Dynamite Duke

From Sega Retro

n/a

  • Mega Drive
  • Master System

DynamiteDuke MDTitleScreen.png

DynamiteDuke SMS Title.png

Dynamite Duke
System(s): Sega Mega Drive, Sega Master System
Publisher: Sega
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Seibu Kaihatsu
Sound driver:
Sega Mega Drive
SMPS Z80
Genre: Action[1][2][3]

















Number of players: 1
Official in-game languages:

Sega Mega Drive
  • English
  • Français
  • Español
  • Sega Game Gear
  • English
  • Français
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥6,0006,000 G-4038
    Sega Mega Drive
    US
    Sega Mega Drive
    EU
    Sega Mega Drive
    UK
    £34.9934.99[5][6]
    Sega Mega Drive
    AU
    Sega Mega Drive
    BR
    Sega Master System
    EU
    7067
    Sega Master System
    BX
    Sega Master System
    PT
    Sega Master System
    UK
    £29.9929.99[8][9] 7067
    Sega Master System
    AU
    Sega Master System
    BR
    Non-Sega versions

    This short article is in need of work. You can help Sega Retro by adding to it.


    Dynamite Duke (ダイナマイトデューク) is a 1989 arcade action game by Seibu Kaihatsu. Sega acquired a license to port it to the Sega Mega Drive and Sega Master System, releasing them in 1990 and 1991, respectively. Game follows mercenary Duke "Dynamite" Fredericks (renamed Colonel Duke Rippem in the Mega Drive manual)as he attempts to bring down Dr. Neil Ashe, a mad scientist who is trying to take over the world by using robots. Duke's right arm is cybernetic and apparently (according to the manual anyway) ten times more powerful than a normal human.

    The Japanese cover of the Mega Drive version features a character who resembles the actor Dolph Lundgren, who played Ivan Drago in the film Rocky IV.

    During development the game was known as The Dynamite Duke, before the "The" was dropped.

    Gameplay

    The game plays like a lightgun game — you are Duke, positioned immediately in front of the screen, and your goal is to go around killing everything in sight. The D-pad moves your target crosshair (moving Duke in the process) and A/2 shoots (there is no rapidfire). You can also melee nearby enemies — B/1 punches and C (no Master System equivalent) kicks. Should a power-up appear, simply shoot at it to take it. Duke also has a special weapon called "Dynamite Punch" which is used by holding down the punch button and releasing it after Duke starts to glow. This causes massive damage to all enemies but can be used a few times in each level.

    Each level has a boss fight in which the player must defeat a boss character in close combat.

    The Master System version has less levels than its Arcade and Mega Drive counterparts by combining several levels into one. It also has less enemy types and bosses have less attack patterns, making the game much easier.

    "Entrance" and "Incubator", (levels 5 and 7 respectively) two levels from the original game are absent from either port.

    "Robot Ninja" enemy is also removed from both ports.

    There is a secret "Super Options" screen in the Mega Drive version, which can be activated by pressing C ten times, then  START , at the screen where "Start" and "Options" are seen. Various things can be changed from this screen, the starting level (mission) inclusive.

    In the Master System version, same Options screen can be activated by plugging a second controller and pressing any button.

    Items

    Notavailable.svg

    Bullets
    Increases the number of bullets Duke has. Master System version has only one variant of this power-up, while Mega Drive version has 50 and 100 variants.

    Notavailable.svg

    Full Auto
    Fully automatic machinegun fires continuously without using any bullets from Duke's ammo pool. It lasts about a minute.

    Notavailable.svg

    Bullet Proof Vest
    Duke is unaffected by attacks. It lasts 16 shots. (Timed in the Master System version)

    Notavailable.svg

    Magnum
    Powerful pistol causes much more damage than Duke's gun. (Absent from the Master System version)

    Notavailable.svg

    Rocket Launcher
    Each shot causes massive damage. 10 bullets. (15 in the Mega Drive version)

    Notavailable.svg

    Extra Dynamite Punch
    Increases Dynamite Punches by one.

    Notavailable.svg

    First Aid Kit
    Recovers Duke's lifebar by three bars.

    Notavailable.svg

    Life Up
    Increases Duke's maximum life. (Absent from the Master System version)

    Notavailable.svg

    Gold-filled Briefcase
    100000 points. (Absent from the Master System version)

    Levels

    Notavailable.svg

    Airfield
    Mid-Boss: Infantry Fighting Vehicle.

    Boss: Fatman. No ranged attacks. When he extends his arm, time your movements carefully and try to duck when his arm is above his head.

