Difference between revisions of "Street Fighter Alpha 2"

From Sega Retro

(expanded)
Line 46: Line 46:
 
| otherformats={{NonSega|Arcade|PS|SNES|PC}}
 
| otherformats={{NonSega|Arcade|PS|SNES|PC}}
 
| properties={{Properties|SAT|cinepak}}
 
| properties={{Properties|SAT|cinepak}}
 +
| savetype={{SaveType
 +
|SAT|internal
 
}}
 
}}
'''''{{PAGENAME}}''''', known as '''''Street Fighter Zero 2''''' (ストリートファイターZERO2) in Japan, is a versus fighting game and a sequel to ''[[Street Fighter Alpha: Warriors' Dreams]]''. It was released for the [[Sega Saturn]] (among other systems) in 1996 with the same features as its predecessor.
+
}}
 +
'''''{{PAGENAME}}''''', known as '''''Street Fighter Zero 2''''' (ストリートファイターZERO2) in Japan, is a versus fighting game and a sequel to ''[[Street Fighter Alpha: Warriors' Dreams]]''. It was released for the [[Sega Saturn]] in 1996.
  
 
==Gameplay==
 
==Gameplay==
 +
{{ScreenThumb|Street Fighter Alpha 2, Character Select.png|width=200|Character select}}
 +
The game is a one-on-one fighting game that most of the new features introduced in the original ''[[Street Fighter Alpha]]'', such as the three-level Super Combo gauge, Alpha Counters, Air Blocking, and Fall Breaking. New to the game is a Custom Combo system (Original Combo in Japan), replacing the Chain Combos from the first game. If the Super Combo gauge is at level 1 or higher, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The characters Guy and Gen can still perform Chain Combos, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.
 +
 +
The single-player mode again consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret rival that they can face during the course of the single-player mode if the player has at least five Super Combo finishes and does not lose a match before the sixth battle. When these requirements are met, the rival interrupts the player's next match and exchanges dialogue with and fights the player's character. With Akuma now a regular character, a more powerful version of the character dubbed Shin Akuma replaces him as a secret opponent. Unlike ''Super Turbo'' and the original ''Alpha'', Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.
 +
 +
The console ports feature an optional arranged soundtrack, a dedicated two-player Versus Mode (where two players can fight each other), a Training Mode (where a single player can practice against a non-hostile character), and a Survival Mode (where the player chooses a character and tries to defeat as many opponents as possible with a single vitality bar). The Saturn version additionally has Illustrations, an exclusive mode containing 100 pieces of art for the game. The game saves high scores to the console's internal memory.
 +
 +
Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with {{L}}+{{R}}, which is a short animation during which the character is vulnerable to attack.
 +
 +
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left).
 +
 +
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, players can perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo gauge. These are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength.
 +
 +
Characters have a Super Combo gauge that fills as the player performs regular and special techniques. When the gauge reaches level 1 or higher, the player can perform a Super Combo technique, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the strength of the attack and thus the number of levels that are consumed (with {{L}} equivalent to {{X}}+{{Y}}+{{Z}} and {{R}} equivalent to {{A}}+{{B}}+{{C}}).
 +
 +
There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick button of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.
 +
 
===Characters===
 
===Characters===
''Street Fighter Alpha 2'' features all 13 characters from the original ''Street Fighter Alpha'' (with M. Bison, Akuma and Dan now serving as regular fighters), plus 5 additional fighters (Sakura, Gen, Rolento, Zangief and Dhalsim). Like in the first game, the final boss varies between fighter and there is also a secret rival character that will challenge your character once certain conditions has been met.
+
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons.
  
The Saturn version was the only console port at the time to feature Evil Ryu, EX Zangief and EX Dhalsim, the latter two being Zangief and Dhalsim with their move set from ''Street Fighter II': Champion Edition'' (meaning they can't air-block or use Super Combos and such), in addition to Original Chun-Li and Shin Akuma, who were in all the other console versions.
+
All 13 characters from the original ''Street Fighter Alpha'' return (with M. Bison, Akuma, and Dan now available to play without needing cheat codes), plus 5 additional fighters (Sakura, Gen, Rolento, Zangief, and Dhalsim).
 
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow|
 
{{InfoRow|
 
| title=Ryu
 
| title=Ryu
| sprite={{sprite|Ryu-good-original-stance-sfa.gif|1}}
+
| sprite={{sprite|Ryu-good-original-stance-sfa.gif}}
| desc=After defeating Sagat in the first ''Street Fighter'' tournament, Ryu goes on another journey when he hears rumours of a martial artist who uses a mysterious power.
+
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Mid-boss
 +
| info2=Sakura
 +
| info3name=Final boss
 +
| info3=Akuma
 +
| desc=After defeating Sagat in the first ''Street Fighter'' tournament, Ryu goes on another journey when he hears rumours of a martial artist who uses a mysterious power.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with a fierce punch, it has a fire effect at close range.}}
 +
{{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}}
 +
{{MoveListRow | Hurricane Kick | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 +
{{MoveListRow | Hadou no Kamae | {{QCF}} {{button|text=TAUNT}} | Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Shinku Hadoken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadoken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.}}
 +
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Adon
 
| title=Adon
| sprite={{sprite|Sf-adon.gif|1}}
+
| sprite={{sprite|Sf-adon.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Mid-boss
 +
| info2=M. Bison
 +
| info3name=Final boss
 +
| info3=Sagat
 
| desc=Sagat's former disciple, he believes that his former master has disgraced the Muay Thai style with his defeat at the hands of Ryu.
 
| desc=Sagat's former disciple, he believes that his former master has disgraced the Muay Thai style with his defeat at the hands of Ryu.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Rising Jaguar | {{DPF}} {{upright}} {{kick}} | Adon leaps diagonally into the air with a kneeing attack.}}
 +
{{MoveListRow | Jaguar Tooth | {{QCF}} {{kick}} | Adon somersaults forward while swinging his leg around.}}
 +
{{MoveListRow | Jaguar Kick | {{HCB}} {{kick}} | Adon jumps high into the air and thrusts downward toward his opponent with a kick.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Jaguar Elbow | {{right}}+{{button|text=MP}} | Adon takes a step forward and strikes with his elbow, potentially hitting twice.}}
 +
{{MoveListRow | Jutting Kick | {{downright}}+{{button|text=MK}} | Adon kicks high into the air from a crouched position.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Jaguar Fury | {{QCF}} {{QCF}} {{kick}} | Adon performs two Jaguar Tooth kicks in quick succession.}}
 +
{{MoveListRow | Jaguar Variable Assault | {{QCF}} {{QCF}} {{punch}} | Adon dashes forward and hits his opponent with a series of quick strikes, ending in the air.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Chun-Li
 
| title=Chun-Li
| sprite={{sprite|Sf-chunli.gif|1}}
+
| sprite={{sprite|Sf-chunli.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Mid-boss
 +
| info2=Gen
 +
| info3name=Final boss
 +
| info3=M. Bison
 
| desc=A female detective who is pursuing a criminal organization who may had been involved in the disappearance of her father.
 
| desc=A female detective who is pursuing a criminal organization who may had been involved in the disappearance of her father.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Lightning Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}}
 +
{{MoveListRow | Spinning Air Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}}
 +
{{MoveListRow | Kikoken Fireball | {{HCF}}+{{punch}} | Chun-Li shoots an energy ball across the screen.}}
 +
{{MoveListRow | Axe Kick | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
 +
{{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{button|text=HK}} | Chun-Li backflips high into the air, coming down with a kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} | Chun-Li produces a large fireball directly in front of her.}}
 +
{{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}}
 +
{{MoveListRow | Hazan Tenshoukyaku | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Chun-Li perfroms a more powerful version of her Spinning Air Kick.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Guy
 
| title=Guy
| sprite={{sprite|Guy-stance.gif|1}}
+
| sprite={{sprite|Guy-stance.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Final Fight''
 +
| info2name=Mid-boss
 +
| info2=Rose
 +
| info3name=Final boss
 +
| info3=M. Bison
 
| desc=One of the three heroes from ''Final Fight''. Guy is warned by his master, Zeku, of an emerging threat to the world, so he seeks to stop this new mysterious evil.
 
| desc=One of the three heroes from ''Final Fight''. Guy is warned by his master, Zeku, of an emerging threat to the world, so he seeks to stop this new mysterious evil.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Air Suplex | {{QCF}} {{punch}} | Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing {{punch}}: if he is next to his opponent, he performs the Bushin Izuna Otoshi (a body slam); otherwise, he performs the Izuna no Hiji Otoshi (an elbow drop).}}
 +
{{MoveListRow | Dashing Crescent | {{QCF}} {{kick}} | Guy runs towards his opponent. This move can be followed up with {{kick}} to perform a jumping turnaround kick.}}
 +
{{MoveListRow | Whirlwind Kick | {{QCB}} {{kick}} | Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Hurricane Kick performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).}}
 +
{{MoveListRow | Houzantou | {{QCB}} {{punch}} | Guy crouches and spins around, then charges at his opponent with his shoulder.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Guy can jump off the edges of the screen.}}
 +
{{MoveListRow | Hiji Otoshi | {{down}}+{{button|text=MP}} in midair | Guy thrusts downward with an elbow.}}
 +
{{MoveListRow | Kubi Kudaki | {{right}}+{{button|text=MP}} | Guy smashes downward with an elbow, hitting up to two times.}}
 +
{{MoveListRow | Kamaitachi | {{downright}}+{{button|text=HK}} | Guy does a backflip kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Bushin Hassou Ken | {{QCF}} {{QCF}} {{punch}} | Guy pummels his opponent high into the air with a series of strikes.}}
 +
{{MoveListRow | Bushin Gourai Kyaku | {{QCF}} {{QCF}} {{kick}} | Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Ken
 
| title=Ken
| sprite={{sprite|Ken2.gif|1}}
+
| sprite={{sprite|Ken2.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Mid-boss
 +
| info2=Dan
 +
| info3name=Final boss
 +
| info3=Ryu
 
| desc=Ryu's former training partner, Ken seeks to challenge Ryu once again in order to test his strength and not be outdone by his rival.
 
