- For the unreleased Mega-CD version, see Alien 3 (Mega-CD). For the Sega System 32 arcade game, see Alien 3: The Gun.
Alien3 (エイリアン3) is a side-scrolling video game based on the movie of the same name. It was developed by Probe Software and published by Arena Entertainment for the Sega Mega Drive, Sega Master System, Sega Game Gear, Amiga, and Commodore 64 in 1992.
Certain liberties were taken from the original movie due to gameplay reasons. Movie had little to none gunfights and had only one alien. It has been suggested that the game was completed before the movie was released, as it has a completely different ending than the movie.
Both a Sega Mega-CD version[18] and a Japanese Mega Drive version[19] were planned, but not released.
Story
Following the events of Aliens, an egg hatches aboard the United States Colonial Marine spaceship Sulaco, releasing a facehugger alien. A fire starts and the ship's computer launches an escape pod containing Ellen Ripley, Newt, and Hicks, all in cryonic stasis, along with the damaged android Bishop. The pod crash-lands on Fiorina "Fury" 161, a mining planet and penal colony inhabited by male inmates with a genetic predisposition for antisocial behavior. Ripley and an alien organism are the sole survivors of the vessel. The aliens are now multiplying in number, and Ripley must destroy the aliens and rescue their captives.
Gameplay
Mega Drive version
The game is a side-scrolling action game played as Ellen Ripley, who is armed with multiple weapons. Ripley's task in each stage is to find and rescue all of the hostages and reach the exit within a time limit, while contending with the xenomorph invaders. There are five worlds with four stages each. The last stage of each world is a boss encounter. Stages are large and maze-like, with hostages sometimes very well hidden. Ripley has a radar (in the top-right of the screen) that shows the location of nearby aliens and hostages, but the radar is battery-powered and deactivates if Ripley does not replenish it with battery pick-ups. The time limit and number of remaining hostages is shown in the top-center of the screen.
Ripley moves with and and crouches with . She jumps with . She starts every stage with an assortment of four weapons. Weapons are selected with and fired with . The machine gun and flamethrower weapons have rapid-fire. Ripley can shoot while crouched but not while jumping. All weapons have limited ammunition, but ammo pick-ups are available in the stages. Hostages are rescued and items are picked up by touching them. Ripley climbs ladders or uses elevators with and . While on a ladder, she fires her weapon directly upward but can also fire it downward with +. She activates switches with (for opening doors).
Ripley has an energy meter, which depletes as she takes damage from aliens, hazards, or long falls. She is also momentarily stunned after taking damage, costing time. Facehuggers jump on Ripley, sap her energy, and stun her until the player breaks out of it by moving the D-Pad around rapidly. Ripley loses a try if she runs out of energy or runs out of time, restarting the stage if the player has lives remaining. Ripley starts each stage with full energy, full time, and a standard amount of ammunition. After losing a life, she starts the stage over from the beginning, with full time and energy but with the same amount of ammunition as before (except for weapons with no ammo, which are reloaded with the standard amount) and without any of the hostages she had previously rescued.
There are three difficulty levels (Easy, Normal, and Hard), which affect the starting amount of ammunition and time for each stage. The player can also set the initial number of tries available. The game has no continues and no password system.
Weapons
|
M41 Pulse Rifle
|
The United States Colonial Marines standard-issue rifle, which fires 10×24mm caseless cartridges. Low damage but can be used to keep most aliens at bay due to its rapid-fire capability. It is the most versatile weapon as it can be fired while moving. It can also be aimed in diagonal directions using the D-Pad while firing.
|
|
M240 Incinerator Unit
|
A flamethrower. Very short range but fires rapidly.
|
|
U1 Grenade Launcher
|
Underbarrel 30×71mm grenade launcher for the M41. Fires slowly but has devastating firepower.
|
|
M40 HEDP Grenade
|
Palm-sized hand grenade. Ripley throws them in a parabolic arc or in a straight line when crawling (when clearing aliens in tunnels). When used on a ladder, they are dropped directly downward.
