with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and perform a somersault with {{upleft}} or {{upright}}. They can glide with their capes, slowing their descent, by holding {{up}} while in mid-air. They normally turn around by pressing in the opposite direction unless they are fighting an enemy, in which case pressing in the away direction twice forces them to turn around. They can roll by pressing {{right}}{{right}}{{A}} (or {{left}}{{left}}{{A}} if facing to the left), which lets them reposition to escape surrounds and can also sweep enemies. | ||
+ | |||
+ | The attack controls are similar to ''Mortal Kombat''. With a [[Six Button Control Pad (Mega Drive)|six button control pad]], {{X}} is high punch, {{A}} is low punch, {{Z}} is high kick, and {{C}} is low kick. {{Down}}+{{A}} or {{down}}+{{X}} performs an uppercut, {{down}}+{{C}} performs a sweep kick, and {{right}}+{{Z}} (or {{left}}+{{Z}} if facing left) performs a roundhouse kick. {{B}} blocks, which can be done while crouching. {{Down}}+{{C}} jumps off platforms to a lower level. There are two control methods, selectable before starting the game, for performing back attacks (attacking an enemy behind the character while engaged with another enemy in front of him). The first and default method simply requires pressing in the away direction and attacking. The second method requires holding the {{Mode}} button and attacking. | ||
+ | |||
+ | With a three button control pad, {{A}} is low punch, {{right}}+{{A}} (or {{left}}+{{A}} if facing left) is high punch, {{B}} is low kick, and {{C}} is high kick. {{Down}}+{{A}} uppercuts, {{down}}+{{B}} performs a sweep kick, and {{right}}+{{C}} (or {{left}}+{{C}} if facing left) performs a roundhouse. {{Start}} blocks (and {{Start}}+{{A}} pauses the game). | ||
+ | |||
+ | Each character carries five "gadgets," which are special abilities that can be performed by pressing certain button combinations. The gadget list is selected by the player at each level, with three standard gadgets for each character and two gadgets selected from two separate lists. There are also four hidden "blueprint" gadgets. Gadgets have unlimited supply and can be used as often as needed. | ||
+ | |||
+ | There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents. Batman and Robin choose their gadgets before starting a round, as in the normal game, but the other characters have their own sets of special moves. | ||
+ | |||
+ | ===Gadgets=== | ||
+ | Characters always have their standard gadgets. Players choose one optional gadget from each list before each level and then use them by performing the appropriate button combination. Button combinations mostly only use {{A}}, {{B}}, and {{C}} so they are the same regardless of whether the player has a three button or six button control pad. | ||
+ | |||
+ | ====Batman==== | ||
+ | =====Standard===== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Batarang | ||
+ | | sprite= | ||
+ | | desc=Projectile weapon, thrown horizontally to the end of the screen with {{down}}{{downright}}{{right}}{{A}} (or {{down}}{{downleft}}{{left}}{{A}} if facing left). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Grappling Hook | ||
+ | | sprite= | ||
+ | | desc=The grappling hook allows Batman to swing from hooks or climb up to higher platforms while suspended from a cable attached to it. {{Y}} fires the grappling hook at a 45-degree angle. {{Up}}+{{Y}} fires the hook directly upward; this combination must be pressed simultaneously to avoid jumping. When suspended from the cable, {{up}} ascends Batman to the platform above. {{B}}+{{C}} fires the grappling hook when using a three button control pad. The hook can find secret passageways in ceilings or release hidden items. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sonic Pulse Globe | ||
+ | | sprite= | ||
+ | | desc=A small bomb that is thrown with {{down}}{{downright}}{{right}}{{C}} (or {{down}}{{downleft}}{{left}}{{C}} if facing left) and explodes on contact with the enemy or the ground. | ||
+ | }} | ||
+ | }} | ||
+ | =====Optional 1===== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Smoke Pellet | ||
+ | | sprite= | ||
+ | | desc=Throws a pellet with {{right}}{{downright}}{{down}}{{B}} (or {{left}}{{downleft}}{{down}}{{B}} if facing left) that rolls on the ground and creates a cloud of smoke that prevents enemies from using special moves. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cape Morph | ||
