Disney's Aladdin
From Sega Retro
- For the 1994 Sega Master System and Sega Game Gear game by Sims and Nexa, see Aladdin (8-bit).
Disney's Aladdin | |||||
---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: Virgin Games, Disney Software | |||||
Sound driver: GEMS | |||||
Genre: Action | |||||
| |||||
Aladdin (アラジン) is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.
Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.
Gameplay
Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces). throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), swings your sword, and jumps. Before the start of the game, there is a screen showing what each in-game item is used for.
If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar.
Production Credits
Virgin Games Credits
- Programming & Project Management: David Perry
- Animation Engine By: David Perry
- Development Tools By: Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna
- Animation Directed By: Mike Dietz
- Assistant Animators: Shawn Mclean, Clarke Sorenson, Roger Hardy, Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka
- Background Art By: Christian Laursen, Nick Bruty, Steve Crow
- Presentation Art By: Edward Schofield, Lin Shen
- Sound, Music & FX: Tommy Tallarico, Don Griffin
- Digital Sampling: Steve Henifin
- Director of Design: David Bishop
- Levels Design By: Bill Anderson, Tom Tanaka, Seth Mendelsohn
- Consulting Animation Producer: Andy Luckey
- Image Processing: Metrolight Studios
- V.P. of Production: Dr. Steven H. Clarke-Willson
- Produced By: Robb Alvey
- Executive Producer: Neil Young
- Production Coordinator: Christina Camerota
- Original Design By: David Bishop, Seth Mendelsohn, Mike Dietz, Mark Yamada, David Perry
- Assistant Producers: Mike Glosecki, Ken Love, Craig Warmsley
- Marketing & P.R.: Debbie Brajevich, Robin Kausch
- Focus Testing: Debbie Brajevich
- QA Manager: Adam Ryan
- Lead Analyst: Jared Brinkley
- Product Analysts: Chris McFarland, Scott Manning, Paul Schoner, Mitch Feldman, David Fries, Lyndon Dole and Virgil the Cat
Disney Software Credits:
- Produced By: Patrick Gilmore
- Technical Director: Ron Fortier
- Licensing Brand Management: Cathy Fortier, Sue Fuller
- Public Relations Management: Kirk Green
- CES Event Management: Tom Bisignano, Spence Bovee, Helen Fillman, Andrew Henry, Will Kassoy, R.K. Little, Chase Senge
- Quality Assurance Leader: John Santos
- Product Analysts: Steward Irel, Roger Kung, Chris McNulty, Amy Steiner, Joe Santos
- Storyboards: John Fiorito
- Production Support: Fred Weimer
Disney Feature Animation Credits:
- Directed By: Barry Cook
- Produced By: Paul Curasi
- Secretary to the Producer: Annette Laguer
- Artistic Coordinator: Ruben Procopio
- Production Specialist: Chuck Williams
- Animators: Tom Bancroft, Travis Blaise, Phil Boyd, Tony Cipriano, Rob Corley, Tim Hodge, Jim Jackson, Alex Kupershmidt, Anthony Michaels, Barry Temple
- Clean-Up Coordinator: Jeanie Lynd Sorenson
- Clean-Up Artists: Paulo Alvarado, Brian Beauchamp, Rachel Bibb, Eliott Bour, Same Ewing, Tracy Lee, Kellioe Lewins, Tamara Lusher, Mario Menjivar, Monica Murdock, Keith Newton, Sherrie Sinclair, Bryan Sommer
- Head of Effects: Jeff Dutton
- Effects Artists: Mike Duhatschek, Jason Francoeur, Troy Gustafson, John Hailey, Joe Pepe, Paitoon Ratan, Tony West
- Color Models: Irma Cartaya
- Animation/Final Check: Pam Darley
Sega of America Credits:
- Product Management: Pamela Kelly
- Produced By: Pamela Kelly, Kent Russell
- Public Relations: Eleen Beth Van Buskirk
- Q.A. Manager: Jason Kuo
- Q.A. Lieutenant: Julio Martinez
- Product Analysts: Tony Lynch, Dermot Lyons, Siegie Stangenberg, Andrew Podesta, Geln Cureton, Vince Nason, Heather Meigs. Janine Cook, Blair Bullock, David Forster, Bill Person, Rey Alferez, Kirk Rogers, Vy Nong, Maria Tuzzo, Atom Ellis, Richard Gangwish, Pete McNab, Eric Rawlins, Ivan Foong, Michael Baldwin, Todd Morgan, Greg Becksted, Conan Tigard, Joe Cain, Simon Lu, Joe Ganis, Jennifer Brozek, Erik Wahlberg
Special Thanks To: Peter Adee, Martin Alper, Richard Branson, Ron Clements, Robert Deverux, Shannyn Gardner, Justin Heber, Tom Kalinske, Jeffrey Katzenberg, Bob Lambert, Bob Levin, Alan Menken, Steve McBeth, John Musker, Amy Pell, Marc Teren, Shinobu Toyoda
