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The Ooze (ジ・ウーズ) is a Sega Mega Drive action strategy game developed by Sega Technical Institute and published by Sega. Released in 1995 to mixed reviews, the game is the last STI would publish for the aging 16-bit platform.
Taking place with an overhead point of view, the main character is a puddle of green ooze which can be moved about the play area using an advanced fluid-like algorithm developed specifically for the game. Attacking enemies and navigating obstacles involves stretching out the ooze puddle into a controllable “arm” whose length is provided by briefly shifting ooze from the main puddle. Additionally, small portions of the puddle itself can be shot as a projectile attack. Taking damage will reduce the size of the ooze puddle, and will result in death if reduced too low, or if the puddle’s head is attacked directly.
Levels
Toxic Dump
Waste Plant
Genetics Lab
Power Core
Plague Factory
History
Development
The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of The Bitmap Brothers' game The Chaos Engine (called Soldiers of Fortune in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger. The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.
Legacy
The game's status as a cult classic is confirmed by its inclusion in the Japanese version of Sonic Mega Collection and in all versions of Sonic Mega Collection Plus. It is unlockable in two ways: In the Xbox and PlayStation 2 version, it can be unlocked if you have a Sonic Heroes save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.