Difference between revisions of "Twinkle Tale"

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{{stub}}'''''{{PAGENAME}}''''' (ツインクルテール) is a 1992 [[Sega Mega Drive]] shoot-'em-up developed by [[Studio Ducks]] and published by [[Wonder Amusement Studio]] exclusively in Japan.
+
'''''{{PAGENAME}}''''' (ツインクルテール) is a 1992 [[Sega Mega Drive]] shoot-'em-up developed by [[Studio Ducks]] and published by [[Wonder Amusement Studio]] exclusively in Japan.
  
 
==Story==
 
==Story==
Line 22: Line 22:
  
 
==Gameplay==
 
==Gameplay==
Control is similar to ''[[Mercs]]'': you control Saria as she moves up the level; you can move freely around the screen as it will not automatically scroll, however you cannot go back down once you have gone up to a different part of the level. {{B}} shoots (hold for rapidfire). {{A}} sends out a strong magic attack. {{C}} chooses a weapon. Powerups and magic attacks are found in treasure chests opened by shooting at them.
+
{{ScreenThumb|Twinkle Tale, Map.png|width=200|Map}}
 +
''Twinkle Tale'' is an overhead run-and-gun game similar to ''[[Mercs]]''. The player guides the witch Saria through various stages in the land of Alpherion. She can move freely around the screen using the D-pad. The screen does not autoscroll but follows Saria as she moves; however, the screen does not scroll back down, so she cannot return to an earlier part of the stage. Some stages have branching sections, but these paths converge to the same path. Saria has three different weapons, which are  all initially available. She shoots with {{B}} (which can be held for rapid-fire) and switches her weapon with {{C}}. Each weapon can be leveled up twice by finding Star Jewel items. She can also find screen-clearing magic bombs, which are used with {{A}}. She can hold up to three magic bombs at a time. Magic bombs attack enemies and also neutralize their projectiles. She uses the leftmost (the oldest) first; collecting another magic bomb item when she already has three replaces the rightmost (the newest).
 +
 
 +
Saria starts the game with three health points but gains more after completing certain stages. She loses one health point whenever she takes damage. Her currently selected weapon is also downgraded one level when she takes damage. In addition to enemies, stages include numerous environmental challenges, such as falling boulders, flame traps, and moving platforms. She loses a health point when she falls off a ledge or into water but does not lose a weapon level. She starts each stage with full health and retains her weapon levels and magic bombs. If she runs out of health, the game ends but can be continued from the beginning of the current stage if the player has credits remaining. The player gains extra credits at certain points thresholds. There are three difficulty levels (Easy, Normal, and Hard), and an additional difficulty level (S. Hard) is unlocked after completing the game on Hard.
 +
 
 +
===Weapons===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Diamond Arrow
 +
| screenshot=Twinkle Tale, Weapons, Diamond Arrow.png
 +
| desc=Fires multiple shots. Upgrades to a conical spreadshot. Covers a wide area and does fair damage.
 +
}}
 +
{{InfoRow
 +
| title=Shooting Star
 +
| screenshot=Twinkle Tale, Weapons, Shooting Star.png
 +
| desc=Fires a rapid stream of bullets. It becomes wider as it is upgraded. The most powerful weapon but the trickiest to target.
 +
}}
 +
{{InfoRow
 +
| title=Silver Comet
 +
| screenshot=Twinkle Tale, Weapons, Silver Comet.png
 +
| desc=Fires homing shots. It fires more rapidly when it is upgraded. The weakest weapon but the easiest to aim.
 +
}}
 +
}}
 +
 
