Difference between revisions of "Street Fighter Zero 3"
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{{MoveListRow | Cannon Spike | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{kick}} | Juli leaps into the air with a front kick.}} | {{MoveListRow | Cannon Spike | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{kick}} | Juli leaps into the air with a front kick.}} | ||
{{MoveListRow | Axle Spin Knuckle | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCB}} {{punch}} | Juli hops forward and does an elbow smash and a punch. This move passes through projectiles.}} | {{MoveListRow | Axle Spin Knuckle | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCB}} {{punch}} | Juli hops forward and does an elbow smash and a punch. This move passes through projectiles.}} | ||
− | {{MoveListRow | Psycho Charge Beta | All three {{punch}} simultaneously | + | {{MoveListRow | Psycho Charge Beta<br>(Dramatic Battle only) | All three {{punch}} simultaneously | Juli infuses herself with psycho power and replenishes part of her Super Combo gauge. She is vulnerable while doing this.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 1,010: | Line 1,010: | ||
{{MoveListRow | Reverse Shaft Breaker | {{Ism|X}} {{Ism|Z}} {{Ism|v}} Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Juli performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward.}} | {{MoveListRow | Reverse Shaft Breaker | {{Ism|X}} {{Ism|Z}} {{Ism|v}} Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Juli performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward.}} | ||
{{MoveListRow | Spin Drive Smasher | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Juli performs a Spiral Arrow followed by a Cannon Spike.}} | {{MoveListRow | Spin Drive Smasher | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Juli performs a Spiral Arrow followed by a Cannon Spike.}} | ||
− | {{MoveListRow | Psycho Rolling | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | + | {{MoveListRow | Psycho Rolling<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Juli & Juni roll into a ball and launch themselves forward in an arc.}} |
− | {{MoveListRow | Death Cross Dancing | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level | + | {{MoveListRow | Death Cross Dancing<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Juli slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.}} |
{{MoveListRow | Zero Counter | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}} | {{MoveListRow | Zero Counter | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}} | ||
}} | }} | ||
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{{MoveListRow | Hooligan Combination | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCF}} {{upright}} {{punch}} | Juni curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Juni is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}} | {{MoveListRow | Hooligan Combination | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCF}} {{upright}} {{punch}} | Juni curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Juni is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}} | ||
{{MoveListRow | Earth Direct | {{Ism|X}} {{Ism|Z}} {{Ism|V}} D-Pad in a 360° rotation, then {{punch}} (close) | Juni grabs her opponent, takes them into the air while spinning into a ball, then slams them into the ground with a knee strike.}} | {{MoveListRow | Earth Direct | {{Ism|X}} {{Ism|Z}} {{Ism|V}} D-Pad in a 360° rotation, then {{punch}} (close) | Juni grabs her opponent, takes them into the air while spinning into a ball, then slams them into the ground with a knee strike.}} | ||
− | {{MoveListRow | Psycho Charge Alpha | All three {{kick}} simultaneously | + | {{MoveListRow | Psycho Charge Alpha<br>(Dramatic Battle only) | All three {{kick}} simultaneously | Juni infuses herself with psycho power and replenishes part of her vitality gauge. She is vulnerable while doing this.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 1,046: | Line 1,046: | ||
{{MoveListRow | Psycho Streak | {{Ism|X}} {{Ism|Z}} {{Ism|v}} Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Vega warps in front of Juni and performs a Psycho Crusher.}} | {{MoveListRow | Psycho Streak | {{Ism|X}} {{Ism|Z}} {{Ism|v}} Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Vega warps in front of Juni and performs a Psycho Crusher.}} | ||
{{MoveListRow | Spin Drive Smasher | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Juni performs a Spiral Arrow followed by a Cannon Spike.}} | {{MoveListRow | Spin Drive Smasher | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Juni performs a Spiral Arrow followed by a Cannon Spike.}} | ||
− | {{MoveListRow | Psycho Rolling | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | + | {{MoveListRow | Psycho Rolling<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Juli & Juni roll into a ball and launch themselves forward in an arc.}} |
− | {{MoveListRow | Death Cross Dancing | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level | + | {{MoveListRow | Death Cross Dancing<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Juni slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.}} |
{{MoveListRow | Zero Counter | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}} | {{MoveListRow | Zero Counter | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{left}} {{downleft}} {{down}} {{punch}} or {{kick}} while blocking}} | ||
}} | }} |
Revision as of 18:05, 22 July 2023
- For the Sega Dreamcast game, see Street Fighter Alpha 3.