|
Items
|
Medpack
|
Restores part of Ripley's energy.
|
|
Pulse Rifle Ammo
|
Increases Ripley's supply of Pulse Rifle ammunition by 50 units.
|
|
Incinerator Fuel
|
Increases Ripley's supply of Incinerator ammunition by 30 units.
|
|
Grenade Rounds
|
Increases Ripley's supply of Grenade Launcher ammunition by 10 units.
|
|
Hand Grenades
|
Increases Ripley's supply of Hand Grenade ammunition by 20 units.
|
|
Battery Pack
|
Extends the runtime of the radar.
|
Worlds
|
World 1
|
|
|
World 2
|
The second stage of this world does not have any hostages to rescue, so Ripley must only reach the exit.
|
|
World 3
|
The second stage of this world has no enemies to fight.
|
|
World 4
|
|
|
World 5
|
The first stage of this world only has one enemy to fight.
|
Versions
The Sega Mega Drive version appears to be the "definitive" version as it contains parallax scrolling backgrounds and additional stage details not found in any other version (for example, animated lights and flowing liquids in world 4). Sound quality is only marginally inferior to the Amiga release. The game is not region protected and runs on any region hardware.
The Sega Master System and Sega Game Gear versions are basically identical in terms of content to the Mega Drive. Master System version has a "two-player mode". However, it is not simultaneous two-player play, it is turn based: player two starts after player one dies (similar to the Master System version of Alien Syndrome).
Different games based on the movie were released on the Super NES (which has Metroid-style gameplay) and the Game Boy (which is a top-down shooter with limited adventure mechanics).
History
The Game Gear version was once scheduled to be published in Japan by Sega themselves.[20] Ultimately, the game would end up being published by Acclaim Japan.
Production credits
Mega Drive version
- Design and Production by: Probe Software
- Programmer: Tim Round of Eden Software
- Producer: Joe Bonar
- Graphics: Lee Ames, Lloyd Baker, Richard Beston, Jason Green, Joe Bonar, Tim Round, Hugh Riley
- Mapping: Richard Beston, Lloyd Baker, Joe Bonar
- Music and Sound Effects: Matt Furniss
- Sound Driver: Shaun Hollingworth
- Design Support: Fergus McGovern, Tony Beckwith, Neil Young, Keith Burkhill, Tim Round, Mike Archer
- Quality Assurance in the UK: Adrian Curry, Ian Wickenden
- And in the US: Tom Gibson, Joe Libertella, Dan Feinstein, Don Nauert, Lucy Fenn, Jane Biddle, Seth Rubine
- Technical Support: Carl Muller, Stuart Middleton
Source: In-game credits[21]
Master System and Game Gear versions
- Alien 3™
- ©™1992 Twentieth Century Fox
- ©1992 Acclaim Entertainment Inc
- Design and Production by: Probe Software
- Producer: Joe Bonar
- Design Support: Fergus McGovern, Tony Beckwith, Neil Young, Keith Burkhill, Tim Round, Mike Archer
- Programmer: Keith Burkhill
- Graphics: Hugh Riley, Lisa Wand, Mark Jones
- Mapping: Hugh Riley, Lisa Wand, Keith Burkhill
- Music and Sound Effects: Matt Furniss
- Technical Support: Carl Muller, Stuart Middleton
- Quality Assurance in the UK: Adrian Curry
- And in the US: Tom Gibson, Dan Feinstein, Don Nauert, Seth Rubine and many others
Source: In-game credits[22]
Magazine articles
- Main article: Alien 3/Magazine articles.
Promotional material
- Main article: Alien 3/Promotional material.