 +
===Magic Bombs===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Fire Dragons
 +
| screenshot=Twinkle Tale, Bombs, Fire Dragons.png
 +
| desc=Summons fire dragons that attack enemies on screen vertically.
 +
}}
 +
{{InfoRow
 +
| title=Light Bullets
 +
| screenshot=Twinkle Tale, Bombs, Light Bullets.png
 +
| desc=Conjures large light bullets that spiral around the screen.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Chest
 +
| sprite={{sprite | Twinkle Tale, Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=0 | crop_y=0}}
 +
| desc=Shoot to reveal an item.
 +
}}
 +
{{InfoRow
 +
| title=Star Jewel
 +
| sprite={{sprite | Twinkle Tale, Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=20 | crop_y=0}}
 +
| desc=Upgrades the currently selected weapon by one level. If the current weapon is already at maximum level, upgrades another weapon by one level.
 +
}}
 +
{{InfoRow
 +
| title=Partial Life Potion
 +
| sprite={{sprite | Twinkle Tale, Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=40 | crop_y=0}}
 +
| desc=Restores one point of Saria's health.
 +
}}
 +
{{InfoRow
 +
| title=Full Life Potion
 +
| sprite={{sprite | Twinkle Tale, Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=60 | crop_y=0}}
 +
| desc=Fully restores all of Saria's health points.
 +
}}
 +
{{InfoRow
 +
| title=Fire Dragons
 +
| sprite={{sprite | Twinkle Tale, Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=80 | crop_y=0}}
 +
| desc=Gives the player a Fire Dragons magic bomb.
 +
}}
 +
{{InfoRow
 +
| title=Light Bullets
 +
| sprite={{sprite | Twinkle Tale, Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=100 | crop_y=0}}
 +
| desc=Gives the player a Light Bullets magic bomb.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Twinkle Tale, Stage 1-1.png
 +
| screenshot2=Twinkle Tale, Stage 1-2.png
 +
| screenshot3=Twinkle Tale, Stage 1-3.png
 +
| screenshot4=Twinkle Tale, Stage 1 Boss.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Twinkle Tale, Stage 2-1.png
 +
| screenshot2=Twinkle Tale, Stage 2-2.png
 +
| screenshot3=Twinkle Tale, Stage 2-3.png
 +
| screenshot4=Twinkle Tale, Stage 2 Boss.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Twinkle Tale, Stage 3-1.png
 +
| screenshot2=Twinkle Tale, Stage 3-2.png
 +
| screenshot3=Twinkle Tale, Stage 3-3.png
 +
| screenshot4=Twinkle Tale, Stage 3 Boss.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Twinkle Tale, Stage 4-1.png
 +
| screenshot2=Twinkle Tale, Stage 4-2.png
 +
| screenshot3=Twinkle Tale, Stage 4-3.png
 +
| screenshot4=Twinkle Tale, Stage 4 Boss.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 5
 +
| screenshot=Twinkle Tale, Stage 5-1.png
 +
| screenshot2=Twinkle Tale, Stage 5-2.png
 +
| screenshot3=Twinkle Tale, Stage 5-3.png
 +
| screenshot4=Twinkle Tale, Stage 5 Boss.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 6
 +
| screenshot=Twinkle Tale, Stage 6-1.png
 +
| screenshot2=Twinkle Tale, Stage 6-2.png
 +
| screenshot3=Twinkle Tale, Stage 6-3.png
 +
| screenshot4=Twinkle Tale, Stage 6 Boss.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 7
 +
| screenshot=Twinkle Tale, Stage 7-1.png
 +
| screenshot2=Twinkle Tale, Stage 7-2.png
 +
| screenshot3=Twinkle Tale, Stage 7-3.png
 +
| screenshot4=Twinkle Tale, Stage 7 Boss.png
 +
| desc=This stage is played as an autoscrolling shooter with Saria flying on her broom.
 +
}}
 +
{{InfoRow
 +
| title=Stage 8
 +
| screenshot=Twinkle Tale, Stage 8-1.png
 +
| screenshot2=Twinkle Tale, Stage 8-2.png
 +
| screenshot3=Twinkle Tale, Stage 8-3.png
 +
| screenshot4=Twinkle Tale, Stage 8 Boss.png
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==
Line 63: Line 201:
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{TwinkleTaleOmni}}

Revision as of 04:39, 2 April 2022

n/a

TwinkleTale MDTitleScreen.png

Twinkle Tale
System(s): Sega Mega Drive
Publisher: Wonder Amusement Studio
Developer:
Genre: Shooting[2][3]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥7,800 (8,034)7,800e[4] T-61013

Twinkle Tale (ツインクルテール) is a 1992 Sega Mega Drive shoot-'em-up developed by Studio Ducks and published by Wonder Amusement Studio exclusively in Japan.

Story

In the darkness preceding the creation of the world Alpherion, three lights (red, green, and blue) were created. These lights desired domination, and so tried to destroy each other, creating a new darkness and a white light in the process. The white light, desiring peace, locked the other lights and the new darkness in crystals, encased itself in a diamond, and created Alpherion.

