Difference between revisions of "Capcom vs. SNK: Millennium Fight 2000"
From Sega Retro
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The gameplay uses the SNK-style four-button format, although the player is also able to choose between two "grooves" which define how the attack meter will function. | The gameplay uses the SNK-style four-button format, although the player is also able to choose between two "grooves" which define how the attack meter will function. | ||
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===Grooves=== | ===Grooves=== | ||
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The game has the following modes: | The game has the following modes: | ||
*'''Arcade Mode:''' | *'''Arcade Mode:''' | ||
+ | *'''Pair Match Mode:''' | ||
*'''Vs Mode:''' | *'''Vs Mode:''' | ||
*'''Game Replay Mode:''' | *'''Game Replay Mode:''' | ||
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===Characters=== | ===Characters=== | ||
− | {{MoveListNote|legend=NeoGeo}} | + | {{MoveListNote|legend=NeoGeo|key1={{Taunt}}|value1=Taunt}} |
+ | The roster focuses on the fighting game heritage of both companies. As such, it consists entirely of characters originating in fighting games, in contrast to Capcom's ''[[Marvel vs. Capcom]]'' and ''[[Marvel vs. Capcom 2: New Age of Heroes]]'' (which features representatives from ''[[:Category:Mega Man (franchise)|Mega Man]]'', ''[[:Category:Resident Evil (franchise)|Resident Evil]]'', ''[[:Category:Strider (franchise)|Strider]]'', and other Capcom franchises) and SNK's ''[[:Category:The King of Fighters|The King of Fighters]]'' (which includes characters from or inspired by the ''Ikari Warriors'' and ''Psycho Soldier'' games). | ||
+ | |||
+ | The Capcom side consists almost entirely of characters from the ''[[:Category:Street Fighter|Street Fighter]]'' series (with the entire cast of ''[[Capcom Generation: Dai 5 Shuu Kakutouka-tachi|Street Fighter II: The World Warrior]]'' present), while the SNK side consists almost entirely of characters from the ''[[Art of Fighting]]'' and ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' games and original characters from ''The King of Fighters''. The sole exceptions are the hidden characters Morrigan, from Capcom's ''[[:Category:Darkstalkers|Darkstalkers]]'', and Nakoruru, from SNK's ''[[:Category:Samurai Shodown (franchise)|Samurai Shodown]]''. | ||
+ | |||
Most characters have "Extra" versions with alternate movesets that can be purchased in the shop after completing the game with that character in their appropriate groove (Capcom for Capcom characters and SNK for SNK characters). The Extra version can then be selected by holding {{Start}} while selecting the character in any mode. | Most characters have "Extra" versions with alternate movesets that can be purchased in the shop after completing the game with that character in their appropriate groove (Capcom for Capcom characters and SNK for SNK characters). The Extra version can then be selected by holding {{Start}} while selecting the character in any mode. | ||
====Ratio 1==== | ====Ratio 1==== | ||
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| info1=''Street Fighter Alpha 2'' | | info1=''Street Fighter Alpha 2'' | ||
| desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. | | desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Sakura releases a short-ranged burst of ki from her hands, which knocks her opponent down on impact. The move covers a slightly longer distance when it is performed with {{HP}}.}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Sakura releases a short-ranged burst of ki from her hands, which knocks her opponent down on impact. The move covers a slightly longer distance when it is performed with {{HP}}.}} | ||
− | {{MoveListRow | Kou'ou Ken | {{DPF}} {{punch}} | Sakura | + | {{MoveListRow | Kou'ou Ken | {{DPF}} {{punch}} | Sakura runs forward, then performs a standing uppercut that knocks her opponent over. She slides a short distance when the move is performed with {{LP}} and runs about half the width of the screen when the move is performed with {{HP}}.}} |
{{MoveListRow | Shunpuu Renkyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc. The move covers more distance when it is performed with {{HK}}. After landing, she can follow up with a crouching kick with {{QCB}} {{LK}} or a back kick with {{QCB}} {{HK}}.}} | {{MoveListRow | Shunpuu Renkyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc. The move covers more distance when it is performed with {{HK}}. After landing, she can follow up with a crouching kick with {{QCB}} {{LK}} or a back kick with {{QCB}} {{HK}}.}} | ||
{{MoveListRow | Ouka Kyaku | {{QCB}} {{kick}} before the apex of the jump | Sakura dives diagonally downwards with a stomp kick.}} | {{MoveListRow | Ouka Kyaku | {{QCB}} {{kick}} before the apex of the jump | Sakura dives diagonally downwards with a stomp kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Flower Kick | {{right}}+{{LK}} | Sakura kicks her leg in a circle. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Flower Kick | {{right}}+{{LK}} | Sakura kicks her leg in a circle. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
− | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks and hits less as it travels the screen. It can neutralize and pass through another projectile (at the cost of a hit).}} | + | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Sakura shoots a large, slow-moving fireball that can hit her opponent multiple times. The fireball shrinks and hits less as it travels the screen. It can neutralize and pass through another projectile (at the cost of a hit).}} |
{{MoveListRow | Haruissen | {{QCB}} {{QCB}} {{kick}} | Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick. This attack must be blocked crouching.}} | {{MoveListRow | Haruissen | {{QCB}} {{QCB}} {{kick}} | Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick. This attack must be blocked crouching.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | Her Extra form brings her moveset more in line with her appearance in ''[[Street Fighter Alpha 3]]''. She has a more conventional fireball, the Kou'ou Ken is replaced with the Shou'ou Ken (a jumping uppercut instead of a standing uppercut), and the Shunpuu Renkyaku is replaced with the Shunpuu Kyaku (which rises higher and loses its follow-up moves but can be performed in midair). | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Sakura shoots a fireball that travels most of the width of the screen. The move covers a slightly longer distance when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Shou'ou Ken | {{DPF}} {{punch}} | Sakura runs forward, then jumps in the air with a spinning uppercut that knocks her opponent over. She slides a short distance when the move is performed with {{LP}} and runs about half the width of the screen when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Shunpuu Kyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc. The move covers more distance when it is performed with {{HK}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Flower Kick | {{right}}+{{LK}} | Sakura kicks her leg in a circle. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Jump Roundhouse | {{down}}+{{HK}} in midair | Sakura kicks downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Sakura shoots a large, slow-moving fireball that can hit her opponent multiple times. The fireball shrinks and hits less as it travels the screen. It can neutralize and pass through another projectile (at the cost of a hit).}} | ||
+ | {{MoveListRow | Midare Zakura | {{QCF}} {{QCF}} {{kick}} | Sakura moves forward with a series of spinning uppercuts low to the ground, then a jumping uppercut high into the air. The move is faster and covers more ground at level 3.}} | ||
+ | {{MoveListRow | Haru Ichiban | {{QCB}} {{QCB}} {{kick}} | Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Super Street Fighter II'' | | info1=''Super Street Fighter II'' | ||
| desc=Cammy is a genetically engineered assassin for Shadaloo, operating under the code name "Killer Bee." | | desc=Cammy is a genetically engineered assassin for Shadaloo, operating under the code name "Killer Bee." | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Spiral Arrow | {{QCF}} {{kick}} | Cammy spirals forward feet first like a spinning arrow, which knocks the opponent over on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | Spiral Arrow | {{QCF}} {{kick}} | Cammy spirals forward feet first like a spinning arrow, which knocks the opponent over on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick, which knocks the opponent over on impact. She leaps higher when the move is performed with {{HK}}.}} | {{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick, which knocks the opponent over on impact. She leaps higher when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Axle Spin Knuckle | {{HCB}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist, which knocks the opponent over on impact. This move passes through projectiles. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Axle Spin Knuckle | {{HCB}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist, which knocks the opponent over on impact. This move passes through projectiles. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
− | {{MoveListRow | Hooligan Combination | {{HCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands (Razor Edge Slicer). | + | {{MoveListRow | Hooligan Combination | {{HCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands (Razor Edge Slicer). Otherwise, the player can perform a takedown when Cammy is near the opponent by pressing {{left}}+{{punch}} or {{right}}+{{punch}}. Cammy grabs the opponent by the neck with her legs and slams them to the ground (Fatal Leg Twister) if the takedown is performed when she is near the opponent's head, or she grabs the opponent by the legs and stomps their face into the ground if the takedown is performed when she is near the opponent's waist.}} |
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Spiral Arrow followed by a Cannon Spike. The move covers more horizontal distance at higher levels.}} | {{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Spiral Arrow followed by a Cannon Spike. The move covers more horizontal distance at higher levels.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | Her Extra form gains the Cannon Spike, first seen in ''[[X-Men vs. Street Fighter]]'', which can be performed from a jump or from the Hooligan Combination, and an additional super move, the Reverse Shaft Breaker, from ''[[Street Fighter Alpha 3]]''. However, she is notably missing her signature ability, the Spiral Arrow. | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick, which knocks the opponent over on impact. She leaps higher when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Axle Spin Knuckle | {{HCB}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist, which knocks the opponent over on impact. This move passes through projectiles. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Cannon Strike | {{QCB}} {{kick}} before the apex of the jump while flipping forward in the air | Cammy dive kicks diagonally downward.}} | ||
+ | {{MoveListRow | Hooligan Combination | {{HCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If the player presses {{kick}} in midair, Cammy drops with a diagonal dive kick (Cannon Strike). If no button is pressed, she ends with a sweep when she lands (Razor Edge Slicer). Otherwise, the player can perform a takedown when Cammy is near the opponent by pressing {{left}}+{{punch}} or {{right}}+{{punch}}. Cammy grabs the opponent by the neck with her legs and slams them to the ground (Fatal Leg Twister) if the takedown is performed when she is near the opponent's head, or she grabs the opponent by the legs and stomps their face into the ground if the takedown is performed when she is near the opponent's waist.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Spiral Arrow followed by a Cannon Spike. The move covers more horizontal distance at higher levels.}} | ||
+ | {{MoveListRow | Reverse Shaft Breaker | {{QCB}} {{QCB}} {{kick}} | Cammy performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire. | | desc=Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. The projectile moves faster and knocks the opponent over when the move is performed with {{HP}}.}} | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. The projectile moves faster and knocks the opponent over when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when the move is performed with {{HP}}.}} | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Yoga Teleport Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Dhalsim disappears and reappears an entire screen back with {{LP}}+{{HP}} or half the screen back with {{LK}}+{{HK}}.}} | {{MoveListRow | Yoga Teleport Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Dhalsim disappears and reappears an entire screen back with {{LP}}+{{HP}} or half the screen back with {{LK}}+{{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dhalsim can perform his taunt in midair.}} | {{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dhalsim can perform his taunt in midair.}} | ||
{{MoveListRow | Yoga Palm | {{right}}+{{LP}} | Dhalsim quickly jabs his open hand forward.}} | {{MoveListRow | Yoga Palm | {{right}}+{{LP}} | Dhalsim quickly jabs his open hand forward.}} | ||
{{MoveListRow | Drill Zutsuki | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill. The angle is closer to horizontal than the Drill Kick.}} | {{MoveListRow | Drill Zutsuki | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill. The angle is closer to horizontal than the Drill Kick.}} | ||
− | {{MoveListRow | Drill Kick | {{down}}+{{ | + | {{MoveListRow | Drill Kick | {{down}}+{{HK}} in midair | Dhalsim spins downward feet first like a drill. The angle is closer to vertical than the Drill Zutsuki.}} |
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Yoga Stream | {{QCF}} {{QCF}} {{punch}} | Dhalsim sets the ground in front of him on fire with his breath. This attack must be blocked crouching.}} | {{MoveListRow | Yoga Stream | {{QCF}} {{QCF}} {{punch}} | Dhalsim sets the ground in front of him on fire with his breath. This attack must be blocked crouching.}} | ||
