Difference between revisions of "Tetris S"
From Sega Retro
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The game is a version of ''Tetris'' that is very similar to [[Sega]]'s 1988 arcade version of ''[[Tetris]]'', using the [[Sega rotation]] scheme, a similar presentation, and an identical ruleset, albeit with enhanced graphics and sound. It contains only a one-player endless mode and a two-player competitive mode (against either a human or a computer opponent). It features a purple ape as a mascot (recalling the monkey that appears in the Sega arcade game), who appears during gameplay to encourage the players and to throw bananas to speed up a player's blocks in the competitive mode. | The game is a version of ''Tetris'' that is very similar to [[Sega]]'s 1988 arcade version of ''[[Tetris]]'', using the [[Sega rotation]] scheme, a similar presentation, and an identical ruleset, albeit with enhanced graphics and sound. It contains only a one-player endless mode and a two-player competitive mode (against either a human or a computer opponent). It features a purple ape as a mascot (recalling the monkey that appears in the Sega arcade game), who appears during gameplay to encourage the players and to throw bananas to speed up a player's blocks in the competitive mode. | ||
− | Like other ''Tetris'' games, pieces called tetronimoes fall into | + | Like other ''Tetris'' games, pieces called tetronimoes fall into the playfield one at a time in a random order, and the player must fit them together in such a way as to form complete lines, which are then cleared. Eliminating multiple lines at a time awards more points. The next piece is visible at the top of the playfield before it drops. The game ends if the playfield fills so that the player can no longer place new pieces. |
Pieces are moved with {{left}} and {{right}}. They are dropped faster with {{down}} (which awards extra points). Pieces are rotated clockwise with {{B}} or counterclockwise with {{A}} or {{C}}. | Pieces are moved with {{left}} and {{right}}. They are dropped faster with {{down}} (which awards extra points). Pieces are rotated clockwise with {{B}} or counterclockwise with {{A}} or {{C}}. | ||
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====Classic Mode==== | ====Classic Mode==== | ||
{{ScreenThumb|Tetris S Saturn, Classic Mode.png|width=200|Classic Mode}} | {{ScreenThumb|Tetris S Saturn, Classic Mode.png|width=200|Classic Mode}} | ||
− | This is a single-player endless mode that continues until the player loses. The game starts at level 0, and the level increases (up to level 99) for every four lines eliminated or otherwise when forty seconds passes. The speed of the game increases and the background changes at certain levels. | + | This is a single-player endless mode that continues until the player loses. The game starts at level 0, and the level increases (up to level 99) for every four lines eliminated or otherwise when forty seconds passes. The speed of the game increases and the background changes at certain levels. The game lasts until the player loses; the player is given the option to continue the game at the previous level, with an empty playfield. |
====Vs Mode==== | ====Vs Mode==== | ||
{{ScreenThumb|Tetris S Saturn, Vs Mode.png|width=200|Vs Mode}} | {{ScreenThumb|Tetris S Saturn, Vs Mode.png|width=200|Vs Mode}} | ||
− | There are two versus modes, Com Vs for one player to compete against a computer player and 人 Vs for two players to compete against each other. Matches are played to the best of 3 games (which can be changed to any number between 1 and 5 in the options). There are five difficulty levels for computer opponents (Easiest, Easy, Normal, Hard, and Hardest). | + | There are two versus modes, Com Vs for one player to compete against a computer player and 人 Vs for two players to compete against each other. The goal is to outlast the other player. Matches are played to the best of 3 games (which can be changed to any number between 1 and 5 in the options). There are five difficulty levels for computer opponents (Easiest, Easy, Normal, Hard, and Hardest). |
− | When a player clears multiple lines at once, instead of sending additional lines to the opponent (as is common in other ''Tetris'' games), the ape throws a banana at the opponent that | + | When a player clears multiple lines at once, instead of sending additional lines to the opponent (as is common in other ''Tetris'' games), the ape throws a banana at the opponent that increases the speed at which a certain number of the opponent's pieces drop. Eliminating more lines at once increases the number of pieces that are sped up. A double (two lines at once) speeds up 1 piece, a triple (three lines at once) speeds up 3 pieces, and a tetris (four lines at once) speeds up 5 lines. |
==Production credits== | ==Production credits== |
Revision as of 08:37, 26 January 2024
Tetris S | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Bullet-Proof Software | |||||||||||||||
Developer: Bullet-Proof Software | |||||||||||||||
Licensor: The Tetris Company | |||||||||||||||
Sound driver: SCSP/CD-DA (12 tracks) | |||||||||||||||
Genre: Puzzle[1][2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
|
Tetris S (テトリスS) is a puzzle game developed by Bullet-Proof Software for the Sega Saturn. It is a variation of Tetris made specifically for the Sega Saturn system (unlike Tetris Plus, which was an arcade port). During development it was known as BPS Puzzle, possibly until the Tetris license could be secured.
Contents
Gameplay
The game is a version of Tetris that is very similar to Sega's 1988 arcade version of Tetris, using the Sega rotation scheme, a similar presentation, and an identical ruleset, albeit with enhanced graphics and sound. It contains only a one-player endless mode and a two-player competitive mode (against either a human or a computer opponent). It features a purple ape as a mascot (recalling the monkey that appears in the Sega arcade game), who appears during gameplay to encourage the players and to throw bananas to speed up a player's blocks in the competitive mode.