| desc=Ryu's former training partner, Ken seeks to challenge Ryu once again in order to test his strength and not be outdone by his rival.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}}
 +
{{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with a fierce punch, Ken has a flaming fist and can hit his opponent up to three times.}}
 +
{{MoveListRow | Hurricane Kick | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with a strong kick. This move can be performed in midair.}}
 +
{{MoveListRow | Zenpou Tenshin | {{QCB}}+{{punch}} | Ken rolls forward, the distance depending on the strength of the punch used.}}
 +
{{MoveListRow | Hadou no Kamae | {{QCF}} {{button|text=TAUNT}} | Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=MK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.}}
 +
{{MoveListRow | Shinryuuken | {{QCF}} {{QCF}} {{kick}} | Ken performs a powerful spinning Dragon Punch that ascends upward, drawing in nearby opponents.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Dhalsim
 
| title=Dhalsim
| sprite={{sprite|Dhalsim.gif|1}}
+
| sprite={{sprite|Dhalsim.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Mid-boss
 +
| info2=Zangief
 +
| info3name=Final boss
 +
| info3=M. Bison
 
| desc=A returning character from ''Street Fighter II''. An Indian yogi who gets involved in the recent events to raise money for his poor village.
 
| desc=A returning character from ''Street Fighter II''. An Indian yogi who gets involved in the recent events to raise money for his poor village.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches.}}
 +
{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}}
 +
{{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}}
 +
{{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}}
 +
{{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}.}}
 +
{{MoveListRow | Yoga Escape | {{RDP}} {{kick}} (when knocked down) | Dhalsim teleports away after being knocked down.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Headbutt | {{left}}+{{button|text=HP}} | Dhalsim headbutts his opponent.}}
 +
{{MoveListRow | Forward Chop | {{right}}+{{button|text=LP}} | Dhalsim quickly jabs his open hand forward.}}
 +
{{MoveListRow | Delayed Downward Chop | {{left}}+{{button|text=LP}} | Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack, though he chops eventually even if the button is still held.}}
 +
{{MoveListRow | Yoga Spear | {{down}}+{{button|text=HP}} or {{button|text=K}} in midair | Dhalsim spins downward like a drill. The angle depends on the button used, with {{button|text=HP}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Yoga Inferno | {{QCF}} {{QCF}} {{punch}} | Dhalsim belches a chain of fireballs in front of him.}}
 +
{{MoveListRow | Yoga Strike | {{QCF}} {{QCF}} {{kick}} | Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Gen
 
| title=Gen
| sprite={{sprite|Sf-gen.gif|1}}
+
| sprite={{sprite|Sf-gen.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Mid-boss
 +
| info2=Chun-Li
 +
| info3name=Final boss
 +
| info3=Akuma
 
| desc=A returning fighter from the original ''Street Fighter''. A Chinese assassin suffering from leukemia who enters the fighting scene once again to find a worthy opponent that can finish him off.
 
| desc=A returning fighter from the original ''Street Fighter''. A Chinese assassin suffering from leukemia who enters the fighting scene once again to find a worthy opponent that can finish him off.
 +
 +
Gen has two fighting stances that he can switch between at any time. The Mantis stance is a more defensive stance with faster but lighter attacks.
 +
{{MoveListTable | desc=Special moves (Mantis stance) |
 +
{{MoveListRow | Ansatsu Ken: Ki-ryuu | All three {{kick}} simultaneously | Gen changes to his Crane stance.}}
 +
{{MoveListRow | Hyakurenkou | {{repeat|{{punch}}}} | Gen chops his hand furiously in front of him.}}
 +
{{MoveListRow | Gekirou | {{DPF}} {{kick}} | Gen jumps into the air while kicking diagonally upward.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos (Mantis stance) |
 +
{{MoveListRow | Zan'ei | {{QCF}} {{QCF}} {{punch}} | Gen charges through his opponent, continuing to cause injury even after he has moved through them.}}
 +
{{MoveListRow | Shitenshuu | {{QCB}} {{QCB}} {{punch}} | Gen unleashes a fury of hand chops before poking his opponent with a single finger. If the finger jab connects, a counter begins counting down above the opponent's head, causing damage on every second. The timer can be ended by attacking Gen. If the timer reaches zero without the opponent interrupting it, the opponent is knocked out and dizzied.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 +
The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times.
 +
{{MoveListTable | desc=Special moves (Crane stance) |
 +
{{MoveListRow | Ansatsu Ken: Sou-ryuu | All three {{punch}} simultaneously | Gen changes to his Mantis stance.}}
 +
{{MoveListRow | Jyasen | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Gen rolls along the ground, then unravels with an open-handed strike.}}
 +
{{MoveListRow | Ouga | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Gen jumps to the corner of the screen. If no direction is held, he drops a short distance down with a kick. If {{left}} is held, he drops down to the ground. If {{right}} is held, he kicks downward across the screen. If {{up}} is held, he jumps off the screen and darts across the screen over his opponent, and the player can again hold a direction to determine Gen's next action. If no direction is held, he flies over to the other side of the opponent. If {{down}} is held (or the opponent is at the end of the stage and cannot move further back), Gen falls with a downward kick. If {{downleft}} or {{downright}} is held, Gen does a diagonal kick in either direction.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos (Crane stance) |
 +
{{MoveListRow | Kouga | {{QCB}} {{QCB}} {{kick}} in midair | Gen does multiple wall jumps and diving kicks.}}
 +
{{MoveListRow | Jakouha | {{QCF}} {{QCF}} {{kick}} | Gen jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Sakura
 
| title=Sakura
| sprite={{sprite|Sf-sakura.gif|1}}
+
| sprite={{sprite|Sf-sakura.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter Alpha 2''
 +
| info2name=Mid-boss
 +
| info2=Sagat
 +
| info3name=Final boss
 +
| info3=Ryu
 
| desc=A Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Hoping for a match and an autograph with him, she cuts classes and goes on a journey around the world.
 
| desc=A Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Hoping for a match and an autograph with him, she cuts classes and goes on a journey around the world.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Sakura shoots a fireball. If the player presses {{punch}} once, a small fireball is fired that travels three-quarters the width of the screen. If the player presses {{punch}} twice, a larger fireball is fired that travels half the width of the screen. If the player presses {{punch}} three times, a very large fireball is fired in front of Sakura that dissipates after moving only a slight distance.}}
 +
{{MoveListRow | Shouoken | {{DPF}} {{punch}} | Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with stronger punches.}}
 +
{{MoveListRow | Shunpuu Kyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flower Kick | {{right}}+{{button|text=MK}} | Sakura performs a wide overhead kick.}}
 +
{{MoveListRow | Sailor Shoot | {{right}}+{{button|text=MK}} or {{button|text=HK}} (close) | Sakura jumps off her opponent's chest.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Shinku Hadoken | {{QCF}} {{QCF}} {{punch}} | Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks as it travels the screen, dissipating completely before it reaches the end. It hits more times and does more damage when it is larger, so the move is most effective when performed near Sakura's opponent.}}
 +
{{MoveListRow | Haru Ichiban | {{QCB}} {{QCB}} {{kick}} | Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.}}
 +
{{MoveListRow | Midare Zakura | {{QCF}} {{QCF}} {{kick}} | Sakura performs a series of low Shouokens while moving across the screen, culminating in a high Shouoken.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Rolento
 
| title=Rolento
| sprite={{sprite|Sf-rolento.gif|1}}
+
| sprite={{sprite|Sf-rolento.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Final Fight''
 +
| info2name=Mid-boss
 +
| info2=Sodom
 +
| info3name=Final boss
 +
| info3=Guy
 
| desc=One of the boss characters from ''Final Fight''. An ex-Mad Gear member who wants to create his own utopic nation through underhanded methods.
 
| desc=One of the boss characters from ''Final Fight''. An ex-Mad Gear member who wants to create his own utopic nation through underhanded methods.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Patriot Circle | {{QCF}} {{punch}} | Rolento twirls his staff in circles around him.}}
 +
{{MoveListRow | Mekon Delta Air Raid | {{QCB}} {{punch}} | Rolento rolls backwards. If the player presses {{punch}} again before he finishes his roll, he launches himself across the screen while swinging his staff downward.}}
 +
{{MoveListRow | Mekon Delta Escape | {{QCB}} {{kick}} | Rolento jumps back to the corner of the screen and then drops back down.}}
 +
{{MoveListRow | Mekon Delta Attack | All three {{kick}} simultaneously | Rolento performs a backflip. If the player presses {{punch}} again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.}}
 +
{{MoveListRow | Stinger | {{DPF}} {{kick}} | Rolento high into the air. Pressing {{punch}} or {{kick}} before he lands throws a knife at an angle. The angle depends on the button used, with {{button|text=HP}} and {{button|text=HK}} being the closest to 0° and {{button|text=LP}} and {{button|text=LK}} being the closest to 270°.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | High Jump | {{down}} {{up}} | Rolento flips high into the air forward (potentially leaping over his opponent).}}
 +
{{MoveListRow | Spike Rod | {{down}}+{{button|text=MK}} in midair | Rolento jabs his staff downward.}}
 +
{{MoveListRow | Fake Rod | {{right}}+{{button|text=MK}} in midair | Rolento jabs his staff into the ground and uses it to support his weight.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Take No Prisoners | {{QCF}} {{QCF}} {{kick}} | Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground.}}
 +
{{MoveListRow | Mine Sweeper | {{QCB}} {{QCB}} {{punch}} | Rolento rolls backwards while dropping several grenades.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Zangief
 
| title=Zangief
| sprite={{sprite|Sf-zangief.gif|1}}
+
| sprite={{sprite|Sf-zangief.gif}}
| desc=Another returning character from ''Street Fighter II''. A Soviet wrestler who travels around the world showing the strength of "the Great Motherland".
+
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Mid-boss
 +
| info2=Birdie
 +
| info3name=Final boss
 +
| info3=Ken
 +
| desc=Another returning character from ''Street Fighter II''. A Soviet wrestler who travels around the world showing the strength of "the Great Motherland."
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Double Lariat | All three {{punch}} or {{kick}} simultaneously | Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He spins around once with {{kick}} and twice with {{punch}}. He can move with {{left}} and {{right}} while spinning.}}
 +
{{MoveListRow | Spinning Pile Driver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.}}
 +
{{MoveListRow | Flying Power Bomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief grabs his opponent, jumps, and and slams them into the ground.}}
 +
{{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a series of rolling suplexes.}}
 +
{{MoveListRow | Banishing Fist | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flying Body Attack | {{down}}+{{button|text=HP}} while jumping diagonally | Zangief falls down with a diving splash.}}
 +
{{MoveListRow | Double Knee Drop | {{down}}+{{button|text=LK}} or {{button|text=MK}} while jumping diagonally | Zangief falls with his knees forward.}}
 +
{{MoveListRow | Headbutt | {{up}}+{{button|text=MP}} or {{button|text=HK}} in midair | Zangief performs a headbutt in midair.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} | Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.}}
 +
{{MoveListRow | Aerial Russian Slam | {{QCF}} {{QCF}} {{kick}} | Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Charlie (Nash)
 
| title=Charlie (Nash)
| sprite={{sprite|Sf-charlie2.gif|1}}
+
| sprite={{sprite|Sf-charlie2.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter Alpha''
 +
| info2name=Mid-boss
 +
| info2=Rolento
 +
| info3name=Final boss
 +
| info3=M. Bison
 
| desc=A member of the U.S. military who seeks to crack down corruption within the Army's top brass, suspecting that some of its members are under Shadaloo's payroll.  
 