{{MoveListRow | Yoga Strike | {{QCF}} {{QCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which can hit multiple times. He holds the flame for longer at higher levels.}} | {{MoveListRow | Yoga Strike | {{QCF}} {{QCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which can hit multiple times. He holds the flame for longer at higher levels.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form is based on his appearance in ''[[Super Street Fighter II Turbo]]''. Yoga Flame and Yoga Blast are changed to use a half-circle forward motion, he can perform the Drill Kick in two different angles (depending on the button used), and he has the Yoga Inferno super move. | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. The projectile moves faster and knocks the opponent over when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Yoga Flame | {{HCF}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Yoga Blast | {{HCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him. He holds the flame for longer when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Yoga Teleport Forward | {{DPF}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Dhalsim disappears and reappears an the entire screen ahead with {{LP}}+{{HP}} or half the screen ahead with {{LK}}+{{HK}}.}} | ||
+ | {{MoveListRow | Yoga Teleport Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Dhalsim disappears and reappears an entire screen back with {{LP}}+{{HP}} or half the screen back with {{LK}}+{{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dhalsim can perform his taunt in midair.}} | ||
+ | {{MoveListRow | Headbutt | {{left}}+{{HP}} (close) | Dhalsim headbutts his opponent, hitting up to two times.}} | ||
+ | {{MoveListRow | Drill Zutsuki | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill. The angle is closer to horizontal than the Drill Kick.}} | ||
+ | {{MoveListRow | Drill Kick | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} falling at a 45° angle and {{HK}} falling closer to vertical.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Yoga Inferno | {{HCF}} {{HCF}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which can hit multiple times.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=Blanka is a feral beastman from the jungles of Brazil with the ability to generate electricity. | | desc=Blanka is a feral beastman from the jungles of Brazil with the ability to generate electricity. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Electricity | {{repeat|{{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}} | {{MoveListRow | Electricity | {{repeat|{{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}} | ||
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight ahead, knocking the opponent over on impact. The move travels farther when it is performed with {{HP}}.}} | {{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight ahead, knocking the opponent over on impact. The move travels farther when it is performed with {{HP}}.}} | ||
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{{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when it is performed with {{HK}}.}} | {{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when it is performed with {{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Rock Crush | {{left}}+{{HP}} | Blanka does a headbutt, hitting up to two times.}} | {{MoveListRow | Rock Crush | {{left}}+{{HP}} | Blanka does a headbutt, hitting up to two times.}} | ||
{{MoveListRow | Amazon River Run | {{downright}}+{{HP}} | Blanka slides along the ground on his back, which knocks his opponent over.}} | {{MoveListRow | Amazon River Run | {{downright}}+{{HP}} | Blanka slides along the ground on his back, which knocks his opponent over.}} | ||
{{MoveListRow | Surprise Forward | {{LK}}+{{HK}} | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}} | {{MoveListRow | Surprise Forward | {{LK}}+{{HK}} | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}} | ||
− | {{MoveListRow | Surprise Back | {{ | + | {{MoveListRow | Surprise Back | {{left}}+{{LK}}+{{HK}} | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}} |
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Direct Lightning | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Blanka charges himself with electricity, then curls into a ball and rolls straight into his opponent. The move travels farther at higher levels.}} | {{MoveListRow | Direct Lightning | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Blanka charges himself with electricity, then curls into a ball and rolls straight into his opponent. The move travels farther at higher levels.}} | ||
{{MoveListRow | Shout of Earth | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{repeat|{{punch}}}} | Blanka stands and roars while his body courses with electricity.}} | {{MoveListRow | Shout of Earth | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{repeat|{{punch}}}} | Blanka stands and roars while his body courses with electricity.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form reduces his moveset to his two special moves from ''[[Capcom Generation: Dai 5 Shuu Kakutouka-tachi|Street Fighter II: Champion Edition]]'' (with his super move from ''[[Super Street Fighter II Turbo]]''). | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Electricity | {{repeat|{{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}} | ||
+ | {{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight ahead, knocking the opponent over on impact. The move travels farther when it is performed with {{HP}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Rock Crush | {{left}}+{{HP}} | Blanka does a headbutt, hitting up to two times.}} | ||
+ | {{MoveListRow | Amazon River Run | {{downright}}+{{HP}} | Blanka slides along the ground on his back, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Surprise Forward | {{LK}}+{{HK}} | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | {{MoveListRow | Surprise Back | {{left}}+{{LK}}+{{HK}} | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Ground Shave Rolling | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Blanka rolls along the ground toward his opponent. If the player continues to hold {{punch}}, he spins in place for a duration before launching forward. The move covers more horizontal distance at higher levels.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''The King of Fighters '94'' | | info1=''The King of Fighters '94'' | ||
| desc=Benimaru is a model with a Japanese father and an American mother who fights with shootboxing techniques and can control electricity. | | desc=Benimaru is a model with a Japanese father and an American mother who fights with shootboxing techniques and can control electricity. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist. When the move is performed with {{HP}}, it can be charged by tapping {{repeat|{{HP}}}} after doing the motion to do more damage.}} | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist. When the move is performed with {{HP}}, it can be charged by tapping {{repeat|{{HP}}}} after doing the motion to do more damage.}} | ||
{{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike.}} | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike.}} | ||
{{MoveListRow | Shinku Kakate Goma | {{HCB}} {{kick}} | Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact. The move can be canceled early by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | {{MoveListRow | Shinku Kakate Goma | {{HCB}} {{kick}} | Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact. The move can be canceled early by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Flying Drill | {{down}}+{{HK}} in midair | Benimaru dive kicks diagonally downwards while spinning like a drill.}} | {{MoveListRow | Flying Drill | {{down}}+{{HK}} in midair | Benimaru dive kicks diagonally downwards while spinning like a drill.}} | ||
{{MoveListRow | Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} | Benimaru hops backward or forward with a spinning kick.}} | {{MoveListRow | Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} | Benimaru hops backward or forward with a spinning kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}} | {{MoveListRow | Raikou Ken | {{QCF}} {{QCF}} {{punch}} | Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.}} | ||
{{MoveListRow | Denei Spark | {{QCB}} {{QCB}} {{punch}} | Benimaru charges electricity between his hands, then dashes forward, leaving a trail of lighting behind him. He dashes further at higher levels.}} | {{MoveListRow | Denei Spark | {{QCB}} {{QCB}} {{punch}} | Benimaru charges electricity between his hands, then dashes forward, leaving a trail of lighting behind him. He dashes further at higher levels.}} | ||
Line 223: | Line 283: | ||
| info1=''Art of Fighting'' | | info1=''Art of Fighting'' | ||
| desc=King is a French bar owner who fights with a unique form of Muay Thai incorporating numerous acrobatic spinning kicks. | | desc=King is a French bar owner who fights with a unique form of Muay Thai incorporating numerous acrobatic spinning kicks. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when the move is performed with {{HK}}.}} | {{MoveListRow | Venom Strike | {{QCF}} {{kick}} | King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster when the move is performed with {{HK}}.}} | {{MoveListRow | Double Strike | {{QCF}} {{QCF}} {{kick}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster when the move is performed with {{HK}}.}} | ||
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{{MoveListRow | Surprise Rose | {{DPF}} {{kick}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times and knocks her opponent over. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | Surprise Rose | {{DPF}} {{kick}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times and knocks her opponent over. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King shoves herself forward with a sweep kick.}} | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | King shoves herself forward with a sweep kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then leaps forward with a kick. When she lands, she performs a series of rapid kicks while standing, then finishes with a Tornado Kick.}} | {{MoveListRow | Illusion Dance | {{down}} {{downright}} {{HCB}} {{kick}} | King does a backflip, then leaps forward with a kick. When she lands, she performs a series of rapid kicks while standing, then finishes with a Tornado Kick.}} | ||
{{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she launches her opponent into the air with a jumping kick. She does two successive somersault kicks at level 2 and three successive somersault kicks at level 3.}} | {{MoveListRow | Silent Flash | {{QCB}} {{QCB}} {{kick}} | King performs a somersault kick. If it hits, she launches her opponent into the air with a jumping kick. She does two successive somersault kicks at level 2 and three successive somersault kicks at level 3.}} | ||
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| info1=''The King of Fighters '96'' | | info1=''The King of Fighters '96'' | ||
| desc=Vice is Rugal's sadistic secretary, who possesses preternatural strength. | | desc=Vice is Rugal's sadistic secretary, who possesses preternatural strength. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Outrage | {{QCB}} {{kick}} | Vice kicks rapidly in front of her. She hops first when the move is performed with {{HK}}.}} | {{MoveListRow | Outrage | {{QCB}} {{kick}} | Vice kicks rapidly in front of her. She hops first when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Rave Fest | {{QCB}} {{kick}} in midair | Vice kicks rapidly in front of her while falling.}} | {{MoveListRow | Rave Fest | {{QCB}} {{kick}} in midair | Vice kicks rapidly in front of her while falling.}} | ||
Line 253: | Line 313: | ||
{{MoveListRow | Gore Fest | {{HCB}} {{right}} {{punch}} (close) | Vice grabs and flings her opponent into the ground, causing them to bounce off and into the air. When the move is performed with {{HP}}, she can follow up by jumping into the air, grabbing the opponent between her legs, and slamming them into the ground (Tranquility) by pressing {{DPF}} {{kick}}.}} | {{MoveListRow | Gore Fest | {{HCB}} {{right}} {{punch}} (close) | Vice grabs and flings her opponent into the ground, causing them to bounce off and into the air. When the move is performed with {{HP}}, she can follow up by jumping into the air, grabbing the opponent between her legs, and slamming them into the ground (Tranquility) by pressing {{DPF}} {{kick}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Negative Gain | {{HCB}} {{HCB}} {{kick}} (close) | Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.}} | {{MoveListRow | Negative Gain | {{HCB}} {{HCB}} {{kick}} (close) | Vice grabs her opponent by the neck with her legs, then slams them to the ground repeatedly.}} | ||
{{MoveListRow | Withering Surface | {{QCF}} {{QCF}} {{punch}} | Vice leaps through the air and tries to grab her opponent when she lands. If she succeeds, she lifts the opponent over her head and slams them opponent into the ground multiple times, then tosses them into the air. Then she jumps into the air with them and slams them into the ground again. The final slam causes a pillar of dark energy to explode at level 2 or 3.}} | {{MoveListRow | Withering Surface | {{QCF}} {{QCF}} {{punch}} | Vice leaps through the air and tries to grab her opponent when she lands. If she succeeds, she lifts the opponent over her head and slams them opponent into the ground multiple times, then tosses them into the air. Then she jumps into the air with them and slams them into the ground again. The final slam causes a pillar of dark energy to explode at level 2 or 3.}} | ||
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| info1=''Art of Fighting 2'' | | info1=''Art of Fighting 2'' | ||
| desc=Yuri is the younger sister of Ryo and a student of Kyokugen-ryuu. | | desc=Yuri is the younger sister of Ryo and a student of Kyokugen-ryuu. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent down on impact. The move covers a slightly longer distance when it is performed with {{HP}}.}} | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent down on impact. The move covers a slightly longer distance when it is performed with {{HP}}.}} | ||
{{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher and knocks the opponent back when the move is performed with {{HK}}.}} | {{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher and knocks the opponent back when the move is performed with {{HK}}.}} | ||
