Difference between revisions of "Golden Axe: The Duel"
From Sega Retro
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{{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Gillius leaps forward while ramming his shoulder.}} | {{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Gillius leaps forward while ramming his shoulder.}} | ||
{{MoveListRow | Miner's Drill | {{QCB}} {{punch}} | Gillius somersaults into the air, then spins downward like a drill. If he hits his opponent on the way down, he spins on an axis, using the horns on his hat to gore his opponent.}} | {{MoveListRow | Miner's Drill | {{QCB}} {{punch}} | Gillius somersaults into the air, then spins downward like a drill. If he hits his opponent on the way down, he spins on an axis, using the horns on his hat to gore his opponent.}} | ||
− | {{MoveListRow | Stone Storm | {{right}} {{left}} {{right}} {{ | + | {{MoveListRow | Stone Storm | {{right}} {{left}} {{right}} {{HP}} (close) | Gillius performs a rapid series of palm strikes, each firing a stone projectile from his hands.}} |
− | {{MoveListRow | Kick Fury | {{right}} {{downright}} {{down}} {{ | + | {{MoveListRow | Kick Fury | {{right}} {{downright}} {{down}} {{HK}} (close) | Gillius performs a rapid series of crouching kicks.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Rock Roll | {{down}}+{{ | + | {{MoveListRow | Rock Roll | {{down}}+{{HP}} in midair | Gillius spins downward diagonally while holding his axe out.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
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{{MoveListRow | Quick Staff | {{repeat|{{punch}}}} | Zoma performs a flurry of quick strikes with his staff.}} | {{MoveListRow | Quick Staff | {{repeat|{{punch}}}} | Zoma performs a flurry of quick strikes with his staff.}} | ||
{{MoveListRow | Skull Charge | {{upleft}} {{downright}} {{punch}} | Zoma shoots a skull-shaped projectile diagonally downward in midair.}} | {{MoveListRow | Skull Charge | {{upleft}} {{downright}} {{punch}} | Zoma shoots a skull-shaped projectile diagonally downward in midair.}} | ||
− | {{MoveListRow | Levitation | {{DPF}} {{kick}} | Zoma jumps into the air, then hovers in place for 5 seconds, until the player presses {{down}}, or until he is hit by an attack. He jumps a short distance with {{ | + | {{MoveListRow | Levitation | {{DPF}} {{kick}} | Zoma jumps into the air, then hovers in place for 5 seconds, until the player presses {{down}}, or until he is hit by an attack. He jumps a short distance with {{LK}}, a medium distance with {{MK}}, or a far distance with {{HK}}. He is invulnerable while jumping into the air. He can dash and perform the Skull Charge move while levitating.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Circle of Death | {{down}}+{{ | + | {{MoveListRow | Circle of Death | {{down}}+{{HK}} in midair | Zoma spins his staff in a circle.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Snapping Tail | {{right}}+{{ | + | {{MoveListRow | Snapping Tail | {{right}}+{{MK}} | Jamm kicks her opponent, then follows it up with a tail whip.}} |
− | {{MoveListRow | Mule Kick | {{right}}+{{ | + | {{MoveListRow | Mule Kick | {{right}}+{{HK}} | Jamm spins around and kicks behind her.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
Line 169: | Line 169: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Falling Sky | {{down}}+{{ | + | {{MoveListRow | Falling Sky | {{down}}+{{HK}} in midair | Death Adder falls backward to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
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{{MoveListRow | Ice Slide | {{QCB}} {{kick}} | Keel slides forward along the ground with a kick that knocks his opponent over on impact.}} | {{MoveListRow | Ice Slide | {{QCB}} {{kick}} | Keel slides forward along the ground with a kick that knocks his opponent over on impact.}} | ||
{{MoveListRow | Freezing Bolt | {{DPF}} {{punch}} | Keel conjures a ball of cold air, which sends his opponent flying back on impact.}} | {{MoveListRow | Freezing Bolt | {{DPF}} {{punch}} | Keel conjures a ball of cold air, which sends his opponent flying back on impact.}} | ||
− | {{MoveListRow | Dematerialization | {{right}} {{downright}} {{down}} {{kick}} | Keel sinks into the ground, reappearing somewhere else. He teleports to the middle of the screen with {{ | + | {{MoveListRow | Dematerialization | {{right}} {{downright}} {{down}} {{kick}} | Keel sinks into the ground, reappearing somewhere else. He teleports to the middle of the screen with {{LK}}, in front of his opponent with {{MK}}, or behind his opponent with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | | ||
