Fantasy Zone II: The Tears of Opa-Opa
From Sega Retro
- For the System 16 remake, see Fantasy Zone II: The Tears of Opa-Opa (System 16).
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Fantasy Zone II: The Tears of Opa-Opa | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega System E, Famicom, MSX, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. Sega Corporation Sunsoft Pony Canyon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 Sanritsu Jastec Atelier Double[1] M2[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Kanal 10 (SE rental) Tec Toy (BR) Samsung (KR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Sega Enterprises, Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fantasy Zone II: The Tears of Opa-Opa (ファンタジーゾーンII オパオパの涙) is the direct sequel to Fantasy Zone, initially released for the Sega Master System in 1987. The Japanese Master System version is compatible with the FM Sound Unit.
Contents
Story
Previously, in the Space Year 6216, a courageous hero called Opa-Opa had fought valianty to defeat the invading Menon forces and restore peace to the Fantasy Zone. 10 years have passed since then, and the Fantasy Zone has increased its territory severalfold. However, a crisis is once again unfolding.
In deep contemplation, Opa-Opa recalls the events of the final battle from 10 years ago, wondering who was the mastermind behind the Menon forces' leader, with his foremost thoughts being about the whereabouts of his father, who had disappeared after the truth became known that he was the enemy's leader. History is now repeating itself as the planets of the Fantasy Zone once again find themselves under attack by the mastermind of the Nenon planet forces, who is secretly constructing a huge fortress in the middle of the Fantasy Zone. Opa-Opa promptly takes off for the Fantasy Zone to put an end to the Nenon's ambitious plans, just as he did 10 years ago.
Gameplay
Fantasy Zone II is very similar to the original game, however the game makes a few important changes. Rounds are now split up into sections, which can be travelled to and from via warp gates. Unfortunately the game lacks a radar, which makes navigating the levels more difficult than in its predecessor. It is also possible to visit the shop at any time, rather than relying on a balloon to appear. In most versions, Opa-Opa has a Power Meter which decreases when colliding with enemies and bullets, and will lose a life if it runs out completely.
Aside from this, the game is largely the same as before - the player controls Opa-Opa and must destroy "bases" littered throughout the level. When all the bases are destroyed, a boss will appear, and defeating the boss will allow the player to progress to the next level.
Weapons
Listed here are all the items purchaseable through shops, with a base price as well as the price inflation (how much the item increases in price) for each additional purchase, if applicable:
Big Wings | |
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Type: Speed Up Base cost: $800 | |
Increases Opa-Opa's speed slightly. | |
Normal Engine | |
Type: Speed Up Base cost: $2,000 | |
Increases Opa-Opa's speed somewhat. | |
Jet Engine | |
Type: Speed Up Base cost: $5,000 | |
Increases Opa-Opa's speed considerably. | |
Turbo Engine | |
Type: Speed Up Base cost: $10,000 | |
Increases Opa-Opa's speed dramatically. | |
Rocket Engine | |
Type: Speed Up Base cost: $30,000 | |
Increases Opa-Opa's speed drastically. | |
Laser Beam | |
Type: Weapon 1 Base cost: $1,600 Inflation: $1,000 | |
Fires a piercing laser beam equating to 16 bullets per second. | |
Wide Beam | |
Type: Weapon 1 Base cost: $2,000 Inflation: $1,200 | |
Fires a beam with wide range. | |
Big Shot | |
Type: Weapon 1 Base cost: $5,000 Inflation: $2,500 | |
Fires two bullets much like the Twin Shot, but with double the power. | |
3-Way Shot | |
Type: Weapon 1 Base cost: $2,500 Inflation: $2,000 | |
Fires bullets in three directions simultaneously. | |
7-Way Shot | |
Type: Weapon 1 Base cost: $4,000 Inflation: $4,000 | |
Fires bullets in seven directions simultaneously. | |
Fireball | |
Type: Weapon 1 Base cost: $5,000 Inflation: $4,000 | |
Fires a single fireball that toasts enemies in one shot. | |
Twin Bombs | |
Type: Weapon 2 Base cost: $1,200 Inflation: $1,500 | |
Allows Opa-Opa to drop two bombs in succession. | |
Big Bomb | |
Type: Weapon 2 Base cost: $2,000 Inflation: $1,000 | |
An upgraded bomb with double the attack power. | |
Twin Big Bombs | |
Type: Weapon 2 Base cost: $4,800 Inflation: $2,000 | |
Allows Opa-Opa to drop two Big Bombs in succession. | |
Smart Bomb | |
Type: Weapon 2 Base cost: $2,000 Inflation: $1,000 | |
Deals damage to all on-screen enemies. | |
Fire Bomb | |
Type: Weapon 2 Base cost: $2,000 Inflation: $1,000 | |
Drops a bomb that explodes into two fireballs that destroy all enemies in a line. | |
Heavy Bomb | |