Physical scans
Mega Drive version
Sega Retro Average
|
Publication
|
Score
|
Source
|
(FR)
|
89
|
№13, p66-68
|
|
Mega Drive, US
|
Cover
|
|
Mega Drive, EU
|
Cover
|
Cart Manual Manual (back) PCB PCB (back)
|
Mega Drive, ES (US import, Extra Spanish Manual)
|
Cover
|
Cart
|
Mega Drive, PT (White Box Printed)
|
Cover
|
Cart Manual
|
Mega Drive, SE Rental (HENT black)
|
Cover
|
Manual Manual (back) PCB PCB (back)
|
Mega Drive, SE Rental (HENT orange)
|
Cover
|
|
Mega Drive, AU
|
Cover
|
Cart Manual
|
Mega Drive, BR
|
Cover
|
Cart Manual
|
Master System version
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
|
Master System, EU
|
Cover
|
Cart Manual
|
Master System, PT
|
Cover
|
|
Master System, AU
|
Cover
|
Cart
|
Master System, BR
|
Cover
|
Cart Manual
|
Game Gear version
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
|
Game Gear, JP
|
|
Cart
|
Game Gear, US
|
|
Cart Manual
|
Game Gear, EU
|
|
Cart Manual
|
Technical information
- Main article: Alien 3/Technical information.
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
✔
|
CRC32
|
a3b00d6e
|
MD5
|
f9e32be60028206b3716f64f2ba0ab00
|
SHA-1
|
1f4b969592f98d2692cb06eca550da9c03062593
|
|
512kB
|
1980-01
|
Cartridge (US/EU)
|
|
|
|
|
✔
|
CRC32
|
b327fd1b
|
MD5
|
793b92cd4a66921db6ca4f582a690db5
|
SHA-1
|
26959752d0683298146c2a89599fa598d009651b
|
|
512kB
|
1992-10
|
Cartridge (US/EU)
|
Rev. 01
|
|
|
|
✔
|
CRC32
|
b618b144
|
MD5
|
7d6b3351e820b6afa7cf80713dc139e3
|
SHA-1
|
be40ffc72ee19620a8bac89d5d96bbafcefc74e7
|
|
256kB
|
|
Cartridge (EU)
|
|
|
|
|
✔
|
CRC32
|
11a68c08
|
MD5
|
653310b476cab68eeb8d3520c26b9755
|
SHA-1
|
f3b976fefc331f37c3e4d883791eba68890279a5
|
|
256kB
|
|
Cartridge (US/EU)
|
|
|
|
|
✔
|
CRC32
|
06f6eebb
|
MD5
|
25decd5633847246b38fb9188496d2c8
|
SHA-1
|
f09885d76ea7af75fb605261a08143d3ccdc4ca8
|
|
256kB
|
|
Cartridge (JP)
|
|
|
|
|
References
- ↑ http://gdri.smspower.org/wiki/index.php/Eden_Entertainment_Software
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ 3.0 3.1 GamePro, "October 1992" (US; 1992-xx-xx), page 49
- ↑ 4.0 4.1 VideoGames & Computer Entertainment, "November 1992" (US; 1992-1x-xx), page 45
- ↑ 5.0 5.1 5.2 MegaTech, "August 1992" (UK; 1992-07-20), page 10
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 33
- ↑ 7.0 7.1 7.2 7.3 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 86
- ↑ Computer Trade Weekly, "" (UK; 1992-10-19), page 04
- ↑ Computer Trade Weekly, "" (UK; 1992-10-19), page 04
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 47
- ↑ 11.0 11.1 Sega Power, "September 1992" (UK; 1992-08-06), page 24
- ↑ 12.0 12.1 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 87
- ↑ 13.0 13.1 13.2 GamePro, "December 1992" (US; 1992-xx-xx), page 169
- ↑ GamesMaster, "January 1993" (UK; 1992-12-03), page 14
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 16
- ↑ 16.0 16.1 Sega Force, "February 1993" (UK; 1993-01-14), page 80
- ↑ 17.0 17.1 Computer & Video Games, "March 1993 (Go! Issue 17)" (UK; 1993-02-15), page 6
- ↑ Acclaim US product catalogue; 1993, page 33
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 83
- ↑ https://www.smspower.org/forums/6851-RumouredGameGearReleases (Wayback Machine: 2021-06-13 03:25)
- ↑ File:Alien 3 MD credits.pdf
- ↑ File:Alien 3 SMS credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 16
- ↑ Ação Games, "Outubro 1992" (BR; 1992-10-01), page 20
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 72
- ↑ Aktueller Software Markt, "November 1992" (DE; 1992-10-09), page 144
- ↑ Console Mania, "Novembre 1992" (IT; 1992-1x-xx), page 44
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 12