+ | | sprite= | ||
+ | | desc=Momentarily shields Batman from all damage with {{B}}{{C}}{{B}}{{C}} (or {{Start}}{{C}}{{Start}}{{C}} with a three button control pad). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Flash Pellet | ||
+ | | sprite= | ||
+ | | desc=Throws a pellet on the ground with {{right}}{{A}}{{right}}{{A}} (or {{left}}{{A}}{{left}}{{A}} if facing left) that stuns enemies for a duration (or until they are attacked). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gas | ||
+ | | sprite= | ||
+ | | desc=Sprays a fog in the air with {{right}}{{right}}{{left}}{{A}} (or {{left}}{{left}}{{right}}{{A}} if facing left) that briefly stuns enemies. | ||
+ | }} | ||
+ | }} | ||
+ | =====Optional 2===== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Slippery Goo | ||
+ | | sprite= | ||
+ | | desc=Sprays goo on the ground with {{right}}{{right}}{{left}}{{B}} (or {{left}}{{left}}{{right}}{{B}} if facing left) that causes enemies to slip if they walk over it. Enemies cannot attack while caught on the goo. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bat Bola | ||
+ | | sprite= | ||
+ | | desc=Throws a bat bola with {{down}}{{down}}{{down}}{{A}}, which ties up any enemy that it hits, preventing them from moving or attacking for a duration (or until attacked). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Electric Pellet | ||
+ | | sprite= | ||
+ | | desc=Throws a horizontal projectile with {{right}}{{down}}{{C}} (or {{left}}{{down}}{{C}} if facing left) that zaps opponents and forces them to the ground for a duration. Enemies are harmless in this state but cannot be attacked until they revive. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Force Wall | ||
+ | | sprite= | ||
+ | | desc=Drops with a device with {{down}}{{down}}{{down}}{{B}} that emits an impenetrable wall directly upward. This wall can be crossed by Batman and Robin, but enemies are harmed when they touch it. It lasts for a few seconds or until it has absorbed three hits. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sticky Goo | ||
+ | | sprite= | ||
+ | | desc=Sprays goo on the ground with {{right}}{{right}}{{left}}{{C}} (or {{left}}{{left}}{{right}}{{C}} if facing left) that renders enemies immobile when they walk over it. Enemies can still attack while caught on the goo. | ||
+ | }} | ||
+ | }} | ||
+ | ====Robin==== | ||
+ | =====Standard===== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Batarang | ||
+ | | sprite= | ||
+ | | desc=Projectile weapon, thrown horizontally to the end of the screen with {{down}}{{downright}}{{right}}{{A}} (or {{down}}{{downleft}}{{left}}{{A}} if facing left). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Extending Staff | ||
+ | | sprite= | ||
+ | | desc=Functionally equivalent to Batman's grappling hook. {{Y}} extends the staff at a 45-degree angle, for swinging off hooks. {{Up}}+{{Y}} extends the staff directly upward, for climbing up to higher platforms. {{B}}+{{C}} extends the staff when using a three button control pad. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Staff Charges | ||
+ | | sprite= | ||
+ | | desc=Robin drops a small bomb from his staff with {{down}}{{downright}}{{right}}{{C}} (or {{down}}{{downleft}}{{left}}{{C}} if facing left) and explodes on contact with the enemy or the ground. | ||
+ | }} | ||
+ | }} | ||
+ | =====Optional 1===== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Smoke Pellet | ||
+ | | sprite= | ||
+ | | desc=Throws a pellet with {{right}}{{downright}}{{down}}{{B}} (or {{left}}{{downleft}}{{down}}{{B}} if facing left) that rolls on the ground and creates a cloud of smoke that prevents enemies from using special moves. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Force Shield | ||
+ | | sprite= | ||
+ | | desc=Momentarily shields Robin from all damage with {{B}}{{C}}{{B}}{{C}} (or {{Start}}{{C}}{{Start}}{{C}} with a three button control pad). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Tranquilizer Darts | ||
+ | | sprite= | ||
+ | | desc=Fires a dart with {{right}}{{down}}{{C}} (or {{left}}{{down}}{{C}} if facing left) that temporarily slows enemies to half speed when hit. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sonic Blast | ||
+ | | sprite= | ||