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{{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{punch}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs farther when the move is performed with {{HP}}.}} | {{MoveListRow | Hyaku Retsu Binta | {{HCB}} {{punch}} | Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs farther when the move is performed with {{HP}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | En Yoku | {{right}}+{{LK}} | Yuri throws herself forward while striking with her rear.}} | {{MoveListRow | En Yoku | {{right}}+{{LK}} | Yuri throws herself forward while striking with her rear.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Haoh Shokou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster at higher levels.}} | {{MoveListRow | Haoh Shokou Ken | {{right}} {{HCF}} {{punch}} | Yuri channels and throws a large fireball from both hands. The projectile moves faster at higher levels.}} | ||
{{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{punch}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. The move covers more horizontal distance at higher levels.}} | {{MoveListRow | Hien Rekkou | {{QCF}} {{QCF}} {{punch}} | Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut. The move covers more horizontal distance at higher levels.}} | ||
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| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can. | + | | desc=Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can. He enters the tournament in hopes of facing a legendary new competitor he has heard about, Kyo Kusanagi. |
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with {{HK}}.}} |
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Sakotsu Wari | {{right}}+{{LP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Sakotsu Wari | {{right}}+{{LP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Senpuu Kyaku | {{right}}+{{LK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | {{MoveListRow | Senpuu Kyaku | {{right}}+{{LK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} | ||
− | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu hovers in place while spinning around an axis with his leg extended, drawing his opponent in and potentially hitting multiple times. The distance of the vacuum effect is larger at higher levels.}} |
{{MoveListRow | Shin Shouryuuken | {{QCF}} {{QCF}} {{kick}} (at max level) | Ryu hits his opponent with a standing uppercut with each arm, then performs a Shouryuuken that ascends high into the air. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Shin Shouryuuken | {{QCF}} {{QCF}} {{kick}} (at max level) | Ryu hits his opponent with a standing uppercut with each arm, then performs a Shouryuuken that ascends high into the air. The power gauge must be at level 3 to perform this move.}} | ||
}} | }} | ||
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| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
| desc=Ken is a student of Shotokan karate and the best friend and training partner of Ryu. | | desc=Ken is a student of Shotokan karate and the best friend and training partner of Ryu. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. He has a flaming fist and can hit his opponent multiple times when the move is performed with {{HP}}.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. He has a flaming fist and can hit his opponent multiple times when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken moves forward through the air while spinning around an axis with his leg extended, which can hit his opponent multiple times. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with {{HK}}.}} |
− | {{MoveListRow | Zenpou Tenshin | {{QCB}} {{punch}} | Ken rolls forward. He rolls farther when the move is performed with {{HP}}.}} | + | {{MoveListRow | Zenpou Tenshin | {{QCB}} {{punch}} | Ken rolls forward. He rolls farther when the move is performed with {{HP}}. This move can pass through opponents (if close enough) but not attacks.}} |
{{MoveListRow | Ryusen Kyaku | {{DPF}} {{kick}} | Ken rolls on his back with a wheel kick.}} | {{MoveListRow | Ryusen Kyaku | {{DPF}} {{kick}} | Ken rolls on his back with a wheel kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{LK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{LK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken. The move covers more horizontal distance at higher levels. Ken has a flaming fist at level 3.}} | {{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken. The move covers more horizontal distance at higher levels. Ken has a flaming fist at level 3.}} | ||
− | {{MoveListRow | Shinryuuken | {{QCF}} {{QCF}} {{kick}} | Ken | + | {{MoveListRow | Shinryuuken | {{QCF}} {{QCF}} {{kick}} | Ken spirals upward with a spinning uppercut, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels.}} |
{{MoveListRow | Shippuujinrai Kyaku | {{QCB}} {{QCB}} {{kick}} (at max level) | Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Shippuujinrai Kyaku | {{QCB}} {{QCB}} {{kick}} (at max level) | Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form is based on his appearance in ''[[Super Street Fighter II Turbo]]''. He loses the Zenpou Tenshin and Ryusen Kyaku but gains back his "crazy kicks." | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. He has a flaming fist and can hit his opponent multiple times when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, which can hit his opponent multiple times. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Kama Barai Geri | {{QCF}} {{kick}} | Ken does a high roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a Inazuma Kakato Wari right afterwards.}} | ||
+ | {{MoveListRow | Nata Otoshi Geri | {{QCFD}} {{kick}} | Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a Inazuma Kakato Wari right afterwards.}} | ||
+ | {{MoveListRow | Oosoto Mawashi Geri | {{HCF}} {{kick}} | Ken does a knockdown kick. Continuing to hold {{kick}} performs a Inazuma Kakato Wari right afterwards.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{LK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken. The move covers more horizontal distance at higher levels. Ken has a flaming fist at level 3.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=Chun-Li is a Chinese wushu expert known for her quick motions and powerful kicks. | | desc=Chun-Li is a Chinese wushu expert known for her quick motions and powerful kicks. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}} | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}} | ||
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li thrusts a ki blast from her palms. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li thrusts a ki blast from her palms. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Tenshou Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent down on impact. The move hits an additional time when it is performed with {{HK}}.}} | {{MoveListRow | Tenshou Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent down on impact. The move hits an additional time when it is performed with {{HK}}.}} | ||
− | {{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward, which knocks her opponent down on impact | + | {{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward, which knocks her opponent down on impact. She moves further when the move is performed with {{HK}}.}} |
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
{{MoveListRow | Yousou Kyaku | {{down}}+{{HK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | {{MoveListRow | Yousou Kyaku | {{down}}+{{HK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{LK}} | Chun-Li flips forwards high into the air, coming down with a kick.}} | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{LK}} | Chun-Li flips forwards high into the air, coming down with a kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
− | {{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}} | + | {{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles). The move covers more horizontal distance at higher levels.}} |
{{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} | Chun-Li gathers a large ball of ki in front of her using both palms, which hits multiple times and knocks her opponent over.}} | {{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} | Chun-Li gathers a large ball of ki in front of her using both palms, which hits multiple times and knocks her opponent over.}} | ||
{{MoveListRow | Hazan Tenshou Kyaku | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Chun-Li performs a more powerful version of her Tenshou Kyaku.}} | {{MoveListRow | Hazan Tenshou Kyaku | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Chun-Li performs a more powerful version of her Tenshou Kyaku.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | Her Extra form reduces her moveset to her two special moves from ''[[Capcom Generation: Dai 5 Shuu Kakutouka-tachi|Street Fighter II: Champion Edition]]'' and introduces a new super move, the Spinning Hornet Kick, which resembles Ryu's Shinkuu Tatsumaki Senpuukyaku. | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}} | ||
+ | {{MoveListRow | Spinning Bird Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward, which knocks her opponent down on impact. This move can also be performed in midair. She moves further when the move is performed with {{HK}}. Pressing {{kick}} can be delayed slightly, which causes Chun-Li to flip upside down and spin her legs while falling in a tall arc rather than moving forward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Yousou Kyaku | {{down}}+{{HK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{LK}} | Chun-Li flips forwards high into the air, coming down with a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles). The move covers more horizontal distance at higher levels.}} | ||
+ | {{MoveListRow | Spinning Hornet Kick | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Chun-Li flips upside down and spins her legs while hovering in place, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=Guile is an officer in the United States Air Force who uses with a mixed martial arts form combining elements of boxing, kickboxing, and wrestling. | | desc=Guile is an officer in the United States Air Force who uses with a mixed martial arts form combining elements of boxing, kickboxing, and wrestling. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when the move is performed with {{HK}}.}} | {{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when the move is performed with {{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}} | {{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}} | ||
{{MoveListRow | Rolling Sobat | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops toward his opponent with a turning kick.}} | {{MoveListRow | Rolling Sobat | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops toward his opponent with a turning kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Total Wipeout | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Guile advances forward with a jab, a cross, an uppercut, a Rolling Sobat, then a Spin Back Knuckle. The move covers more horizontal distance at higher levels.}} | {{MoveListRow | Total Wipeout | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Guile advances forward with a jab, a cross, an uppercut, a Rolling Sobat, then a Spin Back Knuckle. The move covers more horizontal distance at higher levels.}} | ||
− | {{MoveListRow | Somersault Strike | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Guile performs a | + | {{MoveListRow | Somersault Strike | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Guile performs two Somersault Kicks in a row at level 1 and 2 or three Somersault Kicks in a row at level 3.}} |
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form is nearly the same but trades the Rolling Sobat for the Reverse Spin Kick. | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}} | ||
+ | {{MoveListRow | Reverse Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} (close) | Guile does an upside-down kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Somersault Strike | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Guile performs two Somersault Kicks in a row at level 1 and 2 or three Somersault Kicks in a row at level 3.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=E. Honda is a sumo wrestler who wants to prove to the world the strength of his technique. | | desc=E. Honda is a sumo wrestler who wants to prove to the world the strength of his technique. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Hyakuretsu Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps.}} | {{MoveListRow | Hyakuretsu Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps.}} | ||
{{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when the move is performed with {{HP}}.}} | {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Ooichou Nage | D-Pad in a 360° rotation, then {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.}} | {{MoveListRow | Ooichou Nage | D-Pad in a 360° rotation, then {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Flying Sumo Press | {{down}}+{{HK}} in midair | E. Honda drops with a body press.}} | {{MoveListRow | Flying Sumo Press | {{down}}+{{HK}} in midair | E. Honda drops with a body press.}} | ||
{{MoveListRow | Harai Geri | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a low kick that trips his opponent.}} | {{MoveListRow | Harai Geri | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a low kick that trips his opponent.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Oni Musou | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | E. Honda performs two consecutive Super Zutsukis. He performs a third Super Zutsuki at level 2 or an advancing Hyakuretsu Harite at level 3.}} | {{MoveListRow | Oni Musou | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | E. Honda performs two consecutive Super Zutsukis. He performs a third Super Zutsuki at level 2 or an advancing Hyakuretsu Harite at level 3.}} | ||
{{MoveListRow | Orochi Kudaki | D-Pad in a 360° rotation twice, then {{punch}} (close, at max level) | E. Honda throws his opponent into the ground twice, followed by a Super Hyakkan Otoshi. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Orochi Kudaki | D-Pad in a 360° rotation twice, then {{punch}} (close, at max level) | E. Honda throws his opponent into the ground twice, followed by a Super Hyakkan Otoshi. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form reduces his moveset to his special moves from ''[[Capcom Generation: Dai 5 Shuu Kakutouka-tachi|Street Fighter II: Champion Edition]]'' (with his super move from ''[[Super Street Fighter II Turbo]]''). | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Hyakuretsu Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps.}} | ||