| desc=A member of the U.S. military who seeks to crack down corruption within the Army's top brass, suspecting that some of its members are under Shadaloo's payroll.  
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Charlie fires a circular energy wave across the screen by swinging his arm.}}
 +
{{MoveListRow | Somersault Shell | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Charlie somersaults upward while performing two kicks.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Jump Sobat | {{right}}+{{button|text=MK}} | Charlie hops toward his opponent with a turning kick.}}
 +
{{MoveListRow | Step Kick | {{right}}+{{button|text=HK}} | Charlie takes a step forward and kicks.}}
 +
{{MoveListRow | Spin Back Knuckle | {{right}}+{{button|text=HP}} | Charlie rotates around and swings his fist like a club.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Sonic Barrage | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Charlie fires a Sonic Boom. He can launch multiple Sonic Booms in a row (two at level 1, three at level 2, and four at level 3) by continuing to press {{punch}}.}}
 +
{{MoveListRow | Crossfire Blitz | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Charlie dashes forward while performing a series of fast kicks.}}
 +
{{MoveListRow | Somersault Justice | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Charlie performs two Somersault Shells in succession.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Birdie
 
| title=Birdie
| sprite={{sprite|Sf-birdie.gif|1}}
+
| sprite={{sprite|Sf-birdie.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Mid-boss
 +
| info2=Dhalsim
 +
| info3name=Final boss
 +
| info3=M. Bison
 
| desc=A participant from the original ''Street Fighter'' who was banned from competing and now works as a bouncer in England. He is interested in joining Shadaloo, he sets out to prove his strength and gain membership.
 
| desc=A participant from the original ''Street Fighter'' who was banned from competing and now works as a bouncer in England. He is interested in joining Shadaloo, he sets out to prove his strength and gain membership.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Bullhead | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Birdie dashes forward and headbutts his opponent.}}
 +
{{MoveListRow | Bullhorn | Hold any two {{punch}} or {{kick}} buttons for 1 second, then release | Birdie turns around and headbutts his opponent.}}
 +
{{MoveListRow | Choke Chain | D-Pad in a 360° rotation, then {{punch}} (close) | Birdie grabs his opponent and slams them to the ground multiple times with his chain.}}
 +
{{MoveListRow | Bandit Chain | D-Pad in a 360° rotation, then {{kick}} (close) | Birdie grabs his opponent and slams them to the ground multiple times with his chain.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Body Press | {{down}}+{{button|text=HP}} | Birdie falls down with a diving splash.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Jackhammer | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Birdie dashes forward and headbutts his opponent multiple times.}}
 +
{{MoveListRow | Bull Revenger | {{QCF}} {{QCF}} {{punch}} or {{kick}} | Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Rose
 
| title=Rose
| sprite={{sprite|Rose-stance.gif|1}}
+
| sprite={{sprite|Rose-stance.gif}}
| desc=A fortune teller who wields Soul Power. She has sensed M. Bison's evil presence and is on a mission to seal his dark power.  
+
| info1name=Originally appeared in
 +
| info1=''Street Fighter Alpha''
 +
| info2name=Mid-boss
 +
| info2=Akuma
 +
| info3name=Final boss
 +
| info3=M. Bison
 +
| desc=A fortune teller who wields Soul Power. She has sensed M. Bison's evil presence and is on a mission to seal his dark power.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Soul Reflect | {{QCB}} {{punch}} | Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles (with light punch) or reflect them back toward her opponent (with medium or hard punch).}}
 +
{{MoveListRow | Soul Spark | {{HCF}} {{punch}} | Rose lashes her scarf straight out as a soul sphere shoots down it.}}
 +
{{MoveListRow | Soul Throw | {{DPF}} {{punch}} | Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.}}
 +
{{MoveListRow | Soul Spiral | {{QCF}} {{kick}} | Rose steps forward and spins her scarf like a drill.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Slide Kick | {{downright}}+{{button|text=MK}} | Rose does a slide kick forward.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Aura Soul Spark | {{QCB}} {{QCB}} {{punch}} | Rose does a version of her Soul Spark that can hit multiple times.}}
 +
{{MoveListRow | Aura Soul Throw | {{QCF}} {{QCF}} {{punch}} | Rose pummels her opponent into the air, then throws them back toward the ground.}}
 +
{{MoveListRow | Soul Illusion | {{QCF}} {{QCF}} {{kick}} | Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Sodom
 
| title=Sodom
| sprite={{sprite|Sf-sodom.gif|1}}
+
| sprite={{sprite|Sf-sodom.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Final Fight''
 +
| info2name=Mid-boss
 +
| info2=Ken
 +
| info3name=Final boss
 +
| info3=Guy
 
| desc=A surviving member of the Mad Gear Gang from the original ''Final Fight'', he seeks to find strong fighters worthy of joining his revived Mad Gear gang.
 
| desc=A surviving member of the Mad Gear Gang from the original ''Final Fight'', he seeks to find strong fighters worthy of joining his revived Mad Gear gang.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Jigoku Scrape | {{QCF}} {{punch}} | Sodom charges forward and performs a strike with his jitte. The strike performed depends on the strength of the punch used.}}
 +
{{MoveListRow | Butsumetsu Buster | D-Pad in a 360° rotation, then {{punch}} | Sodom grabs his opponent, jumps into the air, and slams them into the ground.}}
 +
{{MoveListRow | Daikyou Burning | D-Pad in a 360° rotation, then {{kick}} | Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.}}
 +
{{MoveListRow | Kouten Okiagari | {{right}} {{downright}} {{down}} {{punch}} (when knocked down) | Sodom rolls away from his opponent.}}
 +
{{MoveListRow | Tengu Walking | {{left}} {{downleft}} {{down}} {{kick}} (when knocked down) | Sodom catches himself by sticking his jitte in the ground, then uses them to walk forward.}}
 +
{{MoveListRow | Shiraha Catch | {{DPF}} {{kick}} | Sodom closes his arms together. If his opponent attacks him while he is doing this, Sodom catches the opponent and throws them across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Meido no Miyage | {{QCF}} {{QCF}} {{punch}} | Sodom performs a series of Jitte Strikes in succession, with multiple hits.}}
 +
{{MoveListRow | Tenchuu Satsu | D-Pad in a 360° rotation twice, then {{punch}} | Sodom grabs his opponent, jumps into the air, and slams them into the ground twice.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Sagat
 
| title=Sagat
| sprite={{sprite|Sagat-stance.gif|1}}
+
| sprite={{sprite|Sagat-stance.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Mid-boss
 +
| info2=Adon
 +
| info3name=Final boss
 +
| info3=Ryu
 
| desc=After being scarred for life by Ryu at the end of the first ''Street Fighter'' tournament, Sagat seeks to reclaim his title as the Emperor of Muay Thai.
 
| desc=After being scarred for life by Ryu at the end of the first ''Street Fighter'' tournament, Sagat seeks to reclaim his title as the Emperor of Muay Thai.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with punch, he shoots a high shot while standing; if performed with kick, he shoots a low shot while kneeling.}}
 +
{{MoveListRow | Tiger Knee | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee.}}
 +
{{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards. If performed with medium or hard punch, it can hit up to three times before knocking the opponent down.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Tiger Cannon | {{QCF}} {{QCF}} {{punch}} | Sagat fires a large Tiger Shot that can hit multiple times.}}
 +
{{MoveListRow | Tiger Raid | {{QCB}} {{QCB}} {{kick}} | Sagat performs a barrage of kicks, finishing with a flying side kick.}}
 +
{{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{kick}} | Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Akuma (Gouki)
 
| title=Akuma (Gouki)
| sprite={{sprite|Akuma4.gif|1}}
+
| sprite={{sprite|Akuma4.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Super Street Fighter II Turbo''
 +
| info2name=Mid-boss
 +
| info2=Ryu
 +
| info3name=Final boss
 +
| info3=Gen
 
| desc=Akuma, much like Ryu, travels the world, searching for opponents worthy enough to match the might of the Satsui no Hadou. He also expresses interest in Ryu's potential.
 
| desc=Akuma, much like Ryu, travels the world, searching for opponents worthy enough to match the might of the Satsui no Hadou. He also expresses interest in Ryu's potential.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}}
 +
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.}}
 +
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Akuma shoots a flaming variant of the Hadouken.}}
 +
{{MoveListRow | Gou Shoryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards. Hits up to two times with a medium punch or three times with a fierce punch.}}
 +
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 +
{{MoveListRow | Hyakki Shuu | {{QCF}} {{upright}} {{punch}} | Akuma flips forward, which can be followed up with {{punch}} or {{kick}}.}}
 +
{{MoveListRow | Zenpou Tenshin | {{QCB}}+{{punch}} | Akuma jumps forward, then rolls along the ground.}}
 +
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{button|text=MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}}
 +
{{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=MP}} | Akuma performs an open-handed chop, potentially hitting twice.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Akuma leaps forward, doing a single spinning kick similar to a Hurricane Kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCB}} {{punch}} | Akuma fires a version of the Gou Hadoken Fireball that can hit his opponent multiple times.}}
 +
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.}}
 +
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}}
 +
{{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=M. Bison (Vega)
 
| title=M. Bison (Vega)
| sprite={{sprite|Bisonalphastance.gif|1}}
+
| sprite={{sprite|Bisonalphastance.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Mid-boss
 +
| info2=Charlie
 +
| info3name=Final boss
 +
| info3=Ryu
 
| desc=The leader of world criminal organization Shadaloo. His actions involve drug trafficking and arms dealing, among others. As a result, he and his organization have gained a lot of notoriety.
 