+ | | desc=Emits a cone-shaped blast with {{right}}{{right}}{{left}}{{A}} (or {{left}}{{left}}{{right}}{{A}} if facing left) that temporarily causes enemies caught in it to only do half damage. | ||
+ | }} | ||
+ | }} | ||
+ | =====Optional 2===== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Slippery Goo | ||
+ | | sprite= | ||
+ | | desc=Sprays goo on the ground with {{right}}{{right}}{{left}}{{B}} (or {{left}}{{left}}{{right}}{{B}} if facing left) that causes enemies to slip if they walk over it. Enemies cannot attack while caught on the goo. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bat Bola | ||
+ | | sprite= | ||
+ | | desc=Throws a bat bola with {{down}}{{down}}{{down}}{{A}}, which ties up any enemy that it hits, preventing them from moving or attacking for a duration (or until attacked). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Electro Staff Prod | ||
+ | | sprite= | ||
+ | | desc=Zaps enemies at close range with {{right}}{{A}}{{right}}{{A}} (or {{left}}{{A}}{{left}}{{A}} if facing left), which forces them to the ground for a duration. Enemies are harmless in this state but cannot be attacked until they revive. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wrist Rivets | ||
+ | | sprite= | ||
+ | | desc=Shoots rivets at close range with {{right}}{{down}}{{A}} (or {{left}}{{down}}{{A}} if facing left), which renders enemies immobile for a duration (or until they are attacked). Enemies can still attack while immobile. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Heat Gadget | ||
+ | | sprite= | ||
+ | | desc=Shoots a bolt of energy horizontally to the end of the screen with {{right}}{{right}}{{left}}{{C}} (or {{left}}{{left}}{{right}}{{C}} if facing left) that does big damage to enemies that it hits. | ||
+ | }} | ||
+ | }} | ||
+ | ====Blueprint==== | ||
+ | These weapons are hidden and can only be collected by finding all of the blueprints in a level. | ||
+ | |||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Homing Batarang | ||
+ | | sprite= | ||
+ | | desc=Throws a batarang with {{down}}{{downright}}{{right}}{{C}} (or {{down}}{{downleft}}{{left}}{{C}} if facing left) that attacks the nearest target and then seeks out two more enemies to attack. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bat Cuffs | ||
+ | | sprite= | ||
+ | | desc=Releases cuffs with {{right}}{{right}}{{C}} (or {{left}}{{left}}{{C}} if facing left) that seek out the nearest target and render them immobile for a duration. Immobile enemies can still attack. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Holographic Decoy | ||
+ | | sprite= | ||
+ | | desc=Creates a holographic decoy with {{down}}+{{A}} that distracts enemies for a duration. Enemies try to attack the decoy instead of Batman and Robin. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rocket Boots | ||
+ | | sprite= | ||
+ | | desc=Propels the character toward an enemy with {{right}}{{C}}{{right}}{{B}}{{right}}{{C}} (or {{left}}{{C}}{{left}}{{B}}{{left}}{{C}} if facing left). | ||
+ | }} | ||
+ | }} | ||
+ | |||
===Levels=== | ===Levels=== | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
Line 86: | Line 270: | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
| desc= | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Partial Energy | ||
+ | | sprite= | ||
+ | | desc=Partially replenishes the character's energy bar. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Full Energy | ||
+ | | sprite= | ||
+ | | desc=Fully replenishes the character's energy bar. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Riddler Box | ||
+ | | sprite= | ||
+ | | desc=Provides a clue in the form of a riddle. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Extra Time | ||
+ | | sprite= | ||
+ | | desc=Gives the player extra time in the third level. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Two-Face Time | ||
+ | | sprite= | ||
+ | | desc=If collected when the scarred face is showing, gives the player an extra credit. If collected when the smooth face is showing, gives the player an extra credit and also fully replenishes the character's energy bar. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gadget Blueprint | ||
+ | | sprite= | ||
+ | | desc=Collect four in a single level to gain a new gadget for use in the next level. | ||
}} | }} | ||
}} | }} |
Revision as of 19:35, 21 February 2022
- For other games with the same name, see Batman Forever.
