Difference between revisions of "Earthworm Jim 2"
From Sega Retro
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{{InfoRow | {{InfoRow | ||
| title=Anything but Tangerines | | title=Anything but Tangerines | ||
− | | screenshot= | + | | screenshot=EarthwormJim2 MD AnythingButTangerines.png |
− | | desc=The summer home of Bob the Goldfish, this planet is filled with blunderbuss-wielding octopi, and E-Z stair climbers for Jim to ride up stairs on providing he avoids the falling grannies, using the D-Pad to control the lift's speed. There are water slide sections where #4 will ambush Jim if he tries to pass, so he must pick up a pig and push it down the water slide to advance. At the end of the level, Jim must confront Bob. | + | | screenshot2=EarthwormJim2 Saturn JP SSIngame.png |
+ | | tabs=yes | ||
+ | | desc=The summer home of Bob the Goldfish, this planet is filled with blunderbuss-wielding octopi, and E-Z stair climbers for Jim to ride up stairs on providing he avoids the falling grannies, using the D-Pad to control the lift's speed. There are water slide sections where #4 will ambush Jim if he tries to pass, so he must pick up a pig and push it down the water slide to advance. At the end of the level, Jim must confront Bob himself. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Granny Chair | | title=Granny Chair | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=A hidden level accessed by an optional teleporter within Anything but Tangerines, in which Jim has to ride up a long staircase while avoiding grannies. At the top of the level is an extra life and a teleporter leading back to Anything but Tangerines. | | desc=A hidden level accessed by an optional teleporter within Anything but Tangerines, in which Jim has to ride up a long staircase while avoiding grannies. At the top of the level is an extra life and a teleporter leading back to Anything but Tangerines. | ||
}} | }} | ||
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| title=Lorenzo's Soil | | title=Lorenzo's Soil | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=In this level, Jim must use his gun to burrow through the dirt of planet Burbank's subterranean excavation site and reach the top of the level while also dealing with maggots and ants. Dirt shot from the ceiling will crumble down and add to the dirt beneath Jim's feet, raising the ground so he can reach higher places as well as extinguishing exposed gas pipes. This level is also timed - if the timer in the top-right corner reaches zero, an earthquake will occur. Collecting the clocks will reset the timer back to 90 seconds. | | desc=In this level, Jim must use his gun to burrow through the dirt of planet Burbank's subterranean excavation site and reach the top of the level while also dealing with maggots and ants. Dirt shot from the ceiling will crumble down and add to the dirt beneath Jim's feet, raising the ground so he can reach higher places as well as extinguishing exposed gas pipes. This level is also timed - if the timer in the top-right corner reaches zero, an earthquake will occur. Collecting the clocks will reset the timer back to 90 seconds. | ||
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| title=Puppy Love Part 1 | | title=Puppy Love Part 1 | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=One of three Puppy Love levels in the game in which Psy-Crow has taken Peter Puppy's puppies hostage and is throwing them out of an abandoned spaceport control tower. Jim has to save the puppies using a giant marshmallow to bounce them to Peter. The D-Pad moves Jim left and right, pressing {{A}} changes the direction Jim is facing, and {{B}} or {{C}} will make Jim dive forward in the direction he is facing. If Jim lets too many puppies fall to the ground, Peter will get angry and attack Jim. | | desc=One of three Puppy Love levels in the game in which Psy-Crow has taken Peter Puppy's puppies hostage and is throwing them out of an abandoned spaceport control tower. Jim has to save the puppies using a giant marshmallow to bounce them to Peter. The D-Pad moves Jim left and right, pressing {{A}} changes the direction Jim is facing, and {{B}} or {{C}} will make Jim dive forward in the direction he is facing. If Jim lets too many puppies fall to the ground, Peter will get angry and attack Jim. | ||
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| title=The Villi People/Jim's Now a Blind Cave Salamander! | | title=The Villi People/Jim's Now a Blind Cave Salamander! | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=In this level, Jim dresses up as Sally the blind cave salamander in order to make his way through Doc Duodenum's summer home, the living intestinal planet, while taking care not to come into contact with the many villi that line the walls. To control Sally, the player should use the D-Pad to change Sally's direction, {{C}} to swim up and move, and {{A}} or {{B}} to fire Jim's gun. | | desc=In this level, Jim dresses up as Sally the blind cave salamander in order to make his way through Doc Duodenum's summer home, the living intestinal planet, while taking care not to come into contact with the many villi that line the walls. To control Sally, the player should use the D-Pad to change Sally's direction, {{C}} to swim up and move, and {{A}} or {{B}} to fire Jim's gun. | ||