| desc=The leader of world criminal organization Shadaloo. His actions involve drug trafficking and arms dealing, among others. As a result, he and his organization have gained a lot of notoriety.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Psycho Shot | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | M. Bison throws a fireball across the screen.}}
 +
{{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | M. Bison leaps forward while kicking.}}
 +
{{MoveListRow | Head Stomp | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}.}}
 +
{{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a Psycho Fist.}}
 +
{{MoveListRow | Warp Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | M. Bison disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}}
 +
{{MoveListRow | Warp Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | M. Bison disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | M. Bison spirals toward his opponent while infused with psycho energy.}}
 +
{{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | M. Bison does two consecutive Double Knee Press maneuvers.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Dan
 
| title=Dan
| sprite={{sprite|Dan-alpha2standing.gif|1}}
+
| sprite={{sprite|Dan-alpha2standing.gif}}
| desc=A gag character of sorts. Dan's father was killed by Sagat after he gouged Sagat's eye out. Dan developed his own style called Saikyo-ryu, and sets out to avenge his father's death.
+
| info1name=Originally appeared in
 +
| info1=''Street Fighter Alpha''
 +
| info2name=Mid-boss
 +
| info2=Guy
 +
| info3name=Final boss
 +
| info3=Sagat
 +
| desc=Dan's father was killed by Sagat after he gouged Sagat's eye out. Dan developed his own style called Saikyo-ryu, and sets out to avenge his father's death.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.}}
 +
{{MoveListRow | Kouryuuken | {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact.}}
 +
{{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}}
 +
{{MoveListRow | Zenten Chouhatsu | {{QCF}} {{button|text=TAUNT}} | Dan rolls forward, then performs his taunt.}}
 +
{{MoveListRow | Kouten Chouhatsu | {{QCF}} {{button|text=TAUNT}} | Dan rolls backwards, then performs his taunt.}}
 
}}
 
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{button|text=TAUNT}} | Dan rolls forward multiple times, stopping each time to taunt.}}
 +
{{MoveListRow | Shinkuu Gadouken | {{QCF}} {{QCF}} {{punch}} | Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.}}
 +
{{MoveListRow | Hisshou Buraiken | {{QCB}} {{QCB}} {{kick}} | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}}
 +
{{MoveListRow | Kouryuu Rekka | {{QCF}} {{QCF}} {{kick}} | Dan performs a a single low Kouryuuken, followed by a high Kouryuuken.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 +
}}
 +
}}
 +
====Hidden====
 +
The Saturn version was the only console port at the time to feature Evil Ryu, EX Zangief, and EX Dhalsim as unlockable characters, the latter two being Zangief and Dhalsim with their move set from ''Street Fighter II': Champion Edition'' (meaning they cannot air block or use Super Combos), in addition to Shin Akuma and Classic Chun-Li, who were in all the other console versions.
 +
{{InfoTable|
 
{{InfoRow|
 
{{InfoRow|
| title=Original Chun-Li
+
| title=Evil Ryu
| sprite=[[File:Chunny-original-stance1.gif]]
+
| sprite={{sprite|Ryu-evil-stance.gif}}
| desc=Unlockable. An alternate version of Chun-Li who wears her outfit from ''Street Fighter II''. Gameplay-wise, the main difference between her and the new Chun-Li is that the input for her Kikoken movie is now a charge command.
+
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Mid-boss
 +
| info2=Sakura
 +
| info3name=Final boss
 +
| info3=Akuma
 +
| desc=Unlockable. A hypothetical version of Ryu if he succumbed to the power of the Satsui no Hadou.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with a fierce punch, it has a fire effect at close range.}}
 +
{{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}}
 +
{{MoveListRow | Hurricane Kick | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 +
{{MoveListRow | Hadou no Kamae | {{QCF}} {{button|text=TAUNT}} | Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.}}
 +
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Shinku Hadoken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadoken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.}}
 +
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.}}
 +
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Ryu performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.}}
 +
{{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Shin Akuma (Shin Gouki)
 
| title=Shin Akuma (Shin Gouki)
| sprite={{sprite|ShinAkumaAlpha.gif|1}}
+
| sprite={{sprite|ShinAkumaAlpha.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Super Street Fighter II Turbo''
 +
| info2name=Mid-boss
 +
| info2=Ryu
 +
| info3name=Final boss
 +
| info3=Gen
 
| desc=Unlockable. A more powerful version of Akuma's form and style, tapping into the true potential of the Satsui no Hadou.
 
| desc=Unlockable. A more powerful version of Akuma's form and style, tapping into the true potential of the Satsui no Hadou.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}}
 +
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. He can fire a second fireball by pressing {{punch}} again in quick succession.}}
 +
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Akuma shoots a flaming variant of the Hadouken.}}
 +
{{MoveListRow | Gou Shoryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards. Hits up to two times with a medium punch or three times with a fierce punch.}}
 +
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 +
{{MoveListRow | Hyakki Shuu | {{QCF}} {{upright}} {{punch}} | Akuma flips forward, which can be followed up with {{punch}} or {{kick}}.}}
 +
{{MoveListRow | Zenpou Tenshin | {{QCB}}+{{punch}} | Akuma jumps forward, then rolls along the ground.}}
 +
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{button|text=MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}}
 +
{{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=MP}} | Akuma performs an open-handed chop, potentially hitting twice.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Akuma leaps forward, doing a single spinning kick similar to a Hurricane Kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCB}} {{punch}} | Akuma fires a version of the Gou Hadoken Fireball that can hit his opponent multiple times.}}
 +
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.}}
 +
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}}
 +
{{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 +
}}
 +
{{InfoRow|
 +
| title=Classic Chun-Li
 +
| sprite={{sprite|Chunny-original-stance1.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Mid-boss
 +
| info2=Gen
 +
| info3name=Final boss
 +
| info3=M. Bison
 +
| desc=Unlockable. An alternate version of Chun-Li who wears her outfit from ''Street Fighter II''. She cannot air block, and the input for her Kikoken Fireball has been reverted to a charge command.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Lightning Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}}
 +
{{MoveListRow | Spinning Air Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}}
 +
{{MoveListRow | Kikoken Fireball | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots an energy ball across the screen.}}
 +
{{MoveListRow | Axe Kick | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
 +
{{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{button|text=HK}} | Chun-Li backflips high into the air, coming down with a kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} | Chun-Li produces a large fireball directly in front of her.}}
 +
{{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}}
 +
{{MoveListRow | Hazan Tenshoukyaku | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Chun-Li perfroms a more powerful version of her Spinning Air Kick.}}
 +
{{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}}
 +
}}
 +
}}
 +
{{InfoRow|
 +
| title=EX Dhalsim
 +
| sprite={{sprite|Dhalsim.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Mid-boss
 +
| info2=Zangief
 +
| info3name=Final boss
 +
| info3=M. Bison
 +
| desc=A version of Dhalsim more closely resembling his ''Street Fighter II'' moveset. He cannot air block or use Super Combos.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches.}}
 +
{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Yoga Spear | {{down}}+{{button|text=HP}} or {{button|text=K}} in midair | Dhalsim spins downward like a drill. The angle depends on the button used, with {{button|text=HP}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
| title=Evil Ryu
+
| title=EX Zangief
| sprite={{sprite|Ryu-evil-stance.gif|1}}
+
| sprite={{sprite|Sf-zangief.gif}}
| desc=Unlockable. A what if version of Ryu having subcombed to the power of the Satsui no Hadou.
+
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Mid-boss
 +
| info2=Birdie
 +
| info3name=Final boss
 +
| info3=Ken
 +
| desc=A version of Zangief more closely resembling his ''Street Fighter II'' moveset. He cannot air block or use Super Combos.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Double Lariat | All three {{punch}} or {{kick}} simultaneously | Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He spins around once with {{kick}} and twice with {{punch}}. He can move with {{left}} and {{right}} while spinning.}}
 +
{{MoveListRow | Spinning Pile Driver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flying Body Attack | {{down}}+{{button|text=HP}} while jumping diagonally | Zangief falls down with a diving splash.}}
 +
{{MoveListRow | Double Knee Drop | {{down}}+{{button|text=LK}} or {{button|text=MK}} while jumping diagonally | Zangief falls with his knees forward.}}
 +
{{MoveListRow | Headbutt | {{up}}+{{button|text=MP}} or {{button|text=HK}} in midair | Zangief performs a headbutt in midair.}}
 +
}}
 
}}
 
}}
 
}}
 
}}
 +
 +
===Stages===
 +
Each character has his or her own stage where matches are hosted.
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Street Fighter Alpha 2, Stages, Ryu.png|Ryu}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Adon.png|Adon}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Chun-Li.png|Chun-Li}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Guy.png|Guy}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Ken.png|Ken}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Dhalsim.png|Dhalsim}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Gen.png|Gen}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Sakura.png|Sakura}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Rolento.png|Rolento}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Zangief.png|Zangief}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Charlie.png|Charlie}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Birdie.png|Birdie}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Rose.png|Rose}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Sodom.png|Sodom}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Sagat.png|Sagat}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Akuma.png|Akuma}}
 +
{{gitem|Street Fighter Alpha 2, Stages, M. Bison.png|M. Bison}}
 +
{{gitem|Street Fighter Alpha 2, Stages, Dan.png|Dan}}
 +
}}
 +
 +
==History==
 +
===Legacy===
 +
An updated version called ''Street Fighter Alpha 2 Gold'' was included as part of ''[[Street Fighter Collection]]'' in 1997. It was later released separately, exclusively in Japan, as ''[[Street Fighter Zero 2 Dash]]'' in 1998.
 +
 +
The game was followed by ''[[Street Fighter Alpha 3]]'', which was ported to the [[Saturn]] (as ''[[Street Fighter Zero 3]]'', released exclusively in Japan) and to the [[Dreamcast]] in 1999.
  
