Kawasaki Superbike Challenge
From Sega Retro
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Kawasaki Superbike Challenge | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||||||||||||||||||||||
Publisher: Domark, Time Warner Interactive (MD/US) | |||||||||||||||||||||||||||||||||||
Developer: Lankhor, Teque London | |||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Kawasaki Superbike Challenge, known as Kawasaki Superbikes in Europe, is a motorbike racing game for the Sega Mega Drive, Sega Game Gear and Super Nintendo Entertainment System. The Mega Drive version features 3D graphics.
Contents
History
Versions
While all versions of Kawasaki Superbike Challenge have the same underlying structure to gameplay, all take a different approach to graphics and presentation with varying results.
The Game Gear version, running on simpler hardware, opts for a third-person approach similar to Hang-On. Tracks are "flat" for the most part, with jerky dips in the road occuring at rare points in the game which do not fundementally affect the bike's performance. Additions over Hang-On include rain which can affect handling.
The Mega Drive and Super NES versions opt for a first-person perspective and attempt to render parts course in 3D. In both cases, frame rate is affected, but while the Super NES version runs faster than its Mega Drive sibling (roughly 5-10 more frames per second, though both run below 30FPS and exhibit minor slowdown in busy scenes), the Mega Drive renders all its scenery in 3D (save for rival bikes which are sprites). On the Super NES, scenery such as trees and spectators are also sprites, with only the occasional piece of 3D geometry being rendered in 3D.
The Super NES also has less scenery than the Mega Drive version, which renders walls, buildings, street lamps, bridges and rounded tunnels. Sprites are also scaled and rotated in real time on the Mega Drive, despite the console lacking the native hardware support to do so. Conversely, no sprite scaling is in place on the Super NES, with the engine swapping out different sized sprites and creating a "jerky" look in the process.
Performance of the Mega Drive version can be improved signficantly by using a "turbo mode" option, which pans the camera further back and reduces the size of in-game sprites.
Production credits
Mega Drive version
- ™ & © 1994 Domark Group Ltd. All Rights Reserved. Kawasaki used under license from Kawasaki Motors Ltd. Kawasaki is a registered trademark of Kawasaki Ltd. Licensed to Time Warner Interactive.
- Developed By Lankhor
- Programmed By Jean Luc Langlois and Christian Droin
- Graphics By Stephane Polard, Lloyd Baker and Jason Cunningham
- Additional Graphics By Jolyon Myers
- Music By Mike Ash
- Original Design By Chris Johnson
- Produced By Darren Anderson
- Testing By Ken Jordan, Tim Mawson and Clifford Ramsey
Game Gear version
- Programmer: James Bailey
- Co Star: Pete Hennig
- Graphics: F A D
- Tester: Tim Mawson
- Producers: Darren Anderson, Tony Love
Magazine articles
- Main article: Kawasaki Superbike Challenge/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #70: "May 1995" (1995-0x-xx)[5]
Physical scans
Mega Drive version
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69 | |
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Based on 24 reviews |
Game Gear version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1994-10 | Cartridge (US/EU) | ||||||||||
? |
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1MB | 1992-05 | Page |
References
- ↑ File:GamePlayers US 0712.pdf, page 12
- ↑ 2.0 2.1 2.2 File:CVG UK 161.pdf, page 101 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 161.pdf_p101" defined multiple times with different content - ↑ 3.0 3.1 File:GamePro US 068.pdf, page 125
- ↑ 4.0 4.1 File:CVG UK 157.pdf, page 35
- ↑ Electronic Gaming Monthly, "May 1995" (US; 1995-0x-xx), page 45
- ↑ 6.0 6.1 File:MeanMachinesSega29UK.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega29UK.pdf_p80" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 109
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 104
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 112
- ↑ Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 73
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 44
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 86
- ↑ Mega, "July 1995" (UK; 1995-06-30), page 10
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 89
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 76
- ↑ Megazin, "Letnik 3, Številka 5, Maj 1995" (SI; 1995-xx-xx), page 36
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 80
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 122
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 106
- ↑ Power Up!, "Saturday, March 25, 1995" (UK; 1995-03-25), page 1
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 96
- ↑ Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 27
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 60
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 44
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 100
- ↑ Última Generación, "Mayo 1995" (ES; 1995-0x-xx), page 100
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 89
- ↑ File:MegaFun DE 1995-04.pdf, page 91
- Pages with reference errors
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