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| title=The Flyin' King | | title=The Flyin' King | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=Riding on his pocket rocket, Jim must escort a bomb tied to a balloon all the way across an isometric course to Major Mucus and blow him up. Pressing {{A}} fires the rocket's guns while {{C}} changes Jim's direction. To make things difficult, there are pirate ships that shoot cannonballs, drones that shoot mucous bullets, and catapults that launch sumo Roman centurions who will latch on to the rocket and cause damage. Repeatedly change directions to shake them off. | | desc=Riding on his pocket rocket, Jim must escort a bomb tied to a balloon all the way across an isometric course to Major Mucus and blow him up. Pressing {{A}} fires the rocket's guns while {{C}} changes Jim's direction. To make things difficult, there are pirate ships that shoot cannonballs, drones that shoot mucous bullets, and catapults that launch sumo Roman centurions who will latch on to the rocket and cause damage. Repeatedly change directions to shake them off. | ||
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| title=Puppy Love Part 2 | | title=Puppy Love Part 2 | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=The second of three Puppy Love levels. Its rules are the same as the previous level, only harder. | | desc=The second of three Puppy Love levels. Its rules are the same as the previous level, only harder. | ||
}} | }} | ||
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| title=Udderly Abducted | | title=Udderly Abducted | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=This level's gimmick is to safely carry cows to the barns so that Jim can proceed forward with the level. However, udder UFOs will try to abduct the cows, forcing the player to backtrack and get another cow from a flower to carry through the level. Mutant superpowered penguins will also impede Jim's progress. | | desc=This level's gimmick is to safely carry cows to the barns so that Jim can proceed forward with the level. However, udder UFOs will try to abduct the cows, forcing the player to backtrack and get another cow from a flower to carry through the level. Mutant superpowered penguins will also impede Jim's progress. | ||
}} | }} | ||
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| title=Inflated Head | | title=Inflated Head | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=Arriving at Evil the Cat's "Circus of the Scars", Jim must inflate his head using the air pumps to fly higher through the circus, navigating past harmful flashing lightbulbs and collecting meal worms along the way. The speed at which Jim rises or falls can be controlled by pressing {{B}} and {{C}} to respectively deflate and inflate Jim's head. Evil himself will make multiple attempts to pop Jim's head, dealing serious damage and causing him to fall all the way back down. | | desc=Arriving at Evil the Cat's "Circus of the Scars", Jim must inflate his head using the air pumps to fly higher through the circus, navigating past harmful flashing lightbulbs and collecting meal worms along the way. The speed at which Jim rises or falls can be controlled by pressing {{B}} and {{C}} to respectively deflate and inflate Jim's head. Evil himself will make multiple attempts to pop Jim's head, dealing serious damage and causing him to fall all the way back down. | ||
}} | }} | ||
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| title=Hammer Head | | title=Hammer Head | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=Using the meal worms he has collected throughout Inflated Head, Jim can jump on the strength tester and hit the boxing glove to win bonus items. When he has no more meal worms left, the level ends. | | desc=Using the meal worms he has collected throughout Inflated Head, Jim can jump on the strength tester and hit the boxing glove to win bonus items. When he has no more meal worms left, the level ends. | ||
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| title=ISO 9000 | | title=ISO 9000 | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=Jim has been led to the planet of paperwork, where file cabinets will chase him, and masked lawyers and accountants hide in ambush for him. To advance through the level, Jim will have to interact with the machinery, such as switching off the timed blast surfaces and carrying mouse cages to power giant grinders that will transport Jim to further parts of the level. | | desc=Jim has been led to the planet of paperwork, where file cabinets will chase him, and masked lawyers and accountants hide in ambush for him. To advance through the level, Jim will have to interact with the machinery, such as switching off the timed blast surfaces and carrying mouse cages to power giant grinders that will transport Jim to further parts of the level. | ||