Street Fighter Zero 3 | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Mitchell[1] | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP (1Track) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[2], Action[3] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Street Fighter Zero 3 (ストリートファイターZERO 3) is a 1998 fighting game by Capcom originally released for Capcom CPS-2 arcade hardware. It is the third and final game in the Street Fighter Zero (Street Fighter Alpha in the West) series, following Street Fighter Zero and Street Fighter Zero 2.
This Sega Saturn version of Street Fighter Zero 3 was released in 1999 in Japan only, shortly after a Dreamcast version. It requires the use of the 4MB Extended RAM Cartridge to function.
Contents
Story
The megalomaniacal dictator Vega, leader of the crime syndicate Shadaloo, has infused his body with a dark energy called Psycho Power in order to dominate the world and rule over mankind. His insatiable thirst for power has weakened his body, so he has ordered his scientists to transfer his mind into the body of Cammy, a genetically engineered assassin created using his own DNA as a template. However, Cammy has developed self-awareness and gone rogue, so Vega instead turns his sights to Ryu, one of the strongest fighters in the world and the personal nemesis of his right-hand man Sagat.
Shadaloo scientists have also created a diabolical machine called the Psycho Drive, whose purpose is to channel psychic energies to Vega. The Psycho Drive can be used as an ultimate weapon to shoots beams of deadly psychic energy anywhere in the world, and it can also be used to regenerate Vega and make him essentially invincible. The evil energy emitted by the Psycho Drive and the encroaching threat of Shadaloo has drawn a diverse group of warriors into each other's paths.
Like the previous Zero games, the story serves as a prelude to the events of Street Fighter II, but it presents a more focused narrative rather than the sparingly interconnected story threads of the earlier games. The story takes inspiration from the 1994 anime Street Fighter II: The Animated Movie.
Gameplay
The gameplay system from the previous Zero games was given a complete overhaul with the addition of three selectable fighting styles known as "Isms" (X-ism, Z-ism, and V-ism), a greatly expanded roster of characters, and for the first time since Street Fighter II, new theme music for all of the returning characters.
The controls for some actions has been modified from previous games. The level of a Super Combo move in Z-ism is now determined by the strength of the attack button pressed (for example, medium punch or kick for a level 2 Super Combo), rather than the number of buttons pushed. Throwing is now done by holding or
while pressing two punch or kick buttons simultaneously when next to an opponent.
Characters move with and
and flip back and forth with
and
. They crouch with
. Punches are done with
(jab),
(medium), and
(fierce), and
is equivalent to holding all three punch buttons at once. Kicks are done with
(short),
(medium), and
(roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Fireballs now do more damage when they travel a shorter distance. Characters can perform a taunt once per round with
(except in X-ism), which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing two punch or two kick buttons simultaneously. Different characters have different throws available to them, and characters can throw in midair as well. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing
P (or
P if facing left).
Blocking is done by holding the D-Pad away from the opponent. Blocking can also be done in midair (except in X-ism). The game introduces a Guard Power gauge that depletes each time the character blocks. If the gauge is completely depleted, then the character is vulnerable to attacks and cannot block. When broken, the bar shrinks, and it is refilled to its new maximum. It can be shrunk a number of times. The initial size of the Guard Power gauge varies depending on the Ism and the character being played. The Guard Power gauge does not exist in Dramatic Battle battles, so characters can block as much as desired in that mode. In Z-ism and V-ism, characters can perform Zero Counters, special counterattacks that can be done while blocking at the expense of some of the Super Combo gauge.
Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Characters have a Super Combo gauge (or an Original Combo gauge in V-ism) that fills as the player performs regular and special techniques. The Super Combo gauge is used in different ways depending on which Ism is being played. The Super Combo gauge carries over between rounds (but not between battles). Each character starts the match with a fully filled gauge (though this can be changed to empty in the options).
Isms
After selecting a character, the player is presented with the choice of three fighting styles, called "Isms." Characters often have slightly different normal and special moves depending on the chosen Ism. Some special moves are performed with different button combinations. Characters have different color schemes depending on the selected Ism (and Chun-Li and Sodom have unique sprites when played in X-ism).
Boss characters such as Juli, Juni, and Final Vega use a special "Shadaloo-ism" when fought, which gives them access to special moves unavailable in standard play.
Additional Isms called "Ism-Pluses" can be unlocked in the World Tour mode.
X-ism | |
---|---|
X-ism is a simple style based on Super Street Fighter II X. X-ism has the highest attack power but least defense. All attacks do more damage, and characters have single-level Super Combo gauges with access to a single but powerful Super Combo move (equivalent to the level 3 move in Z-ism). However, characters cannot air block, perform ground recovery rolls, or use Zero Counters. They also take slightly more damage from attacks, though the Guard Power gauge is longer so they can block more. Characters also cannot taunt in this style, with the exception of Dan. | |
Z-ism | |
Z-ism is the standard playing style, based on the previous Zero games. Characters have three-level Super Combo gauges with access to multiple Super Combo moves. Characters have access to air blocking, ground and air recoveries, and Zero Counters. Performing a Zero Counter costs one level of the Super Combo gauge and one notch of the Guard Power gauge. Damage done per hit is average (in between the other two styles).
Each Super Combo technique has three levels, chosen based on the strength of the punch or kick button used to execute the move. Some Super Combos can only be performed at max level. The Super Combo gauge recharges faster than in X-ism, and characters have access to every Super Combo move in Z-ism but one (Dhalsim's Yoga Tempest is exclusive to X-ism). | |
V-ism | |
V-ism (for "variable" style) is a unique style that allows the player to perform Original Combos (Custom Combos in the Western releases), similar to Street Fighter Zero 2. Characters have a single-level Original Combo gauge and cannot perform Super Combo techniques in this style. Many characters have a wider range of normal moves that can be performed in V-ism (with additional normals often being available by holding away from the opponent while pressing a punch or kick button). Characters have access to air blocking, ground and air recoveries, and Zero Counters. Performing a Zero Counter costs half of the Original Combo gauge and one notch of the Guard Power gauge. Damage done per hit is the lowest of the three styles.
Original Combos can be started by pressing a punch and kick button of the same strength simultaneously. This causes the character to move more quickly and attack with much less recovery time, making it easier to chain moves together. The Original Combo gauge drains while it is active, and the combo ends when the gauge is empty or if the character is hit out of it. The Original Combo gauge recharges very quickly, faster than in the other styles. |
Modes
The game has multiple modes:
- Arcade Mode: The single-player mode consists of ten matches against computer-controlled opponents, mostly against randomly chosen characters with random Isms. The fifth and ninth battles are against predetermined opponents depending on the character being played, and they are preceded by brief dialogue scenes between the two characters, similar to the rival battles of the previous Zero games. The final battle is also against a predetermined opponent, which is Final Vega for most characters, sometimes preceded by a two-on-one fight against the Shadaloo Dolls Juli & Juni. A second player can join the game to challenge the other player to a fight by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents.
- Vs Mode: A dedicated two-player mode. Players choose a character, an Ism, the game speed, and a handicap. The stage is chosen based on the first player's character. The game keeps track of wins and finishers for each player.
- Training Mode: A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality and Super Combo gauges that stay fully replenished. The player can select some options with START , such as whether the opponent blocks attacks or whether the opponent stands, blocks, jumps, or can be controlled manually (using a second control pad).