Batman Forever | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment (US, EU, AU)
Acclaim Japan (JP) Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Probe Entertainment, Black Team | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: DC Comics, Warner Bros. Interactive Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Taisen Action (対戦アクション)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Batman Forever (バットマン フォーエヴァー) is a Sega Mega Drive beat-'em-up game developed by Probe Entertainment and Black Team. Based on the titular June 1995 film Batman Forever, it was first released in the United States in September 1995, and was later brought to Europe, Japan, Australia, and Brazil in the following months. Batman Forever is most notable for being significantly inspired by the developer's previous home ports of the Mortal Kombat series, featuring digitized character sprites and a virtually identical control scheme.
Contents
Story
Batman, the vigilante alter-ego of billionaire philanthropist Bruce Wayne, must save Gotham City from the dastardly duo of Two-Face and the Riddler. Two-Face is the former Gotham District Attorney Harvey Dent, who was accidentally disfigured in a courtroom incident, which he blames on Batman. The Riddler is disgruntled Wayne Tech employee Edward Nygma, who is angry that Bruce Wayne rejected his invention, a device that beams television signals directly into people's brains. Batman is joined by the young circus acrobat Dick Grayson, whose parents were killed by Two-Face, who takes up the identity Robin.
Gameplay
The normal mode is a side-scrolling beat-'em-up game with controls that are similar to a one-on-one fighting game. It can be played with a single player, where the player can choose to play as Batman or Robin, or with two players, where player one is Batman and player two is Robin. Two-player games can be played cooperatively, where players cannot harm each other and share credits, or competitively, where Batman and Robin can attack each other and have separate credits. Players and enemies have health bars and are defeated when the bar is depleted. Levels often require some exploration to find hidden areas or require the player to defeat certain enemies before doors are opened.
Characters are walk with and and crouch with . They jump with and perform a somersault with or . They can glide with their capes, slowing their descent, by holding while in mid-air. They normally turn around by pressing in the opposite direction unless they are fighting an enemy, in which case pressing in the away direction twice forces them to turn around. They can roll by pressing (or if facing to the left), which lets them reposition to escape surrounds and can also sweep enemies.
The attack controls are similar to Mortal Kombat. With a six button control pad, is high punch, is low punch, is high kick, and is low kick. + or + performs an uppercut, + performs a sweep kick, and + (or + if facing left) performs a roundhouse kick. blocks, which can be done while crouching. + jumps off platforms to a lower level. There are two control methods, selectable before starting the game, for performing back attacks (attacking an enemy behind the character while engaged with another enemy in front of him). The first and default method simply requires pressing in the away direction and attacking. The second method requires holding the MODE button and attacking.
With a three button control pad, is low punch, + (or + if facing left) is high punch, is low kick, and is high kick. + uppercuts, + performs a sweep kick, and + (or + if facing left) performs a roundhouse. START blocks (and START + pauses the game).
Each character carries five "gadgets," which are special abilities that can be performed by pressing certain button combinations. The gadget list is selected by the player at each level, with three standard gadgets for each character and two gadgets selected from two separate lists. There are also four hidden "blueprint" gadgets. Gadgets have unlimited supply and can be used as often as needed.
There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents. Batman and Robin choose their gadgets before starting a round, as in the normal game, but the other characters have their own sets of special moves.
Gadgets
Characters always have their standard gadgets. Players choose one optional gadget from each list before each level and then use them by performing the appropriate button combination. Button combinations mostly only use , , and so they are the same regardless of whether the player has a three button or six button control pad.
Batman
Standard
Optional 1
Optional 2
Robin
Standard
Optional 1
Optional 2
Blueprint
These weapons are hidden and can only be collected by finding all of the blueprints in a level.