+ | {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Super Hyakkan Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and drops himself down like a cannonball, which knocks his opponent over on impact. He leaps higher when the move is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Flying Sumo Press | {{down}}+{{HK}} in midair | E. Honda drops with a body press.}} | ||
+ | {{MoveListRow | Palm Slap | {{left}}+{{HP}} or {{right}}+{{HP}} | E. Honda does a palm thrust.}} | ||
+ | {{MoveListRow | Harai Geri | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a low kick that trips his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Oni Musou | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | E. Honda performs two consecutive Super Zutsukis. He performs a third Super Zutsuki at level 2 or an advancing Hyakuretsu Harite at level 3.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=Zangief is a massive Soviet wrestler who trained by wrestling bears. | | desc=Zangief is a massive Soviet wrestler who trained by wrestling bears. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Double Lariat | {{LP}}+{{HP}} | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}} | {{MoveListRow | Double Lariat | {{LP}}+{{HP}} | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}} | ||
{{MoveListRow | Quick Double Lariat | {{LK}}+{{HK}} | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}} | {{MoveListRow | Quick Double Lariat | {{LK}}+{{HK}} | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}} | ||
Line 409: | Line 528: | ||
{{MoveListRow | Banishing Flat | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | {{MoveListRow | Banishing Flat | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Zangief drops with a body press.}} | {{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Zangief drops with a body press.}} | ||
{{MoveListRow | Double Knee Drop | {{down}}+{{LK}} in midair | Zangief falls with his knees forward.}} | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}} in midair | Zangief falls with his knees forward.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs a rolling suplex followed by a Screw Piledriver. He performs an additional rolling suplex at level 2 and 3 and an additional Screw Piledriver at level 3.}} | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs a rolling suplex followed by a Screw Piledriver. He performs an additional rolling suplex at level 2 and 3 and an additional Screw Piledriver at level 3.}} | ||
{{MoveListRow | Aerial Russian Slam | {{QCF}} {{QCF}} {{kick}} | Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground. He performs a throw at level 1, a piledriver at level 2, and a powerbomb at level 3.}} | {{MoveListRow | Aerial Russian Slam | {{QCF}} {{QCF}} {{kick}} | Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground. He performs a throw at level 1, a piledriver at level 2, and a powerbomb at level 3.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form reduces his moveset to his special moves from ''[[Capcom Generation: Dai 5 Shuu Kakutouka-tachi|Street Fighter II: Champion Edition]]'' (with his super move from ''[[Super Street Fighter II Turbo]]''). | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Double Lariat | {{LP}}+{{HP}} | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}} | ||
+ | {{MoveListRow | Quick Double Lariat | {{LK}}+{{HK}} | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}} | ||
+ | {{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} (close) | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Zangief drops with a body press.}} | ||
+ | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}} in midair | Zangief falls with his knees forward.}} | ||
+ | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{HP}} during neutral jump | Zangief performs a headbutt in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs a rolling suplex followed by a Screw Piledriver. He performs an additional rolling suplex at level 2 and 3 and an additional Screw Piledriver at level 3.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=Balrog is a former heavyweight boxing champion who now works for M. Bison as an enforcer. | | desc=Balrog is a former heavyweight boxing champion who now works for M. Bison as an enforcer. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when the move is performed with {{HP}} or {{HK}}.}} | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when the move is performed with {{HP}} or {{HK}}.}} | ||
{{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when the move is performed with {{HP}} or {{HK}}.}} | {{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when the move is performed with {{HP}} or {{HK}}.}} | ||
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{{MoveListRow | Turn Punch | Hold {{LP}}+{{HP}} or {{LK}}+{{HK}}, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | {{MoveListRow | Turn Punch | Hold {{LP}}+{{HP}} or {{LK}}+{{HK}}, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
− | {{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} or {{kick}} | Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}} (regardless of which button started the move).}} | + | {{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} or {{kick}} | Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}} (regardless of which button started the move). The move covers more horizontal distance at higher levels.}} |
{{MoveListRow | Gigaton Blow | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} (at max level) | Balrog performs a single powerful Turn Punch that hits multiple times and knocks his opponent over. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Gigaton Blow | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} (at max level) | Balrog performs a single powerful Turn Punch that hits multiple times and knocks his opponent over. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form reduces his moveset to his two special moves from ''[[Capcom Generation: Dai 5 Shuu Kakutouka-tachi|Street Fighter II: Champion Edition]]'' (with his super move from ''[[Super Street Fighter II Turbo]]''). | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when the move is performed with {{HP}} or {{HK}}.}} | ||
+ | {{MoveListRow | Turn Punch | Hold {{LP}}+{{HP}} or {{LK}}+{{HK}}, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} or {{kick}} | Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}} (regardless of which button started the move). The move covers more horizontal distance at higher levels.}} | ||
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Raiden Combination/Body Blow | {{RDP}} {{punch}} | Raiden steps forward with a body blow. It can be followed up with a headbutt by pressing {{QCB}} {{punch}} or a front suplex by pressing {{QCB}} {{kick}}.}} | {{MoveListRow | Raiden Combination/Body Blow | {{RDP}} {{punch}} | Raiden steps forward with a body blow. It can be followed up with a headbutt by pressing {{QCB}} {{punch}} or a front suplex by pressing {{QCB}} {{kick}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Raiden drops with a body press.}} | {{MoveListRow | Body Press | {{down}}+{{HP}} while jumping diagonally | Raiden drops with a body press.}} | ||
{{MoveListRow | Bear Stomp | {{downright}}+{{HK}} (close) | Raiden stomps his opponent's feet.}} | {{MoveListRow | Bear Stomp | {{downright}}+{{HK}} (close) | Raiden stomps his opponent's feet.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Destruction Drop | D-Pad in a 360° rotation twice, then {{punch}} (close) | Raiden grabs his opponent, drops them to the ground with a powerbomb, then jumps up in the air and throws them to the ground, finishing by doing a diving drop on top of them. He does two powerbombs at level 2 and three powerbombs at level 3.}} | {{MoveListRow | Destruction Drop | D-Pad in a 360° rotation twice, then {{punch}} (close) | Raiden grabs his opponent, drops them to the ground with a powerbomb, then jumps up in the air and throws them to the ground, finishing by doing a diving drop on top of them. He does two powerbombs at level 2 and three powerbombs at level 3.}} | ||
{{MoveListRow | Flame Breath | {{HCB}} {{HCB}} {{punch}} | Raiden blows an inferno in front of him. He blows for longer at higher levels.}} | {{MoveListRow | Flame Breath | {{HCB}} {{HCB}} {{punch}} | Raiden blows an inferno in front of him. He blows for longer at higher levels.}} | ||
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| info1=''Fatal Fury 2'' | | info1=''Fatal Fury 2'' | ||
| desc=Kim is a taekwondo master with a strong sense of justice. | | desc=Kim is a taekwondo master with a strong sense of justice. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with {{HK}}.}} | ||
{{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing {{down}}+{{HK}}.}} | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing {{down}}+{{HK}}.}} | ||
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{{MoveListRow | Stance Change | Hold {{HK}} after {{HK}} or Neri Chagi | Kim changes his stance to face the background. He cannot move while in this stance, and releasing {{HK}} returns him to his normal stance. While holding this stance, he can perform a jumping side kick with {{left}}+{{LP}}, {{LP}}, or {{right}}+{{LP}}, an axe kick that can hit opponents who are crouch blocking with {{HP}}, or a side kick that knocks his opponent over with {{LK}}.}} | {{MoveListRow | Stance Change | Hold {{HK}} after {{HK}} or Neri Chagi | Kim changes his stance to face the background. He cannot move while in this stance, and releasing {{HK}} returns him to his normal stance. While holding this stance, he can perform a jumping side kick with {{left}}+{{LP}}, {{LP}}, or {{right}}+{{LP}}, an axe kick that can hit opponents who are crouch blocking with {{HP}}, or a side kick that knocks his opponent over with {{LK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Neri Chagi | {{right}}+{{LK}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Neri Chagi | {{right}}+{{LK}} | Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Hou'ou Kyaku | {{QCB}} {{downleft}} {{right}} {{kick}} | Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick (or multiple backflip kicks at higher levels).}} | {{MoveListRow | Hou'ou Kyaku | {{QCB}} {{downleft}} {{right}} {{kick}} | Kim performs a series of rapid kicks, then kicks the opponent into the air and finishes with a backflip kick (or multiple backflip kicks at higher levels).}} | ||
{{MoveListRow | Hou'ou Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} in midair | Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a side kick in midair.}} | {{MoveListRow | Hou'ou Tenbu Kyaku | {{down}} {{downright}} {{HCB}} {{kick}} in midair | Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a side kick in midair.}} | ||
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| info1=''Art of Fighting'' | | info1=''Art of Fighting'' | ||
| desc=Ryo is a practitioner of Kyokugen-ryuu, a style of karate created by his father. | | desc=Ryo is a practitioner of Kyokugen-ryuu, a style of karate created by his father. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Ryo hurls a fireball from his palm. The projectile moves faster and knocks the opponent over when the move is performed with {{HP}}.}} | {{MoveListRow | Ko Ou Ken | {{QCF}} {{punch}} | Ryo hurls a fireball from his palm. The projectile moves faster and knocks the opponent over when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Ryo leaps ahead with a flying kick followed by a spinning heel kick, which knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Shippu Kyaku | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Ryo leaps ahead with a flying kick followed by a spinning heel kick, which knocks down his opponent on impact. He leaps further when the move is performed with {{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Hyouchuu Wari | {{right}}+{{LP}} | Ryo draws his hand back, then steps forward with an hand chop. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Hyouchuu Wari | {{right}}+{{LP}} | Ryo draws his hand back, then steps forward with an hand chop. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile is larger at higher levels.}} | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile is larger at higher levels.}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. He rushes further at higher levels, and he performs a second Kohou in midair at level 2 and 3.}} | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. He rushes further at higher levels, and he performs a second Kohou in midair at level 2 and 3.}} | ||
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| info1=''Fatal Fury'' | | info1=''Fatal Fury'' | ||
| desc=Terry is a young American fighter who learned various fighting techniques from his father. | | desc=Terry is a young American fighter who learned various fighting techniques from his father. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Crack Shot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Crack Shot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}} | {{MoveListRow | Rising Upper | {{downright}}+{{HP}} | Terry does an uppercut.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Power Geyser | {{QCF}} {{downleft}} {{right}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him. He punches the ground again to create a second geyser at level 2 and a third time for a third geyser at level 3.}} | {{MoveListRow | Power Geyser | {{QCF}} {{downleft}} {{right}} {{punch}} | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him. He punches the ground again to create a second geyser at level 2 and a third time for a third geyser at level 3.}} | ||
{{MoveListRow | Buster Wolf | {{QCF}} {{QCF}} {{kick}} | Terry leaps forward with a burning fist. If it connects, he punches ahead, causing a large explosion around him. He rushes further at higher levels.}} | {{MoveListRow | Buster Wolf | {{QCF}} {{QCF}} {{kick}} | Terry leaps forward with a burning fist. If it connects, he punches ahead, causing a large explosion around him. He rushes further at higher levels.}} | ||
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| info1=''Fatal Fury 2' | | info1=''Fatal Fury 2' | ||