- World Tour: A single-player mode where the player chooses a character and travels to 19 different locations around the world. Each location consists of one to three stages, which are matches against characters there with different conditions. The player earns experience for the selected character and Ism whenever a stage is completed. Clearing all of the stages in a location unlocks a new location. Each Ism can be leveled up to level 6, and the character can be leveled up to level 32. As the character levels up, the player unlocks Power Balance points, which can be spent on increasing the character's attack or defense, and additional Isms called "Ism-Pluses." Ism-Pluses modify the gameplay in various ways, such as adding back the chain combos from Street Fighter Zero, giving characters unlimited Guard Power, or allowing characters to perform Original Combos outside of V-ism. Characters created in World Tour mode can saved to Entry Slots for use in the other game modes.
- Team Battle: A two-player mode where each player selects two characters and play a single match. The first round pits each player's first character against each other. The winner continues with the same character in the next round, while the loser loses their first character and continues the fight with their second. The match ends when one player has lost both of their characters.
- Survival Mode: A single-player mode where the player chooses any character and fights a series of opponents in one-round matches. The character's vitality gauge is restored by a certain amount after each match depending on the player's performance: time remaining, vitality remaining, the biggest combo performed, and the finisher used (with Super Combo or Original Combo finishes awarding the most health). The player only has one chance to succeed; the game ends and cannot be continued if the player loses a match. There are multiple courses available. Three of the courses are against single opponents: Arcade (against all of the characters from the original arcade game), Original (against every character in the home version), and Boss (against M. Bison, Balrog, Sagat, Juli & Juni, Gouki, Final Vega, Evil Ryu, and Shin Gouki). The remaining courses are against multiple opponents per match, with one or two in battle at a time and the others entering the match when another is defeated: 10 Battle, 20 Battle, 30 Battle, 50 Battle, and ∞ Battle (which determines the number of total opponents fought). The game keeps track of the best playthroughs for each course (determined by completion time and score).
- Dramatic Battle: A one- or two-player mode where players choose any character. In single-player games, each character is assigned a predetermined partner (for example, Ryu is partnered with Ken, and Sakura is partnered with Karin). In two-player games, each player can choose any character. Players face a series of opponents in two-on-one fights, with all characters present simultaneously. Characters have separate vitality gauges, and the computer controls the partner character in one-player games. A round is only lost if both characters are defeated. There are no Guard Power gauges in this mode, so characters have unlimited blocking. Players can choose between Arcade Dramatic Battle (six matches consisting of a single round each) and Original Dramatic Battle (best-two-of-three matches against every character in the game). When played by a single player, there is also a Reverse Dramatic Battle mode, where the player chooses a single character and fights matches against every Dramatic Battle team. For any mode, players can choose between the Normal or Survival courses, with the latter following rules similar to the Survival Mode.
- Final Battle: A single-player mode where the player can choose any character and skip straight to the final battle (which is against Final Vega for most characters and not including the fight against Juli & Juni when applicable). The match is not preceded by dialogue as it would be in the Arcade Mode, but the player is rewarded with the character's ending if the battle is won.
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
All 21 characters from Street Fighter Zero 2 return (including Cammy from Street Fighter Zero 2 Dash and the hidden characters Evil Ryu and Shin Gouki). E. Honda, Blanka, M. Bison, Balrog, Fei Long, Dee Jay, T. Hawk, and Guile return from Super Street Fighter II, completing the roster from that series, and Cody returns from Final Fight. The characters Karin, R. Mika, and the Shadaloo "Dolls," Juli & Juni, debut in this game.
Evil Ryu, Shin Gouki, Dee Jay, Fei Long, T. Hawk, and Guile were all exclusive to the console releases of the game. Additionally, M. Bison, Juli, and Juni, who were playable in the arcade version but had no storylines, have been made part of the default roster and given individual stories and endings.