Levels
Arkham Asylum | |
---|---|
Second Bank of Gotham City | |
The Circus | |
Two-Face's Hideout: Warehouse | |
Ritz Gotham | |
Abandoned Subway Station | |
Wayne Manor/Destroyed Batcave | |
Claw Island | |
Items
Partial Energy | |
---|---|
Partially replenishes the character's energy bar. | |
Full Energy | |
Fully replenishes the character's energy bar. | |
Riddler Box | |
Provides a clue in the form of a riddle. | |
Extra Time | |
Gives the player extra time in the third level. | |
Two-Face Time | |
If collected when the scarred face is showing, gives the player an extra credit. If collected when the smooth face is showing, gives the player an extra credit and also fully replenishes the character's energy bar. | |
Gadget Blueprint | |
Collect four in a single level to gain a new gadget for use in the next level. |
History
Development
The video game adaption of Batman Forever was created simultaneously with the movie, likely as the film was going through its post-production phase. Acclaim's development team in the US were given access to the movie's 70 sets, and would both record footage and take notes of the design before sending it off to the UK-based Probe Entertainment to be implemented in-game[6].
Probe would then attempt to convert what assets they were given into backdrops, initially by scanning the footage into an SGI workstation and then by drawing rough guidelines, placing computer generated light sources and attempting to turn the results into 2D backdrops[7].
The characters in-game were motion captured using the film's stuntmen against green screen, which again would be sent to Probe in video form[8]. No members of the film's main cast reprise their roles for the video game, though their likenesses are used in promotional material.
Release
A limited edition release of Batman Forever was sold exclusively in branches of Woolworths in the United Kingdom. In addition to a boxed version of the game, the package includes a VHS cassette documenting how the game was made, a Batman Forever-themed notepad and stickers. The package is thought to have sold poorly, and has subsequently become a rare collectors' item. Both Mega Drive and Super NES versions were available.
Magazine articles
- Main article: Batman Forever (Mega Drive)/Magazine articles.
Promotional material
- Main article: Batman Forever (Mega Drive)/Promotional material.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
76 | |
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Based on 25 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
3MB | 1995-07 | Cartridge (US/EU/JP) |
References
- ↑ File:BatmanForever MD JP cover.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:BatmanForever MD-GG US PrintAdvert.jpg
- ↑ 4.0 4.1 GamePro, "December 1995" (US; 1995-xx-xx), page 92
- ↑ 5.0 5.1 Computer & Video Games, "October 1995" (UK; 1995-09-14), page 80
- ↑ Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 19
- ↑ Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 18
- ↑ Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 35
- ↑ GamesMaster, "September 1995" (UK; 1995-08-03), page 41
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 27
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 26
- ↑ Digitiser (UK) (1995-09-13)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 292
- ↑ Famitsu, "1995-11-03" (JP; 1995-10-20), page 32
- ↑ Freak, "10/95" (IL; 1995-xx-xx), page 1
- ↑ GamePro, "November 1995" (UK; 1995-09-xx), page 38
- ↑ Game Informer, "October 1995" (US; 1995-xx-xx), page 26
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 78
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 77
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 48
- ↑ Mega Fun, "10/95" (DE; 1995-09-20), page 61
- ↑ Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 70
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 129
- ↑ Saturn Fan, "1995 12-22" (JP; 1995-12-08), page 86
- ↑ Sega Magazine, "October 1995" (UK; 1995-09-12), page 86
- ↑ Sega Power, "October 1995" (UK; 1995-08-17), page 50
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 52
- ↑ Svet Kompjutera, "April 1996" (YU; 1996-xx-xx), page 79
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 30
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 40
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 20
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 106
Batman Forever (Mega Drive) | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs |
Batman games for Sega systems / published by Sega | |
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Batman (1990) | Batman: Revenge of The Joker (1992) | Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Justice League Task Force (1995) | Batman Forever (1995) | |
Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Batman Forever (1995) | |
Batman Returns (1993) | |
Batman Returns (1993) | The Adventures of Batman & Robin (1995) | |
Batman (1991) | Batman Forever (1995) | |
Batman Forever (1996) | Batman & Robin (unreleased) | |
Gotham Knights (2022) | Suicide Squad: Kill the Justice League (2024) |
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