}} | }} | ||
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| title=Door Chase | | title=Door Chase | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=Taking place at the end of ISO 9000, Jim has to chase after a door that is running away from him while also avoiding file cabinets. To catch the door, Jim will have to cleverly pick up the wardrobe with a leg sticking out of it, then trick the door into tripping itself over the leg so he can enter it and end the level. | | desc=Taking place at the end of ISO 9000, Jim has to chase after a door that is running away from him while also avoiding file cabinets. To catch the door, Jim will have to cleverly pick up the wardrobe with a leg sticking out of it, then trick the door into tripping itself over the leg so he can enter it and end the level. | ||
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| title=Puppy Love Part 3 | | title=Puppy Love Part 3 | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=The last of the three Puppy Love levels. Its rules are the same as the previous two levels, only harder. | | desc=The last of the three Puppy Love levels. Its rules are the same as the previous two levels, only harder. | ||
}} | }} | ||
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| title=Level Ate | | title=Level Ate | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=Jim finds himself on a planet made of meat and forks where the main threat is a salt shaker that will chase him relentlessly. To escape the salt shakers, Jim must hurry and run for the marked shelters, some of which have snails he can whip to serve as distractions for the salt shakers. Shooting the salt shakers will also push them back, while Homing Missiles can destroy them outright. To cross grills, Jim must either switch off the grills or crack open eggs to serve as platforms. | | desc=Jim finds himself on a planet made of meat and forks where the main threat is a salt shaker that will chase him relentlessly. To escape the salt shakers, Jim must hurry and run for the marked shelters, some of which have snails he can whip to serve as distractions for the salt shakers. Shooting the salt shakers will also push them back, while Homing Missiles can destroy them outright. To cross grills, Jim must either switch off the grills or crack open eggs to serve as platforms. | ||
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| title=Flamin' Yawn | | title=Flamin' Yawn | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=Flamin' Yawn, a large steak, serves as the boss of Level Ate, who will fight Jim on top of a pizza and attack by either pushing the plate down at him or by jumping down to breathe fire at him. Jim will sink into the cheese if he steps in it, so it is a good idea to stay on the pepperoni slices at all times. | | desc=Flamin' Yawn, a large steak, serves as the boss of Level Ate, who will fight Jim on top of a pizza and attack by either pushing the plate down at him or by jumping down to breathe fire at him. Jim will sink into the cheese if he steps in it, so it is a good idea to stay on the pepperoni slices at all times. | ||
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| title=See Jim Run. Run Jim Run. | | title=See Jim Run. Run Jim Run. | ||
| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
| desc=Jim has finally reached the largest 24-hour church and deli in the Lost Vegas system, where he must race against Psy-Crow through the cathedral to rescue Princess What's-Her-Name. Some of the obstacles can be cleared by shooting them or whipping them. | | desc=Jim has finally reached the largest 24-hour church and deli in the Lost Vegas system, where he must race against Psy-Crow through the cathedral to rescue Princess What's-Her-Name. Some of the obstacles can be cleared by shooting them or whipping them. | ||
}} | }} |
Revision as of 11:55, 10 July 2022
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Earthworm Jim 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Saturn, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Playmates Interactive Entertainment (US)
Virgin Interactive Entertainment (EU) Takara (JP) Interplay (JP; Sega Channel) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Shiny Entertainment Screaming Pink M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS, SCSP/CD-DA (13 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Earthworm Jim 2 (アースワーム・ジム2) is the direct sequel to Earthworm Jim, and was released (among other consoles) for the Sega Mega Drive in 1995. An enhanced version was released on the Sega Saturn.