Originally appeared in: Street Fighter
Fifth battle: Rose
Ninth battle: Ken
Final battle: Final Vega
Dramatic Battle partner: Ken
|
Ryu | |||||
Ryu is a wandering warrior who tours the world in search of the strongest fighters to challenge. His training partner, best friend, and rival is Ken Masters. He is being hunted by Vega and his Shadaloo forces, who are seeking a new body for Vega's mind. | ||||||
Originally appeared in: Street Fighter II
Fifth battle: Ryu
Ninth battle: Sodom
Final battle: Final Vega
Dramatic Battle partner: Sodom
|
E. Honda | |||||
E. Honda is a sumo wrestler who is hoping to someday become the greatest sumo wrestler in the world. He has achieved the second-highest rank of Ozeki. He is searching for tough opponents to show the world the strength of sumo wrestling. | ||||||
Originally appeared in: Street Fighter II
Fifth battle: Dan
Ninth battle: Zangief
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Dan
|
Blanka | |||||
Blanka is a beastman from the jungles of Brazil. He was once a young boy named Jimmy who was raised by animals after surviving a plane crash. After climbing onto a poacher's truck to eat a melon, he unwittingly travels back to civilization. | ||||||
Originally appeared in: Street Fighter II
Fifth battle: Birdie
Ninth battle: Cammy
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Fei Long
|
Chun-Li | |||||
Chun-Li is an expert martial artist and an Interpol officer who seeks revenge for the death of her father at the hands of Vega. She has teamed up with the American soldiers Nash and Guile against Shadaloo.
In X-ism, she uses her classic sprite, where she wears her qipao from Street Fighter II. | ||||||
Originally appeared in: Street Fighter II
Fifth battle: Rolento
Ninth battle: Chun-Li
Final battle: Final Vega
Dramatic Battle partner: R. Mika
|
Zangief | |||||
Zangief is a Soviet wrestler and national hero. He has been sent by the Russian President to combat the looming danger of Shadaloo. | ||||||
Originally appeared in: Street Fighter II
Fifth battle: Rose
Ninth battle: Birdie
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Rose
|
Dhalsim | |||||
Dhalsim is an Indian Yogi who has left his village to investigate the disturbance caused by the Psycho Drive. | ||||||
Originally appeared in: Street Fighter
Fifth battle: Karin
Ninth battle: Sakura
Final battle: Final Vega
Dramatic Battle partner: Ryu
|
Ken | |||||
Ken Masters studied karate under the master Gouken, along with his best friend and rival Ryu. He traveled to the United States to compete in martial arts tournaments while Ryu traveled to Thailand to defeat Sagat, the Emperor of Muay Thai. While searching for his old friend, he is captured by Shadaloo and brainwashed in order to lure Ryu to them. | ||||||
Originally appeared in: Super Street Fighter II X
Fifth battle: Adon
Ninth battle: Guy
Final battle: Final Vega
Dramatic Battle partner: Gen
|
Gouki (Akuma) | |||||
Gouki is a cold and emotionless warrior who has mastered the dark and violent art of the Satsui no Hadou. He is searching for Ryu, hoping to tempt him to embrace the Satsui no Hadou. | ||||||
Originally appeared in: Street Fighter Zero
Fifth battle: Cammy
Ninth battle: Rolento
Final battle: Final Vega
Dramatic Battle partner: Guile
|
Nash (Charlie) | |||||
Charlie Nash is a Captain in the United States Air Force. He has been investigating Shadalloo and their connections to the military. He is tracking Vega with the intention of finding and destroying Shadaloo's secret base. | ||||||
Originally appeared in: Super Street Fighter II
Fifth battle: Dhalsim
Ninth battle: Balrog
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Vega
|
Cammy | |||||
Cammy is a Shadaloo Doll, a genetically engineered assassin for Vega. However, Dhalsim used his spiritual powers to break Shadaloo's mental control over her after she was sent to assassinate him. Newly self-aware, she is resolved to free the other Dolls and and confront Vega with them. | ||||||
Originally appeared in: Street Fighter II
Fifth battle: Gen
Ninth battle: Birdie
Final battle: Final Vega
Dramatic Battle partner: Birdie
|
M. Bison (Balrog) | |||||
