Chakan (Mega Drive)
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Chakan (Mega Drive) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US,EU,AU,CA,PT) Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Extended Play, Recreational Brainware Nu Romantic Productions Paul Hutchinson[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chakan (Mega Drive) is a Sega Mega Drive action platform game developed by Extended Play and published by Sega. Based on the character Chakan from the 1986 Robert A. Kraus comic book series Thunder Mace[11], it was first released in the United States in November 1992, and was later ported to the Sega Game Gear the following month by independent contractor Paul Hutchinson.
Contents
Story
Chakan is a warrior who is so proud of his swordsmanship that he declares even Death cannot best him in battle. Death appears and challenges Chakan: if Chakan can defeat him, he will be granted eternal life. However, if Death wins, he will become Death's eternal servant.
The battle rages on for several days until Chakan emerges as the victor. Death grants him his reward, but additionally condemns him to wander all of existence until all supernatural evil is destroyed.
Gameplay
The game is an action platformer. The player plays as Chakan, who starts in a central hub, from which he can select one of four elemental-based "planes" of Earth, Air, Fire, and Water by moving in front of its portal and pressing . Each elemental plane has three levels, concluding with a boss fight. The player advances through each level until completion or death, whereupon Chakan is returned to the hub to choose a new level on either the same or a different plane. Chakan's health is indicated by skulls at the top of the screen. Owing to the premise of the game, the player has infinite lives but returns to the hub if he is defeated. At the bottom of the screen, an hourglass indicates how much time the player has to complete all the levels in the plane. If time runs out, the player is returned to the hub and must restart the plane from its first level.
Chakan walks with and and ducks with . He jumps with ; he performs a double spin jump by holding near the apex of the jump. He jumps down from platforms with +. He rolls along the ground with + or +. Chakan attacks with ; he performs a spinning attack by pressing while doing a double spin jump. Chakan starts out with twin swords, but he acquires a new weapon in the first level of each element, such as the Grappling Hook which allows him to latch on to hooks and climb and the Hammer which can break through certain walls. Weapons can be used with crouching or jumping and can be aimed in any direction using the D-pad (including when in the air). The player can switch Chakan's weapon with .
Chakan can also collect potions in each of the four elements, which he can combine into "alchemies" that grant him temporary powers such as enhancing his swords with elemental powers or increasing his jump height. The player can see the inventory of collected potions and select an alchemy with START . After selecting an alchemy, Chakan holds the potions, which can then be used with .
Upon defeating the three levels and the enemy bosses for each plane, Chakan clears the "terrestrial plane" and embarks upon a quest to defeat four "elemental planes of evil," each consisting of another three levels and a boss each for Earth, Air, Fire, and Water. These levels are considerably harder than the initial four sets of planes. The game loops infinitely after the ending screen and the game ends in a way that does not provide closure, regardless of the chosen difficulty level.
Weapons
Chakan is always equipped with his twin blades but also obtains a new weapon in each dimension.
Battering Mallet | |
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Breaks through walls and floors. It is obtained in the first Air level. | |
Scythe | |
Slashes through enemies and spider webs. It is obtained in the first Fire level. | |
Battle Axe | |
Attacks enemies and breaks open doors. It is obtained in the first Earth level. | |
Grappling Hook | |
Latches onto certain fixtures to allow Chakan to scale walls or swing over pits. It is obtained in the first Water level. |
Alchemies
Makes Chakan invisible for a duration. Requires 2 Water potions. | |
Arms Chakan with the blue lightning Air Sword. Requires 2 Earth potions. | |
Arms Chakan with the blue cold Fire Sword. Requires 1 Fire potion and 1 Air potion. | |
Slows down enemies for a duration. Requires 1 Water potion and 1 Fire potion. | |
Arms Chakan with deadly bombs. Requires 1 Earth potion and 1 Fire potion. | |
Fully restores Chakan's health. Requires 2 Air potions. | |
Arms Chakan with the orange Fire Sword. Requires 1 Water potion and 1 Fire potion. | |
Makes Chakan invulnerable for a duration. Requires 1 Earth potion and 1 Air potion. | |
Creates a passage. Requires 1 Fire potion and 1 Air potion. | |
Gives Chakan a super high jump for a duration. Requires 1 Water potion and 1 Air potion. | |
Arms Chakan with the green lightning Earth Sword. Requires 2 Fire potions. | |
Reverses the hourglass and gives the player more time. Requires 2 Air potions. |
Levels
Terrestrial Plane
Earth | |
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Fire | |
Water | |
Air | |
Elemental Plane
Earth | |
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Fire | |
Water | |
Air | |
History
A Sega Mega-CD version was reportedly in development, but ultimately never saw release.