    Notavailable.svg

    Occupied City
    Mid-Boss: Attack Helicopter

    Boss: Fire-Man. Has ranged attacks. Can occasionally fly backwards and fire his flamethrowers towards you. Be careful about his special attack. Just like Fatman's special move, it can be dodged if timed right.

    Notavailable.svg

    Woods
    Mid-Boss: Multiple Launch Rocket System. (Mega Drive), Tunnel Defense Platform (Master System)

    Boss:

    • Bridge Defence Platform (Mega Drive) A stationary enemy with rapid fire cannons on both sides. Various tanks and helicopters will also attack Duke during this fight. Rapidly evading by ducking and moving around and taking shots when the oppurtunity presents itself will be the only way to finish this boss.
    • General (Master System) A nasty opponent. Extremely fast, his attacks are very hard to dodge. His most dangerous attack is a "ballerina kick" which sucks Duke towards him. If Duke gets caught, General will rapidly drain his health bar with this nasty rolling kick attack.
    • In Master System version Mission 3 and 4 combined into one. General boss has been removed from the Mega Drive version.
    • In Mega Drive version, MLRS also fires regular bullets towards the player in addition to rockets. He only fires rockets in Master System version.

    Notavailable.svg

    Tunnel
    Mid-Boss: Infantry Fighting Vehicle (Mega Drive)

    Boss: Fatman. Not much different from his previous appearance, except he has also brought a arm mounted laser sword with him.

    • In Mega Drive version, Tunnel Defence Platform was removed and replaced with same IFV from the first level.

    Notavailable.svg

    Factory
    Mid-Boss: Multiple Launch Rocket System. (Master System)

    Boss: Fireman.

    • In Master System version, Factory and Laboratory levels are combined into one.
    • In both versions, a mid-boss, a creature with tentacle arms has been removed.

    Notavailable.svg

    Laboratory
    Boss: Puppet Master. A stationary cyborg protected by a shield. He commands 4 androids (two on each side) to fire upon Duke with pistols. His shield can only be deactivated by firing to a small light under him. Androids will come back to life after destroyed. He doesn't have a shield in the Master System version.
    • In arcade version, players also had to face Fireman after disposing Puppet Master. He is removed from Mega Drive version.

    Notavailable.svg

    Atomic Reactor
    Boss(es):
    • Dr. Ashe's Human Form: Rapidly moves around and fires his pistol. Not much of a threat.
    • Dr. Ashe's Second Form: Mutates into a muscular, cyborg-mutant hybrid. Close combat focused. He can elongate his arms to attack from afar.
    • Dr. Ashe's Final Form: Mutates into a giant, jellyfish like creature. Fires fireballs and uses his tentacle arms to attack if player moves either edge of the screen. Also regenerates health slowly. Keep firing to prevent him from regenerating.
    • In Master System version, first part of the level is a boss rush. Players must defeat Fatman, Fireman and General one by one. After defeating all three, players will face Ashe's final form.

    Production credits

    Mega Drive version

    • Program: Y.Koba
    • Graphic Design: Kuronyan, B.T.S, Mahchan, Kennchan
    • Sound: Katochan
    • Special Thanks: Akkey, Gyofuku, Nino, Meiden, Yoshida


    Master System version

    • Produced by: Seibu Kaihatsu Inc.
    • Chief Programmer: T.Hagiwara
    • Music Composer: Wada
    • Sound Effects: Wada
    • Art Director: H.Akimoto
    • The Original Story Written by: Takahide Mada
    • Thanks to: Waka, Hana, Many & You


    Magazine articles

    Main article: Dynamite Duke/Magazine articles.

    Promotional material

    Playmix advert 1 FI.jpg
    FI advert
    Playmix advert 1 FI.jpg
    Logo-pdf.svg
    Mega Drive print advert in Electronic Gaming Monthly (US) #16: "November 1990" (1990-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1990-11: "November 1990" (1990-10-XX)
    Logo-pdf.svg