M. Bison is a former heavyweight boxing champion, barred from fighting after killing someone in the ring. He worked his way up the ranks in Shadaloo and became Vega's personal bodyguard. He has been sent to investigate Gen and to apprehend Birdie. | ||||||
Originally appeared in: Street Fighter II
Fifth battle: Zangief
Ninth battle: Cammy
Final battle: Final Vega
Dramatic Battle partner: Rolento
|
Balrog (Vega) | |||||
Balrog is a narcissistic Shadaloo enforcer who manages the assassin group, the Dolls. He fights with a claw and wears a mask to protect his face. He has been sent to apprehend a rogue Doll named Cammy. | ||||||
Originally appeared in: Street Fighter
Fifth battle: Dan
Ninth battle: Ryu
Final battle: Final Vega
Dramatic Battle partner: Adon
|
Sagat | |||||
Sagat is the "Emperor of Muay Thai" and Vega's right-hand man. After being scarred and defeated by Ryu, he seeks him out again for a rematch. | ||||||
Originally appeared in: Street Fighter II
Fifth battle: Gouki
Ninth battle: Sagat
Final battle: Ryu
Dramatic Battle partner: Cammy
|
Vega (M. Bison) | |||||
Vega is the dictatorial leader of the criminal organization Shadaloo. In his quest for limitless power, he has been infusing his body with a dark energy called Psycho Power. As he body can no longer withstand this, he has been searching for a new body to use as a host, with the aid of his Psycho Drive. | ||||||
Originally appeared in: Street Fighter
Fifth battle: Ken
Ninth battle: Rose
Final battle: Final Vega
Dramatic Battle partner: Sagat
|
Adon | |||||
Adon is a Muay Thai master. After defeating his former master Sagat, Adon is now seeking to challenge Gouki, hoping to incorporate the Shun Goku Satsu and perfect the Muay Thai fighting style. | ||||||
Originally appeared in: Street Fighter
Fifth battle: Ryu
Ninth battle: Gouki
Final battle: Final Vega
Dramatic Battle partner: Gouki
|
Gen | |||||
Gen is an aging Chinese martial arts master. He is searching for a worthy opponent to fight in a "Death Match." Gouki is among those he has deemed worthy, and Gen is wishing to encounter him again.
Gen has two fighting stances with entirely different movesets that he can switch between at any time. The Mantis stance is a more defensive stance with faster but lighter attacks. The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times. | ||||||
Originally appeared in: Street Fighter
Fifth battle: E. Honda
Ninth battle: Blanka
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: M. Bison
|
Birdie | |||||
Birdie is an overweight British punk rocker and Shadaloo member who fights using chains. He is trying to find the Psycho Drive in order to overthrow Vega and become the new lord of Shadaloo. | ||||||
Originally appeared in: Final Fight
Fifth battle: Birdie
Ninth battle: Guy
Final battle: Final Vega
Dramatic Battle partner: Guy
|
Cody | |||||
Cody is a former vigilante who became incarcerated after his addiction to street fighting spiraled out of control. He breaks out during a prison riot and looks for new competitors to fight. | ||||||
Originally appeared in: Final Fight
Fifth battle: Karin
Ninth battle: Gen
Final battle: Final Vega
Dramatic Battle partner: Cody
|
Guy | |||||
Guy is a master of the Bushin form of ninjutsu. Sensing a disturbance in the balance of the world, he speaks to his old friend Mike Haggar and learns about a mysterious organization called Shadaloo that Haggar has been investigating for drug trafficking. | ||||||
Originally appeared in: Final Fight
Fifth battle: Sodom
Ninth battle: Cody
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Balrog
|
Rolento | |||||
Rolento is former member of the Mad Gear Gang who is now building an army in order to establish a military utopian nation. Remembering his encounters with Cody in the past, he is now seeking him to try to recruit him into his army. | ||||||
Originally appeared in: Final Fight
Fifth battle: Rolento
Ninth battle: Chun-Li
Final battle: Final Vega
Dramatic Battle partner: E. Honda
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Sodom | |||||
Sodom is an American Japanophile and trucker. He is trying to revive the Mad Gear Gang and travels the world seeking out potential recruits.