Type: Weapon 2 Base cost: $2,000 Inflation: $1,000 | |
Drops a 100t weight, crushing any enemy in its path. | |
Continue | |
Type: Other Base cost: $20,000 | |
Allows the player to continue the game once after a Game Over. | |
Extra Ship | |
Type: Other Base cost: $5,000 (1st), $20,000 (2nd), $50,000 (3rd), $100,000 (4th onwards) | |
Awards an extra life. | |
Auto Beam | |
Type: Other Base cost: $10,000 | |
Enables rapid fire for the main weapon. | |
Shield | |
Type: Other Base cost: $12,000 | |
Creates a shield around Opa-Opa. | |
Red Bottle | |
Type: Other Base cost: $9,000 | |
Permanently extends Opa-Opa's Power Meter. | |
Blue Bottle | |
Type: Other Base cost: $8,000 | |
Refills Opa-Opa's Power Meter. |
Rounds
Pastaria | |
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Sarcand | |
Hiyarika | |
Bow Bow | |
Chaprun | |
Fuwareak | |
Sbardian | |
Wolfin | |
History
Legacy
Following the release of the Master System version, Sega brought Fantasy Zone II to the Sega System E arcade platform, whose internals are almost identical to Sega's home console. The System E version replaces the power meter with a radar, though is the only port to do so. Pony Canyon brought the game to MSX computers and Sunsoft released a copy for the Famicom. Both home ports take a hit in terms of graphics and sound, and the MSX version has choppier scrolling. Sunsoft's port was renamed Fantasy Zone 2: The Teardrop of Opa-Opa.
In 2008 the game was re-released in volume 33 of the Sega Ages 2500 PlayStation 2 series in Japan, along with all the other main entries in the Fantasy Zone series. This collection is notable for the inclusion of a full-fledged remake of the game to Sega System 16 arcade hardware.
The Master System version of the game has since been re-released through the Wii's Virtual Console service and as a bonus game in Sega 3D Classics Collection.
Versions
Localised names
Language | Localised Name | English Translation |
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English | Fantasy Zone II: The Tears of Opa-Opa | Fantasy Zone II: The Tears of Opa-Opa |
Japanese | ファンタジーゾーンII オパオパの涙 | Fantasy Zone II: Opa-Opa no Namida |
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
Master System version
- Designer: Rieko Kodama
- Director: Katsuhiro Hasegawa[14]
- Music: Chikako Kamatani[15]
Arcade version
- TAK
- KEN
- Tokuhiko Uwabo (as BO.)
- ISI
- SAT
- PAS
- ERI
Digital manuals
Hints
Magazine articles
- Main article: Fantasy Zone II: The Tears of Opa-Opa/Magazine articles.
Promotional material
Physical scans
System E version
Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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85 | |
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Based on 10 reviews |
Master System, SE (rental; Kanal 10) |
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Master System, BR |
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Famicom version
MSX version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU/US) | |||||||||||
? |
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256kB | Cartridge (JP) | |||||||||||
✔ |
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256kB | Cartridge (JP) |
External links
- Sega of Japan Virtual Console pages: Master System
- Nintendo catalogue pages: US, AU
References
- ↑ http://www.double.co.jp/sakuhin.htm (Wayback Machine: 1997-10-12 06:38)
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-2
- ↑ 3.0 3.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ Computer Entertainer, "January 1988" (US; 1988-01-21), page 06
- ↑ File:SMSGamesCatalogueUK.pdf, page 2
- ↑ ACE, "January 1989" (UK; 1989-xx-xx), page 164
- ↑ The Mastertronic Catalogue (UK; 1988), page 2
- ↑ Mega Drive Fan, "May 1992" (JP; 1992-04-xx), page 103
- ↑ https://www.nintendo.co.jp/wii/vc/software/09.html (Wayback Machine: 2018-01-28 13:27)
- ↑ http://vc.sega.jp:80/vc_fz2ms/ (Wayback Machine: 2009-02-11 11:18)
- ↑ 11.0 11.1 http://www.nintendo.com/games/detail/0wY-bUWPbn6czuUCBz45QfSZrBnZvqEG (Wayback Machine: 2010-11-22 22:48)
- ↑ 12.0 12.1 http://www.nintendolife.com/games/mastersystem/fantasy_zone_ii (Wayback Machine: 2017-06-13 03:13)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19898&pageID=4 (Wayback Machine: 2012-04-03 03:27)
- ↑ https://sega.jp/fb/album/06_sdi/interview1.html (Wayback Machine: 2021-10-16 21:52)
- ↑ @okunari on Twitter (Wayback Machine: 2022-03-13 08:50)
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 55
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 96
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 56
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 140
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Power Play, "Ausgabe 3" (DE; 1988-02-22), page 92
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Mai 1988" (FR; 1988-0x-xx), page 101
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