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| desc=Doc is a healer from the island of Miribar. He abandoned his studies to seek the Golden Axe. | | desc=Doc is a healer from the island of Miribar. He abandoned his studies to seek the Golden Axe. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dashing Strike | {{HCF}} {{ | + | {{MoveListRow | Dashing Strike | {{HCF}} {{HP}} | Doc dashes forward with a horizontal sword swipe.}} |
{{MoveListRow | Scalpel Slash | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Doc jumps high into the air while swinging his sword up.}} | {{MoveListRow | Scalpel Slash | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Doc jumps high into the air while swinging his sword up.}} | ||
{{MoveListRow | Roundhouse | {{HCB}} {{punch}} | Doc hops forward while spinning, followed by a downward sword slash. Doc is invulnerable during the hop. If the player continues to hold {{punch}} through the move, Doc follows up with a glowing palm strike.}} | {{MoveListRow | Roundhouse | {{HCB}} {{punch}} | Doc hops forward while spinning, followed by a downward sword slash. Doc is invulnerable during the hop. If the player continues to hold {{punch}} through the move, Doc follows up with a glowing palm strike.}} | ||
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{{MoveListRow | Attack Feint | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Green dashes forward but does not attack. This move can be followed up by the Giant's Hook with {{down}} {{up}}+{{punch}}, where he bashes his opponent into the air with his fist.}} | {{MoveListRow | Attack Feint | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Green dashes forward but does not attack. This move can be followed up by the Giant's Hook with {{down}} {{up}}+{{punch}}, where he bashes his opponent into the air with his fist.}} | ||
{{MoveListRow | Windmill | Hold all three {{punch}} or {{kick}} for 3 seconds, then release | Green rolls his arms around like a windmill while walking forward. He attacks more times if the buttons are held for longer (up to 8 seconds for 5 strikes). If the player has five potions, holding all three {{punch}} or {{kick}} simultaneously ordinarily powers up the Magic gauge, but this move can be charged instead if the buttons are pressed in the middle of an attack or jump.}} | {{MoveListRow | Windmill | Hold all three {{punch}} or {{kick}} for 3 seconds, then release | Green rolls his arms around like a windmill while walking forward. He attacks more times if the buttons are held for longer (up to 8 seconds for 5 strikes). If the player has five potions, holding all three {{punch}} or {{kick}} simultaneously ordinarily powers up the Magic gauge, but this move can be charged instead if the buttons are pressed in the middle of an attack or jump.}} | ||
− | {{MoveListRow | Mammoth Slam | {{right}} {{downright}} {{down}} {{ | + | {{MoveListRow | Mammoth Slam | {{right}} {{downright}} {{down}} {{HP}} while jumping diagonally | Green holds his hand out, which slams his opponent against the ground if it connects.}} |
}} | }} | ||
{{MoveListTable | desc=Super moves | | {{MoveListTable | desc=Super moves | |
Revision as of 12:56, 2 September 2023
Golden Axe: The Duel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Titan Video, Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM1[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Three 8 Design Group[2] (US) (packaging design) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (24 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[3], Action[4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Golden Axe: The Duel (ゴールデンアックス・ザ・デュエル) is an entry in the Golden Axe series of games, and was initially released for Sega Titan Video arcade hardware in 1995. It later saw a port to the Sega Saturn.
Unlike other Golden Axe games, Golden Axe: The Duel is a 2D versus fighter. It would also be the last Golden Axe game to be released in arcades (and it would be fourteen years until another Golden Axe game was released, Golden Axe: Beast Rider).
Contents
Story
Many years after the last war with Death Adder, the magical axe that Gillius Thunderhead used to slay Death Adder is rediscovered. Over time, the powers of the axe have grown. Numerous warriors fight to obtain the powerful axe.