In X-ism, he fights with a katana, recalling his original appearance in Final Fight. In Z-ism and V-ism, he fights with a pair of jitte. | ||||||
Originally appeared in: Street Fighter Zero
Fifth battle: Guy
Ninth battle: Balrog
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Dhalsim
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Rose | |||||
Rose is an Italian fortuneteller who wields a mysterious energy known as Soul Power. She has learned that she shares some of her soul with Vega and now seeks the dictator to destroy him. | ||||||
Originally appeared in: Street Fighter Zero 2
Fifth battle: E. Honda
Ninth battle: Ryu
Final battle: Final Vega
Dramatic Battle partner: Karin
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Sakura | |||||
Sakura Kasugano is a Japanese schoolgirl with an intense fixation on Ryu. She has copied many of his techniques and travels the world hoping to encounter and prove herself to him. | ||||||
Originally appeared in: Street Fighter Zero 3
Fifth battle: Blanka
Ninth battle: Sakura
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Sakura
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Karin | |||||
Karin Kanzuki is a wealthy and elitist Japanese schoolgirl and a friend and rival of Sakura (in an analogue to the relationship between Ryu and Ken). She is the only daughter and heir of the Kanzuki Zaibatsu. When Shadaloo threatens her family's corporate interests, she decides to use the family fortune to investigate the organization (bringing the family butler, Ishizaki, along with her). She fights in a style of her own design, called Kanzuki-ryuu. | ||||||
Originally appeared in: Street Fighter Zero
Fifth battle: Chun-Li
Ninth battle: Sagat
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Blanka
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Dan | |||||
Dan Hibiki is an arrogant, self-taught martial artist. He created the fighting style Saikyou-ryuu ("Strongest Style"). After avenging his father's death at the hands of Sagat, he now travels in search of new students for his dojo and to prove that Saikyou-ryuu is the best fighting style in the world. | ||||||
Originally appeared in: Street Fighter Zero 3
Fifth battle: Karin
Ninth battle: Zangief
Final battle: Juli & Juni, Final Vega
Dramatic Battle partner: Zangief
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R. Mika | |||||
Rainbow Mika is a rookie wrestler who admires Zangief. She wants to make a name for herself to go pro. | ||||||
Originally appeared in: Street Fighter Zero 3
Fifth battle: T. Hawk
Ninth battle: Cammy
Final battle: Final Vega
Dramatic Battle partner: Juni
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Juli | |||||
Juli is a Shadaloo Doll who has been sent on a mission to assassinate the rogue Cammy. In her travels, she learns that she was once a member of T. Hawk's tribe before being brainwashed to serve Shadaloo. She is fought simultaneously with Juni as a sub-boss in the stories of several characters. | ||||||
Originally appeared in: Street Fighter Zero 3
Fifth battle: E. Honda
Ninth battle: Ryu
Final battle: Final Vega
Dramatic Battle partner: Juli
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Juni | |||||
Juni is a Shadaloo doll who has been assigned to find Ryu so that Shadaloo can obtain more information about him. She is fought simultaneously with Juli as a sub-boss in the stories of several characters. | ||||||
Originally appeared in: Street Fighter Zero 2
Fifth battle: Sagat
Ninth battle: Vega
Final battle: Shin Gouki
Dramatic Battle partner: Shin Gouki
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Evil Ryu | |||||
Evil Ryu is a hypothetical form of Ryu if he ever succumbed to the evil spirit of the Satsui no Hadou. He seeks to challenge Shin Gouki to determine which of them is the "supreme master of the fist." | ||||||
Originally appeared in: Super Street Fighter II
Fifth battle: M. Bison
Ninth battle: Balrog
Final battle: Final Vega
Dramatic Battle partner: Chun-Li
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Fei Long | |||||
Fei Long is a kung fu practitioner from Hong Kong. He fought in the streets to develop his skills, attracting the attention of Shadaloo. | ||||||
Originally appeared in: Super Street Fighter II
Fifth battle: Adon
Ninth battle: Sagat
Final battle: Final Vega
Dramatic Battle partner: T. Hawk
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Dee Jay | |||||
Dee Jay is a Jamaican kickboxer who combines fighting and dancing. After rising to the top of his division, he begins traveling the world looking for new challengers.
