Difference between revisions of "Stellar Assault"
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Revision as of 15:19, 11 May 2023
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Stellar Assault | |||||||||||||||||||||||||||||||||||
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System(s): Sega 32X | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega CS | |||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | |||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2] | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Stellar Assault (ステラアサルト), known in the United States as Shadow Squadron, is a Sega 32X space combat simulator game developed by Sega CS and published by Sega. First released in Japan in April 1995, it was later localized and brought to the United States and Europe the following June.
In February 1998, the game received an enhanced port to the Sega Saturn courtesy of developer SIMS, Stellar Assault SS.
Contents
Gameplay
The aim of Stellar Assault is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier Star Wars Arcade, though more open-ended. It is also one of only a few games to use every button on the six button control pad, including MODE .
The game averages at around a 20FPS refresh rate, although palette cycling occurs at 60FPS. Some of the performance gains (and the use of a wider colour palette than most 32X titles) can be attributed to Stellar Assault's decision to use a 288x224 screen resolution (with extra borders).
Space ships
Feather 1 | |
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The Feather 1 is a smaller ship which is weaker, but easier to maneuver. | |
Feather 2 | |
The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver. |
Missions
- Mission 1 - Graduation Day: Destroy both large ships and all enemy fighters.
- Mission 2 - No Admittance: Destroy the three large ships and the warp gate in the center of the sector.
- Mission 3 - Dodge 'Em: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
- Mission 4 - Armada: Destroy all ten large ships.
- Mission 5 - Ganeluza Grandslam: Destroy the two large ships and the massive ship.
- Mission 6 - G.L. Cannon: Destroy the machine in the center of the sector.
Development
During development, Stellar Assault was known by the name Bullet Fighters.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Stellar Assault | Stellar Assault |
English (US) | Shadow Squadron | Shadow Squadron |
Japanese | ステラアサルト | Stellar Assault |
Production credits
- Game design and total direction: Kohji Tsuchida
- Main SH2-Programming: Toshiyuki Kuwabara
- MC68000-Programming: Shigeru Yoshida
- 3D modeling: R-Ma, G-Row, Tomohiro Maki
- Bitmap 2D graphics: Tomohiro Maki
- Mechanical design: Art Mic, Kimitoshi Yamane
- Music: Teruhiko Nakagawa, Masaru Setsumaru
- Sound effects: Masaru Setsumaru, Teruhiko Nakagawa, Tatsuya Kouzaki
- Sound special thanks: Naofumi Hataya
- Text coordinator: Ryoichi Hasegawa
- Special thanks: Takashi Shoji, Hiroyuki Ohtaka, Tomonobu Takahashi, Masahide Kobayashi, Takeshi Niimura, Naoko Kuwabara
- Director: Youichi Shimosato, Katsunori Yamaji
- Producer: Hiroshi Asoh
- Executive producer: Mamoru Shigeta
- Producer: Jesse Taylor
- Assistant producer: Greg Becksted
- Product manager: Jaime Wojick
- Manual: John McClain
- Game lead: Stephen Bourdet
- Assistant leads: Philip Co, Eric Simonich, Mark Pentek
- Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain
Magazine articles
- Main article: Stellar Assault/Magazine articles.
Promotional material
Artwork
Physical scans
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72 | |
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Based on 26 reviews |
32X, PT |
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Technical information
- Main article: Stellar Assault/Technical information.
References
- ↑ File:Stellarassault 32x jp frontcover.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ 3.0 3.1 3.2 GamePro, "July 1995" (US; 1995-xx-xx), page 48
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 130
- ↑ 5.0 5.1 Computer & Video Games, "July 1995" (UK; 1995-06-09), page 68
- ↑ 6.0 6.1 6.2 Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 74
- ↑ Games World Magazin, "" (DE; 1995-0x-xx), page 78
- ↑ File:Stellar Assault 32X credits.pdf
- ↑ File:Shadowsquadron 32x us manual.pdf, page 18
- ↑ CD Consoles, "Juin 1995" (FR; 1995-xx-xx), page 130
- ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 79
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
- ↑ Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 78
- ↑ GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 8 No. 7 July 1995" (US; 1995-0x-xx), page 40
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 38
- ↑ HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 66
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 60
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 88
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 71
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 115
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 110
- ↑ Saturn Fan, "1995 August" (JP; 1995-07-07), page 70
- ↑ Sega Power, "August 1995" (UK; 1995-06-15), page 58
- ↑ Sega Pro, "July 1995" (UK; 1995-06-08), page 56
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 40
- ↑ Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 106
- ↑ Video Games, "7/95" (DE; 1995-06-28), page 101
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 62
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