Gameplay
In a departure from the beat-'em-up genre of the other Golden Axe arcade games, The Duel is a 2D versus fighter modeled after the Street Fighter series of games. As in those games, two combatants battle each other in a small stage, with the goal of draining the other fighter's health bar or having more health remaining when time runs out. Matches are fought to the best of three rounds. Like the Samurai Shodown games, the camera zooms in or out as the fighters move closer or farther apart. There are ten playable characters, all of them new to the game except for long-standing series villain Death Adder.
There is an arcade mode where a single player faces every other character in the game (including a match against a duplicate of the selected character) in a random order, ending in fights against Death Adder and the final boss, a physical manifestation of the Golden Axe. A second player can enter the game at any point with START to fight a match against the other player, with the winner continuing the game. There is also a dedicated two-player mode where both players choose a character and fight.
Characters move with and and crouch with . They hop back in retreat with or run forward with . They jump with and flip back and forth with and . They crouch with . Most characters are armed with weapons, and there are two types of attacks, slashes and kicks, each with three levels of strength. Slashes are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Harder attacks do more damage, but they are slower and leave the character vulnerable to counterattack for longer.
Opponents can be grabbed or thrown by holding or while standing next to them, then pressing a hard punch or kick button. Attacks, other than throws moves, can be blocked by holding the D-Pad away from the opponent. Blocking can be done while crouching, and low attacks cannot be blocked while standing. Each character has a selection of special moves that can be performed by pairing specific directional combinations with an attack.
As in the beat-'em-up titles of the series, little elven thieves occasionally appear and run across the screen in the middle of the battle. If either player attacks one of these thieves, they drop pieces of treasure. Blue thieves drop magical potions, while green elves drop pieces of meat that partially restore the character's health. Items are collected by walking over them.
When a character has gathered five potions, shown in the Magic gauge in a bottom corner of the screen, he or she can "power up" by pressing all three punch or kick buttons simultaneously. The character is invulnerable while powering up. The Magic gauge drains while the effect is active, and the character's attacks are empowered until the gauge is emptied. Each character has a powerful "Super" attack that can only be performed while powered up. These attacks are usually much more elaborate and damaging than the other special moves, and they require landing the first strike (without it being blocked or dodged) for the rest of the move to be performed.
There are three difficulty levels for the computer combatants (Easy, Normal, Hard, and Hardest), there are three speed levels (Slow, Normal, and Fast), and each player can choose from three strength settings (Normal, Strong, and Strongest). Players can change the amount of time allowed per round (40, 50, or 60 seconds or unlimited), toggle green elves and their health pick-ups (which are off by default), or change the starting number of potions for each fighter (between 1 and 5).
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Characters have three color schemes depending on whether they are selected with a light, medium, or hard attack button.
Unplayable
Golden Axe | |
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A physical manifestation of the Golden Axe itself. He is the final boss of the game. |
Stages
Every character has his or her own stage where matches are hosted, except for Jamm, who fights in her opponent's stage (or Wenpa Harbor when facing herself). Jamm's pet bear, Corgon, appears in the background of any stage when she is fighting.
Versions
The Saturn version is missing some frames of animation and has slightly remixed music. The English text for the endings has been rewritten.
Production credits
- Main article: Golden Axe: The Duel/Production credits.