It retains the surreal humour from the first game and was followed by Earthworm Jim 3D in 1999.
Contents
Story
Following on from the ending of the first game, Earthworm Jim had removed the cow (which he had unknowingly launched) from atop Princess Whats-Her-Name, reinflated the squashed lady, and won her heart. However, Psy-Crow kidnaps the Princess and plans on marrying her at the Las Vegas system in order to take over the universe. Jim, with help from Snott, has to follow their trail across the various summer homes of his enemies.
Gameplay
Though very similar to the original game, Earthworm Jim 2 has more varied gameplay than its predecessor. As well as including standard platforming levels, there are also quiz questions, an isometric shoot 'em up level and various adaptions to the platforming formula, including marathon races and a stage where Jim must shoot his way through mounds of dirt.
Jim is controlled in much the same way as the original game, though with some new and changed abilities. He can still fire his gun by pressing and can still use his head as a whip with while on the ground, though he can no longer use his head whip in the air. Instead, pressing while in the air will make Jim launch Snott in front of him to grab onto and swing from mucous-covered ceilings. Jim's ability to spin his head like a helicopter has been replaced with the Snott parachute, which is performed by holding in the air. In some levels, heavy objects such as animals and furniture can be lifted and carried by pressing by one, though using any attacks will make Jim drop the object. In the Saturn version, can be used to cycle through the weapons Jim has collected.
Items
Suit Power | |
---|---|
Restores 4% of Jim's energy. | |
Super Suit Power | |
Fully restores Jim's energy back to 100%. | |
Chip Butty | |
Temporarily extends Jim's energy to 200%. This extra energy cannot be restored by Suit Power. | |
Meal worm | |
Appears in The Villi People and Inflated Head. Each one collected gives Jim one try at the levels' respective mini-games. | |
Extra life | |
Awards the player an extra life. | |
Stopwatch | |
Awards extra time in Lorenzo's Soil. | |
Standard Machine Gun Plasma Power | |
Adds 250 rounds of ammo to Jim's standard Machine Gun. | |
Mega Plasma | |
Fires a powerful blast in the direction Jim fires. Each Mega Plasma pickup gives Jim 2 rounds. | |
3 Finger Gun | |
Fires a spreadshot of bullets in three directions, consuming three bullets per frame. | |
Barn Blaster | |
Destroys all on-screen enemies. It takes a couple of seconds to fire, and the recoil from the weapon makes Jim fall over for a couple of seconds. | |
Homing Missile | |
Fires missiles that home in on enemies. | |
Bubble Gun | |
A joke weapon that shoots bubbles, which have no effect on enemies. | |
Ammo booster | |
Increases the ammo of whatever weapon Jim is currently holding. | |
Earth, Worm and Jim Flags | |
Collect all three of these to reveal the level password. | |
Continue Icon | |
Serves as a checkpoint. | |
Turbo | |
Increases Jim's speed (available only in See Jim Run, Run Jim Run). | |
Express Lane | |
Sends Jim backwards through The Flyin' King, in case he needs to get a new bomb. | |
Big Block Engine | |
Makes the Pocket Rocket in The Flyin' King faster and more maneuverable. | |
Can o' Worms | |
Awards the player an extra continue. |
Levels
Presumably due to streaming issues (i.e. the need to load data from the disc), the Saturn treats some of the boss battles as new levels. For the most part, however, the content is the same between both versions.
Anything but Tangerines | |
---|---|
The summer home of Bob the Goldfish, this planet is filled with blunderbuss-wielding octopi, and E-Z stair climbers for Jim to ride up stairs on providing he avoids the falling grannies, using the D-Pad to control the lift's speed. There are water slide sections where #4 will ambush Jim if he tries to pass, so he must pick up a pig and push it down the water slide to advance. At the end of the level, Jim must confront Bob himself. | |
Granny Chair | |
A hidden level accessed by an optional teleporter within Anything but Tangerines, in which Jim has to ride up a long staircase while avoiding grannies. At the top of the level is an extra life and a teleporter leading back to Anything but Tangerines. | |
Lorenzo's Soil | |
In this level, Jim must use his gun to burrow through the dirt of planet Burbank's subterranean excavation site and reach the top of the level while also dealing with maggots and ants. Dirt shot from the ceiling will crumble down and add to the dirt beneath Jim's feet, raising the ground so he can reach higher places as well as extinguishing exposed gas pipes. This level is also timed - if the timer in the top-right corner reaches zero, an earthquake will occur. Collecting the clocks will reset the timer back to 90 seconds.