 
==Versions==
 
==Versions==
* Having originally been released a month after the [[PlayStation]] version in Japan, the Saturn version includes additional features (namely an Illustrations menu and a corresponding new music track) despite both versions seeing a simultaneous release overseas. ''[[Mega Man 8]]'', another [[Capcom]] title, would follow the same trend.
+
Both the Saturn and [[PlayStation]] versions feature an arranged soundtrack, with only the Saturn version looping properly like the arcade version.
 +
 
 +
Since it was released a month after the PlayStation version in Japan, the Saturn version includes additional features (an Illustrations menu and a corresponding new music track), despite both versions seeing a simultaneous release overseas. ''[[Mega Man 8]]'', another [[Capcom]] title, would follow the same trend.
 +
 
 +
The PlayStation version served as the basis for the [[Windows PC]] port.
  
 
===Localised names===
 
===Localised names===
Line 208: Line 773:
 
*'''Presented by:''' [[Capcom]]
 
*'''Presented by:''' [[Capcom]]
 
| source=In-game credits
 
| source=In-game credits
| pdf=SFZ2_Saturn_JP_SSEnding.pdf
+
| pdf=SFZ2 Saturn JP SSEnding.pdf
 
| console=SAT
 
| console=SAT
 
}}
 
}}
Line 221: Line 786:
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
StreetFighterZero2 Saturn Art Cover.jpg
+
StreetFighterZero2 Saturn Art Cover.jpg|US/EU cover
StreetFighterZero2 Saturn JP Art Cover.png
+
StreetFighterZero2 Saturn JP Art Cover.png|JP cover
StreetFighterZero2 Saturn JP Satakore Art Cover.png
+
StreetFighterZero2 Saturn JP Satakore Art Cover.png|[[Sakatore]] cover
 
</gallery>
 
</gallery>
  
Line 234: Line 799:
 
| back=SFA2 Saturn JP Box Back.jpg
 
| back=SFA2 Saturn JP Box Back.jpg
 
| square=yes
 
| square=yes
| spinecard=SFAlpha2_Saturn_JP_Spinecard.jpg
+
| spinecard=SFAlpha2 Saturn JP Spinecard.jpg
| disc=SFAlpha2_Saturn_JP_Disc.jpg
+
| disc=SFAlpha2 Saturn JP Disc.jpg
| manual=SFAlpha2_SS_jp_manual.pdf
+
| manual=SFAlpha2 SS jp manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn

Revision as of 05:08, 22 June 2023

For the updated release, see Street Fighter Zero 2'.

n/a

  • NTSC-U
  • NTSC-J
  • PAL

StreetFighterAlpha2 title.png

StreetFighterZero2 Saturn JP SStitle.png

StreetFighterAlpha2 Saturn EU Title.png

Street Fighter Alpha 2
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive Entertainment (Europe)
Developer:
Original system(s): Capcom CPS-2
Sound driver: SCSP (1 track)
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (5,974)5,800e[3] T-1212G
Sega Rating: All Ages
Sega Saturn
US
$65.9565.95[4] T-1213H
ESRB: Teen
Sega Saturn
EU
T-7026H-50
ELSPA: 11+ OK
Sega Saturn
DE
T-7026H-50
USK: 12
Sega Saturn
PT
STJVG0386
Sega Saturn
UK
£49.9949.99[6] T-7026H-50
ELSPA: 11+ OK
Sega Saturn
PL
Sega Saturn
AU
OFLC: M15
Sega Saturn
BR
191x57
Tectoy: 14+
Non-Sega versions

Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO2) in Japan, is a versus fighting game and a sequel to Street Fighter Alpha: Warriors' Dreams. It was released for the Sega Saturn in 1996.

Gameplay

Street Fighter Alpha 2, Character Select.png

Character select

The game is a one-on-one fighting game that most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air Blocking, and Fall Breaking. New to the game is a Custom Combo system (Original Combo in Japan), replacing the Chain Combos from the first game. If the Super Combo gauge is at level 1 or higher, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The characters Guy and Gen can still perform Chain Combos, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.

The single-player mode again consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret rival that they can face during the course of the single-player mode if the player has at least five Super Combo finishes and does not lose a match before the sixth battle. When these requirements are met, the rival interrupts the player's next match and exchanges dialogue with and fights the player's character. With Akuma now a regular character, a more powerful version of the character dubbed Shin Akuma replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.

The console ports feature an optional arranged soundtrack, a dedicated two-player Versus Mode (where two players can fight each other), a Training Mode (where a single player can practice against a non-hostile character), and a Survival Mode (where the player chooses a character and tries to defeat as many opponents as possible with a single vitality bar). The Saturn version additionally has Illustrations, an exclusive mode containing 100 pieces of art for the game. The game saves high scores to the console's internal memory.

Characters move with Left and Right and flip back and forth with Up-left and Up-right. They crouch with Down. Punches are done with X (jab), Y (medium), and Z (fierce) and kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with L+R, which is a short animation during which the character is vulnerable to attack.

Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing Down Down-left Left P (or Down Down-right Right P if facing left).

Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, players can perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo gauge. These are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength.

Characters have a Super Combo gauge that fills as the player performs regular and special techniques. When the gauge reaches level 1 or higher, the player can perform a Super Combo technique, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the strength of the attack and thus the number of levels that are consumed (with L equivalent to X+Y+Z and R equivalent to A+B+C).

There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick button of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.

All 13 characters from the original Street Fighter Alpha return (with M. Bison, Akuma, and Dan now available to play without needing cheat codes), plus 5 additional fighters (Sakura, Gen, Rolento, Zangief, and Dhalsim).

<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Ryu
Originally appeared in:
Street Fighter
Mid-boss:
Sakura
Final boss:
Akuma
After defeating Sagat in the first Street Fighter tournament, Ryu goes on another journey when he hears rumours of a martial artist who uses a mysterious power.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with a fierce punch, it has a fire effect at close range.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Hurricane Kick Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hadou no Kamae Down Down-right Right  TAUNT  Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice.
Senpuu Kyaku Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Shinku Hadoken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadoken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left Down Down-left Left K Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Adon
Originally appeared in:
Street Fighter
Mid-boss:
M. Bison
Final boss:
Sagat
Sagat's former disciple, he believes that his former master has disgraced the Muay Thai style with his defeat at the hands of Ryu.
Move list (Special moves)
Name Command Description
Rising Jaguar Right Down Down-right Up-right K Adon leaps diagonally into the air with a kneeing attack.
Jaguar Tooth Down Down-right Right K Adon somersaults forward while swinging his leg around.
Jaguar Kick Right Down-right Down Down-left Left K Adon jumps high into the air and thrusts downward toward his opponent with a kick.
Move list (Command normals)
Name Command Description
Jaguar Elbow Right+ MP  Adon takes a step forward and strikes with his elbow, potentially hitting twice.
Jutting Kick Down-right+ MK  Adon kicks high into the air from a crouched position.
Move list (Super Combos)
Name Command Description
Jaguar Fury Down Down-right Right Down Down-right Right K Adon performs two Jaguar Tooth kicks in quick succession.
Jaguar Variable Assault Down Down-right Right Down Down-right Right P Adon dashes forward and hits his opponent with a series of quick strikes, ending in the air.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Chun-Li
Originally appeared in:
Street Fighter II
Mid-boss:
Gen
Final boss:
M. Bison
A female detective who is pursuing a criminal organization who may had been involved in the disappearance of her father.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks.
Spinning Air Kick Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikoken Fireball Left Down-left Down Down-right Right+P Chun-Li shoots an energy ball across the screen.
Axe Kick Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yosokyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Kikoushou Down Down-right Right Down Down-right Right P Chun-Li produces a large fireball directly in front of her.
Senretsu Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshoukyaku Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li perfroms a more powerful version of her Spinning Air Kick.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Guy
Originally appeared in:
Final Fight
Mid-boss:
Rose
Final boss:
M. Bison
One of the three heroes from Final Fight. Guy is warned by his master, Zeku, of an emerging threat to the world, so he seeks to stop this new mysterious evil.
Move list (Special moves)
Name Command Description
Air Suplex Down Down-right Right P Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing P: if he is next to his opponent, he performs the Bushin Izuna Otoshi (a body slam); otherwise, he performs the Izuna no Hiji Otoshi (an elbow drop).
Dashing Crescent Down Down-right Right K Guy runs towards his opponent. This move can be followed up with K to perform a jumping turnaround kick.
Whirlwind Kick Down Down-left Left K Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Hurricane Kick performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).
Houzantou Down Down-left Left P Guy crouches and spins around, then charges at his opponent with his shoulder.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Guy can jump off the edges of the screen.
Hiji Otoshi Down+ MP  in midair Guy thrusts downward with an elbow.
Kubi Kudaki Right+ MP  Guy smashes downward with an elbow, hitting up to two times.
Kamaitachi Down-right+ HK  Guy does a backflip kick.
Move list (Super Combos)
Name Command Description
Bushin Hassou Ken Down Down-right Right Down Down-right Right P Guy pummels his opponent high into the air with a series of strikes.
Bushin Gourai Kyaku Down Down-right Right Down Down-right Right K Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Ken
Originally appeared in:
Street Fighter
Mid-boss:
Dan
Final boss:
Ryu
Ryu's former training partner, Ken seeks to challenge Ryu once again in order to test his strength and not be outdone by his rival.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen.
Dragon Punch Right Down Down-right P Ken rises off the ground while punching upwards. When performed with a fierce punch, Ken has a flaming fist and can hit his opponent up to three times.
Hurricane Kick Down Down-left Left K Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with a strong kick. This move can be performed in midair.
Zenpou Tenshin Down Down-left Left+P Ken rolls forward, the distance depending on the strength of the punch used.
Hadou no Kamae Down Down-right Right  TAUNT  Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+ MK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times.
Move list (Super Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right Down Down-right Right P Ken performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
Shinryuuken Down Down-right Right Down Down-right Right K Ken performs a powerful spinning Dragon Punch that ascends upward, drawing in nearby opponents.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Dhalsim
Originally appeared in:
Street Fighter II
Mid-boss:
Zangief
Final boss:
M. Bison
A returning character from Street Fighter II. An Indian yogi who gets involved in the recent events to raise money for his poor village.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him.
Yoga Blast Right Down-right Down Down-left Left K Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward Right Down Down-right + all three P or K simultaneously Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward Left Down Down-left + all three P or K simultaneously Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
Yoga Escape Left Down Down-left K (when knocked down) Dhalsim teleports away after being knocked down.
Move list (Command normals)
Name Command Description
Headbutt Left+ HP  Dhalsim headbutts his opponent.
Forward Chop Right+ LP  Dhalsim quickly jabs his open hand forward.
Delayed Downward Chop Left+ LP  Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack, though he chops eventually even if the button is still held.
Yoga Spear Down+ HP  or K in midair Dhalsim spins downward like a drill. The angle depends on the button used, with  HP  being the closest to 0° and  HK  being the closest to 270°.
Move list (Super Combos)
Name Command Description
Yoga Inferno Down Down-right Right Down Down-right Right P Dhalsim belches a chain of fireballs in front of him.
Yoga Strike Down Down-right Right Down Down-right Right K Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Gen
Originally appeared in:
Street Fighter
Mid-boss:
Chun-Li
Final boss:
Akuma
A returning fighter from the original Street Fighter. A Chinese assassin suffering from leukemia who enters the fighting scene once again to find a worthy opponent that can finish him off.

