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Alien Trilogy (エイリアントリロジー) is a first person shooter created by Probe based on the Alien franchise. Originally set to be released on the Sega Mega-CD[6] and later Sega 32X[7][8][9], development was moved to more capable platforms; the Sega Saturn, PlayStation and IBM PC, with a release in 1996.
Gameplay
Alien Trilogy is action-orientated first person shooter, loosely based on the first three Alien films; Alien (1979), Aliens (1986) and Alien 3 (1992). It stars series protagonist Ellen Ripley who has been sent to the planet LV426 to erradicate the Xenomorphs, taking her through an infested human colony, prison facility and finally the crashed ship from the first film.
Unlike the films, the entirity of the action takes place on LV426, with Ripley being a colonial marine. By contrast, in the first film she does not leave the mining ship Nostromo, and the third takes place on a different planet; Fiorina "Fury" 161.
Reportedly Alien Trilogy utilises only one of the Saturn's SH-2 processors[10].
Production credits
Programming Crew
- Saturn Programmers: Keith Burkhill, Mark Fisher
- Original Programmers: Greg Michael, David Shea
- Alien Editor: Tony Monckton
- Viewports: John Croudy
- Game Designer: Matt Nagy
- Senior Storyboard Artist: Alex Lawrence
Video and Sprite Crew
- Acclaim Advanced Technology Group (ATG) VP Engineering and Advanced Technology: Wes Trager
- ATG Studio Services Director: Jeremy Schwartz
- Motion Capture Studio: Larry Kelley (Manager), Andy Acquilino, Sharon Dougherty, John Farve, Cynthia Graham, Phil Grunfelder, Joe Gibbons, Chuck Mongelli, Rich Nelson, Danielle Papsidero, Mike Passuello, Nicole Scharff, Brian Windsor
- Digital Production Group: Mark Chavez, Scott Douglas, Patrick Kenny, Annmarie Koenig, Mark Neumann, Patrick Runyon, Jason Yanofsky
- Post Processing: Howard Schwartz (Senior Manager), Rob Muzer, Peter Klimek
- ATG Research and Development Director of Research and Development: Mark Schafer, Don Hunt (Facial Animation)
- Cast / Motion Capture: Gregory Caccia, Larry Kelley, Brad Martin, Daryl Meyer, Steve Rein, Brian Smyj, Jenny Way, Jeff Gibson (Senior Manager)
- FMV Composition: Bob Scumaci, Head Scans, Tracy Lopez, Tyrone Miller, Michael Passuello
- Technical Supervisor: Harry Reimer
- Technical Support: Greg McGovern, Andrew Fullaytor, Dan Wimpelburg, Rob Coffey
- Senior Technician: John Gonzales, Howard Perlman
Game Modelling Crew
- Lead 3D World Modeller: Charlie Jackson
- 3D World Modellers: Errol Gale, Dave Kite
Game Creation Crew
- Saturn Graphic Artists: Lloyd Murphy, Guy Mills
- Original Artists: Steve Middleton, Mark Frazer, Guy Mills, Ben McGrath, Lloyd Murphy, Kevin McMahon
- Additional Japanese Artwork: Ayaki Konno (Acclaim Japan)
- Texture Mappers: Ben O'Reilly, Vicky Cheale, Paul Collingwood
- Gameplay and World Mappers: Andy Squirrell, Kevin Watts, Jon Gibson
- Japanese Translation: Bob Timbello (Acclaim Japan)
Audio crew
- Music: Stephen Root
- In-Game Sound Effects: Dow Mckeever
- Voice: Carter Inskeep, Michael Margotta, Pat Weber Sones
- Additional Sound Effects: Andy Brock
- Saturn Sound Driver: Rob Hylands
QA/QC Crew
- QA Managers: Clifford Ramsey, Mike Weiner
- QA/QC Staff
- Supervisors: Carol Caracciolo, Tom Falzone
- Analysts: Polam Wong, Mike Mazziotto
- Project Lead: Bonchi Martinez, Mike Schlitz
- Mark Viccary, Ray Yeomans, James Brown, Anthony Scaduto, Michael Patrick, Joseph Howell, Damion Pinnock, Paul DiCarlo , Tom Geddes, Bob Campbell, Craig Kerrison, Dan Kuby, Matt Cannonico, Mike Sterzel
- In Loving Memory of Jeff Zentil
Management Crew
- Product Development Licensing
- Asst. Manager: Nina Skalka
- Licensing Asst.: Erin Maloney
- 20th Century Fox Licensing: Tim Logan
- Interactive Director: Fiona Milburn
- Acclaim White Team: Phil Alne, Brett Gow, Seth Rosenfield, Mark Thievanich, Linda Spellman
- Associate Producer: Hal Turkiewicz, Andy Squirrell
- Producers: Peter Jones, Clifford Falls
- Executive Producers: Joe Bonar, Dan Feinstein, Amy Smith-Boylan
- Special thanks go to: Simon Stoney, Asif Chaudhri, Roger Booth, Simon Pick, Peter Buccellato, Justin Garvanovic, Carl Jazwinski, Greg Modern, Dave Minogue, Mixed Nuts, Post Perfect, Bob Armour, Gary Noden, Rob Zimmerman, Darren Anderson, Dan Phillips, Frances Esposito, Phil Williams, Scott Marcus, Christopher Hadley, Reza Memari, and anyone else who has contributed to this product.