| desc=Mai is a kunoichi who was trained in her family's ninjutsu arts. | | desc=Mai is a kunoichi who was trained in her family's ninjutsu arts. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. The move can hit two times when it is performed with {{HP}}.}} | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. The move can hit two times when it is performed with {{HP}}.}} | ||
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{{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}} | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Mai can jump off the edges of the screen.}} | ||
{{MoveListRow | Fan Strike | {{right}}+{{HP}} | Mai stabs her folded fan upward into the air.}} | {{MoveListRow | Fan Strike | {{right}}+{{HP}} | Mai stabs her folded fan upward into the air.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} | {{MoveListRow | Chou Hissatu Shinobibachi | {{down}} {{downleft}} {{HCF}} {{kick}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} | ||
{{MoveListRow | Beni Suzaku | {{QCB}} {{QCB}} {{punch}} in midair | Mai dives diagonally downward while her body is engulfed in flames.}} | {{MoveListRow | Beni Suzaku | {{QCB}} {{QCB}} {{punch}} in midair | Mai dives diagonally downward while her body is engulfed in flames.}} | ||
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| info1=''The King of Fighters '95'' | | info1=''The King of Fighters '95'' | ||
| desc=Iori is the heir to the Yagami clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Kusanagi and Yata clans. He has an intense dislike of Kyo because of the longstanding feud between their clans. | | desc=Iori is the heir to the Yagami clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Kusanagi and Yata clans. He has an intense dislike of Kyo because of the longstanding feud between their clans. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | {{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | ||
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{{MoveListRow | Kuzukaze | {{HCB}} {{right}} {{punch}} (close) | Iori grabs and shoves his opponent away.}} | {{MoveListRow | Kuzukaze | {{HCB}} {{right}} {{punch}} (close) | Iori grabs and shoves his opponent away.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | {{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels.}} | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels.}} | ||
{{MoveListRow | Ura 108 Shiki Ya Sakazuki | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile explodes into four successive pillars at level 2 and eight successive pillars at level 3.}} | {{MoveListRow | Ura 108 Shiki Ya Sakazuki | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile explodes into four successive pillars at level 2 and eight successive pillars at level 3.}} | ||
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| info1=''The King of Fighters '94'' | | info1=''The King of Fighters '94'' | ||
| desc=Kyo is the heir to the Kusanagi clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Yagami and Yata clans. He is one of the last members of his clan who can still create fire. | | desc=Kyo is the heir to the Kusanagi clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Yagami and Yata clans. He is one of the last members of his clan who can still create fire. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with an elbow smash (127 Shiki: Yano Sabi, after 128 Shiki: Kono Kizu) or a downward punch (Ge Shiki: Migiri Ugachi, after 127 Shiki: Yano Sabi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | {{MoveListRow | 114 Shiki: Aragami | {{QCF}} {{LP}} | Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with {{QCF}} {{punch}} or an elbow smash (127 Shiki: Yano Sabi) with {{HCB}} {{punch}}. The follow-up move can be followed up with an elbow smash (127 Shiki: Yano Sabi, after 128 Shiki: Kono Kizu) or a downward punch (Ge Shiki: Migiri Ugachi, after 127 Shiki: Yano Sabi) with {{punch}} or a side kick (125 Shiki: Nanase) with {{kick}}.}} | ||
{{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | 100 Shiki Oni Yaki | {{DPF}} {{punch}} | Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | R.E.D. Kick | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | {{MoveListRow | R.E.D. Kick | {{RDP}} {{kick}} | Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer, which knocks down opponents on impact.}} | {{MoveListRow | Ge Shiki Naraku Otoshi | {{down}}+{{HP}} in midair | Kyo clasps his hands together and swings them down like a hammer, which knocks down opponents on impact.}} | ||
{{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Ge Shiki Gou Fu You | {{right}}+{{LK}} | Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}} | {{MoveListRow | 88 Shiki | {{downright}}+{{HK}} | Kyo kicks twice while crouched.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | {{MoveListRow | Ura 108 Shiki Orochi Nagi | {{down}} {{downleft}} {{HCF}} {{punch}} | Kyo holds a hand into the air and foments a flame while {{punch}} is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.}} | ||
{{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He steps through the fire, setting himself ablaze, and performs several rapid punches.}} | {{MoveListRow | Saishuu Kessen Ougi "Mu Shiki" | {{QCF}} {{QCF}} {{punch}} | Kyo ignites his hand and throws a burst of fire onto the ground. He steps through the fire, setting himself ablaze, and performs several rapid punches.}} | ||
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| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
| desc=Morrigan is a succubus who is obsessed with the human world. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the Capcom Extra characters, then purchasing "The Challenger from the Dark Realm" and defeating Morrigan in the arcade mode, and finally buying her from the shop. | | desc=Morrigan is a succubus who is obsessed with the human world. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the Capcom Extra characters, then purchasing "The Challenger from the Dark Realm" and defeating Morrigan in the arcade mode, and finally buying her from the shop. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. She ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. She ascends higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Vector Drain | {{HCB}} {{punch}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}} | {{MoveListRow | Vector Drain | {{HCB}} {{punch}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Shell Kick | {{down}}+{{LK}} while jumping diagonally | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}} | {{MoveListRow | Shell Kick | {{down}}+{{LK}} while jumping diagonally | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}} | ||
{{MoveListRow | Spear Thrust | {{right}}+{{HP}} | Morrigan transforms her wings into many spears and thrusts them forward.}} | {{MoveListRow | Spear Thrust | {{right}}+{{HP}} | Morrigan transforms her wings into many spears and thrusts them forward.}} | ||
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{{MoveListRow | Sweep Kick | {{downright}}+{{HK}} | Morrigan hovers prone while spinning her legs around in a circle.}} | {{MoveListRow | Sweep Kick | {{downright}}+{{HK}} | Morrigan hovers prone while spinning her legs around in a circle.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Cardinal Blade | {{QCF}} {{QCF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can hit her opponent multiple times.}} | {{MoveListRow | Cardinal Blade | {{QCF}} {{QCF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can hit her opponent multiple times.}} | ||
− | {{MoveListRow | Valkyrie Turn | {{HCB}} {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses | + | {{MoveListRow | Valkyrie Turn | {{HCB}} {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{kick}}, she attacks with her Shell Kick move. This move can be performed in midair.}} |
{{MoveListRow | Darkness Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (half screen away or closer, at max level) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Darkness Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (half screen away or closer, at max level) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair. The power gauge must be at level 3 to perform this move.}} | ||
}} | }} | ||
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| info1=''Samurai Shodown'' | | info1=''Samurai Shodown'' | ||
| desc=Nakoruru is a young girl who is a guardian of nature. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the SNK Extra characters, then purchasing "The Messenger of Nature" and defeating Nakoruru in the arcade mode, and finally buying her from the shop. | | desc=Nakoruru is a young girl who is a guardian of nature. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the SNK Extra characters, then purchasing "The Messenger of Nature" and defeating Nakoruru in the arcade mode, and finally buying her from the shop. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Annu Mutsube | {{QCBD}} {{punch}} | Nakoruru flies along the ground while holding her kodachi in front of her, which knocks over and slides to the other side of her opponent. She flies further when the move is performed with {{HP}}. This attack must be blocked crouching. It can pass under many projectiles.}} | {{MoveListRow | Annu Mutsube | {{QCBD}} {{punch}} | Nakoruru flies along the ground while holding her kodachi in front of her, which knocks over and slides to the other side of her opponent. She flies further when the move is performed with {{HP}}. This attack must be blocked crouching. It can pass under many projectiles.}} | ||
{{MoveListRow | Lela Mutsube | {{QCF}} {{punch}} | Nakoruru diagonally upwards while holding her kodachi in front of her. She ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Lela Mutsube | {{QCF}} {{punch}} | Nakoruru diagonally upwards while holding her kodachi in front of her. She ascends higher when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Shichikapu Ai | {{QCF}} {{punch}} while carried by Mamahaha | Mamahaha charges downward and stabs the opponent with her beak while engulfed in flames. Mamahaha dives downward at a wider angle when the move is performed with {{HP}}.}} | {{MoveListRow | Shichikapu Ai | {{QCF}} {{punch}} while carried by Mamahaha | Mamahaha charges downward and stabs the opponent with her beak while engulfed in flames. Mamahaha dives downward at a wider angle when the move is performed with {{HP}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Nakoruru can jump off the edges of the screen.}} | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Nakoruru can jump off the edges of the screen.}} | ||
{{MoveListRow | Rolling Slash | {{downright}}+{{HP}} | Nakoruru rolls along the ground in a ball while slashing her kodachi around her.}} | {{MoveListRow | Rolling Slash | {{downright}}+{{HP}} | Nakoruru rolls along the ground in a ball while slashing her kodachi around her.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Shichikapu Kamui Irushika | {{HCB}} {{HCB}} {{punch}} | Nakoruru calls Mamahaha to charge across the screen.}} | {{MoveListRow | Shichikapu Kamui Irushika | {{HCB}} {{HCB}} {{punch}} | Nakoruru calls Mamahaha to charge across the screen.}} | ||
{{MoveListRow | Shirikoro Kamui Nomi | {{QCF}} {{QCF}} {{kick}} (at max level) | Nakoruru is surrounded by a pillar of light and restores lost vitality. The move can be canceled by pressing {{LP}}+{{HP}} or {{LK}}+{{HK}}, and it can also be interrupted by the opponent by attacking Nakoruru. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Shirikoro Kamui Nomi | {{QCF}} {{QCF}} {{kick}} (at max level) | Nakoruru is surrounded by a pillar of light and restores lost vitality. The move can be canceled by pressing {{LP}}+{{HP}} or {{LK}}+{{HK}}, and it can also be interrupted by the opponent by attacking Nakoruru. The power gauge must be at level 3 to perform this move.}} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=M. Bison is the dictatorial leader of the criminal organization Shadaloo. | | desc=M. Bison is the dictatorial leader of the criminal organization Shadaloo. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
− | {{MoveListRow | Psycho Vanish | {{DPF}} {{punch}} | Bison swings a hand down while it is infused with psycho power.}} | + | {{MoveListRow | Psycho Vanish | {{DPF}} {{punch}} | M. Bison swings a hand down while it is infused with psycho power. This move can neutralize projectiles.}} |
− | {{MoveListRow | Psycho Impact | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Bison rushes forward, then knocks his opponent down with a punch infused with psycho power. He rushes further and precedes the knockdown with an additional hand swipe when the move is performed with {{HP}}.}} | + | {{MoveListRow | Psycho Impact | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | M. Bison rushes forward, then knocks his opponent down with a punch infused with psycho power. He rushes further and precedes the knockdown with an additional hand swipe when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bison leaps forward while kicking down with each leg. The move covers more horizontal distance when it is performed with {{HK}}.}} | + | {{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | M. Bison leaps forward while kicking down with each leg. The move covers more horizontal distance when it is performed with {{HK}}.}} |
− | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with fist infused with psycho power by pressing {{punch}}, which can be aimed with {{left}} and {{right}}.}} | + | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}.}} |
− | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | | + | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}.}} |
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | | ||
+ | {{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | M. Bison does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 2 and a backflip kick and a dropkick at level 3.}} | ||
+ | {{MoveListRow | Heartbreak Despair | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | M. Bison spirals toward his opponent while infused with psycho energy, then throws the opponent after hitting. The move travels further at higher levels.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form is based on his appearance in ''[[Super Street Fighter II Turbo]]''. He loses the Psycho Vanish and Psycho Impact abilities but regains the Psycho Crusher. | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | M. Bison spirals toward his opponent while infused with psycho energy. He travels further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | M. Bison leaps forward while kicking down with each leg. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}.}} | ||