- ↑ Computer & Video Games, "October 1992" (UK; 1992-09-15), page 26
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 287
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 91
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 18
- ↑ (UK) (+0:00)
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- ↑ Game Power, "Novembre 1992" (IT; 1992-1x-xx), page 65
- ↑ GamePro, "October 1992" (US; 1992-xx-xx), page 48
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 36
- ↑ Game Zone, "October 1992" (UK; 1992-09-24), page 18
- ↑ Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 74
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 19
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 54
- ↑ Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 145
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 32
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 90
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Fun, "09/92" (DE; 1992-09-22), page 32
- ↑ MegaTech, "September 1992" (UK; 1992-08-20), page 26
- ↑ Micromanía (segunda época), "Diciembre 1992" (ES; 1992-1x-xx), page 44
- ↑ Mean Machines, "September 1992" (UK; 1992-08-27), page 66
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
- ↑ OK Consolas, "xxxx 1992" (ES; 1992-xx-xx), page 36
- ↑ Player One, "Octobre 1992" (FR; 1992-10-10), page 72
- ↑ Play Time, "12/92" (DE; 1992-11-04), page 88
- ↑ Power Up!, "Saturday, October 03, 1992" (UK; 1992-10-03), page 1
- ↑ Power Play, "11/92" (DE; 1992-10-14), page 153
- ↑ Sega Power, "September 1992" (UK; 1992-08-06), page 22
- ↑ Sega Pro, "October 1992" (UK; 1992-09-10), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "1/93" (SE; 1993-01-14), page 10
- ↑ Sega Force, "September 1992" (UK; 1992-08-13), page 68
- ↑ Supergame, "Novembro 1992" (BR; 1992-11-xx), page 20
- ↑ Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 20
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
- ↑ User, "Mártios 1993" (GR; 1993-0x-xx), page 48
- ↑ Video Games, "10/92" (DE; 1992-09-30), page 94
- ↑ Aktueller Software Markt, "August 1993" (DE; 1993-07-12), page 136
- ↑ Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 150
- ↑ Digitiser (UK) (1993-01-04)
- ↑ Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 78
- ↑ Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 74
- ↑ Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 177
- ↑ Megablast, "4/93" (DE; 1993-09-29), page 46
- ↑ Player One, "Décembre 1992" (FR; 1992-12-10), page 132
- ↑ Sega Pro, "December 1992" (UK; 1992-11-12), page 70
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Sega Force, "2/93" (SE; 1993-03-18), page 20
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 46
- ↑ Supergame, "Janeiro 1993" (BR; 1993-01-xx), page 39
- ↑ Video Games, "11/92" (DE; 1992-10-28), page 55
- ↑ Beep! MegaDrive, "June 1994" (JP; 1994-05-07), page 21
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 118
- ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 38
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 164
- ↑ Famitsu, "1994-06-03" (JP; 1994-05-20), page 40
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 80
- ↑ Joypad, "Février 1993" (FR; 1993-0x-xx), page 112
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 185
- ↑ Micromanía (segunda época), "Marzo 1993" (ES; 1993-0x-xx), page 50
- ↑ Mean Machines Sega, "February 1993" (UK; 1993-01-28), page 80
- ↑ Player One, "Février/Mars 1993" (FR; 1993-02-10), page 94
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 44
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Zone, "February 1993" (UK; 1993-01-20), page 1
- ↑ Video Games, "3/93" (DE; 1993-02-24), page 107