    Physical scans

    Mega Drive version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    40
    [13]
    Ação Games (BR)
    75
    [14]
    Beep! MegaDrive (JP) NTSC-J
    65
    [15]
    Console XS (UK) PAL
    77
    [16]
    Cool Gamer (RU)
    30
    [17]
    Electronic Gaming Monthly (US) NTSC-U
    53
    [4]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    40
    [18]
    Mean Machines: The Essential Sega Guide (UK)
    73
    [19]
    Famitsu (JP) NTSC-J
    55
    [20]
    Hobby Consolas (ES)
    73
    [21]
    Joystick (FR)
    77
    [22]
    Sega Mega Drive Advanced Gaming (UK) PAL
    42
    [23]
    Mega Drive Fan (JP) NTSC-J
    65
    [24]
    Mega (UK) PAL
    77
    [25]
    MegaTech (UK)
    73
    [26]
    Mean Machines (UK)
    79
    [27]
    Mean Machines Sega (UK)
    73
    [28]
    Player One (FR)
    56
    [29]
    Power Play (DE)
    73
    [30]
    Raze (UK) NTSC
    78
    [31]
    Sega Power (UK) PAL
    72
    [6]
    Sega Power (UK) PAL
    50
    [32]
    Sega Pro (UK)
    79
    [33]
    Sega Pro (UK) PAL
    73
    [34]
    Sega Saturn Magazine (JP) NTSC-J
    67
    [35]
    Tilt (FR)
    65
    [36]
    Tricks 16 bit (RU)
    63
    [37]
    User (GR) PAL
    71
    [38]
    Zero (UK) PAL
    88
    [39]
    Sega Mega Drive
    66
    Based on
    29 reviews

    Dynamite Duke

    Mega Drive, JP
    DynamiteDuke MD JP Box.jpg
    Cover
    DynamiteDuke MD JP CartTop.jpg
    DynamiteDuke MD JP Cart.jpg
    Cart
    Mega Drive, US
    DynamiteDuke MD US Box.jpg
    Cover
    DynamiteDuke MD US Cart.jpg
    Cart
    Dynamiteduke md us manual.pdf
    Manual
    Mega Drive, EU
    DynamiteDuke MD EU Box.jpg
    Cover
    DynamiteDuke MD EU Cart.jpg
    Cart
    DynamiteDuke MD EU pcb.jpg
    PCB
    Mega Drive, AU
    DynamiteDuke MD AU cover.jpg
    Cover
    Mega Drive, BR
    DynamiteDuke MD BR cover.jpg
    Cover
    DynamiteDuke MD BR Cart.jpg
    Cart
    Dynamite Duke MD BR Manual.pdf
    Manual

    Master System version

    Sega Retro Average 
    Publication Score Source
    78 [8]
    71 [40]
    30 №16
    63 [41]
    79 [42]
    60 №38
    55 [43]
    71 [44]
    60 [45]
    Sega Master System
    63
    Based on
    9 reviews
    Sega Retro Average 
    Publication Version Score
    Aktueller Software Markt (DE)
    42
    [46]
    Console XS (UK) PAL
    72
    [47]
    Computer & Video Games (UK)
    78
    [8]
    Mean Machines: The Essential Sega Guide (UK)
    71
    [40]
    FX (UK)
    58
    [48]
    Games-X (UK)
    30
    [49]
    Game Informer (US) NTSC-U
    33
    [50]
    Joystick (FR)
    63
    [41]
    Micromanía (segunda época) (ES)
    60
    [51]
    Mean Machines (UK)
    79
    [52]
    Mean Machines Sega (UK)
    79
    [53]
    Player One (FR)
    55
    [43]
    Power Play (DE)
    53
    [54]
    Sega Power (UK) PAL
    71
    [55]
    Sega Power (UK) PAL
    50
    [45]
    Sega Pro (UK) PAL
    72
    [56]
    Video Games (DE)
    55
    [57]
    Sega Master System
    60
    Based on
    17 reviews

    Dynamite Duke

    Master System, EU
    DynamiteDuke SMS EU Box.jpg
    Cover
    DynamiteDuke SMS EU Cart.jpg
    Cart
    Master System, PT
    DynamiteDuke SMS PT cover.jpg
    Cover
    Master System, AU
    DynamiteDuke SMS AU cover.jpg
    Cover
    DynamiteDuke SMS AU Cart.jpg
    Cart
    Master System, AU (Not for rental/wide hotline stickers)
    DynamiteDuke SMS AU norental cover.jpg
    Cover
    DynamiteDuke SMS AU Cart.jpg
    Cart
    Master System, AU (Red hot sticker)
    DynamiteDuke SMS AU redhot cover.jpg
    Cover
    DynamiteDuke SMS AU Cart.jpg
    Cart
    Master System, BR
    DynamiteDuke SMS BR Box.jpg
    Cover
    DynamiteDuke SMS BR Cart.jpg
    Cart
    Master System, BX
    DynamiteDuke SMS BX Box.jpg
    Cover
    DynamiteDuke SMS EU Cart.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 246f0bda
    MD5 a940f0dd681f23e7859fdcf4d4a7917c
    SHA-1 965ec4e6a239a707160d0a67973bc6da8212b53d
    512kB 1990-09 Cartridge "Rev A" in No-Intro
    Sega Mega Drive
    CRC32 39d01c8c
    MD5 f9fa610acdb525e08f73b160eb014557
    SHA-1 1bd77ad31665f7bdda85d9dfb9f08c0338ec4da9
    512kB 1990-09 Cartridge
    Sega Master System
     ?
    CRC32 07306947
    MD5 31a7be585288a8b77b7923a202752ab7
    SHA-1 258901a74176fc78f9c669cd7d716da0c872ca67
    256kB Cartridge (EU)
    Sega Mega Drive
     ?
    CRC32
    MD5
    SHA-1
    1990-06-21 Page