+ | {{MoveListRow | Devil Reverse | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | |
− | {{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | | + | {{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | M. Bison does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 2 and a backflip kick and a dropkick at level 3.}} |
− | |||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
| desc=Sagat is a Muay Thai master from Thailand. | | desc=Sagat is a Muay Thai master from Thailand. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over. He ascends higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Tiger Crush | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}} | {{MoveListRow | Tiger Crush | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{kick}} | Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He does an additional Tiger Blow at level 3.}} | {{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{kick}} | Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He does an additional Tiger Blow at level 3.}} | ||
{{MoveListRow | Tiger Raid | {{QCB}} {{QCB}} {{kick}} | Sagat performs a barrage of kicks, finishing with a flying side kick.}} | {{MoveListRow | Tiger Raid | {{QCB}} {{QCB}} {{kick}} | Sagat performs a barrage of kicks, finishing with a flying side kick.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form changes the button combination for the Tiger Crush back to its original motion in ''Street Fighter II'' and replaces the super moves with the Tiger Cannon from ''[[Street Fighter Alpha]]'' (which can now be shot high or low). | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over. He ascends higher when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Tiger Crush | {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Tiger Cannon | {{QCF}} {{QCF}} {{punch}} or {{kick}} | Sagat fires a large Tiger Shot that can hit multiple times. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Street Fighter II'' | | info1=''Street Fighter II'' | ||
| desc=Vega is a narcissistic Spanish bullfighter who works for M. Bison and fights with a claw. | | desc=Vega is a narcissistic Spanish bullfighter who works for M. Bison and fights with a claw. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when the move is performed with {{HP}}.}} | {{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead when the move is performed with {{LP}} and at a slight angle downward when the move is performed with {{HP}}.}} | {{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead when the move is performed with {{LP}} and at a slight angle downward when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen | + | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen, then dives onto his opponent with his arms spread when the player presses {{punch}}.}} |
− | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}} | + | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}} |
{{MoveListRow | Backslash | {{LP}}+{{HP}} or {{LK}}+{{HK}} | Vega performs a backflip. He does a full backflip with {{LP}}+{{HP}} and half a backflip with {{LK}}+{{HK}}. He is invulnerable while performing this move.}} | {{MoveListRow | Backslash | {{LP}}+{{HP}} or {{LK}}+{{HK}} | Vega performs a backflip. He does a full backflip with {{LP}}+{{HP}} and half a backflip with {{LK}}+{{HK}}. He is invulnerable while performing this move.}} | ||
− | {{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega | + | {{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega does a backflip kick into the air.}} |
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Vega can jump off the edges of the screen.}} | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Vega can jump off the edges of the screen.}} | ||
{{MoveListRow | Cosmic Smart | {{right}}+{{HK}} | Vega does a leaping turnaround kick.}} | {{MoveListRow | Cosmic Smart | {{right}}+{{HK}} | Vega does a leaping turnaround kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Flying Barcelona Special | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive that hits multiple times with {{punch}}.}} | {{MoveListRow | Flying Barcelona Special | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive that hits multiple times with {{punch}}.}} | ||
{{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}} | {{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}} | ||
{{MoveListRow | Scarlet Mirage | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Vega advances on his opponent with a series of backflips.}} | {{MoveListRow | Scarlet Mirage | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Vega advances on his opponent with a series of backflips.}} | ||
{{MoveListRow | Red Impact | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} (close, at max level) | Vega stabs his opponent with his claw, throws them into the air, and impales them with his claw as they land. The power gauge must be at level 3 to perform this move.}} | {{MoveListRow | Red Impact | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} (close, at max level) | Vega stabs his opponent with his claw, throws them into the air, and impales them with his claw as they land. The power gauge must be at level 3 to perform this move.}} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | His Extra form resembles his ''[[Super Street Fighter II]]'' moveset (with his super move from ''[[Super Street Fighter II Turbo]]''). | ||
+ | {{MoveListTable | desc=Special moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead when the move is performed with {{LP}} and at a slight angle downward when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with {{punch}}.}} | ||
+ | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}} | ||
+ | {{MoveListRow | Backslash | {{LP}}+{{HP}} or {{LK}}+{{HK}} | Vega performs a backflip. He does a full backflip with {{LP}}+{{HP}} and half a backflip with {{LK}}+{{HK}}. He is invulnerable while performing this move.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Sankaku Tobi | {{upright}} when jumping onto the edge of the screen | Vega can jump off the edges of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves (Extra) | bordercolor=#0080ff | | ||
+ | {{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}} | ||
}} | }} | ||
}} | }} | ||
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| info1=''Fatal Fury 3'' | | info1=''Fatal Fury 3'' | ||
| desc=Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | | desc=Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Sabaki no Aikuchi | {{DPF}} {{punch}} | Ryuji slides forward while slashing with his knife. He does an additional stab when the move is performed with {{HP}}.}} | {{MoveListRow | Sabaki no Aikuchi | {{DPF}} {{punch}} | Ryuji slides forward while slashing with his knife. He does an additional stab when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Hebi Tsukai Gedan | {{QCB}} {{LP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} | {{MoveListRow | Hebi Tsukai Gedan | {{QCB}} {{LP}} | Ryuji charges his arm. When {{LP}} is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing {{HK}}.}} | ||
Line 723: | Line 902: | ||
{{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}} | {{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Bussashi | {{right}}+{{LP}} | Ryuji punches downward. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Bussashi | {{right}}+{{LP}} | Ryuji punches downward. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
− | {{MoveListTable | desc= | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Guillotine | {{right}} {{HCF}} {{punch}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air. He stomps the opponent repeatedly before kicking them at level 3.}} | {{MoveListRow | Guillotine | {{right}} {{HCF}} {{punch}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air. He stomps the opponent repeatedly before kicking them at level 3.}} | ||
{{MoveListRow | Drill | D-Pad in a 360° rotation, then {{repeat|{{punch}}}} (close) | Ryuji knocks his opponent into the air, then pummels them with multiple strikes upon landing.}} | {{MoveListRow | Drill | D-Pad in a 360° rotation, then {{repeat|{{punch}}}} (close) | Ryuji knocks his opponent into the air, then pummels them with multiple strikes upon landing.}} | ||
Line 738: | Line 917: | ||
| info1=''The King of Fighters '94'' | | info1=''The King of Fighters '94'' | ||
| desc=Rugal is a notorious crime boss who turns fighters he defeats into living trophies. | | desc=Rugal is a notorious crime boss who turns fighters he defeats into living trophies. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Reppu Ken | {{QCF}} {{punch}} | Rugal sends a violent shockwave across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Reppu Ken | {{QCF}} {{punch}} | Rugal sends a violent shockwave across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | Rugal holds his hands back, then throws a tall fireball across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Kaiser Wave | {{right}} {{HCF}} {{punch}} | Rugal holds his hands back, then throws a tall fireball across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
Line 745: | Line 924: | ||
{{MoveListRow | God Press | {{HCB}} {{punch}} | Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when the move is performed with {{HP}}.}} | {{MoveListRow | God Press | {{HCB}} {{punch}} | Rugal charges across the screen, grabbing and slamming the opponent against the wall. He runs farther when the move is performed with {{HP}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Gigantic Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode. He finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode, at level 3.}} | {{MoveListRow | Gigantic Pressure | {{down}} {{downright}} {{HCB}} {{punch}} | Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode. He finishes by tackling the opponent into the opposite wall, causing another pillar of dark energy to explode, at level 3.}} | ||
{{MoveListRow | Total Annihilation | {{QCF}} {{QCF}} {{kick}} | Rugal kicks multiple times quickly, then finishes with a Genocide Cutter. He finishes with a second Genocide Cutter in midair at level 3.}} | {{MoveListRow | Total Annihilation | {{QCF}} {{QCF}} {{kick}} | Rugal kicks multiple times quickly, then finishes with a Genocide Cutter. He finishes with a second Genocide Cutter in midair at level 3.}} | ||
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| info1=''Fatal Fury'' | | info1=''Fatal Fury'' | ||
| desc=The nemesis of the Bogard brothers. He enters the tournament under the guise of seeking revenge against Terry Bogard, but he really wants to learn more about Orochi's power. | | desc=The nemesis of the Bogard brothers. He enters the tournament under the guise of seeking revenge against Terry Bogard, but he really wants to learn more about Orochi's power. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Reppuu Ken | {{QCF}} {{LP}} | Geese sends a violent shockwave across the ground.}} | {{MoveListRow | Reppuu Ken | {{QCF}} {{LP}} | Geese sends a violent shockwave across the ground.}} | ||
{{MoveListRow | Double Reppuu Ken | {{QCF}} {{HP}} | Geese sends two violent shockwaves across the ground.}} | {{MoveListRow | Double Reppuu Ken | {{QCF}} {{HP}} | Geese sends two violent shockwaves across the ground.}} | ||
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{{MoveListRow | Atemi Nage Gedan | {{HCB}} {{LK}} | Geese catches a low or sweep attack from his opponent and counters with a throw.}} | {{MoveListRow | Atemi Nage Gedan | {{HCB}} {{LK}} | Geese catches a low or sweep attack from his opponent and counters with a throw.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Forehead Blow | {{right}}+{{HP}} | Geese steps forward with one leg and strikes with a hooked arm, which knocks his opponent over on impact.}} | {{MoveListRow | Forehead Blow | {{right}}+{{HP}} | Geese steps forward with one leg and strikes with a hooked arm, which knocks his opponent over on impact.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{punch}} | Geese ducks and calls energy spikes around him.}} | {{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{punch}} | Geese ducks and calls energy spikes around him.}} | ||
{{MoveListRow | Deadly Rave | {{HCB}} {{right}}+{{LK}}, {{LP}} {{LP}} {{LK}} {{LK}} {{HP}} {{HP}} {{HK}} {{HK}}, {{QCB}} {{HP}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}} | {{MoveListRow | Deadly Rave | {{HCB}} {{right}}+{{LK}}, {{LP}} {{LP}} {{LK}} {{LK}} {{HP}} {{HP}} {{HK}} {{HK}}, {{QCB}} {{HP}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}} | ||
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| info1=''Street Fighter Alpha 2'' | | info1=''Street Fighter Alpha 2'' | ||
| desc=Evil Ryu is a hypothetical version of Ryu that succumbed to the dark temptation of the Satsui no Hadou. He is a secret character who can be unlocked in the Dreamcast version by completing the arcade mode with Ryu using the Capcom groove, then purchasing him in the shop. | | desc=Evil Ryu is a hypothetical version of Ryu that succumbed to the dark temptation of the Satsui no Hadou. He is a secret character who can be unlocked in the Dreamcast version by completing the arcade mode with Ryu using the Capcom groove, then purchasing him in the shop. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when the move is performed with {{HP}}.}} | ||
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{{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}} | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
− | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{HK}} before the apex of the jump while flipping forward in the air | | + | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{HK}} before the apex of the jump while flipping forward in the air | Ryu dive kicks diagonally downward.}} |
{{MoveListRow | Sakotsu Wari | {{right}}+{{LP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Sakotsu Wari | {{right}}+{{LP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Senpuu Kyaku | {{right}}+{{LK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | {{MoveListRow | Senpuu Kyaku | {{right}}+{{LK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Shinkuu Hadouken | {{HCB}} {{HCB}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} | {{MoveListRow | Shinkuu Hadouken | {{HCB}} {{HCB}} {{punch}} | Ryu fires a version of the Hadouken that can hit his opponent multiple times.}} | ||
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The power gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}} |
}} | }} | ||
