Difference between revisions of "Jun Orihara"
From Sega Retro
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*''[[Ryu ga Gotoku: Ishin!]]'' (2014) — Voice of Komaki | *''[[Ryu ga Gotoku: Ishin!]]'' (2014) — Voice of Komaki | ||
*''[[Yakuza Kiwami]]'' (2016) — Voice of Komaki | *''[[Yakuza Kiwami]]'' (2016) — Voice of Komaki | ||
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==Interviews== | ==Interviews== |
Revision as of 14:35, 18 January 2024
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Jun Orihara |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer, Director, Producer |
Education: National Center University, Philosophy[1] |
Twitter: @orijun0910 |
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Jun Orihara (折原 純)
Production history
Games
- Pro Yakyuu Team mo Tsukurou! (Saturn; 1998) — 企画[2] (as 折原 純)
- Sega Rally 2 (Dreamcast; 1999) — Planners
- Sega Rally 2 (Windows PC; 1999) — Designer
- Virtua Cop 2 (Dreamcast; 2000) — Director
- Jet Set Radio (Dreamcast; 2000) — プランナー (as オリハラ ジュン)
- De La Jet Set Radio (Dreamcast; 2001) — Planner
- Gunvalkyrie (Xbox; 2002) — Enemy Planner
- Pro Yakyuu Team o Tsukurou! 2 (PlayStation 2; 2003) — 審判ボイス (as 折原 純)
- J.League Pro Soccer Club o Tsukurou! 3 (PlayStation 2; 2003) — プランナー (as 折原 純)
- Pro Yakyuu Team o Tsukurou! 2003 (PlayStation 2; 2003) — 審判ボイス (as 折原 純)
- Yakuza (PlayStation 2; 2005) — Planning
- Yakuza 2 (PlayStation 2; 2006) — Action Director
- Yakuza 2 (PlayStation 2; 2006) — Battle Lead
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — 企画構成 (as 折原 純)
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — バトルゲームデザイン (as 折原 純)
- Yakuza 3 (PlayStation 3; 2009) — Overall Design
- Yakuza 3 (PlayStation 3; 2009) — Battle Game Design
- Yakuza 4 (PlayStation 3; 2010) — Director
- Super Monkey Ball 3D (Nintendo 3DS; 2011) — Producers
- Yakuza: Dead Souls (PlayStation 3; 2011) — Localization Producers
- Super Monkey Ball: Banana Splitz (PlayStation Vita; 2012) — Special Thanks
- Yakuza 5 (PlayStation 3; 2012) — Design Support
- Yakuza 0 (PlayStation 3; 2015) — Battle Design Lead
- Yakuza Kiwami (PlayStation 3; 2016) — Battle Design Lead
- Yakuza Kiwami (PlayStation 4; 2016) — Battle Design Lead
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Game Design / Director
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Battle Design Lead
- Yakuza: Like a Dragon (Xbox One; 2020) — Battle Design Lead
- Yakuza: Like a Dragon (Steam; 2020) — Battle Design Lead
- Lost Judgment (PlayStation 4; 2021) — Battle / Action Portion Game Design Lead
- Lost Judgment (PlayStation 5; 2021) — Battle / Action Portion Game Design Lead
- Lost Judgment (Xbox One; 2021) — Battle / Action Portion Game Design Lead
- Like a Dragon: Ishin! (PlayStation 4; 2023) — Battle Game Design
- Like a Dragon: Ishin! (PlayStation 5; 2023) — Battle Game Design
- Like a Dragon: Ishin! (Xbox One; 2023) — Battle Game Design
- Like a Dragon: Ishin! (Steam; 2023) — Battle Game Design
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Game Design Supervisor
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Game Design Supervisor
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Game Design Supervisor
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Producer Support
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Producer Support
- Like a Dragon: Infinite Wealth (Steam; 2024) — Producer Support
Music
- Gunvalkyrie Official Soundtrack (CD; 2002) — Enemy Planner
- Ryu ga Gotoku: Ishin! (2014) — Voice of Komaki
- Yakuza Kiwami (2016) — Voice of Komaki
Interviews
References
Categories:
- Sega Enterprises, Ltd. employees
- Sega CS1 (1996-1999) staff members
- Sega Software R&D Dept. 6 staff members
- Smilebit employees
- Amusement Vision employees
- Sega Corporation (2000-2015) employees
- New Entertainment R&D Dept. staff members
- Sega CS1 (2008-current) staff members
- Sega Games employees
- Sega Corporation (2020) employees
- Programmers
- Directors
- Producers
- All people
- Sub-stubs
- Use ProductionHistory template