At the end of the level, the timer is disabled as Jim fights Pedro pupa, who will ride around on a unicycle and spit maggots at Jim. | |
Puppy Love Part 1 | |
One of three Puppy Love levels in the game in which Psy-Crow has taken Peter Puppy's puppies hostage and is throwing them out of an abandoned spaceport control tower. Jim has to save the puppies using a giant marshmallow to bounce them to Peter. The D-Pad moves Jim left and right, pressing changes the direction Jim is facing, and or will make Jim dive forward in the direction he is facing. If Jim lets too many puppies fall to the ground, Peter will get angry and attack Jim.
Among the puppies and items, Psy-Crow will also throw bombs, which will explode and damage Jim if they hit the ground. Jim has to guide those to Peter, so that he will throw them back at Psy-Crow. | |
The Villi People/Jim's Now a Blind Cave Salamander! | |
In this level, Jim dresses up as Sally the blind cave salamander in order to make his way through Doc Duodenum's summer home, the living intestinal planet, while taking care not to come into contact with the many villi that line the walls. To control Sally, the player should use the D-Pad to change Sally's direction, to swim up and move, and or to fire Jim's gun.
The player can collect meal worms in this level, which are used for entry to a nonsensical quiz mini-game near the end of the level for bonus items. One question is asked for each meal worm found. After the quiz, the player has to play a Simon Says mini-game using pinball bumpers. | |
The Flyin' King | |
Riding on his pocket rocket, Jim must escort a bomb tied to a balloon all the way across an isometric course to Major Mucus and blow him up. Pressing fires the rocket's guns while changes Jim's direction. To make things difficult, there are pirate ships that shoot cannonballs, drones that shoot mucous bullets, and catapults that launch sumo Roman centurions who will latch on to the rocket and cause damage. Repeatedly change directions to shake them off.
If the bomb is destroyed in transit, the player can use the Express Lanes at the sides to quickly return to the beginning of the level to get another bomb. | |
Puppy Love Part 2 | |
The second of three Puppy Love levels. Its rules are the same as the previous level, only harder. | |
Udderly Abducted | |
This level's gimmick is to safely carry cows to the barns so that Jim can proceed forward with the level. However, udder UFOs will try to abduct the cows, forcing the player to backtrack and get another cow from a flower to carry through the level. Mutant superpowered penguins will also impede Jim's progress. | |
Inflated Head | |
Arriving at Evil the Cat's "Circus of the Scars", Jim must inflate his head using the air pumps to fly higher through the circus, navigating past harmful flashing lightbulbs and collecting meal worms along the way. The speed at which Jim rises or falls can be controlled by pressing and to respectively deflate and inflate Jim's head. Evil himself will make multiple attempts to pop Jim's head, dealing serious damage and causing him to fall all the way back down. | |
Hammer Head | |
Using the meal worms he has collected throughout Inflated Head, Jim can jump on the strength tester and hit the boxing glove to win bonus items. When he has no more meal worms left, the level ends.
The Saturn version considers this a separate level. | |
ISO 9000 | |
Jim has been led to the planet of paperwork, where file cabinets will chase him, and masked lawyers and accountants hide in ambush for him. To advance through the level, Jim will have to interact with the machinery, such as switching off the timed blast surfaces and carrying mouse cages to power giant grinders that will transport Jim to further parts of the level. | |
Door Chase | |
Taking place at the end of ISO 9000, Jim has to chase after a door that is running away from him while also avoiding file cabinets. To catch the door, Jim will have to cleverly pick up the wardrobe with a leg sticking out of it, then trick the door into tripping itself over the leg so he can enter it and end the level.