}} | }} | ||
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| info1=''Super Street Fighter II Turbo'' | | info1=''Super Street Fighter II Turbo'' | ||
| desc=Akuma is a merciless fighter who has mastered the dark and violent art of the Satsui no Hadou. He is a secret character who can be unlocked in the Dreamcast version by defeating him in the arcade mode after purchasing Morrigan and Nakoruru, then purchasing him in the shop. | | desc=Akuma is a merciless fighter who has mastered the dark and violent art of the Satsui no Hadou. He is a secret character who can be unlocked in the Dreamcast version by defeating him in the arcade mode after purchasing Morrigan and Nakoruru, then purchasing him in the shop. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which knocks down opponents on impact. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which knocks down opponents on impact. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance and juggles the opponent for multiple hits when it is performed with {{HK}}.}} |
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}} | ||
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}} | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} {{LP}}+{{HP}} or {{LK}}+{{HK}} | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{LP}}+{{HP}} or half the screen with {{LK}}+{{HK}}.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
− | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{ | + | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{HK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}} |
{{MoveListRow | Zugai Hasatsu | {{right}}+{{LP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Zugai Hasatsu | {{right}}+{{LP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCB}} {{punch}} | Akuma fires a version of the Gou Hadouken that can hit his opponent multiple times.}} | {{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCB}} {{punch}} | Akuma fires a version of the Gou Hadouken that can hit his opponent multiple times.}} | ||
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The power gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}} |
}} | }} | ||
}} | }} | ||
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| info1=''The King of Fighters '97'' | | info1=''The King of Fighters '97'' | ||
| desc=Wild Iori is Iori when he is under the effects of the Riot of the Blood, due to the blood pact his clan made with Orochi hundreds of years ago that gave them greater powers but cursed the clan and their descendants forever. He is a secret character who can be unlocked in the Dreamcast version by completing the arcade mode with Iori using the SNK groove, then purchasing him in the shop. | | desc=Wild Iori is Iori when he is under the effects of the Riot of the Blood, due to the blood pact his clan made with Orochi hundreds of years ago that gave them greater powers but cursed the clan and their descendants forever. He is a secret character who can be unlocked in the Dreamcast version by completing the arcade mode with Iori using the SNK groove, then purchasing him in the shop. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable | desc=Special moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | 108 Shiki Yami Barai | {{QCF}} {{punch}} | Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | {{MoveListRow | 127 Shiki Aoi Hana | {{QCB}} {{punch}} (up to 3 times) | Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.}} | ||
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{{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}} | {{MoveListRow | 212 Shiki Kototsuki In | {{HCB}} {{kick}} | Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable | desc=Command normals (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Ge Shiki Gou Fu In Shinigami | {{right}}+{{LK}} | Iori pulls his leg up high, then does axe kick that can hit twice. The second hit is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | {{MoveListRow | Ge Shiki Yuri Ori | {{left}}+{{LK}} in midair | Iori kicks behind him.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super moves | | + | {{MoveListTable | desc=Super moves (Normal) | bordercolor=#c0c0c0 | |
{{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels.}} | {{MoveListRow | Kin 1211 Shiki Ya Otome | {{down}} {{downright}} {{HCB}} {{punch}} | Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He dashes further at higher levels.}} | ||
{{MoveListRow | Ura 100 Shiki Oni Honou | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori twirls multiple times with his arms extended, then finishes by twirling into the air while surrounded in a streak of purple fire.}} | {{MoveListRow | Ura 100 Shiki Oni Honou | {{down}} {{downleft}} {{HCF}} {{punch}} | Iori twirls multiple times with his arms extended, then finishes by twirling into the air while surrounded in a streak of purple fire.}} | ||
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''Capcom vs. SNK'' was the second in a series of crossovers between Capcom and SNK, following ''SNK vs. Capcom: Card Fighters Clash'' for the [[Neo Geo Pocket Color]] in 1999. It was originally announced as '''''SNK vs. Capcom''''', before a naming scheme was adopted where the Capcom-developed titles would be titled "Capcom vs. SNK" and the SNK-developed titles would be titled "SNK vs. Capcom." | ''Capcom vs. SNK'' was the second in a series of crossovers between Capcom and SNK, following ''SNK vs. Capcom: Card Fighters Clash'' for the [[Neo Geo Pocket Color]] in 1999. It was originally announced as '''''SNK vs. Capcom''''', before a naming scheme was adopted where the Capcom-developed titles would be titled "Capcom vs. SNK" and the SNK-developed titles would be titled "SNK vs. Capcom." | ||
− | While all the SNK sprites were drawn completely from scratch, many of the Capcom graphics are recycled from the ''Street Fighter Alpha'' series. With ''Alpha'' being designed for Capcom's CP System II arcade hardware, this means they were drawn with a different aspect ratio in mind (384x224 | + | While all the SNK sprites were drawn completely from scratch, many of the Capcom graphics are recycled from the ''Street Fighter Alpha'' series. With ''Alpha'' being designed for Capcom's CP System II arcade hardware, this means they were drawn with a different aspect ratio in mind (384x224 and 12:7 compared to 640x480 and 4:3) and thus some Capcom characters appear wider than SNK ones. The older sprites are also less detailed and fluidly animated and use a different art style with more exaggerated proportions compared to the newly drawn sprites. The sprite for Morrigan, which dates back to ''Darkstalkers: The Night Warriors'' in 1994, has especially drawn criticism. The sprites for Ryu, Ken, M. Bison (Vega), Evil Ryu, and Akuma (Gouki) are the exceptions to this as they were remade for this game. |
In the options menu, in the middle of a song a voice can be heard saying in Portuguese: "Kaiser, uma grande cerveja. A cerveja dos momentos felizes," which translates "Kaiser, a great beer. The beer of the happy moments." Kaiser is a beer manufacturer in Brazil, and this audio track was a rip from commercial insertion on Jovem Pan FM radio. The rip was claimed by RadioDJ.com.br and released on Napster in late 1999. | In the options menu, in the middle of a song a voice can be heard saying in Portuguese: "Kaiser, uma grande cerveja. A cerveja dos momentos felizes," which translates "Kaiser, a great beer. The beer of the happy moments." Kaiser is a beer manufacturer in Brazil, and this audio track was a rip from commercial insertion on Jovem Pan FM radio. The rip was claimed by RadioDJ.com.br and released on Napster in late 1999. |
Revision as of 00:29, 21 April 2024
Capcom vs. SNK: Millennium Fight 2000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI, Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: SNK | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Neo Geo Pocket/Dreamcast Setsuzoku Cable | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Capcom vs. SNK: Millennium Fight 2000 (カプコン バーサス エス・エヌ・ケイ ミレニアムファイト 2000) is a head-to-head fighting game produced by Capcom. It was originally released as a coin-operated arcade game for Sega NAOMI arcade hardware in 2000, before being ported to the Sega Dreamcast later in the year.
It is a fighting game crossover involving characters owned by Capcom and rival fighting game developer SNK, with an emphasis on their two flagship fighting game franchises, Street Fighter and The King of Fighters respectively.
Contents
Story
In 2000, a special martial arts event is planned through a collaboration of the two most powerful world organizations, Garcia Financial Clique and Masters Foundation. The gala event, it is hoped by everyone, will ease the political conflicts between the two powers. The competition was named "Millennium Fight 2000."
Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making long-awaited opening ceremony a huge success.
Gameplay
Capcom vs. SNK utilizes a "ratio" system, ranging from 1 to 4, which defines a character's overall strength. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4.
The gameplay uses the SNK-style four-button format, although the player is also able to choose between two "grooves" which define how the attack meter will function.
Grooves
Players choose one of two modes before selecting their characters.
Capcom | |
---|---|
The Capcom groove is based on the gameplay system from Street Fighter Alpha. | |
SNK | |
The SNK groove is based on Extra mode from The King of Fighters '94 to The King of Fighters '98. |
Modes
The game has the following modes:
- Arcade Mode:
- Pair Match Mode:
- Vs Mode:
- Game Replay Mode:
- Training Mode:
- Secret Mode:
- Color Edit Mode:
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
TAUNT | Taunt |
The roster focuses on the fighting game heritage of both companies. As such, it consists entirely of characters originating in fighting games, in contrast to Capcom's Marvel vs. Capcom and Marvel vs. Capcom 2: New Age of Heroes (which features representatives from Mega Man, Resident Evil, Strider, and other Capcom franchises) and SNK's The King of Fighters (which includes characters from or inspired by the Ikari Warriors and Psycho Soldier games).
The Capcom side consists almost entirely of characters from the Street Fighter series (with the entire cast of Street Fighter II: The World Warrior present), while the SNK side consists almost entirely of characters from the Art of Fighting and Fatal Fury games and original characters from The King of Fighters. The sole exceptions are the hidden characters Morrigan, from Capcom's Darkstalkers, and Nakoruru, from SNK's Samurai Shodown.
Most characters have "Extra" versions with alternate movesets that can be purchased in the shop after completing the game with that character in their appropriate groove (Capcom for Capcom characters and SNK for SNK characters). The Extra version can then be selected by holding START while selecting the character in any mode.
Ratio 1
Originally appeared in: Street Fighter Alpha 2
|
Sakura Kasugano | |||||
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated.
Her Extra form brings her moveset more in line with her appearance in Street Fighter Alpha 3. She has a more conventional fireball, the Kou'ou Ken is replaced with the Shou'ou Ken (a jumping uppercut instead of a standing uppercut), and the Shunpuu Renkyaku is replaced with the Shunpuu Kyaku (which rises higher and loses its follow-up moves but can be performed in midair). | ||||||
Originally appeared in: Super Street Fighter II
|
Cammy | |||||
Cammy is a genetically engineered assassin for Shadaloo, operating under the code name "Killer Bee."
Her Extra form gains the Cannon Spike, first seen in X-Men vs. Street Fighter, which can be performed from a jump or from the Hooligan Combination, and an additional super move, the Reverse Shaft Breaker, from Street Fighter Alpha 3. However, she is notably missing her signature ability, the Spiral Arrow. | ||||||
Originally appeared in: Street Fighter II
|
Dhalsim | |||||
Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire.
His Extra form is based on his appearance in Super Street Fighter II Turbo. Yoga Flame and Yoga Blast are changed to use a half-circle forward motion, he can perform the Drill Kick in two different angles (depending on the button used), and he has the Yoga Inferno super move.
| ||||||
Originally appeared in: Street Fighter II
|
Blanka | |||||
Blanka is a feral beastman from the jungles of Brazil with the ability to generate electricity.
His Extra form reduces his moveset to his two special moves from Street Fighter II: Champion Edition (with his super move from Super Street Fighter II Turbo). | ||||||
Originally appeared in: The King of Fighters '94
|
Benimaru Nikaido | |||||
Benimaru is a model with a Japanese father and an American mother who fights with shootboxing techniques and can control electricity. | ||||||
Originally appeared in: Art of Fighting
|
King | |||||
King is a French bar owner who fights with a unique form of Muay Thai incorporating numerous acrobatic spinning kicks.
| ||||||
Originally appeared in: The King of Fighters '96
|
Vice | |||||
Vice is Rugal's sadistic secretary, who possesses preternatural strength. | ||||||
Originally appeared in: Art of Fighting 2
|
Yuri Sakazaki | |||||
Yuri is the younger sister of Ryo and a student of Kyokugen-ryuu.
|
Ratio 2
Originally appeared in: Street Fighter
|
Ryu | ||||||||
Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can. He enters the tournament in hopes of facing a legendary new competitor he has heard about, Kyo Kusanagi. | |||||||||
Originally appeared in: Street Fighter
|
Ken Masters | ||||||||
Ken is a student of Shotokan karate and the best friend and training partner of Ryu.
His Extra form is based on his appearance in Super Street Fighter II Turbo. He loses the Zenpou Tenshin and Ryusen Kyaku but gains back his "crazy kicks." | |||||||||
Originally appeared in: Street Fighter II
|
Chun-Li | ||||||||
Chun-Li is a Chinese wushu expert known for her quick motions and powerful kicks.
Her Extra form reduces her moveset to her two special moves from Street Fighter II: Champion Edition and introduces a new super move, the Spinning Hornet Kick, which resembles Ryu's Shinkuu Tatsumaki Senpuukyaku. | |||||||||
Originally appeared in: Street Fighter II
|
Guile | ||||||||
Guile is an officer in the United States Air Force who uses with a mixed martial arts form combining elements of boxing, kickboxing, and wrestling.