Source: In-game credits (JP)[11]
Magazine articles
- Main article: Alien Trilogy/Magazine articles.
Promotional material
- Main article: Alien Trilogy/Promotional material.
Physical scans
Saturn, JP
|
Cover
|
Spinecard Disc
|
Saturn, US
|
Cover
|
Disc Manual
|
Saturn, EU
|
Cover
|
Disc Manual
|
Saturn, DE
|
Cover
|
Disc
|
Saturn, PT
|
Cover
|
|
Saturn, AU
|
Cover
|
|
Saturn, BR
|
Cover
|
|
Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
?
|
|
489,326,544
|
|
CD-ROM (DE)
|
T-8113H-18 V1.000
|
|
|
|
✔
|
|
564,458,832
|
|
CD-ROM (EU)
|
T-8113H-50 V1.000
|
|
|
|
✔
|
|
492,993,312
|
1996-07-16
|
CD-ROM (JP)
|
T-8113G V1.001
|
|
|
|
?
|
|
485,394,000
|
|
CD-ROM (US)
|
T-8113H V1.000
|
|
|
|
?
|
|
|
1996-07-23
|
|
|
|
|
Page
|
References
- ↑ File:AlienTrilogy Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ Computer & Video Games, "October 1996" (UK; 1996-09-09), page 52
- ↑ 4.0 4.1 4.2 Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 75
- ↑ http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ Sega Power, "July 1994" (UK; 1994-05-05), page 12
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 42
- ↑ Computer & Video Games, "November 1994" (UK; 1994-10-15), page 8
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 9
- ↑ Mean Machines Sega, "January 1997" (UK; 1996-12-06), page 12
- ↑ File:AlienTrilogy_Saturn_JP_SSCredits.pdf
- ↑ Computer & Video Games, "October 1996" (UK; 1996-09-09), page 66/67 (66)
- ↑ 13.0 13.1 GamesMaster, "October 1996" (UK; 1996-08-29), page 40
- ↑ 14.0 14.1 Joypad, "Octobre 1996" (FR; 1996-xx-xx), page 76
- ↑ Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 22-27 (22)
- ↑ 16.0 16.1 Player One, "Octobre 1996" (FR; 1996-xx-xx), page 108
- ↑ Sega Saturn Magazine, "September 1996" (UK; 1996-08-20), page 64/65 (64)
- ↑ Sega Saturn Magazine, "1996-14 (1996-08-23)" (JP; 1996-08-09), page 239 (241)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 12 (14)
- ↑ Computer & Video Games, "October 1996" (UK; 1996-09-09), page 66
- ↑ Famitsu, "1996-09-06" (JP; 1996-08-23), page 1
- ↑ Fun Generation, "10/96" (DE; 1996-09-11), page 76
- ↑ Gambler, "9/1996" (PL; 1996-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 20
- ↑ GamePro, "November 1996" (US; 1996-xx-xx), page 124
- ↑ Game Informer, "October 1996" (US; 1996-xx-xx), page 54
- ↑ Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 114
- ↑ MAN!AC, "10/96" (DE; 1996-09-11), page 53
- ↑ Mega Fun, "09/96" (DE; 1996-08-21), page 78
- ↑ Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 22
- ↑ Next Generation, "November 1996" (US; 1996-10-22), page 273
- ↑ Saturn Fan, "1996 No. 18" (JP; 1996-08-23), page 188
- ↑ Saturn Fan, "1996 No. 21" (JP; 1996-10-04), page 62
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 14
- ↑ Sega Power, "October 1996" (UK; 1996-08-29), page 38
- ↑ Sega Saturn Magazine, "September 1996" (UK; 1996-08-20), page 64
- ↑ Sega Saturn Magazine, "1996-14 (1996-08-23)" (JP; 1996-08-09), page 241
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 50
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 9
- ↑ Video Games, "9/96" (DE; 1996-08-28), page 87