| ||||||
Originally appeared in: Super Street Fighter II
Fifth battle: Nash
Ninth battle: Juli
Final battle: Final Vega
Dramatic Battle partner: Dee Jay
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T. Hawk | |||||
T. Hawk is a member of the Thunderfoot tribe, who have fallen on hard times as villagers have started disappearing under mysterious circumstances. Believing that Shadaloo, which forcefully relocated his tribe from their homeland, is responsible, T. Hawk begins his search for its leader, Vega.
| ||||||
Originally appeared in: Street Fighter II
Fifth battle: Chun-Li
Ninth battle: Nash
Final battle: Final Vega
Dramatic Battle partner: Nash
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Guile | |||||
Guile is a Commander in the United States Air Force. He has been sent to retrive his superior and friend Nash, who has supposedly gone AWOL. |
Hidden
- Main article: Street Fighter Zero 3/Hidden content.
Stages
Each character has his or her own stage where matches are hosted in single-player games.
Versions
The Saturn game contains all of the features added to the previous PlayStation port of the game, except for supporting the PocketStation peripheral and using polygons instead of sprites for hit indicators (done in the PlayStation port to save memory). It uses the extra RAM provided by the 4MB Extended RAM Cartridge to include more frames of animation than the PlayStation version. Evil Ryu, Shin Gouki, and Guile are immediately selectable (though Shin Gouki requires a simple button combination to select) rather than requiring players to unlock them by playing the World Tour mode. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
Production credits
- Producer: Noritaka Funamizu
- Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
- Visual Planner: Haruo Murata
- Programmer: Cham, Hard.YAS ~?-ISM~, PON, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ISM~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
- Character Design: Akiman, Osusi
- Title Design: Shoei
- Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
- Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Ake&Kuro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
- Main Music Compose: Anarchy Takapon
- Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
- Sound Direction: Hiroaki "X68K" Kondo
- Sound design: Moe.T, Satoshi Ise
- Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
- Test Player: Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata
- Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff
- Market Producer: Kouji Nakajima
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Presented by: Capcom
- Producer: Noritaka Funamizu
- Planner: Ohko 06, Bu Ru Ma
- Visual Planner: Haruo Murata
- Programer: Hiro, Chips, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, Unamuji, M.Kataoka, T.Ueda, H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
- Character Design: Wsu, Edayan, Harumaru
- Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
- Scroll Design: H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa, Asae.Nisituji
- Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
- Sound Design: Hiroaki Kondo
- Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
- Software Manual Design: A.Iwasaki, M.Toyonaga
- Test Player: Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose
- IMA ADPCM Algorithm: Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands All Rights Reserved.
- Special Thanks: Bamboo, Neo_G (Ishizawa), Naoto Ohta, Sasaki-F, Araki -Tim2, Dezaki-Man2, M.Takemura, Y.Sudo, M.Aoki, K.Kubota, H.Ojima, A.Terada, S.Tanaka, and All Capcom Staff
- Market Producer: Kouji Nakajima
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter Zero 3/Magazine articles.
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
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|
84 | |
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Based on 5 reviews |
Technical information
- Main article: Street Fighter Zero 3/Technical information.
References
- ↑ https:/twitter.com/gdri/status/548176421311348737 (Wayback Machine: 2018-05-18 22:01)
- ↑ File:Sfzero3 sat jp backcover.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ File:SFZ3 Saturn JP SSEnding.pdf
- ↑ File:SFZ2 Saturn JP SSEnding Dramatic.pdf
- ↑ Consoles +, "Août 1999" (FR; 1999-0x-xx), page 78
- ↑ Dreamcast Magazine, "1999-25 (1999-08-13,20)" (JP; 1999-07-30), page 19
- ↑ Famitsu, "1999-08-13" (JP; 1999-07-30), page 1
- ↑ GameFan, "Volume 7, Issue 11: November 1999" (US; 1999-xx-xx), page 20
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
Street Fighter Zero 3 | |
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Main page | Comparisons | Magazine articles | Reception | Technical information |
Street Fighter games for Sega systems | |
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Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Final Fight games for Sega systems | |
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Final Fight CD (1993) | |
Final Fight Revenge (1999) | |
Related games | |
Saturday Night Slam Masters (1994) | |
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999) | |
Street Fighter Alpha 3 (1999) |