Difference between revisions of "Battle Squadron"
From Sega Retro
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− | + | '''''{{PAGENAME}}''''' is a 1990 shoot-'em-up developed by [[Innerprise Software Inc]] and published by [[Electronic Arts]] exclusively in the US and Europe for the [[Sega Mega Drive]] and the [[Commodore Amiga]]. | |
==Story== | ==Story== | ||
+ | {{ScreenThumb|Battle Squadron, Introduction.png|width=200|Commander Mayers and Commander Bergin}} | ||
The alien Barrax Empire has been at war with Earth for centuries to gain control over the Universe. While returning from a mission to destroy all Barrax on Planet Urainia while gathering information on the empire's fleets, Commander Barry D. Mayers and Commander Lori Bergin were taken hostage by a Barrax nova cruiser, their last transmission mentioning something about being able to turn invisible for a short period of time. The mission is to rescue them. | The alien Barrax Empire has been at war with Earth for centuries to gain control over the Universe. While returning from a mission to destroy all Barrax on Planet Urainia while gathering information on the empire's fleets, Commander Barry D. Mayers and Commander Lori Bergin were taken hostage by a Barrax nova cruiser, their last transmission mentioning something about being able to turn invisible for a short period of time. The mission is to rescue them. | ||
==Gameplay== | ==Gameplay== | ||
− | {{A}} | + | The game is a vertically scrolling shoot-'em-up played from the perspective of elite fighter pilots of the Earth Defense Fleet, known as the Battle Squadron. It can be played by two players simultaneously. The fighters are moved in any direction using the D-Pad. The playfield is wider than the viewable area, so the screen pans when the fighter is at the edge. Their main weapons are fired with {{A}} or {{C}} (either of which can be held for continuous fire, though it is slower than pressing the button repeatedly) and have unlimited ammunition. Weapons can be changed or upgraded by collecting power-ups. Fighters also have a finite number of Nova Smart Bombs, which are deployed with {{B}} and destroy enemies and projectiles within a radius of the ship. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The fighters are destroyed if they are hit by enemy fire but respawn after a moment if the player has extra lives remaining. The player's weapon is downgraded two levels after losing a ship. The game ends if the player runs out of lives, but it can be continued if the player has credits remaining. | |
+ | |||
+ | Players can choose the starting lives and credits. Instead of difficulty levels, players can set the maximum number of enemy bullets and the enemy bullet speed. | ||
+ | |||
+ | ===Weapons=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Red Magnetic Torps | ||
+ | | screenshot=Battle Squadron, Weapons, Red.png | ||
+ | | desc=Fires a wide spreadshot in front of the fighter. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Blue Anti-Matter Particle Beam | ||
+ | | screenshot=Battle Squadron, Weapons, Blue.png | ||
+ | | desc=Fires in a narrow area in the front and back of the fighter. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Orange Magma Wave | ||
+ | | screenshot=Battle Squadron, Weapons, Orange.png | ||
+ | | desc=Fires in front of the fighter as well as towards the sides. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Green Emerald Laser | ||
+ | | screenshot=Battle Squadron, Weapons, Green.png | ||
+ | | desc=Fires lasers in front that spread out when upgraded. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Barraxian Artillery Gunship | ||
+ | | sprite={{sprite | Battle Squadron, Items.png | 2 | crop_width=32 | crop_height=48 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Destroy to release a weapon power-up. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=X Capsule | ||
+ | | sprite={{sprite | Battle Squadron, Items.png | 2 | crop_width=64 | crop_height=16 | crop_x=0 | crop_y=48}} | ||
+ | | desc=Cycles through four colors (red, blue, orange, and green). Equips the corresponding weapon or upgrades (up to 5 levels) it if already equipped. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=M Capsule | ||
+ | | sprite={{sprite | Battle Squadron, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Adds another Nova Smart Bomb to the player's arsenal. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Barraxian Jewel Cache | ||
+ | | sprite={{sprite | Battle Squadron, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Worth 1,000 points at the end of the stage. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Overworld | ||
+ | | screenshot=Battle Squadron, Stage 1.png | ||
+ | | screenshot2=Notavailable.svg | ||
+ | | tabs=yes | ||
+ | | desc=Unusually for the genre, the game has an overworld with three lower sections that can be entered through craters. Players return to the overworld after completing one of the lower stages. The final boss appears in the overworld after clearing all of the other stages. Ignoring all the craters makes the overworld loop over from the beginning, so players can stay in the overworld to obtain power-ups before attempting one of the crater stages. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=Battle Squadron, Stage 2-1.png | ||
+ | | screenshot2=Battle Squadron, Stage 2-1 Boss.png | ||
+ | | screenshot3=Battle Squadron, Stage 2-2.png | ||
+ | | screenshot4=Battle Squadron, Stage 2-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=Battle Squadron, Stage 3-1.png | ||
+ | | screenshot2=Battle Squadron, Stage 3-2.png | ||
+ | | screenshot3=Battle Squadron, Stage 3-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=Battle Squadron, Stage 4-1.png | ||
+ | | screenshot2=Battle Squadron, Stage 4-2.png | ||
+ | | screenshot3=Battle Squadron, Stage 4-2 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | A ''Battle Squadron II'' is teased in the ending. It was in development but was never released. | ||
+ | |||
+ | The game was later ported to [[iOS]] devices in 2011, to [[Android]] in 2012, and to [[Windows]], [[Mac OS X]], AmigaOS 4, and MorphOS in 2013. | ||
==Versions== | ==Versions== | ||
− | + | The [[Sega Mega Drive]] version runs faster and is harder. It has certain layers right in front of the screen, making it harder to see certain objects. The [[Amiga]] version has a bit more varied background tiles and switches background colors more often. It has an extra space background for the final boss | |
− | |||
− | |||
− | |||
==Production credits== | ==Production credits== |
Revision as of 17:58, 24 March 2023
Battle Squadron | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Electronic Arts | ||||||||||||||||||||||||||||||
Developer: Innerprise Software | ||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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Battle Squadron is a 1990 shoot-'em-up developed by Innerprise Software Inc and published by Electronic Arts exclusively in the US and Europe for the Sega Mega Drive and the Commodore Amiga.