The Saturn version also considers this a separate level. | |
Puppy Love Part 3 | |
The last of the three Puppy Love levels. Its rules are the same as the previous two levels, only harder. | |
Level Ate | |
Jim finds himself on a planet made of meat and forks where the main threat is a salt shaker that will chase him relentlessly. To escape the salt shakers, Jim must hurry and run for the marked shelters, some of which have snails he can whip to serve as distractions for the salt shakers. Shooting the salt shakers will also push them back, while Homing Missiles can destroy them outright. To cross grills, Jim must either switch off the grills or crack open eggs to serve as platforms.
This level also has a hidden secret level, "Totally Forked". | |
Flamin' Yawn | |
Flamin' Yawn, a large steak, serves as the boss of Level Ate, who will fight Jim on top of a pizza and attack by either pushing the plate down at him or by jumping down to breathe fire at him. Jim will sink into the cheese if he steps in it, so it is a good idea to stay on the pepperoni slices at all times.
Also considered separate in the Saturn version. | |
See Jim Run. Run Jim Run. | |
Jim has finally reached the largest 24-hour church and deli in the Lost Vegas system, where he must race against Psy-Crow through the cathedral to rescue Princess What's-Her-Name. Some of the obstacles can be cleared by shooting them or whipping them. |
History
Legacy
The Mega Drive version of the game was re-released for the Wii's Virtual Console service.
Versions
Mega Drive version
Like its predecessor, Earthworm Jim 2 was developed with the Sega Mega Drive in mind, with the code subsequently ported to the Super Nintendo Entertainment System. The Mega Drive version is therefore the original copy of the game and the basis for most of the ports going forward.
This version would be used for the game's Virtual Console release on the Wii in 2009, though the SNES version was used for the Nintendo Switch Online release in 2022.
Saturn version
The Sega Saturn version of Earthworm Jim 2 was ported to the system (alongside a PlayStation version) by Screaming Pink. It uses the enhanced CD audio soundtrack seen in the PC version released six months prior, while making a number of improvements to the game' graphics (namely the backgrounds, which are unique to these two versions). A great deal still resembles that of the Mega Drive original, however, and many of the sprites remain largely unchanged (including those employing dithering techniques to circumvent the Mega Drive's limited colour palette).
The Saturn version runs in a higher resolution than all other ports (352x240 vs 320x240 for the PlayStation), though as the graphics were not altered to compensate, this means on a standard 4:3 display, the visuals are slightly "thinner" than their counterparts on other platforms. The Saturn also features more graphical effects than the PlayStation, such as more parallax background layers and transparency effects. Loading times are also quicker, sound effects play at a higher sample rate, and Jim correctly says "A", "B" or "C" when answering questions in the "Game Show" segment (no lines were recorded for , and ).
The Saturn and PlayStation versions of Earthworm Jim 2 were considered controversial by some critics in 1996, as it was felt the upgrades were not significant enough to justify the release on newer hardware.
Production credits
Mega Drive version
- Earthworm Jim 2
- (C) 1995 Shiny Entertainment, Inc.
- All Rights Reserved
- Program: Andy Astor
- Additional Programming: Nicholas Jones, D.P.
- Art Director: Nick Bruty
- Lead Artists: Steve Crow, Mark Lorenzon
- Level Designer: Tom Tanaka
- Directing Animator: Michael Francis Dietz
- Animators: Jeff Etter, Shawn McLean, Ed Schofield, Doug Tennapel, Larry Whitaker
- Assistant Animators: Eric Ciccone, Roger Hardy
- Additional Art: Rod Altschul, Clark Sorensen, Lin Shen, Tom Tanaka
- Fine Art Director and Illustrations: Michael Koelsch
- Music & FX: Tommy Tallarico Studios, Inc
- Clean Up: Dave Bombadier, Nancy Fernandez
- Designed By: About a million Shiny meetings
- Produced By: Scott Herrington, David Luehmann
- Development Tools By: Andy Astor, Dan Chang, Alias, Psy-Q, Rob Northern
- Lead Testers: Andy Brown, Lee Jones, James Martinez, Carlos Rodriguez, Manuel Quintones, Jose Zatarain
- Special Thanks: Brenda Bolanos, Sandy Burusco, Brad Hartke, Stacy Hering, Charles Loop, Chris Mayberry, Richard Sallis, Nicole Smith, Kris Stoyak, Angie Tennapel, Beck Tran, Chips + Bread, Cows
Magazine articles
- Main article: Earthworm Jim 2/Magazine articles.