Development
Chakan began development at Recreational Brainware, but when the company folded in mid 1991, former staff Jon Miller and David Foley established Extended Play to finish the game's production.[12] Once Chakan was released in late 1992, the company was dissolved, and the team went their separate ways.[13]
Production credits
Mega Drive version
- Produced by: E. Ettore Annunziata
- Programmed by Extended Play: Jonathan Miller, Dave Foley, Dean Sitton, Beth Carter
- Stunt Programmer: Burt Sloane
- Game Design by: Mark Steven Miller, Jon Miller
- Art Direction: Steve Ross, Mira Ross
- Music and Sound: Nu Romantic Productions, Mark Steven Miller, Jason Scher
- Marketing: Jaime Wojick
- Based on Characters Created by: Robert Kraus, R.A.K. Graphics
- Special Thanks to: Clyde Grossman, Steve Apour
- S.O.A. Soft Test Dept.: Mark Lindstrom, Alex Fairchild, Eric Rawlins, Ron Calonje, Joe Cain, Julio Martinez, Gabriel Watts, Lawrence Jeung, Jay Alonzo, Siegie Stangeberg, Martin Kojnok, Dianna Myers, S.O.A. Consumer Service, Jeronimo Barrera, Jerry Markota, K and L Catering and... You!
- Thanks for Playing and Look for the Further Adventures of Chakan in R.A.K. Graphics Comics.
- © MCMLXLII Sega of America, Inc.
- Lead Tester: Mark Lindstrom
- Testers: Jay Alonzo, Bryce Bigwood, Shawn Boundy, Joe Cain, Ron Calonje, Alex Fairchild, Lawrence Jeung, Martin Kojonok, Julio Martinez, Dianna Myers, Sean Patten, Eric Rawlins, Sigle Stangenberg, Gabriel Watts
- Special Thanks: Steve Apour, Joronimo Barrera, Clyde Grossman, Sara Holihan, Jerry Markota, Al Nilsen, Spencer Nilsen, SOA Consumer Service
- Manual: Carol Ann Hanshaw
Game Gear version
- Produced by: Jerry Markota
- Program by: Paul Hutchinson
- Game Design: Mark Miller
- Art Work by: Steve Ross, Mira Ross, Kim Biscoe and Paul Hutchinson
- Music by: Nu Romantic Productions and Mark Miller
- Sound by: Paul Hutchinson
- Special Effect by: Samantha Hutchinson
- Marketing by: Jaime Wojick
- Based on Characters by: Robert Kraus, R.A.K. Graphics
- Special Thanks to: Ed Annunziata
- Thanks for Playing and Look for the Further Ventures of Chakan in R.A.K. Graphics Comics.
- Lead Tester: Mark Lindstrom
- Testers: Terry Banks, Joe Cain, Ron Calonje, Alex Fairchild, Ivan Fong, Roman Greco, Richie Hideshima, Keith Higashihara, Tri Le, Dermot Lyons, Heather Meggs, Dianna Myers, Eric Rawlins, John Russel, Siegie Stangenberg, Conan Tigard, Jeff Wagner
- Special Thanks: Steve Apour, Clyde Grossman, Al Nilsen
- Manual: Carol Ann Hanshaw
Uncredited
- Cover artist: Greg Winters
Magazine articles
- Main article: Chakan (Mega Drive)/Magazine articles.