Apprentice magician Saria (サリア) is summoned by her teacher to consult a fortuneteller. The fortuneteller alerts Saria to dark wizard Gadou's incoming forces by capturing the great wizards of Alpherion (which Saria's teacher is one). The fortuneteller gives Saria items so she can go and defeat Gadou.

Gameplay

Twinkle Tale, Map.png

Map

Twinkle Tale is an overhead run-and-gun game similar to Mercs. The player guides the witch Saria through various stages in the land of Alpherion. She can move freely around the screen using the D-pad. The screen does not autoscroll but follows Saria as she moves; however, the screen does not scroll back down, so she cannot return to an earlier part of the stage. Some stages have branching sections, but these paths converge to the same path. Saria has three different weapons, which are all initially available. She shoots with B (which can be held for rapid-fire) and switches her weapon with C. Each weapon can be leveled up twice by finding Star Jewel items. She can also find screen-clearing magic bombs, which are used with A. She can hold up to three magic bombs at a time. Magic bombs attack enemies and also neutralize their projectiles. She uses the leftmost (the oldest) first; collecting another magic bomb item when she already has three replaces the rightmost (the newest).

Saria starts the game with three health points but gains more after completing certain stages. She loses one health point whenever she takes damage. Her currently selected weapon is also downgraded one level when she takes damage. In addition to enemies, stages include numerous environmental challenges, such as falling boulders, flame traps, and moving platforms. She loses a health point when she falls off a ledge or into water but does not lose a weapon level. She starts each stage with full health and retains her weapon levels and magic bombs. If she runs out of health, the game ends but can be continued from the beginning of the current stage if the player has credits remaining. The player gains extra credits at certain points thresholds. There are three difficulty levels (Easy, Normal, and Hard), and an additional difficulty level (S. Hard) is unlocked after completing the game on Hard.

Weapons

Twinkle Tale, Weapons, Diamond Arrow.png

Diamond Arrow
Fires multiple shots. Upgrades to a conical spreadshot. Covers a wide area and does fair damage.

Twinkle Tale, Weapons, Shooting Star.png

Shooting Star
Fires a rapid stream of bullets. It becomes wider as it is upgraded. The most powerful weapon but the trickiest to target.

Twinkle Tale, Weapons, Silver Comet.png

Silver Comet
Fires homing shots. It fires more rapidly when it is upgraded. The weakest weapon but the easiest to aim.

Magic Bombs

Twinkle Tale, Bombs, Fire Dragons.png

Fire Dragons
Summons fire dragons that attack enemies on screen vertically.

Twinkle Tale, Bombs, Light Bullets.png

Light Bullets
Conjures large light bullets that spiral around the screen.

Items

Twinkle Tale, Items.png
Chest
Shoot to reveal an item.
Twinkle Tale, Items.png
Star Jewel
Upgrades the currently selected weapon by one level. If the current weapon is already at maximum level, upgrades another weapon by one level.
Twinkle Tale, Items.png
Partial Life Potion
Restores one point of Saria's health.
Twinkle Tale, Items.png
Full Life Potion
Fully restores all of Saria's health points.
Twinkle Tale, Items.png
Fire Dragons
Gives the player a Fire Dragons magic bomb.
Twinkle Tale, Items.png
Light Bullets
Gives the player a Light Bullets magic bomb.

Stages

Twinkle Tale, Stage 1-1.png

Twinkle Tale, Stage 1-2.png

Twinkle Tale, Stage 1-3.png

Twinkle Tale, Stage 1 Boss.png

Stage 1

Twinkle Tale, Stage 2-1.png

Twinkle Tale, Stage 2-2.png

Twinkle Tale, Stage 2-3.png

Twinkle Tale, Stage 2 Boss.png

Stage 2

Twinkle Tale, Stage 3-1.png

Twinkle Tale, Stage 3-2.png

Twinkle Tale, Stage 3-3.png

Twinkle Tale, Stage 3 Boss.png

Stage 3

Twinkle Tale, Stage 4-1.png

Twinkle Tale, Stage 4-2.png

Twinkle Tale, Stage 4-3.png

Twinkle Tale, Stage 4 Boss.png

Stage 4

Twinkle Tale, Stage 5-1.png

Twinkle Tale, Stage 5-2.png

Twinkle Tale, Stage 5-3.png

Twinkle Tale, Stage 5 Boss.png

Stage 5

Twinkle Tale, Stage 6-1.png

Twinkle Tale, Stage 6-2.png

Twinkle Tale, Stage 6-3.png

Twinkle Tale, Stage 6 Boss.png

Stage 6

Twinkle Tale, Stage 7-1.png

Twinkle Tale, Stage 7-2.png

Twinkle Tale, Stage 7-3.png

Twinkle Tale, Stage 7 Boss.png

Stage 7
This stage is played as an autoscrolling shooter with Saria flying on her broom.