Disney Characters, Artwork & Music ()1993, The Walt Disney Company
(C)1993 Sega Disney's Aladdin
Physical Scans
88 | |
---|---|
Based on 59 reviews |
Mega Drive, AU (Sega Platinum Collection) |
---|
Mega Drive, KR |
---|
|
Mega Drive, Asia |
---|
|
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 15
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 60
- ↑ Æskan, "" (IS; 1994-02-01), page 1
- ↑ Aktueller Software Markt, "Januar 1994" (DE; 1993-12-06), page 98
- ↑ Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 24
- ↑ Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 12
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 10
- ↑ Computer & Video Games, "December 1993" (UK; 1993-11-15), page 59
- ↑ Edge, "November 1993" (UK; 1993-09-30), page 92
- ↑ Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 90
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 44
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 287
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 8
- ↑ Famitsu, "1993-11-12,19" (JP; 1993-10-29), page 1
- ↑ Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 59
- ↑ GamePro, "November 1993" (US; 1993-xx-xx), page 50
- ↑ Gamers, "Dezember/Januar 1994" (DE; 1993-11-19), page 28
- ↑ GamesMaster, "November 1993" (UK; 1993-10-21), page 64
- ↑ Game Informer, "November/December 1993" (US; 1993-1x-xx), page 40
- ↑ Hippon Super, "December 1993" (JP; 1993-11-02), page 43
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 38
- ↑ Joker, "Marec 1994" (SI; 1994-xx-xx), page 18
- ↑ Joypad, "Octobre 1993 (Le Film, Le Jeu supplement)" (FR; 1993-xx-xx), page 4
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 44
- ↑ Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
- ↑ Mega, "November 1993" (UK; 1993-10-21), page 34
- ↑ Mega Action, "November 1993" (UK; 1993-10-07), page 50
- ↑ Megablast, "1/94" (DE; 1993-12-29), page 28
- ↑ Mega Force, "Octobre 1993" (FR; 1993-10-08), page 92
- ↑ Mega Fun, "11/93" (DE; 1993-10-20), page 66
- ↑ MegaTech, "November 1993" (UK; 1993-10-20), page 40
- ↑ Megazin, "Letnik 2, Številka 5, Januar 1994" (SI; 1994-xx-xx), page 36
- ↑ Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 66
- ↑ Megazone, "December 1993" (AU; 1993-12-01), page 34
- ↑ Player One, "Novembre 1993" (FR; 1993-1x-xx), page 42
- ↑ Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
- ↑ Power Play, "12/93" (DE; 1993-11-12), page 128
- ↑ Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 40
- ↑ Score, "Únor 1994" (CZ; 1994-02-01), page 43
- ↑ Secret Service, "Grudzień 1996" (PL; 1996-12-01), page 62
- ↑ Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 14
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
- ↑ Sega Power, "November 1993" (UK; 1993-10-07), page 42
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 42
- ↑ Sega Zone, "November 1993" (UK; 1993-10-28), page 78
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 30
- ↑ Sega Force, "2/94" (SE; 1994-02-23), page 6
- ↑ Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 11
- ↑ The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
- ↑ Supergame, "Novembro 1993" (BR; 1993-11-xx), page 20
- ↑ Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 16
- ↑ Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 36
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 9
- ↑ VideoGames Shopper, "January 1994" (UK; 1993-xx-xx), page 25
- ↑ Video Games, "11/93" (DE; 1993-10-27), page 120
- ↑ VideoGames, "November 1993" (US; 1993-1x-xx), page 69
- No players field
- Old content rating field
- Use romtable template
- All games
- Old-style rating (consolesplus)
- Rating without source
- Old-style rating (edge)
- Old-style rating (egm)
- Old-style rating (gameplayers)
- Old-style rating (gamepro)
- Old-style rating (highscore)
- Old-style rating (joypad)
- Old-style rating (megaforce)
- Old-style rating (mms)
- Rating without PDF source
- Old-style rating (playerone)
- Old-style rating (pu)
- Old-style rating (segapower)
- Update ratings template
- 12 old ratings
- Sega Channel games