Promotional material
also published in:
also published in:
- Hobby Consolas (ES) #19: "Abril 1993" (1993-xx-xx)[17]
Artwork
Physical scans
Mega Drive version
72 | |
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Based on 33 reviews |
Game Gear version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1992-10 | Cartridge (US/EU) | ||||||||||
? |
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256kB | Cartridge (US/EU) |
External links
- Behind the Design: Chakan the Forever Man article by Ken Horowitz at Sega-16
References
- ↑ http://gdri.smspower.org/wiki/index.php/Interview:Paul_Hutchinson
- ↑ File:Chakan GG EU Box Back.jpg
- ↑ GamePro, "September 1992" (US; 1992-xx-xx), page 29
- ↑ 4.0 4.1 GamePro, "April 1993" (US; 1993-xx-xx), page 50
- ↑ 5.0 5.1 5.2 Sega Power, "March 1993" (UK; 1993-02-04), page 15
- ↑ 6.0 6.1 Computer & Video Games, "April 1993" (UK; 1993-03-15), page 18
- ↑ 7.0 7.1 Sega Pro, "April 1993" (DE; 1993-03-26), page 49
- ↑ GamePro, "July 1992" (US; 1992-xx-xx), page 89
- ↑ 9.0 9.1 GamesMaster, "January 1993" (UK; 1992-12-03), page 14
- ↑ Computer & Video Games, "June 1993 (Go! Issue 20)" (UK; 1993-05-15), page 22
- ↑ Sega Visions, "June/July 1993" (US; 1993-xx-xx), page 82
- ↑ http://gdri.smspower.org/wiki/index.php/Extended_Play
- ↑ https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/
- ↑ File:Chakan MD US Manual.pdf, page 18
- ↑ File:Chakan GG US Manual.pdf, page 2
- ↑ Todo Sega, "Abril 1993" (ES; 1993-03-15), page 3
- ↑ Hobby Consolas, "Abril 1993" (ES; 1993-xx-xx), page 10
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 45
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 46
- ↑ Aktueller Software Markt, "Avril 1993" (DE; 1993-03-08), page 129
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 80
- ↑ Computer + Video Giochi, "Aprile 1993" (IT; 1993-xx-xx), page 100
- ↑ Digitiser (UK) (1993-02-01)
- ↑ Electronic Games (1992-1995), "February 1993" (US; 1993-01-12), page 91
- ↑ Electronic Gaming Monthly, "February 1993" (US; 199x-xx-xx), page 24
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 300
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 79
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 30
- ↑ Excalibur, "" (CZ; 1993-09-10), page 32
- ↑ GameFan, "Volume 1, Issue 3: January 1993" (US; 199x-xx-xx), page 11
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 76
- ↑ Joypad, "Février 1993" (FR; 1993-0x-xx), page 108
- ↑ Mega, "March 1993" (UK; 1993-02-18), page 34
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Fun, "02/93" (DE; 1993-0x-xx), page 38
- ↑ MegaTech, "March 1993" (UK; 1993-02-20), page 42
- ↑ Player One, "Février/Mars 1993" (FR; 1993-02-10), page 58
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 107
- ↑ Power Up!, "Saturday, January 30, 1993" (UK; 1993-01-30), page 1
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 46
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Zone, "February 1993" (UK; 1993-01-20), page 14
- ↑ Sega Force, "April 1993" (UK; 1993-03-04), page 36
- ↑ Supergame, "Abril 1993" (BR; 1993-04-xx), page 13
- ↑ Supersonic, "Février 1993" (FR; 1993-xx-xx), page 12
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 10
- ↑ User, "Ioúlios-Ávgoustos 1993" (GR; 1993-0x-xx), page 49
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