Twinkle Tale, Stage 8-1.png

Twinkle Tale, Stage 8-2.png

Twinkle Tale, Stage 8-3.png

Twinkle Tale, Stage 8 Boss.png

Stage 8

History

Legacy

Translation group M.I.J.E.T. made an English translation of the game in 2007.

Magazine articles

Main article: Twinkle Tale/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-05: "May 1992" (1992-04-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-06: "June 1992" (1992-05-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-07: "July 1992" (1992-06-08)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[6]
Beep! MegaDrive (JP) NTSC-J
68
[7]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
50
[8]
Mean Machines: The Essential Sega Guide (UK)
87
[9]
Hippon Super (JP) NTSC-J
50
[10]
Joypad (FR)
85
[11]
Joystick (FR) NTSC-J
79
[12]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
78
[13]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
78
[14]
Mega Drive Fan (JP) NTSC-J
70
[15]
Mega (UK) NTSC-J
62
[16]
Mega Fun (DE) NTSC-J
90
[17]
MegaTech (UK) NTSC
88
[18]
Marukatsu Mega Drive (JP) NTSC-J
84
[19]
Mean Machines Sega (UK) NTSC-J
88
[20]
Play Time (DE) NTSC-J
85
[21]
Sega Power (UK) NTSC-J
66
[22]
Sega Pro (UK) NTSC-J
83
[23]
Sega Pro (UK) NTSC-J
83
[24]
Sega Force (UK)
91
[25]
Sega Saturn Magazine (JP) NTSC-J
78
[26]
Tricks 16 bit (RU)
73
[27]
Video Games (DE)
61
[28]
Sega Mega Drive
75
Based on
23 reviews

Twinkle Tale

Mega Drive, JP
TwinkleTale MD JP Box.jpg
Cover
TwinkleTale MD JP CartTop.jpg
TwinkleTale MD JP Cart.jpg
Cart
Twinkletale md jp manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 d757f924
MD5 809887a9535753ee7a13c8a2d365f0eb
SHA-1 5377e96b4cb14038675c41d165f1d92ae067cd9b
1MB 1992-06 Cartridge (JP)

External links

References

  1. http://gdri.smspower.org/wiki/index.php/GDRI-014
  2. File:TwinkleTale MD JP Box.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  4. Beep! MegaDrive, "May 1992" (JP; 1992-04-08), page 25
  5. Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 74
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 252
  7. Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 27
  8. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 365
  9. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 112
  10. Hippon Super, "August 1992" (JP; 1992-07-04), page 38
  11. Joypad, "Septembre 1992" (FR; 1992-0x-xx), page 66
  12. Joystick, "Septembre 1992" (FR; 1992-0x-xx), page 177
  13. Sega Mega Drive Advanced Gaming, "October 1992" (UK; 1992-xx-xx), page 28
  14. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
  15. Mega Drive Fan, "October 1992" (JP; 1992-09-xx), page 67
  16. Mega, "November 1992" (UK; 1992-10-15), page 52
  17. Mega Fun, "08/92" (DE; 1992-08-18), page 19
  18. MegaTech, "November 1992" (UK; 1992-10-20), page 54
  19. Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 119
  20. Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 108
  21. Play Time, "1/93" (DE; 1992-12-09), page 89
  22. Sega Power, "November 1992" (UK; 1992-10-01), page 50
  23. Sega Pro, "October 1992" (UK; 1992-09-10), page 60
  24. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  25. Sega Force, "November 1992" (UK; 1992-10-08), page 28
  26. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  27. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 208
  28. Video Games, "12/92" (DE; 1992-11-23), page 101


Twinkle Tale

TwinkleTale MDTitleScreen.png

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