    References

    1. File:DynamiteDuke MD JP Box.jpg
    2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
    3. File:DynamiteDuke SMS EU Box.jpg
    4. 4.0 4.1 Electronic Gaming Monthly, "December 1990" (US; 1990-xx-xx), page 20
    5. Raze, "September 1991" (UK; 1991-07-25), page 76
    6. 6.0 6.1 Sega Power, "May 1991" (UK; 1991-04-04), page 49
    7. Supergame, "Setembro 1991" (BR; 1991-09-xx), page 37
    8. 8.0 8.1 8.2 Computer & Video Games, "May 1991" (UK; 1991-04-14), page 74
    9. Sega Power, "June 1991" (UK; 1991-05-02), page 29
    10. GamePro, "November 1990" (US; 1990-xx-xx), page 100
    11. Game Players Sega Guide!, "Vol. 1, No. 1: Fall 1990" (US; 1990-10-xx), page 8
    12. Sega Visions, "Winter 1990/1991" (US; 1990-xx-xx), page 22
    13. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 65
    14. Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 23
    15. Beep! MegaDrive, "December 1990" (JP; 1990-11-08), page 26
    16. Console XS, "June/July 1992" (UK; 1992-04-23), page 129
    17. Cool Gamer, "9" (RU; 2002-10-13), page 70
    18. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 308
    19. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 39
    20. Famitsu, "" (JP; 1990-10-26), page 1
    21. Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 69
    22. Joystick, "Décembre 1990" (FR; 1990-1x-xx), page 140
    23. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
    24. Mega Drive Fan, "January 1991" (JP; 1990-12-08), page 87
    25. Mega, "February 1994" (UK; 1994-01-20), page 65
    26. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
    27. Mean Machines, "March 1991" (UK; 1991-03-01), page 72
    28. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
    29. Player One, "Mai 1991" (FR; 1991-xx-xx), page 37
    30. Power Play, "2/91" (DE; 1991-01-18), page 149
    31. Raze, "February 1991" (UK; 1990-12-20), page 73
    32. Sega Power, "October 1991" (UK; 1991-09-05), page 53
    33. Sega Pro, "December 1991" (UK; 1991-11-21), page 47
    34. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
    35. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
    36. Tilt, "Février 1991" (FR; 1991-0x-xx), page 70
    37. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 60
    38. User, "Ioúnios 1992" (GR; 1992-0x-xx), page 84
    39. Zero, "April 1991" (UK; 1991-0x-xx), page 82
    40. 40.0 40.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 133
    41. 41.0 41.1 Joystick, "Juin 1991" (FR; 1991-0x-xx), page 141
    42. Mean Machines, "March 1991" (UK; 1991-03-01), page 70/71 (70)
    43. 43.0 43.1 Player One, "Juillet/Août 1991" (FR; 1991-xx-xx), page 56
    44. Sega Power, "June 1991" (UK; 1991-05-02), page 28/29 (28)
    45. 45.0 45.1 Sega Power, "October 1991" (UK; 1991-09-05), page 56
    46. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 154
    47. Console XS, "June/July 1992" (UK; 1992-04-23), page 140
    48. FX (UK) (+0:00)
    49. Games-X, "8th-14th August 1991" (UK; 1991-08-08), page 22
    50. Game Informer, "March 2001" (US; 2001-0x-xx), page 104
    51. Micromanía (segunda época), "Julio 1991" (ES; 1991-0x-xx), page 33
    52. Mean Machines, "March 1991" (UK; 1991-03-01), page 70
    53. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
    54. Power Play, "8/91" (DE; 1991-07-1x), page 128
    55. Sega Power, "June 1991" (UK; 1991-05-02), page 28
    56. Sega Pro, "April 1993" (UK; 1993-03-11), page 70
    57. Video Games, "3/91" (DE; 1991-09-06), page 79


    Dynamite Duke

    DynamiteDuke MDTitleScreen.png

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    Sega Mega Drive
    Prototypes: 1990-06-21