Art of Fighting
From Sega Retro
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Art of Fighting | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: SNK | ||||||||||||||||||||||||||||||
Peripherals supported: Six button pad | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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Art of Fighting, known as Ryuuko no Ken (龍虎の拳) in Japan (and South Korea), is a fighting game by SNK, originally released for the Neo Geo MVS arcade and AES home console in 1992. It was ported to, among other consoles, the Sega Mega Drive in 1994.
Art of Fighting is the second fighting game to be developed by SNK, following Fatal Fury (which co-exists in the same fictional universe).
Contents
Gameplay
Art of Fighting is a story-driven fighting game where players control fighters Ryo Sakazaki or Robert Garcia, travelling around the fictional city of South Town in search of Ryo's captured sister, Yuri. The player has to defeat eight other fighters with their own unique fighting styles to finish the game. Unlike later entries, only Ryo and Robert are selectable, though if playing in the two player versus mode, all characters can be controlled.
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The game features the original control scheme with one punch button, one kick button, one throw/strong attack button (will be a kick or punch, depending on the attack that was executed before) and one taunt button to deplete the enemy's spriti gauge (more on thislater on).
It's also possible to have a standardtized layout, with and being strong and weak punch & and being weak kick and strong kick.
Similar to the later released Eternal Champions, the execution of special moves consumes a so called spirit gauge. With low spirit, special attacks become weaker and slower.
After every second fight it's possible to level up the character:
- Beer bottle challenge: Press a button at the right time to cut beer bottles with a karate strike. Increases spirit gauge
- Ice pillar smash: rapidly push a button to collect strength and destroy an ice pilar. Increases character health
- Initiate super death blow: perform a special attack 10 times to unlock it for single player mode
Enemy AI is very different from the Neogeo original, and generally easier. Spirit gauge depletes slower than in the original
Characters
Ryo Sakazaki | |
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Robert Garcia | |
Ryuhaku Todoh (Todo) | |
Jack Turner | |
Lee Pai Long | |
King | |
Mickey Rogers | |
John Crawley | |
Mr. Big | |
Mr. Karate (?) | |
History
Legacy
Art of Fighting was a significant release for SNK, receving two sequels in Art of Fighting 2 and Art of Fighting 3: The Path of the Warrior in 1994 and 1996, respectively. Neither of these games were released for Sega consoles, however Art of Fighting's influence can still be seen across numerous 2D fighting games to this day.
Characters from Art of Fighting appear in the The King of Fighters series, as well as Capcom vs. SNK and its sequels. Ryo Sakazaki also features as a secret character in Fatal Fury Special.
Versions
Art of Fighting was designed in part to take advantage of the relatively high technical specifications of the Neo Geo hardware, demonstrating very large sprites and a unique camera system which appears to zoom in and out of play (in a similar manner to what most 3D fighting games achieved some years later). The game also features (some) narration from the chosen fighter in between stages.
On the Mega Drive, all of these features are paired back, with the zooming effect removed entirely. Character and background sprites are noticeably smaller and much of the sampled speech is removed, however unlike the original arcade game, the actions can be spread to six buttons.
Enemy AI differs between the Japanese and Western versions, with the latter seeing generally stronger opponents. The difficulty in both is paired back from the Neo Geo versions, however. Mr. Big and Mr. Karate are also available in the two player versus mode from the outset in the Mega Drive version.
A raster scrolling effect was added for the layer of dust and smoke found in Mickey's stage in the Western version. This was not present in the Japanese release or the Neo Geo original.
While lacking the graphical and audio fidelity of its Neo Geo AES counterpart, the Mega Drive version of Art of Fighting, like most Neo Geo conversions of the era, retailed at a much lower price point.
Production credits
- Producer: Eikichi Kawasaki
- Programmers: Cross Moon D.S.K, 68 Freak BBS Kenchan
- Technical Support: Mr. Yuki 29, Asami Don, Speaker.R
- Designer: M.Mioshi, SSS, SK, Shodown, X.X.X
- Sound: Jojou ha Kitapy, Yamapy I
- Planner: K.Chan MK2
- Special Thanks: Y.O, Ya Shu!, Ken Kimra, Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Vow Wow John Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata 21, Kei Fukunaga, Kura San, Oh!Buchi, Jaro, Hirotan, 'Art of Fighting' Team All Staff, and... All SNK Staff!
- Presented by: SNK
Magazine articles
- Main article: Art of Fighting/Magazine articles.
Artwork
Physical scans
62 | |
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Based on 35 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1994-07 | Cartridge (US) | ||||||||||
✔ |
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2MB | 1994-01 | Cartridge (EU) | ||||||||||
✔ |
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2MB | 1993-12 | Cartridge (JP) |
References
NEC Retro has more information related to Ryuuko no Ken
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- ↑ File:SonicTimes US 1994-10.pdf, page 8
- ↑ 2.0 2.1 File:CVG UK 148.pdf, page 33 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 148.pdf_p33" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega18UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega18UK.pdf_p78" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
- ↑ Beep! MegaDrive, "February 1994" (JP; 1994-01-08), page 20
- ↑ Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 30
- ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 136
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 18
- ↑ Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 78
- ↑ Electronic Gaming Monthly, "August 1994" (US; 1994-xx-xx), page 34
- ↑ GameFan, "Volume 2, Issue 4: March 1994" (US; 1994-xx-xx), page 14
- ↑ GamePro, "September 1994" (US; 1994-xx-xx), page 62
- ↑ Gamer, "Noémvrios 1994" (GR; 1994-xx-xx), page 1
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 46
- ↑ Hippon Super, "February 1994" (JP; 1994-01-06), page 43
- ↑ Joypad, "Juin 1994" (FR; 1994-0x-xx), page 100
- ↑ MAN!AC, "07/94" (DE; 1994-06-08), page 57
- ↑ Sega Mega Drive Advanced Gaming, "May 1994" (UK; 1994-xx-xx), page 36
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 41
- ↑ Mega Fun, "04/94" (DE; 1994-03-23), page 109
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 60
- ↑ MegaTech, "April 1994" (UK; 1994-03-18), page 20
- ↑ Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 55
- ↑ Play Time, "4/94" (DE; 1994-03-09), page 155
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 32
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 46
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 50
- ↑ SuperGamePower, "Abril 1994" (BR; 1994-0x-xx), page 24
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "July 22nd 1994" (UK; 1994-07-09), page 10
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 32
- ↑ The Zone (AU)The Zone (AU) "Season 1, episode 4" (1994-05-21, ) (+0:00)
- ↑ Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 58
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 96
- ↑ VideoGames, "September 1994" (US; 1994-0x-xx), page 73
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