Gen has two fighting stances that he can switch between at any time. The Mantis stance is a more defensive stance with faster but lighter attacks.

Move list (Special moves (Mantis stance))
Name Command Description
Ansatsu Ken: Ki-ryuu All three K simultaneously Gen changes to his Crane stance.
Hyakurenkou PPPPP Gen chops his hand furiously in front of him.
Gekirou Right Down Down-right K Gen jumps into the air while kicking diagonally upward.
Move list (Super Combos (Mantis stance))
Name Command Description
Zan'ei Down Down-right Right Down Down-right Right P Gen charges through his opponent, continuing to cause injury even after he has moved through them.
Shitenshuu Down Down-left Left Down Down-left Left P Gen unleashes a fury of hand chops before poking his opponent with a single finger. If the finger jab connects, a counter begins counting down above the opponent's head, causing damage on every second. The timer can be ended by attacking Gen. If the timer reaches zero without the opponent interrupting it, the opponent is knocked out and dizzied.
Alpha Counter Left Down-left Down P or K while blocking

The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times.

Move list (Special moves (Crane stance))
Name Command Description
Ansatsu Ken: Sou-ryuu All three P simultaneously Gen changes to his Mantis stance.
Jyasen Hold Left for 2 seconds, then Right+P Gen rolls along the ground, then unravels with an open-handed strike.
Ouga Hold Down for 2 seconds, then Up+K Gen jumps to the corner of the screen. If no direction is held, he drops a short distance down with a kick. If Left is held, he drops down to the ground. If Right is held, he kicks downward across the screen. If Up is held, he jumps off the screen and darts across the screen over his opponent, and the player can again hold a direction to determine Gen's next action. If no direction is held, he flies over to the other side of the opponent. If Down is held (or the opponent is at the end of the stage and cannot move further back), Gen falls with a downward kick. If Down-left or Down-right is held, Gen does a diagonal kick in either direction.
Move list (Super Combos (Crane stance))
Name Command Description
Kouga Down Down-left Left Down Down-left Left K in midair Gen does multiple wall jumps and diving kicks.
Jakouha Down Down-right Right Down Down-right Right K Gen jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Sakura
Originally appeared in:
Street Fighter Alpha 2
Mid-boss:
Sagat
Final boss:
Ryu
A Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Hoping for a match and an autograph with him, she cuts classes and goes on a journey around the world.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Sakura shoots a fireball. If the player presses P once, a small fireball is fired that travels three-quarters the width of the screen. If the player presses P twice, a larger fireball is fired that travels half the width of the screen. If the player presses P three times, a very large fireball is fired in front of Sakura that dissipates after moving only a slight distance.
Shouoken Right Down Down-right P Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with stronger punches.
Shunpuu Kyaku Down Down-left Left K Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc.
Move list (Command normals)
Name Command Description
Flower Kick Right+ MK  Sakura performs a wide overhead kick.
Sailor Shoot Right+ MK  or  HK  (close) Sakura jumps off her opponent's chest.
Move list (Super Combos)
Name Command Description
Shinku Hadoken Down Down-right Right Down Down-right Right P Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks as it travels the screen, dissipating completely before it reaches the end. It hits more times and does more damage when it is larger, so the move is most effective when performed near Sakura's opponent.
Haru Ichiban Down Down-left Left Down Down-left Left K Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.
Midare Zakura Down Down-right Right Down Down-right Right K Sakura performs a series of low Shouokens while moving across the screen, culminating in a high Shouoken.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Rolento
Originally appeared in:
Final Fight
Mid-boss:
Sodom
Final boss:
Guy
One of the boss characters from Final Fight. An ex-Mad Gear member who wants to create his own utopic nation through underhanded methods.
Move list (Special moves)
Name Command Description
Patriot Circle Down Down-right Right P Rolento twirls his staff in circles around him.
Mekon Delta Air Raid Down Down-left Left P Rolento rolls backwards. If the player presses P again before he finishes his roll, he launches himself across the screen while swinging his staff downward.
Mekon Delta Escape Down Down-left Left K Rolento jumps back to the corner of the screen and then drops back down.
Mekon Delta Attack All three K simultaneously Rolento performs a backflip. If the player presses P again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.
Stinger Right Down Down-right K Rolento high into the air. Pressing P or K before he lands throws a knife at an angle. The angle depends on the button used, with  HP  and  HK  being the closest to 0° and  LP  and  LK  being the closest to 270°.
Move list (Command normals)
Name Command Description
High Jump Down Up Rolento flips high into the air forward (potentially leaping over his opponent).
Spike Rod Down+ MK  in midair Rolento jabs his staff downward.
Fake Rod Right+ MK  in midair Rolento jabs his staff into the ground and uses it to support his weight.
Move list (Super Combos)
Name Command Description
Take No Prisoners Down Down-right Right Down Down-right Right K Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground.
Mine Sweeper Down Down-left Left Down Down-left Left P Rolento rolls backwards while dropping several grenades.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Zangief
Originally appeared in:
Street Fighter II
Mid-boss:
Birdie
Final boss:
Ken
Another returning character from Street Fighter II. A Soviet wrestler who travels around the world showing the strength of "the Great Motherland."
Move list (Special moves)
Name Command Description
Double Lariat All three P or K simultaneously Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He spins around once with K and twice with P. He can move with Left and Right while spinning.
Spinning Pile Driver D-Pad in a 360° rotation, then P Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Flying Power Bomb D-Pad in a 360° rotation, then K (far away) Zangief grabs his opponent, jumps, and and slams them into the ground.
Atomic Suplex D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a series of rolling suplexes.
Banishing Fist Right Down Down-right P Zangief takes a step forward and does a low back hand slap.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief falls down with a diving splash.
Double Knee Drop Down+ LK  or  MK  while jumping diagonally Zangief falls with his knees forward.
Headbutt Up+ MP  or  HK  in midair Zangief performs a headbutt in midair.
Move list (Super Combos)
Name Command Description
Final Atomic Buster D-Pad in a 360° rotation twice, then P Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.
Aerial Russian Slam Down Down-right Right Down Down-right Right K Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Charlie (Nash)
Originally appeared in:
Street Fighter Alpha
Mid-boss:
Rolento
Final boss:
M. Bison
A member of the U.S. military who seeks to crack down corruption within the Army's top brass, suspecting that some of its members are under Shadaloo's payroll.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Charlie fires a circular energy wave across the screen by swinging his arm.
Somersault Shell Hold Down for 2 seconds, then Up+K Charlie somersaults upward while performing two kicks.
Move list (Command normals)
Name Command Description
Jump Sobat Right+ MK  Charlie hops toward his opponent with a turning kick.
Step Kick Right+ HK  Charlie takes a step forward and kicks.
Spin Back Knuckle Right+ HP  Charlie rotates around and swings his fist like a club.
Move list (Super Combos)
Name Command Description
Sonic Barrage Hold Left for 2 seconds, then Right Left Right+P Charlie fires a Sonic Boom. He can launch multiple Sonic Booms in a row (two at level 1, three at level 2, and four at level 3) by continuing to press P.
Crossfire Blitz Hold Left for 2 seconds, then Right Left Right+K Charlie dashes forward while performing a series of fast kicks.
Somersault Justice Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Charlie performs two Somersault Shells in succession.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Birdie
Originally appeared in:
Street Fighter
Mid-boss:
Dhalsim
Final boss:
M. Bison
A participant from the original Street Fighter who was banned from competing and now works as a bouncer in England. He is interested in joining Shadaloo, he sets out to prove his strength and gain membership.
Move list (Special moves)
Name Command Description
Bullhead Hold Left for 2 seconds, then Right+P Birdie dashes forward and headbutts his opponent.
Bullhorn Hold any two P or K buttons for 1 second, then release Birdie turns around and headbutts his opponent.
Choke Chain D-Pad in a 360° rotation, then P (close) Birdie grabs his opponent and slams them to the ground multiple times with his chain.
Bandit Chain D-Pad in a 360° rotation, then K (close) Birdie grabs his opponent and slams them to the ground multiple times with his chain.
Move list (Command normals)
Name Command Description
Body Press Down+ HP  Birdie falls down with a diving splash.
Move list (Super Combos)
Name Command Description
Jackhammer Hold Left for 2 seconds, then Right Left Right+P Birdie dashes forward and headbutts his opponent multiple times.
Bull Revenger Down Down-right Right Down Down-right Right P or K Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Rose
Originally appeared in:
Street Fighter Alpha
Mid-boss:
Akuma
Final boss:
M. Bison
A fortune teller who wields Soul Power. She has sensed M. Bison's evil presence and is on a mission to seal his dark power.
Move list (Special moves)
Name Command Description
Soul Reflect Down Down-left Left P Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles (with light punch) or reflect them back toward her opponent (with medium or hard punch).
Soul Spark Left Down-left Down Down-right Right P Rose lashes her scarf straight out as a soul sphere shoots down it.
Soul Throw Right Down Down-right P Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.
Soul Spiral Down Down-right Right K Rose steps forward and spins her scarf like a drill.
Move list (Command normals)
Name Command Description
Slide Kick Down-right+ MK  Rose does a slide kick forward.
Move list (Super Combos)
Name Command Description
Aura Soul Spark Down Down-left Left Down Down-left Left P Rose does a version of her Soul Spark that can hit multiple times.
Aura Soul Throw Down Down-right Right Down Down-right Right P Rose pummels her opponent into the air, then throws them back toward the ground.
Soul Illusion Down Down-right Right Down Down-right Right K Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Sodom
Originally appeared in:
Final Fight
Mid-boss:
Ken
Final boss:
Guy
A surviving member of the Mad Gear Gang from the original Final Fight, he seeks to find strong fighters worthy of joining his revived Mad Gear gang.
Move list (Special moves)
Name Command Description
Jigoku Scrape Down Down-right Right P Sodom charges forward and performs a strike with his jitte. The strike performed depends on the strength of the punch used.
Butsumetsu Buster D-Pad in a 360° rotation, then P Sodom grabs his opponent, jumps into the air, and slams them into the ground.
Daikyou Burning D-Pad in a 360° rotation, then K Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.
Kouten Okiagari Right Down-right Down P (when knocked down) Sodom rolls away from his opponent.
Tengu Walking Left Down-left Down K (when knocked down) Sodom catches himself by sticking his jitte in the ground, then uses them to walk forward.
Shiraha Catch Right Down Down-right K Sodom closes his arms together. If his opponent attacks him while he is doing this, Sodom catches the opponent and throws them across the screen.
Move list (Super Combos)
Name Command Description
Meido no Miyage Down Down-right Right Down Down-right Right P Sodom performs a series of Jitte Strikes in succession, with multiple hits.
Tenchuu Satsu D-Pad in a 360° rotation twice, then P Sodom grabs his opponent, jumps into the air, and slams them into the ground twice.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Sagat
Originally appeared in:
Street Fighter
Mid-boss:
Adon
Final boss:
Ryu
After being scarred for life by Ryu at the end of the first Street Fighter tournament, Sagat seeks to reclaim his title as the Emperor of Muay Thai.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with punch, he shoots a high shot while standing; if performed with kick, he shoots a low shot while kneeling.
Tiger Knee Right Down Down-right K Sagat jumps forward, ramming his opponent with his knee.
Tiger Uppercut Right Down Down-right P Sagat rises off the ground while punching upwards. If performed with medium or hard punch, it can hit up to three times before knocking the opponent down.
Move list (Super Combos)
Name Command Description
Tiger Cannon Down Down-right Right Down Down-right Right P Sagat fires a large Tiger Shot that can hit multiple times.
Tiger Raid Down Down-left Left Down Down-left Left K Sagat performs a barrage of kicks, finishing with a flying side kick.
Tiger Genocide Down Down-right Right Down Down-right Right K Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
Alpha Counter Left Down-left Down K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Akuma (Gouki)
Originally appeared in:
Super Street Fighter II Turbo
Mid-boss:
Ryu
Final boss:
Gen
Akuma, much like Ryu, travels the world, searching for opponents worthy enough to match the might of the Satsui no Hadou. He also expresses interest in Ryu's potential.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Akuma shoots a flaming variant of the Hadouken.
Gou Shoryuken Right Down Down-right P Akuma rises off the ground while punching upwards. Hits up to two times with a medium punch or three times with a fierce punch.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hyakki Shuu Down Down-right Right Up-right P Akuma flips forward, which can be followed up with P or K.
Zenpou Tenshin Down Down-left Left+P Akuma jumps forward, then rolls along the ground.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+ MK  before the apex of the jump while flipping forward in the air Akuma dive kicks diagonally downward.
Zugai Hasatsu Right+ MP  Akuma performs an open-handed chop, potentially hitting twice.
Senpuu Kyaku Right+ MK  Akuma leaps forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Messatsu Gou Hadou Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Akuma fires a version of the Gou Hadoken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Akuma performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
Tenma Gou Zankuu Down Down-right Right Down Down-right Right P in midair Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
M. Bison (Vega)
Originally appeared in:
Street Fighter II
Mid-boss:
Charlie
Final boss:
Ryu
The leader of world criminal organization Shadaloo. His actions involve drug trafficking and arms dealing, among others. As a result, he and his organization have gained a lot of notoriety.
Move list (Special moves)
Name Command Description
Psycho Shot Hold Left for 2 seconds, then Right+P M. Bison throws a fireball across the screen.
Double Knee Press Hold Left for 2 seconds, then Right+K M. Bison leaps forward while kicking.
Head Stomp Hold Down for 2 seconds, then Up+K M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Skull Diver Hold Down for 2 seconds, then Up+P M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Warp Forward Right Down Down-right + all three P or K simultaneously M. Bison disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Warp Backward Left Down Down-left + all three P or K simultaneously M. Bison disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right Left Right+P M. Bison spirals toward his opponent while infused with psycho energy.
Knee Press Nightmare Hold Left for 2 seconds, then Right Left Right+P M. Bison does two consecutive Double Knee Press maneuvers.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Dan
Originally appeared in:
Street Fighter Alpha
Mid-boss:
Guy
Final boss:
Sagat
Dan's father was killed by Sagat after he gouged Sagat's eye out. Dan developed his own style called Saikyo-ryu, and sets out to avenge his father's death.
Move list (Special moves)
Name Command Description
Gadouken Down Down-right Right P Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.
Kouryuuken Right Down Down-right P Dan rises off the ground while punching upwards, knocking down his opponent on impact.
Dankuukyaku Down Down-left Left K Dan leaps forward and performs a sequence of three kicks in midair.
Zenten Chouhatsu Down Down-right Right  TAUNT  Dan rolls forward, then performs his taunt.
Kouten Chouhatsu Down Down-right Right  TAUNT  Dan rolls backwards, then performs his taunt.
Move list (Super Combos)
Name Command Description
Chouhatsu Densetsu Down Down-right Right Down Down-right Right  TAUNT  Dan rolls forward multiple times, stopping each time to taunt.
Shinkuu Gadouken Down Down-right Right Down Down-right Right P Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.
Hisshou Buraiken Down Down-left Left Down Down-left Left K Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
Kouryuu Rekka Down Down-right Right Down Down-right Right K Dan performs a a single low Kouryuuken, followed by a high Kouryuuken.
Alpha Counter Left Down-left Down P or K while blocking