His Extra form is nearly the same but trades the Rolling Sobat for the Reverse Spin Kick. | |||||||||
Originally appeared in: Street Fighter II
|
Edmond Honda | ||||||||
E. Honda is a sumo wrestler who wants to prove to the world the strength of his technique.
His Extra form reduces his moveset to his special moves from Street Fighter II: Champion Edition (with his super move from Super Street Fighter II Turbo). | |||||||||
Originally appeared in: Street Fighter II
|
Zangief | ||||||||
Zangief is a massive Soviet wrestler who trained by wrestling bears.
His Extra form reduces his moveset to his special moves from Street Fighter II: Champion Edition (with his super move from Super Street Fighter II Turbo).
| |||||||||
Originally appeared in: Street Fighter II
|
Balrog (M. Bison) | ||||||||
Balrog is a former heavyweight boxing champion who now works for M. Bison as an enforcer.
His Extra form reduces his moveset to his two special moves from Street Fighter II: Champion Edition (with his super move from Super Street Fighter II Turbo). | |||||||||
Originally appeared in: Fatal Fury
|
Raiden | ||||||||
Raiden is a heel pro wrestler known for his ruthlessness in the ring.
| |||||||||
Originally appeared in: Fatal Fury 2
|
Kim Kaphwan | ||||||||
Kim is a taekwondo master with a strong sense of justice. | |||||||||
Originally appeared in: Art of Fighting
|
Ryo Sakazaki | ||||||||
Ryo is a practitioner of Kyokugen-ryuu, a style of karate created by his father. | |||||||||
Originally appeared in: Fatal Fury
|
Terry Bogard | ||||||||
Terry is a young American fighter who learned various fighting techniques from his father.
| |||||||||
Originally appeared in: Fatal Fury 2'
|
Mai Shiranui | ||||||||
Mai is a kunoichi who was trained in her family's ninjutsu arts. | |||||||||
Originally appeared in: The King of Fighters '95
|
Iori Yagami | ||||||||
Iori is the heir to the Yagami clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Kusanagi and Yata clans. He has an intense dislike of Kyo because of the longstanding feud between their clans. | |||||||||
Originally appeared in: The King of Fighters '94
|
Kyo Kusanagi | ||||||||
Kyo is the heir to the Kusanagi clan, who use pyrokinetic powers and sealed away the snake demon Orochi along with the Yagami and Yata clans. He is one of the last members of his clan who can still create fire. | |||||||||
Originally appeared in: Darkstalkers
|
Morrigan Aensland | ||||||||
Morrigan is a succubus who is obsessed with the human world. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the Capcom Extra characters, then purchasing "The Challenger from the Dark Realm" and defeating Morrigan in the arcade mode, and finally buying her from the shop. | |||||||||
Originally appeared in: Samurai Shodown
|
Nakoruru | ||||||||
Nakoruru is a young girl who is a guardian of nature. She is a secret character who can be unlocked in the Dreamcast version by first purchasing all of the SNK Extra characters, then purchasing "The Messenger of Nature" and defeating Nakoruru in the arcade mode, and finally buying her from the shop. |
Ratio 3
Originally appeared in: Street Fighter II
|
M. Bison (Vega) | |||||
M. Bison is the dictatorial leader of the criminal organization Shadaloo.
His Extra form is based on his appearance in Super Street Fighter II Turbo. He loses the Psycho Vanish and Psycho Impact abilities but regains the Psycho Crusher. | ||||||
Originally appeared in: Street Fighter
|
Sagat | |||||
Sagat is a Muay Thai master from Thailand.
His Extra form changes the button combination for the Tiger Crush back to its original motion in Street Fighter II and replaces the super moves with the Tiger Cannon from Street Fighter Alpha (which can now be shot high or low). | ||||||
Originally appeared in: Street Fighter II
|
Vega (Balrog) | |||||
Vega is a narcissistic Spanish bullfighter who works for M. Bison and fights with a claw.
His Extra form resembles his Super Street Fighter II moveset (with his super move from Super Street Fighter II Turbo).
| ||||||
Originally appeared in: Fatal Fury 3
|
Ryuji Yamazaki | |||||
Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket.
| ||||||
Originally appeared in: The King of Fighters '94
|
Rugal Bernstein | |||||
Rugal is a notorious crime boss who turns fighters he defeats into living trophies. | ||||||
Originally appeared in: Fatal Fury
|
Geese Howard | |||||
The nemesis of the Bogard brothers. He enters the tournament under the guise of seeking revenge against Terry Bogard, but he really wants to learn more about Orochi's power.
|
Ratio 4
Stages
History
Development
Capcom vs. SNK was the second in a series of crossovers between Capcom and SNK, following SNK vs. Capcom: Card Fighters Clash for the Neo Geo Pocket Color in 1999. It was originally announced as SNK vs. Capcom, before a naming scheme was adopted where the Capcom-developed titles would be titled "Capcom vs. SNK" and the SNK-developed titles would be titled "SNK vs. Capcom."
While all the SNK sprites were drawn completely from scratch, many of the Capcom graphics are recycled from the Street Fighter Alpha series. With Alpha being designed for Capcom's CP System II arcade hardware, this means they were drawn with a different aspect ratio in mind (384x224 and 12:7 compared to 640x480 and 4:3) and thus some Capcom characters appear wider than SNK ones. The older sprites are also less detailed and fluidly animated and use a different art style with more exaggerated proportions compared to the newly drawn sprites. The sprite for Morrigan, which dates back to Darkstalkers: The Night Warriors in 1994, has especially drawn criticism. The sprites for Ryu, Ken, M. Bison (Vega), Evil Ryu, and Akuma (Gouki) are the exceptions to this as they were remade for this game.
In the options menu, in the middle of a song a voice can be heard saying in Portuguese: "Kaiser, uma grande cerveja. A cerveja dos momentos felizes," which translates "Kaiser, a great beer. The beer of the happy moments." Kaiser is a beer manufacturer in Brazil, and this audio track was a rip from commercial insertion on Jovem Pan FM radio. The rip was claimed by RadioDJ.com.br and released on Napster in late 1999.
Legacy
Capcom vs. SNK: Millennium Fight 2000 Pro is an update to this game. It would later be followed by Capcom vs. SNK 2: Millionaire Fighting 2001.
Production credits
- Planner: Hideaki Itsuno, Ichinose Pawer, Haruo Murata, Tomonori Onuma, Oni-Suzuki, Neo-G, Takecyan, Buruma (Kojimax)
- Programer: Akihiro Yokoyama, Batayon, Hard・Yas -Darkside-, Hyper Shinchan, Kaw・Tld, Knight Rider Giu, Kohei Akiyama, Kumiko Morita, Senor, Sailor, Tomohiro Ueno, Yoji Mikami, Yuko Kawamura
- Title Design: Shoei
- Illustrations
- Capcom Illustrator: Kinu Nishimura, Nakata Yosito, RB, Daichan, Harumaru, Takamasa Yamada
- SNK Illustrator: Shinkirou
- Instruction Card Design: Sakomizu
- Object Design: Ball Boy, Chimorin Shogun, Eri★Kimo, G・Kamina, Hideya Takada, Hirano=Daichi, Hiro, Hitoshi Igarashi, Ikusan・Z, Izumi‑N, Jun Ikawa, Kaeru, Kaname, Kimo Kimo, Nakamoto, Narancia, Masaru Nishimura, mamagorou, Masatsugu Sato, Michiru Akizuki, Miwa Sakaguchi, Mizuho, Peliko Fuzii, Rin Boku, Tagirin, Tatsuya Oshima, Tomo, Tomohiko Ohsumi, Tomomall, Toshihiro Suzuki, Tsuyoshi, Who, Yano, Yoshihiko Akita, Yoshihiro Goda, Yosinori Yamamoto, Youhei Nakamura
- Effect Design: Anz, D.Kurita, Rinboku, Takep
- Background: Hiroyuki Imahori, Yumiko Nakatsuka, Chika Iwai, Yoshio★Nishimura, Chie Morisaki, Aya Saito, Takako Nakamura, Tanopu, Yasuhiro Yamamoto, Naoko Niiyama, Masanori Kajita
- Music Compose: Satoshi Ise
- Sound Design: Masayuki Endou, Satoshi Ise
- Recording Engineer: Kazuya Takimoto
- SNK Staff: Yasushi Adachi, Yukihiro Degushi, Akira Konishi, Masanoikusumoto, Eiji Shiroi, Tonko, Senri Kita, Hiroaki, Toyochan, and SNK All Staff
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Network: Shin., Net Man, Ichiro Yunde, Mineyuki Noda, Kentaro Kaneko
- Special Thanks: Shaky Akitomo, Hiroaki Kondou, Jim Miyamoto, Blackbelt Hayashi, H Sugiura, Ryuji Kida, K Shouno, Takuya Shiraiwa, Abu Takemura, Kaori Funakoshi, Kouji Misu, Hiroaki Watanabe, Nuki, Bas (M・P), Tko, Bomito (Ogata), Zero (B・M), Den (I・S), Joe, Capcom All Staff, and You
Magazine articles
- Main article: Capcom vs. SNK: Millennium Fight 2000/Magazine articles.
Promotional material
also published in:
- GamePro (US) #150: "March 2001" (2001-0x-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[18]
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- Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[19]
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Artwork
- Main article: Capcom vs. SNK: Millennium Fight 2000/Artwork.
Physical scans
NAOMI version
Dreamcast version
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81 | |
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Based on 34 reviews |
Dreamcast, JP |
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Technical information
- Main article: Capcom vs. SNK: Millennium Fight 2000/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
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GD-ROM (JP) | ||||||||||||
? |
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GD-ROM (JP) | ||||||||||||
? |
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GD-ROM (US) | ||||||||||||
? |
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GD-ROM (EU) | ||||||||||||
? |
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2000-07-17 | GD-R | Page | ||||||||||
? |
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2000-09-20 | GD-R | Page |
External links
- Capcom USA webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
References
- ↑ File:CvS1 DC JP Box back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000902/ (Wayback Machine: 2007-05-22 01:52)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24428
- ↑ http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1672
- ↑ 6.0 6.1 Press release: 2000-11-08: Capcom vs SNK: Millenium Fight 2000 Now Available
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550025 (Wayback Machine: 2001-01-05 01:08)
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=3202 (Wayback Machine: 2002-11-16 06:24)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/DIa9tUcZnMo/m/5zNmHXYm3UIJ
- ↑ ', "" (; ), page 107
- ↑ ', "" (; ), page 60
- ↑ http://www.micromania.fr/zooms/?ref=18280 (Wayback Machine: 2001-01-11 03:27)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=16156&codprov= (Wayback Machine: 2001-09-17 09:37)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ ', "" (; ), page 84
- ↑ File:Capcom vs SNK DC credits.pdf
- ↑ ', "December 2000" (; 2000-10-30), page 97
- ↑ ', "December 2000" (; 2000-10-30), page 102
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 43
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 58
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 92
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 134
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 107
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 48
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 70
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 23
- ↑ 28.0 28.1 ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 76
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 60
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 34
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 115
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 129
- ↑ 33.0 33.1 ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 22
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 31
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 79
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 148
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 124
- ↑ 38.0 38.1 ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 84
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 53
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 68
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 64
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 110
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 90
- ↑ 44.0 44.1 ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 42
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 52
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 40
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 19
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 100
- ↑ ', "2000-29 (2000-09-08,09-15)" (; 2000-08-25), page 66
Capcom vs. SNK: Millennium Fight 2000 | |
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Main page | Comparisons | Development | Magazine articles | Video coverage | Reception | Artwork | Technical information
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Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 ( ?) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
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