Promotional material
- Main article: Earthworm Jim 2/Promotional material.
Physical scans
Mega Drive version
89 | |
---|---|
Based on 32 reviews |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
77 | |
---|---|
Based on 31 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
3MB | 1995-08-23[75] | Cartridge (US) | ||||||||||
✔ |
|
3MB | 1995-08-31[76] | Cartridge (EU) | ||||||||||
✔ |
|
3MB | 1995-08-24 | Cartridge | Page | |||||||||
? |
|
397,024,656 | CD-ROM (EU) | T-7019H-50 V1.004 | ||||||||||
✔ |
|
396,979,968 | 1996-08-29 | CD-ROM (JP) | T-10304G V1.001 | |||||||||
? |
|
396,958,800 | 1996-03-18[77] | CD-ROM (US) | T-13203H V1.000 | |||||||||
? |
|
1995-12-29 | CD-R | Page | ||||||||||
? |
|
1996-01-05 | CD-R | Page |
Track list
Saturn version
1. Data track |
---|
2. Tangerine (2:02) |
---|
Composed by: Tommy Tallarico |
3. Granny Bag (2:07) |
---|
Composed by: Tommy Tallarico |
4. Italian Medley (1:53) |
---|
Composed by: Tommy Tallarico |
5. Dad's Tune (1:21) |
---|
Composed by: Tommy Tallarico |
6. Moonlight Sonata - 1st Movement (5:37) |
---|
Composed by: Beethoven |
7. Moonlight Sonata - 3rd Movement (6:19) |
---|
Composed by: Beethoven |
8. The Moo Tango (1:48) |
---|
Composed by: Tommy Tallarico |
9. The Big Top Polka (2:53) |
---|
Composed by: Tommy Tallarico |
10. Tropical Paradise (2:28) |
---|
Composed by: Tommy Tallarico |
11. Subterranean (5:40) |
---|
Composed by: Tommy Tallarico |
12. Dixieland Finale (0:45) |
---|
Composed by: Tommy Tallarico |
13. Continue To Rock (0:39) |
---|
Composed by: Tommy Tallarico |
14. Doobeedowapbop (1:08) |
---|
Composed by: Tommy Tallarico |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
References
- ↑ File:EWJ2 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ Press release: 1995-11-13: GET READY FOR EARTHWORM WEDNESDAY
- ↑ 4.0 4.1 GamePro, "November 1995" (US; 1995-xx-xx), page 76
- ↑ 5.0 5.1 Computer & Video Games, "December 1995" (UK; 1995-11-10), page 24
- ↑ 6.0 6.1 Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 89
- ↑ Sega Saturn Magazine, "1996-13 (1996-08-09)" (JP; 1996-07-26), page 115
- ↑ http://www.sega-saturn.com/saturn/other/may-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ 9.0 9.1 VideoGames, "May 1996" (US; 1996-04-23), page 62
- ↑ 10.0 10.1 10.2 Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 71
- ↑ 11.0 11.1 http://www.nintendo.com/games/detail/4QzXcIiZDK3NFIfyB33IWCuS5aD7vqVL (Wayback Machine: 2010-11-22 22:47)
- ↑ 12.0 12.1 http://www.nintendolife.com:80/games/megadrive/earthworm_jim_2 (Wayback Machine: 2017-08-27 18:14)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Earthworm-Jim-2--277061.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=20029&pageID=4 (Wayback Machine: 2012-03-28 00:44)
- ↑ https://www.nintendo.co.jp/wii/vc/software/11.html (Wayback Machine: 2018-03-06 22:05)
- ↑ http://vc.sega.jp:80/vc_ewj2/ (Wayback Machine: 2009-09-06 21:45)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 67
- ↑ CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 108
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 120
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 71
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 309
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 123
- ↑ Fusion, "Volume 1, Number 4: November 1995" (US; 1995-1x-xx), page 116
- ↑ GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 22