Hidden

The Saturn version was the only console port at the time to feature Evil Ryu, EX Zangief, and EX Dhalsim as unlockable characters, the latter two being Zangief and Dhalsim with their move set from Street Fighter II': Champion Edition (meaning they cannot air block or use Super Combos), in addition to Shin Akuma and Classic Chun-Li, who were in all the other console versions.

<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Evil Ryu
Originally appeared in:
Street Fighter
Mid-boss:
Sakura
Final boss:
Akuma
Unlockable. A hypothetical version of Ryu if he succumbed to the power of the Satsui no Hadou.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with a fierce punch, it has a fire effect at close range.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Hurricane Kick Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hadou no Kamae Down Down-right Right  TAUNT  Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice.
Senpuu Kyaku Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Shinku Hadoken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadoken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left Down Down-left Left K Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Ryu performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
Shun Goku Satsu  LP   LP  Right  LK   HP  Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Shin Akuma (Shin Gouki)
Originally appeared in:
Super Street Fighter II Turbo
Mid-boss:
Ryu
Final boss:
Gen
Unlockable. A more powerful version of Akuma's form and style, tapping into the true potential of the Satsui no Hadou.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. He can fire a second fireball by pressing P again in quick succession.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Akuma shoots a flaming variant of the Hadouken.
Gou Shoryuken Right Down Down-right P Akuma rises off the ground while punching upwards. Hits up to two times with a medium punch or three times with a fierce punch.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hyakki Shuu Down Down-right Right Up-right P Akuma flips forward, which can be followed up with P or K.
Zenpou Tenshin Down Down-left Left+P Akuma jumps forward, then rolls along the ground.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+ MK  before the apex of the jump while flipping forward in the air Akuma dive kicks diagonally downward.
Zugai Hasatsu Right+ MP  Akuma performs an open-handed chop, potentially hitting twice.
Senpuu Kyaku Right+ MK  Akuma leaps forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Messatsu Gou Hadou Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Akuma fires a version of the Gou Hadoken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Akuma performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
Tenma Gou Zankuu Down Down-right Right Down Down-right Right P in midair Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
Classic Chun-Li
Originally appeared in:
Street Fighter II
Mid-boss:
Gen
Final boss:
M. Bison
Unlockable. An alternate version of Chun-Li who wears her outfit from Street Fighter II. She cannot air block, and the input for her Kikoken Fireball has been reverted to a charge command.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks.
Spinning Air Kick Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikoken Fireball Hold Left for 2 seconds, then Right+P Chun-Li shoots an energy ball across the screen.
Axe Kick Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yosokyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Kikoushou Down Down-right Right Down Down-right Right P Chun-Li produces a large fireball directly in front of her.
Senretsu Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshoukyaku Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li perfroms a more powerful version of her Spinning Air Kick.
Alpha Counter Left Down-left Down P or K while blocking
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
EX Dhalsim
Originally appeared in:
Street Fighter II
Mid-boss:
Zangief
Final boss:
M. Bison
A version of Dhalsim more closely resembling his Street Fighter II moveset. He cannot air block or use Super Combos.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him.
Move list (Command normals)
Name Command Description
Yoga Spear Down+ HP  or K in midair Dhalsim spins downward like a drill. The angle depends on the button used, with  HP  being the closest to 0° and  HK  being the closest to 270°.
<div style="

image-rendering:pixelated; position:relative; top:-0px; left:-0px; width:Expression error: Unexpected < operator.px; height:Expression error: Unexpected < operator.px;

line-height:0px">Expression error: Unexpected < operator.px
EX Zangief
Originally appeared in:
Street Fighter II
Mid-boss:
Birdie
Final boss:
Ken
A version of Zangief more closely resembling his Street Fighter II moveset. He cannot air block or use Super Combos.
Move list (Special moves)
Name Command Description
Double Lariat All three P or K simultaneously Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He spins around once with K and twice with P. He can move with Left and Right while spinning.
Spinning Pile Driver D-Pad in a 360° rotation, then P Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief falls down with a diving splash.
Double Knee Drop Down+ LK  or  MK  while jumping diagonally Zangief falls with his knees forward.
Headbutt Up+ MP  or  HK  in midair Zangief performs a headbutt in midair.