Contents
Story
The alien Barrax Empire has been at war with Earth for centuries to gain control over the Universe. While returning from a mission to destroy all Barrax on Planet Urainia while gathering information on the empire's fleets, Commander Barry D. Mayers and Commander Lori Bergin were taken hostage by a Barrax nova cruiser, their last transmission mentioning something about being able to turn invisible for a short period of time. The mission is to rescue them.
Gameplay
The game is a vertically scrolling shoot-'em-up played from the perspective of elite fighter pilots of the Earth Defense Fleet, known as the Battle Squadron. It can be played by two players simultaneously. The fighters are moved in any direction using the D-Pad. The playfield is wider than the viewable area, so the screen pans when the fighter is at the edge. Their main weapons are fired with or (either of which can be held for continuous fire, though it is slower than pressing the button repeatedly) and have unlimited ammunition. Weapons can be changed or upgraded by collecting power-ups. Fighters also have a finite number of Nova Smart Bombs, which are deployed with and destroy enemies and projectiles within a radius of the ship.
The fighters are destroyed if they are hit by enemy fire but respawn after a moment if the player has extra lives remaining. The player's weapon is downgraded two levels after losing a ship. The game ends if the player runs out of lives, but it can be continued if the player has credits remaining.
Players can choose the starting lives and credits. Instead of difficulty levels, players can set the maximum number of enemy bullets and the enemy bullet speed.
Weapons
Red Magnetic Torps | |
---|---|
Fires a wide spreadshot in front of the fighter. | |
Blue Anti-Matter Particle Beam | |
Fires in a narrow area in the front and back of the fighter. | |
Orange Magma Wave | |
Fires in front of the fighter as well as towards the sides. | |
Green Emerald Laser | |
Fires lasers in front that spread out when upgraded. |
Items
Barraxian Artillery Gunship | |
---|---|
Destroy to release a weapon power-up. | |
X Capsule | |
Cycles through four colors (red, blue, orange, and green). Equips the corresponding weapon or upgrades (up to 5 levels) it if already equipped. | |
M Capsule | |
Adds another Nova Smart Bomb to the player's arsenal. | |
Barraxian Jewel Cache | |
Worth 1,000 points at the end of the stage. |
Stages
Overworld | |
---|---|
Unusually for the genre, the game has an overworld with three lower sections that can be entered through craters. Players return to the overworld after completing one of the lower stages. The final boss appears in the overworld after clearing all of the other stages. Ignoring all the craters makes the overworld loop over from the beginning, so players can stay in the overworld to obtain power-ups before attempting one of the crater stages. | |
Stage 1 | |
Stage 2 | |
Stage 3 | |
History
Legacy
A Battle Squadron II is teased in the ending. It was in development but was never released.
The game was later ported to iOS devices in 2011, to Android in 2012, and to Windows, Mac OS X, AmigaOS 4, and MorphOS in 2013.
Versions
The Sega Mega Drive version runs faster and is harder. It has certain layers right in front of the screen, making it harder to see certain objects. The Amiga version has a bit more varied background tiles and switches background colors more often. It has an extra space background for the final boss
Production credits
- Game Design: Torbin Larsen, Martin Pedersen
- Game Graphics: Torbin Larsen
- Programming: Martin Pedersen
- Original Music and Sounds: Ron Klaren
- Music Driver: Steve Hayes
- Music Conversion: Rob Hubbard
- Producer: Christopher Erhardt
- Associate Producer: Roland Kippenhan
- Assistant Producer: Michael Lubuguin
- Product Management: Lesley Mansford, Barbara Windham
- Package Design: James Blair
- Package Art: Alan Okamoto
- Documentation: Andrea Smith
- Testing: Ed Gwynn
Magazine articles
- Main article: Battle Squadron/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
78 | |
---|---|
Based on 25 reviews |
Mega Drive, AU |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | Cartridge (US/EU) | |||||||||||
? |
|
1991-01-18 | Page |
References
- ↑ https://groups.google.com/g/rec.games.video/c/Z5bU24UZwms/m/Uvxnnn8EmrkJ
- ↑ ', "" (; ), page 40
- ↑ ', "" (; ), page 70
- ↑ ', "" (; ), page 70
- ↑ ', "" (; ), page 165
- ↑ ', "" (; ), page 70
- ↑ File:Battle Squadron MD US Manual.pdf, page 10
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 29
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 63
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 127
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 22
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 25
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 101
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 91
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 72
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 122
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 90
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 65
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 76
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 38
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 137
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 44
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 10
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 52
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 28
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 64
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 40
Battle Squadron | |
---|---|
Main page | Comparisons | Magazine articles | Reception | Region coding | Technical information | Bootlegs
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