Sega Titan Video version
- Programmer: A.Toshikawa, H.Shimokawa, T.Takayanagi, K.Kataoka
- Graphic Designer: S.Makino, Y.Endo, Y.Aoki, Y.Kawata, T.Kusunoki, N.Takahashi, S.Amano, T.Kudo, Y.Isoda, T.Akai
- Composer: K.Nagai
- Voice: H.Kawatsu, H.Kiuchi, Y.Nezu
- Game Planner: K.Imaeda, M.Takabe
- Special Thanks: K.Ohto
Saturn version
- Programmer: A.Toshikawa, H.Shimokawa, T.Takayanagi, K.Kataoka
- Graphic Designer: S.Makino, Y.Endo, Y.Aoki, Y.Kawata, T.Kusunoki, N.Takahashi, S.Amano, T.Kudo, Y.Isoda, T.Akai
- Composer: K.Nagai
- Voice: H.Kawatsu, H.Kiuchi, Y.Nezu, T.Kida
- Game Planner: K.Imaeda, M.Takabe
- Special Thanks: K.Ohto
- Consumer Team: T.Takayanagi, K.Imaeda, M.Takabe, M.Nomiya
- Producer: Erik Wahlberg
- Product Manager: Seth Gerson
- Lead Tester: Marc Dawson
- Assistant Lead Testers: Kenneth Chan, Alex Berriero, George Kemmerex, Jeremy Caine
- Manual: Marc Sherrod
- Packaging Design: Three 8 Design Group
- Packaging Art Director: Eric Smith
- Product Specialist: Clint Dyer
Magazine articles
- Main article: Golden Axe: The Duel/Magazine articles.
Promotional material
Physical scans
Sega Titan Video version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 35 reviews |
Saturn, AU |
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Technical information
- Main article: Golden Axe: The Duel/Technical information.
External links
- Sega of Japan catalogue page (Japanese): Saturn
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 135
- ↑ 2.0 2.1 File:Goldenaxetheduel sat us manual.pdf, page 21
- ↑ File:GAtD Saturn JP Box Back.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ http://www.sega-saturn.com/saturn/other/june-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/Jo3KH0OoNpk/m/CtBfYXbDFZwJ
- ↑ 7.0 7.1 Game Players, "Vol. 9 No. 8 August 1996" (US; 1996-07-09), page 72
- ↑ 8.0 8.1 Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 80
- ↑ 9.0 9.1 Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 91
- ↑ https://www.youtube.com/watch?v=ZGRA_z29SlQ
- ↑ File:GoldenAD Saturn JP SSEnding.pdf
- ↑ 576 KByte, "Június 1996" (HU; 1996-xx-xx), page 20
- ↑ CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 132
- ↑ Consoles News, "Juillet/Août 1996" (FR; 1996-0x-xx), page 92
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 100
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 140
- ↑ Computer & Video Games, "December 1995" (UK; 1995-11-10), page 56
- ↑ Digitiser (UK) (1996-04-17)
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 26
- ↑ GameFan, "Volume 4, Issue 7: July 1996" (US; 1996-xx-xx), page 12
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 76
- ↑ GamesMaster (UK) "Series 5, episode 10" (1995-11-23, 24:00) (+10:45)
- ↑ Game Informer, "July 1996" (US; 1996-0x-xx), page 59
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 86
- ↑ Intelligent Gamer, "June 1996" (US; 1996-05-27), page 87
- ↑ Joypad, "Mai 1996" (FR; 1996-0x-xx), page 64
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 40
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 146
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 38
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 80
- ↑ Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 71
- ↑ Next Generation, "August 1996" (US; 1996-07-23), page 94
- ↑ neXt Level, "Juni 1996" (DE; 1996-05-15), page 73
- ↑ Player One, "Mai 1996" (FR; 1996-0x-xx), page 116
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 78
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 15
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 59
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 42
- ↑ Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 177
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 94
- ↑ VideoGames, "August 1996" (US; 1996-07-xx), page 62
Golden Axe: The Duel | |
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Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Prototypes: 1996-02-19
|
Golden Axe series of games | |
---|---|
Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010) | |
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993) | |
Golden Axe (1989) | Golden Axe Warrior (1991) | |
Golden Axe (1990) | |
Electronic Golden Axe (1990) | |
Ax Battler: A Legend of Golden Axe (1991) | |
Golden Axe: The Duel (1995) | |
Sega Ages 2500 Series Vol. 5: Golden Axe (2003) | |
Golden Axe: Beast Rider (2008) | |
Golden Axe (2009) | Golden Axe (2017) | |
Sega Vintage Collection: Golden Axe (2012) | |
Golden Axed: A Cancelled Prototype (2020) | |
Golden Axe related media | |
Golden Axe I & II (2016) | |
Sega Mega Drive Attack Manual Book Tatsujin & Golden Axe (1990) | Golden Axe (1992) | Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008) |
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