Stages

Each character has his or her own stage where matches are hosted.

Street Fighter Alpha 2, Stages, Ryu.png

Ryu
Street Fighter Alpha 2, Stages, Ryu.png

Street Fighter Alpha 2, Stages, Adon.png

Adon
Street Fighter Alpha 2, Stages, Adon.png

Street Fighter Alpha 2, Stages, Chun-Li.png

Chun-Li
Street Fighter Alpha 2, Stages, Chun-Li.png

Street Fighter Alpha 2, Stages, Guy.png

Guy
Street Fighter Alpha 2, Stages, Guy.png

Street Fighter Alpha 2, Stages, Ken.png

Ken
Street Fighter Alpha 2, Stages, Ken.png

Street Fighter Alpha 2, Stages, Dhalsim.png

Dhalsim
Street Fighter Alpha 2, Stages, Dhalsim.png

Street Fighter Alpha 2, Stages, Gen.png

Gen
Street Fighter Alpha 2, Stages, Gen.png

Street Fighter Alpha 2, Stages, Sakura.png

Sakura
Street Fighter Alpha 2, Stages, Sakura.png

Street Fighter Alpha 2, Stages, Rolento.png

Rolento
Street Fighter Alpha 2, Stages, Rolento.png

Street Fighter Alpha 2, Stages, Zangief.png

Zangief
Street Fighter Alpha 2, Stages, Zangief.png

Street Fighter Alpha 2, Stages, Charlie.png

Charlie
Street Fighter Alpha 2, Stages, Charlie.png

Street Fighter Alpha 2, Stages, Birdie.png

Birdie
Street Fighter Alpha 2, Stages, Birdie.png

Street Fighter Alpha 2, Stages, Rose.png

Rose
Street Fighter Alpha 2, Stages, Rose.png

Street Fighter Alpha 2, Stages, Sodom.png

Sodom
Street Fighter Alpha 2, Stages, Sodom.png

Street Fighter Alpha 2, Stages, Sagat.png

Sagat
Street Fighter Alpha 2, Stages, Sagat.png

Street Fighter Alpha 2, Stages, Akuma.png

Akuma
Street Fighter Alpha 2, Stages, Akuma.png

Street Fighter Alpha 2, Stages, M. Bison.png

M. Bison
Street Fighter Alpha 2, Stages, M. Bison.png

Street Fighter Alpha 2, Stages, Dan.png

Dan
Street Fighter Alpha 2, Stages, Dan.png

History

Legacy

An updated version called Street Fighter Alpha 2 Gold was included as part of Street Fighter Collection in 1997. It was later released separately, exclusively in Japan, as Street Fighter Zero 2 Dash in 1998.

The game was followed by Street Fighter Alpha 3, which was ported to the Saturn (as Street Fighter Zero 3, released exclusively in Japan) and to the Dreamcast in 1999.

Versions

Both the Saturn and PlayStation versions feature an arranged soundtrack, with only the Saturn version looping properly like the arcade version.

Since it was released a month after the PlayStation version in Japan, the Saturn version includes additional features (an Illustrations menu and a corresponding new music track), despite both versions seeing a simultaneous release overseas. Mega Man 8, another Capcom title, would follow the same trend.

The PlayStation version served as the basis for the Windows PC port.

Localised names

Also known as
Language Localised Name English Translation
English Street Fighter Alpha 2 Street Fighter Alpha 2
English (US) Street Fighter Alpha 2 Street Fighter Alpha 2
Japanese ストリートファイターZERO2 Street Fighter Zero 2

Comparisons

Main article: Street Fighter Alpha 2/Comparisons.

Production credits

Arcade Staff
  • Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
  • Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Yoga & Sakura-, Hyper Shinchan, Super "Birdie" Sailor
  • Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tanopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
  • Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
  • Visual Planner: Mucchi (Haruo.M)
  • Original Art Work: Holyhomerun
  • Sound & Voice Design: Hiroaki "X68K" Kondo
  • Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
  • All Sound Produce: Arcade Sound Team
  • Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
  • Producer: Iyono Pon
  • Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Ueshita-Tegekick-Masakazu
Consumer Staff
  • Planner: Neo_G -H. Ishizawa-, Kanetaka (Kinta)
  • Programmer: Akiyoshi Eshiro (E-Bou), B.I.N, Toshihiko Tsuji, Shingo Aoi, Tada -Middle Kick- Hideki, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-
  • Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
  • Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
  • Visual Planner: Mucchi (Haruo.M)
  • Original Illustrations: Ikeno Medaka
  • Sound & Voice Design: Hiroaki "X68K" Kondo
  • Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
  • All Sound Produce: Arcade Sound Team
  • Producer: Noritaka Funamizu (POO)
  • Special Thanks: Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
Thank You For Playing
Source:
In-game credits
SFZ2 Saturn JP SSEnding.pdf
[7]

Magazine articles

Main article: Street Fighter Alpha 2/Magazine articles.

Promotional material

Main article: Street Fighter Alpha 2/Promotional material.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Bravo ScreenFun (DE)
80
[8]
Computer & Video Games (UK)
100
[6]
Electronic Gaming Monthly (US) NTSC-U
91
[9]
Famitsu (JP) NTSC-J
80
[10]
GameFan (US) NTSC-U
94
[11]
GamePro (US) NTSC-U
90
[12]
Intelligent Gamer (US) NTSC-U
91
[13]
Intelligent Gamer (US) NTSC-U
91
[14]
Joypad (FR) NTSC-J
80
[15]
Joypad (FR) PAL
92
[16]
MAN!AC (DE) PAL
91
[17]
Mega Force (FR) PAL
92
[18]
Mega Fun (DE) PAL
85
[19]
Mean Machines Sega (UK) NTSC-J
94
[20]
Next Generation (US)
75
[21]
Player One (FR)
95
[22]
Saturn Fan (JP) NTSC-J
78
[23]
Saturn Fan (JP) NTSC-J
82
[24]
Saturn+ (UK) NTSC-J
94
[25]
Secret Service (PL)
90
[26]
Sega Magazin (DE) PAL
85
[27]
Sega Power (UK) PAL
88
[28]
Sega Saturn Magazine (UK) PAL
95
[29]
Sega Saturn Magazine (JP) NTSC-J
97
[30]
Sega Saturn Magazine (JP) NTSC-J
89
[31]
Total Saturn (UK) PAL
93
[32]
Total Saturn (UK) PAL
93
[33]
Ultra Game Players (US) NTSC-U
81
[34]
Sega Saturn
89
Based on
28 reviews

Street Fighter Alpha 2

Saturn, JP
SFA2 Saturn JP Box Back.jpgSFA2 Saturn JP Box Front.jpg
Cover
SFAlpha2 Saturn JP Spinecard.jpg
Spinecard
SFAlpha2 Saturn JP Disc.jpg
Disc
SFAlpha2 SS jp manual.pdf
Manual
Saturn, US
SFA2 Saturn US Box Back.jpgSFA2 Saturn US Box Front.jpg
Cover
StreetFighterAlpha2 Saturn US Disc.jpg
Disc
Sfalpha2 sat us manual.pdf
Manual
Saturn, EU
SFA2 Saturn EU Box.jpg
Cover
SFA2 Saturn EU Disc.jpg
Disc
Saturn, EU (newer)

Saturn, PT
SFA2 Saturn PT cover.jpg
Cover
Saturn, AU

Saturn, BR
SFA2 Saturn BR Box Back.jpgNospine.pngSFA2 Saturn BR Box Front.jpg
Cover

Technical information

Main article: Street Fighter Alpha 2/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. File:SFA2 Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. File:StreetFighterZero2 Saturn JP Flyer.pdf
  4. 4.0 4.1 Press release: 1996-10-24: Capcom Launches Street Fighter Alpha 2 with Fireballs
  5. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
  6. 6.0 6.1 Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 62
  7. File:SFZ2 Saturn JP SSEnding.pdf
  8. Bravo ScreenFun, "April 1997" (DE; 1997-0x-xx), page 35
  9. Electronic Gaming Monthly, "December 1996" (US; 1996-xx-xx), page 84
  10. Famitsu, "1996-09-20" (JP; 1996-09-06), page 1
  11. GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 20
  12. GamePro, "November 1996" (US; 1996-xx-xx), page 122
  13. Intelligent Gamer, "October 1996" (US; 1996-xx-xx), page 60
  14. Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 86
  15. Joypad, "Octobre 1996" (FR; 1996-xx-xx), page 74
  16. Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 106
  17. MAN!AC, "12/96" (DE; 1996-11-13), page 78
  18. Mega Force, "Novembre/Décembre 1996" (FR; 1996-1x-xx), page 88
  19. Mega Fun, "03/97" (DE; 1997-02-05), page 85
  20. Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 66
  21. Next Generation, "December 1996" (US; 1996-11-19), page 268
  22. Player One, "Décembre 1996" (FR; 1996-xx-xx), page 96
  23. Saturn Fan, "1996 No. 19" (JP; 1996-09-06), page 196
  24. Saturn Fan, "1996 No. 22" (JP; 1996-10-18), page 62
  25. Saturn+, "Issue 4" (UK; 1996-10-24), page 24
  26. Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 18
  27. Sega Magazin, "Februar 1997" (DE; 1997-01-08), page 74
  28. Sega Power, "December 1996" (UK; 1996-10-24), page 46
  29. Sega Saturn Magazine, "November 1996" (UK; 1996-10-17), page 66
  30. Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 244
  31. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  32. Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 40
  33. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 55
  34. Ultra Game Players, "November 1996" (US; 1996-10-08), page 92


Street Fighter Alpha 2

StreetFighterAlpha2 title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Promotional material | Technical information


Books: Street Fighter Zero 2 Perfect Guide Book (1996) | Street Fighter Zero 2 Perfect Guide (1996)

Sega Saturn
Prototypes: 1996-08-06 | 09-06



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)