- ↑ Game Players, "Vol. 8 No. 12 December 1995" (US; 1995-1x-xx), page 58
- ↑ GamePro, "December 1995" (UK; 1995-10-28), page 20
- ↑ GamesMaster (UK) "Series 5, episode 9" (1995-11-16, 24:00) (+14:17)
- ↑ Game Informer, "November 1995" (US; 1995-1x-xx), page 20
- ↑ Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 72
- ↑ Joypad, "Novembre 1995" (FR; 1995-11-03), page 58
- ↑ LeveL, "Březen 1996" (CZ; 1996-03-06), page 21
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 80
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 36
- ↑ Mean Machines Sega, "Earthworm Jim 2 Exclusive Review Booklet" (UK; 1995-10-30), page 2
- ↑ Next Generation, "December 1995" (US; 1995-11-21), page 1999
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 94
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 18
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 32
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 36
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 13
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 92
- ↑ Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 102
- ↑ VideoGames, "December 1995" (US; 1995-11-21), page 92
- ↑ CD Consoles, "Janvier 1997" (FR; 199x-xx-xx), page 126
- ↑ Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 114
- ↑ Famitsu, "1996-11-08,15" (JP; 1996-10-25), page 1
- ↑ Fun Generation, "08/96" (DE; 1996-07-10), page 78
- ↑ GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 12
- ↑ GameFan, "Volume 4, Issue 7: July 1996" (US; 1996-xx-xx), page 12
- ↑ Game Players, "Vol. 9 No. 5 May 1996" (US; 1996-04-xx), page 66
- ↑ GamePro, "May 1996" (US; 1996-xx-xx), page 64
- ↑ GamesMaster, "October 1996" (UK; 1996-08-29), page 44
- ↑ Game Informer, "April 1996" (US; 1996-0x-xx), page 42
- ↑ Hacker, "02/1996" (HR; 1996-xx-xx), page 30
- ↑ Hacker, "07-08/1996" (HR; 1996-xx-xx), page 28
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: May 1996" (US; 1996-0x-xx), page 83
- ↑ Joypad, "Juillet/Août 1996" (FR; 1996-0x-xx), page 64
- ↑ MAN!AC, "07/96" (DE; 1996-06-12), page 62
- ↑ Mega Fun, "07/96" (DE; 1996-06-19), page 40
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 119
- ↑ neXt Level, "Juli 1996" (DE; 1996-06-12), page 68
- ↑ Player One, "Janvier 1997" (FR; 199x-xx-xx), page 100
- ↑ Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 189
- ↑ Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 70
- ↑ Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 66
- ↑ Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 50
- ↑ Sega Saturn Magazine, "November 1996" (UK; 1996-10-17), page 72
- ↑ Sega Saturn Magazine, "1996-15 (1996-09-13)" (JP; 1996-08-23), page 242
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 54
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 24
- ↑ Video Games, "8/96" (DE; 1996-07-31), page 112
- ↑ File:EarthwormJim2 MD US CheatMenu.png
- ↑ File:EarthwormJim2 MD EU CheatMenu.png
- ↑ File:EarthwormJim2 Saturn US CheatMenu.png
Earthworm Jim 2 | |
---|---|
Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
Prototypes: 1995-08-24
|
Earthworm Jim games for Sega systems | |
---|---|
Earthworm Jim (1994) | Earthworm Jim 2 (1995) | |
Earthworm Jim: Special Edition (1995) | |
Earthworm Jim (1995) | |
Earthworm Jim (1997) | |
Earthworm Jim 2 (1996) | |
Earthworm Jim-related media | |
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