Like other Tetris games, pieces called tetronimoes fall into the playfield one at a time in a random order, and the player must fit them together in such a way as to form complete lines, which are then cleared. Eliminating multiple lines at a time awards more points. The next piece is visible at the top of the playfield before it drops. The game ends if the playfield fills so that the player can no longer place new pieces.
Pieces are moved with and . They are dropped faster with (which awards extra points). Pieces are rotated clockwise with or counterclockwise with or .
Modes
Classic Mode
This is a single-player endless mode that continues until the player loses. The game starts at level 0, and the level increases (up to level 99) for every four lines eliminated or otherwise when forty seconds passes. The speed of the game increases and the background changes at certain levels. The game lasts until the player loses; the player is given the option to continue the game at the previous level, with an empty playfield.
Vs Mode
There are two versus modes, Com Vs for one player to compete against a computer player and 人 Vs for two players to compete against each other. The goal is to outlast the other player. Matches are played to the best of 3 games (which can be changed to any number between 1 and 5 in the options). There are five difficulty levels for computer opponents (Easiest, Easy, Normal, Hard, and Hardest).
When a player clears multiple lines at once, instead of sending additional lines to the opponent (as is common in other Tetris games), the ape throws a banana at the opponent that increases the speed at which a certain number of the opponent's pieces drop. Eliminating more lines at once increases the number of pieces that are sped up. A double (two lines at once) speeds up 1 piece, a triple (three lines at once) speeds up 3 pieces, and a tetris (four lines at once) speeds up 5 lines.
Production credits
- Executive Producer: Henk B. Rogers (BPS)
- Producer: Edward S.P. Rogers (BPS)
- Planner: Akira Oomi, Yoshimi Kanda
- "Segale" Designer: Yuko Isoda (From SEGA Amusement R&D DEPT. #1)
- Main Programmer: Akira Oomi
- Sub Programmer: Kazuhiko Maeda
- Graphic Designer: Izumi Okahashi, Maroka Miura, Norio Mitsuhashi
- Back Ground Designer: Masanori Kikuchi
- Cartooned "SARU" Designer: Masato Yamashita
- Movie Creator: Norio Mitsuhashi
- 3-D Graphic Designer: Tomoaky Tachizawa. Norio Mitsuhashi
- All Sound & Music Designer: Yukinori Kikuchi
- Assistant Director: Kunio Arai
- Special Thanks: Kouichi Takahashi (as King of TETRIST), Marorin, Okapy, Satchan (as Ukky Voise)
- Executive Director: Hiroshi Ueda
Magazine articles
- Main article: Tetris S/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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60 | |
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Based on 4 reviews |
Saturn, JP (Satakore) |
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Technical information
- Main article: Tetris S/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
153,545,616 | 1996-11-15 | CD-ROM (JP) | T-20802G V1.001 | |||||||||
✔ |
|
153,931,344 | 1996-01-20 | CD-ROM (JP) | T-20804G V1.003 |
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
---|---|---|---|
TET_ABS.TXT | TXT (Abstract) | 210 | About this game. |
TET_BIB.TXT | TXT (Bibliographiced) | 66 | About original game |
TET_CPY.TXT | TXT (Copyright) | 336 | Copyright |
References
- ↑ File:TetrisS Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 204
- ↑ Saturn Fan, "1997 No. 4" (JP; 1997-02-14), page 110
- ↑ Sega Saturn Magazine, "1997-01 (1997-01-17)" (JP; 1996-12-27), page 232
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
Tetris S | |
---|---|
Main page | Magazine articles | Reception |
Tetris and Tetris-like games for Sega systems/developed by Sega | |
---|---|
Sega: Tetris (1989) | Flash Point (Mega Drive) (1989) | Bloxeed (1989) | Sega Tetris (1999) | Sega Ages 2500 Series Vol. 28: Tetris Collection (2006) | Tetris Giant (2010) | Puyo Puyo Tetris (2014) | Tetris (2019) | Puyo Puyo Tetris 2 (2020) | |
Third-Party: Blockout (1991) | Tetris Plus (1996) | Tetris S (1996) | Tetris 4D (1998) | The Next Tetris: On-Line Edition (2000) | Tetris Kiwamemichi (2004) | Tetris The Grand Master 4: The Masters of Round (unreleased) | |
Unlicensed: Super Columns (1990) | Super Tetris (19xx) | Flashpoint (19xx) | |
Tetris related media | |
Tetremix (1989) | Flash Point/Bloxeed (1990) | New Century (2006) | Puyo Puyo Tetris 1 & 2 Original Soundtrack (2020) |
- 1-2 player games
- JP Saturn games
- All JP games
- Saturn games
- 1996 Saturn games
- All 1996 games
- Saturn puzzle games
- All puzzle games
- Saturn games with Cinepak video
- Saturn games using CyberSound
- All games
- Credits without source
- Credits without reference
- Missing ROM hashes
- Old technical information
- Saturn games with bonus PC content
- Tetris S
- Tetris (franchise)