Difference between revisions of "Chigaku Fukuhara"
From Sega Retro
(Added Interviews, Photographs.) |
|||
Line 5: | Line 5: | ||
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
| divisions=[[Sega Software R&D Dept. 4]] | | divisions=[[Sega Software R&D Dept. 4]] | ||
}} | }} | ||
Line 12: | Line 12: | ||
}} | }} | ||
{{Employment | {{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Corporation (2000-2015)|Sega]] |
| divisions=[[Sega CS1 (2008-current)|Sega CS1]] | | divisions=[[Sega CS1 (2008-current)|Sega CS1]] | ||
}} | }} |
Revision as of 12:47, 16 January 2024
Chigaku Fukuhara |
---|
Employment history:
Divisions:
Divisions:
|
Role(s): Artist, designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Chigaku Fukuhara (福原 智学) was an artist at Sega for 23 years, mainly involed with the Virtua Striker and Yakuza franchises. He was also involved with the Sega Hard Girls multimedia franchise as IP manager and production producer.[2]
Production history
- Virtua Striker 2 Version '98 (Model 3; 1998) — designers
- Virtua Striker 2 Version '99 (Model 3; 1998) — designers
- Virtua NBA (NAOMI; 1999) — Designers
- Slashout (NAOMI; 2000) — Assistant Designers
- Virtua Striker 3 (NAOMI 2; 2001) — designers
- Super Monkey Ball (GameCube; 2001) — 2D Designer
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — 2D Designers
- Virtua Striker 3 Ver. 2002 (Triforce; 2002) — Designers
- Super Monkey Ball Jr. (Game Boy Advance; 2002) — Design
- Super Monkey Ball 2 (GameCube; 2002) — 2D Designer
- F-Zero AX (Triforce; 2003) — 2D Graphics Designers
- F-Zero GX (GameCube; 2003) — 2D Graphics Designers
- Virtua Striker 4 (Triforce; 2004) — Design Director
- Super Monkey Ball Deluxe (Xbox; 2005) — 2D Designer
- Virtua Striker 4 Ver. 2006 (Triforce; 2006) — Design Director
- Let's Make a Soccer Team! (PlayStation 2; 2006) — Special Thanks
- Super Monkey Ball: Banana Blitz (Wii; 2006) — 2D Art Designer
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — インターフェイスデザイン制作指揮 (as 福原 智学)
- Initial D: Extreme Stage (PlayStation 3; 2008) — Special Thanks
- Yakuza 3 (PlayStation 3; 2009) — Interface Design Lead
- J.League Pro Soccer Club o Tsukurou! 6: Pride of J (PlayStation Portable; 2009) — デザイナー (as 福原 智学)
- Yakuza 4 (PlayStation 3; 2010) — Interface Design Lead
- Kurohyou: Ryu ga Gotoku Shinshou (PlayStation Portable; 2010) — ロゴデザイン (as 福原 智学)
- Yakuza: Dead Souls (PlayStation 3; 2011) — Interface Design Lead
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — デザインサポート (as 福原 智学)
- Samurai & Dragons (PlayStation Vita; 2012) — Art Director
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — デザイン協力 (as 福原 智学)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — デザイン協力 (as 福原 智学)
- Superdimension Neptune VS Sega Hard Girls (PlayStation Vita; 2015) — SEGA Holdings Co., Ltd.
- Superdimension Neptune VS Sega Hard Girls (PlayStation Vita; 2015) — SEGA Games Co., Ltd.
- Lost Judgment (PlayStation 4; 2021) — UI Production Team
- Lost Judgment (PlayStation 5; 2021) — UI Production Team
- Lost Judgment (Xbox One; 2021) — UI Production Team
Interviews
- Samurai & Dragons: Developer Interview (April 17, 2012)
- Samurai & Dragons creator interview complete version by Famitsu (May 25, 2015)
Photographs
- Main article: Photos of Chigaku Fukuhara