Difference between revisions of "Takashi Atsu"
From Sega Retro
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* ''[[Enemy Zero]]'' (1998) — Main Programmer | * ''[[Enemy Zero]]'' (1998) — Main Programmer | ||
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — System Programmer | * ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — System Programmer | ||
− | |||
* ''[[Yakuza 4]]'' (2010) — Programming Team: System Programmer | * ''[[Yakuza 4]]'' (2010) — Programming Team: System Programmer | ||
*''[[Rise of Nightmares]]'' (2011) — Technical Support | *''[[Rise of Nightmares]]'' (2011) — Technical Support |
Revision as of 16:13, 25 August 2022
Takashi Atsu |
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Employment history:
Divisions:
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Role(s): Programmer |
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Takashi Atsu (厚 孝) is a chief programmer of Sega, who frequently works with Toshihiro Nagoshi. Migrated from Smilebit.
Production history
Games
- Virtua Fighter 2 (Windows PC; 1997) — Programmers
- Virtua Cop 2 (Windows PC; 1997) — Sound-System Programmer
- Sega Rally 2 (Dreamcast; 1999) — Programmers
- Sega Rally 2 (Windows PC; 1999) — Programmers
- Virtua Cop 2 (Dreamcast; 2000) — Programmers
- Hundred Swords (Dreamcast; 2001) — Chief Programmer (as 厚 孝)
- Panzer Dragoon Orta (Xbox; 2002) — Chief Programmer
- J.League Pro Soccer Club o Tsukurou! 3 (PlayStation 2; 2003) — プログラマー (as 厚 孝)
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Programmers
- Sonic the Hedgehog (PlayStation 3; 2006) — Special Thanks
- Sonic the Hedgehog (Xbox 360; 2006) — Special Thanks
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — システムプログラム (as 厚 孝)
- Yakuza 3 (PlayStation 3; 2009) — System Programming
- Yakuza 4 (PlayStation 3; 2010) — System Programming
- Yakuza: Dead Souls (PlayStation 3; 2011) — System Programming
- Rise of Nightmares (Xbox 360; 2011) — Technical Support
- Binary Domain (Xbox 360; 2012) — Lead Programmer
- Yakuza 5 (PlayStation 3; 2012) — System Library Lead
- Yakuza 0 (PlayStation 3; 2015) — Technical Support
- Yakuza Kiwami (PlayStation 3; 2016) — Team Lead
- Yakuza Kiwami (PlayStation 4; 2016) — Team Lead
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Dragon Engine Supervisor
- Yakuza Kiwami 2 (PlayStation 4; 2017) — System Program Supervisor
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — System Library Support
- Judgment (PlayStation 4; 2018) — System Program Supervisor
- Yakuza: Like a Dragon (PlayStation 4; 2020) — System Program Supervisor
- Yakuza: Like a Dragon (Xbox One; 2020) — System Program Supervisor
- Yakuza: Like a Dragon (Steam; 2020) — System Program Supervisor
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Technical Advisor
- Lost Judgment (PlayStation 4; 2021) — System Program Supervisor
- Lost Judgment (PlayStation 5; 2021) — System Program Supervisor
- Lost Judgment (Xbox One; 2021) — System Program Supervisor
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Dragon Engine Development Supervisor
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Dragon Engine Development Supervisor
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Dragon Engine Development Supervisor
- Virtua Fighter 3tb Online (Arcade; 2023) — System Programmer
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Dragon Engine Development Supervisor
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Dragon Engine Development Supervisor
- Like a Dragon: Infinite Wealth (Steam; 2024) — Dragon Engine Development Supervisor
Music
- Gunvalkyrie Official Soundtrack (CD; 2002) — Special Effects Programmer
- Enemy Zero (1998) — Main Programmer
- Ryu ga Gotoku Kenzan! (2008) — System Programmer
- Yakuza 4 (2010) — Programming Team: System Programmer
- Rise of Nightmares (2011) — Technical Support
- Yakuza: Dead Souls (2011) — Library Team: System
- Binary Domain (2012)— Lead Programmer
- Yakuza 5 (2000)— Programming Team: System Library Support
- Ryu ga Gotoku: Ishin! (2001) — Framework Supervision
- Yakuza Zero (2002) — Programming Team: Technical Support
- Yakuza Kiwami (2003) — Advanced Technology Department: Team Leader
- Yakuza 6: The Song of Life (2016) — Dragon Engine Design/Supervision